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EVENT #7: THE SIGHT - WRAP-UP
Event #7 - The Sight (Wrap-Up)
go to the IC event post or OOC info post
At the end of the week, on APRIL 25th, each faction will have determined their actions regarding this incident among the Summoned. Whether or not your character was directly affected by the event, they'll be approached by faction officials all the same. While each nation is seeking something different from the Summoned, all of them are requesting cooperation of some kind.
Please do not feel pressured to respond immediately! The wrap-up details are being presented now to give everyone an idea of how things will be proceeding following the event, but both players and characters (ICly and OOCly) will have until MAY 31st to make and submit their decision, as we know many players are still working on their event threads.
Once you're ready, review the description below of what each faction is doing, then comment under the appropriate faction thread using the form to let us know whether your character is COOPERATING or DECLINING. You do not need to provide a reason either way! This is simply for us to keep track. Characters will not face any immediate consequences for their decision, but as always, they will curry more favor with important officials by being helpful.
Please do not feel pressured to respond immediately! The wrap-up details are being presented now to give everyone an idea of how things will be proceeding following the event, but both players and characters (ICly and OOCly) will have until MAY 31st to make and submit their decision, as we know many players are still working on their event threads.
Once you're ready, review the description below of what each faction is doing, then comment under the appropriate faction thread using the form to let us know whether your character is COOPERATING or DECLINING. You do not need to provide a reason either way! This is simply for us to keep track. Characters will not face any immediate consequences for their decision, but as always, they will curry more favor with important officials by being helpful.
THORNE
FREE CITIES
SOLVUNN
Kingdom of Thorne
Having required the Summoned remain within the Castle for the past week in order to assess the Singularity and its impact on those affected, Thorne has asked the Summoned to exhibit a bit more patience and to continue their isolation for another week - just for the sake of everyone's safety!
The High Mage, Ambrose Rhett, will also strongly encourage the Summoned submit their personal experience in a written report, which they can deliver to him at any point. This can include their dreams of the Eye, how the Horizon differed, physical effects, and whatever else your character deems fit. Doing so will earn his thanks and he will assure everyone that he will share any findings he makes as they arise. Those who decline are allowed to do so, but Ambrose will express some disappointment in the decision. After all, don't they want to help make sure the world is safe for everyone?
Anyone who hands him their report may notice that the High Mage has a warded leather journal where he appears to store his research. More significantly, while the journal's contents are magically obscured from prying eyes, characters might additionally glimpse their matching Arcana sign in the section in which Ambrose slips their report - as though, perhaps, he is keeping notes on each of Thorne's guests. Attempting to ask after this, or anything further in general, will only result in Ambrose waving you dismissively out of his office.
It is not necessary to write the report in an in-game capacity, although you're welcome to give a brief overview of what they'd write if you like. Simply commenting that your character has agreed to provide one (cooperating) will be enough. However, if your character will deliberately lie or mislead in any major way in the report (omitting information does not count, as Ambrose will simply determine it to be information that's been overlooked rather than hidden), please contact us on the plot engagement post so we can work out any consequences!
The High Mage, Ambrose Rhett, will also strongly encourage the Summoned submit their personal experience in a written report, which they can deliver to him at any point. This can include their dreams of the Eye, how the Horizon differed, physical effects, and whatever else your character deems fit. Doing so will earn his thanks and he will assure everyone that he will share any findings he makes as they arise. Those who decline are allowed to do so, but Ambrose will express some disappointment in the decision. After all, don't they want to help make sure the world is safe for everyone?
Anyone who hands him their report may notice that the High Mage has a warded leather journal where he appears to store his research. More significantly, while the journal's contents are magically obscured from prying eyes, characters might additionally glimpse their matching Arcana sign in the section in which Ambrose slips their report - as though, perhaps, he is keeping notes on each of Thorne's guests. Attempting to ask after this, or anything further in general, will only result in Ambrose waving you dismissively out of his office.
It is not necessary to write the report in an in-game capacity, although you're welcome to give a brief overview of what they'd write if you like. Simply commenting that your character has agreed to provide one (cooperating) will be enough. However, if your character will deliberately lie or mislead in any major way in the report (omitting information does not count, as Ambrose will simply determine it to be information that's been overlooked rather than hidden), please contact us on the plot engagement post so we can work out any consequences!
The Free Cities
The amount of guards on the streets remain noticeable for the next week or so. During this period, a courier will appear at the door of every Summoned. She may either show up at the character's regular place of work or their home regardless of if your character has been open about this information or not - and she seems to know any others who may live there or work alongside them, as well. If a character is difficult to catch in person, she will leave the letter with someone who knows them to pass it on.
The written notice delivered highly requests the Summoned report to Portam Hall for a check-in to ensure that everything is back to normal. Along with the request, each notice also comes with a blank form where characters can briefly note how they felt and how they're currently feeling, which can be deposited into a box at the front of Portam Hall. Filling the form is completely optional.
Characters may show up at Portam Hall any time during regular working hours. Once arrived, they will be informed that they need to hold the handles on this device for about 15 seconds in order to "make sure things are stable again" and are free to decline at this stage if they do not wish to participate.
If they do decide to proceed, characters will be directed to a cordoned line leading to the device. The device will hum and glow when held, but otherwise appears harmless. It will not give off any notable indications of magic or power, but characters with a keen eye will notice that the glow varies in intensity depending on who holds it, though it's difficult to tell what the underlying reasons are. Upon leaving, characters will be thanked and offered a small sum of money for their participation. Additionally, they'll be told that if anything concerning arises, they will be contacted. After all, city officials know exactly where to find them.
To anyone who declines, the courier will deliver the notice two more times throughout the next 2-3 weeks. Upon the final delivery, the courier will be accompanied by a visibly armed guard (who remains politely several steps away) and will ask for a signature on the notice, officially stating they are refusing to submit to the check-in. She will give the character a copy to keep. If your character will refuse to even sign, they won't be forced to do so - but she will mark down their name where the signature would go instead and leave them be.
The written notice delivered highly requests the Summoned report to Portam Hall for a check-in to ensure that everything is back to normal. Along with the request, each notice also comes with a blank form where characters can briefly note how they felt and how they're currently feeling, which can be deposited into a box at the front of Portam Hall. Filling the form is completely optional.
Characters may show up at Portam Hall any time during regular working hours. Once arrived, they will be informed that they need to hold the handles on this device for about 15 seconds in order to "make sure things are stable again" and are free to decline at this stage if they do not wish to participate.
If they do decide to proceed, characters will be directed to a cordoned line leading to the device. The device will hum and glow when held, but otherwise appears harmless. It will not give off any notable indications of magic or power, but characters with a keen eye will notice that the glow varies in intensity depending on who holds it, though it's difficult to tell what the underlying reasons are. Upon leaving, characters will be thanked and offered a small sum of money for their participation. Additionally, they'll be told that if anything concerning arises, they will be contacted. After all, city officials know exactly where to find them.
To anyone who declines, the courier will deliver the notice two more times throughout the next 2-3 weeks. Upon the final delivery, the courier will be accompanied by a visibly armed guard (who remains politely several steps away) and will ask for a signature on the notice, officially stating they are refusing to submit to the check-in. She will give the character a copy to keep. If your character will refuse to even sign, they won't be forced to do so - but she will mark down their name where the signature would go instead and leave them be.
Solvunn Commune
In Solvunn, every settlement has taken note of this phenomenon that has afflicted the Summoned, even as far as the Tertiary Settlement. Word spreads quickly in such a tightknit community. Going forward, characters will find they are treated with a certain level of fascination bordering on reverence among the regular folk and there are brewing whispers of awakening the voice of the gods. This includes characters being asked for advice on important matters and given gifts that seem to be more along the lines of offerings than actual gifts. Curious, the locals might also ask the Summoned about their experiences during the event, and would be especially intrigued to hear about their dreams.
Some characters who make enough of a name for themselves (3 influence or higher) may even be asked to come witness a special occasion such as a birth, a wedding, or a name day celebration in order to "bless" the event with their presence. They will be offered small gifts upon doing so and be given a special seat at the table of any feasts, as well as a bone and flower crown to wear, signifying the good fortune they may bestow.
Those who accept the offerings and requests for appearances will be warmly welcomed anywhere they go. Those who decline will not be looked upon with suspicion, but rather with a sense that the common folk are not sure if they have done something to offend the Summoned that they would not provide a simple blessing or accept an offering. Locals may try to earn favor with yet more small offerings of differing types (perhaps they would prefer wine rather than flowers?) or your character may be left alone, out of concern that they will be further offended.
The Solvunn Council itself will not confirm nor deny what it is the locals appear to have seen the signs of. Should they be asked, the Summoned will simply be told that the gods are of great importance to their people and that, as they are now part of the commune, the Council would encourage them to respect local customs.
Some characters who make enough of a name for themselves (3 influence or higher) may even be asked to come witness a special occasion such as a birth, a wedding, or a name day celebration in order to "bless" the event with their presence. They will be offered small gifts upon doing so and be given a special seat at the table of any feasts, as well as a bone and flower crown to wear, signifying the good fortune they may bestow.
Those who accept the offerings and requests for appearances will be warmly welcomed anywhere they go. Those who decline will not be looked upon with suspicion, but rather with a sense that the common folk are not sure if they have done something to offend the Summoned that they would not provide a simple blessing or accept an offering. Locals may try to earn favor with yet more small offerings of differing types (perhaps they would prefer wine rather than flowers?) or your character may be left alone, out of concern that they will be further offended.
The Solvunn Council itself will not confirm nor deny what it is the locals appear to have seen the signs of. Should they be asked, the Summoned will simply be told that the gods are of great importance to their people and that, as they are now part of the commune, the Council would encourage them to respect local customs.
Questions and Answers
If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!
- Can my character change their mind after the May period?
- Factions will no longer be seeking their assistance even if offered after this point. Thorne and the Free Cities will inform anyone who changes their mind that the situation is now under review and that they are no longer needed. In the case of Solvunn, the locals will simply stop approaching characters who have declined too many times where offerings or requests for blessings are concerned - though characters will still be treated with the usual kindness.
- What if my character doesn't appreciate being approached this way at all?
- Officials will not coerce the Summoned into doing anything and will politely back off if they find the situation is becoming aggressive or shows signs of getting out of hand.
- Will declining impact my character negatively in any way?
- There are no active consequences for not cooperating, but as always, the factions will appreciate any Summoned who prove helpful to their goals rather than those who choose to hinder it, and may be more inclined to listen to what they have to say in the future.
- Will the officials answer any questions from the Summoned?
- Officials in all three nations are extremely busy, and will politely decline answering any extensive questions beyond reassuring any concerns characters may have. They don't know what's going on, either! They're hoping your assistance will help them find answers for everyone. In Solvunn, the common folk seem to be coming to you for answers, even.
- My character uncovered something in someone's memories they'd want to tell a faction official. Can they snitch?
- Whether the faction in question would be interested depends on what your character learned. You can contact the mod team on the plot engagement post if you feel your character has information that may be of use. Be sure to discuss things OOCly with all players involved before making any IC reveals in-game that will impact others significantly.
- My character wants to be extra helpful! Can they do more than what's asked?
- Absolutely! Characters are free to do small actions such as encouraging other Summoned to participate or making sure word reaches everyone that the factions are seeking their assistance. If you wish to pursue a major line of investigation, please reach out to us on the plotting post with your proposal.
SOLVUNN
no subject
Character Name: Wanda Maximoff
Arcana: The Hanged Man
COOPERATING
Notes: Wanda would feel a little hesitant to share the experience with the older members of Solvunn, but she won't be able to resist embellishing stories for the younger kids that she takes care of now and then. These retellings may or may not reflect reality, and she will make sure it is all appropriate for their ages; should the children return to their parents to retell what Wanda's told them, they'll find happier and fantastical elements weaved in the stories rather than the darker themes she may have experienced.
no subject
Character Name: Himeka Sui
Arcana: The Fool
COOPERATING
Notes: Himeka would not share any outright details that can be linked to specific individuals in Solvunn or other factions, but she would turn them into elaborate stories and even act out the fun parts.
She is already a helpful sort with an inability to say "no" so she will find herself busy towards the end of the event, joining a family whose child has been feeling unwell (she may slip a little healing magic in to help with that behind the scenes, even though it can't fix illnesses), attend a few dinners with locals, as well as going along with offering blessings if it makes them feel better. She agrees to visit several different farms as spring rolls in to help "guarantee" a good yield for the fall. She was training to be a priestess at one point so she does know the drill to some extent.
Since she doesn't want anyone to think their gifts are going unnoticed, Himeka makes a point to try and wear the little flowers and small trinkets bestowed upon her which may make her look a little silly. If anyone is familiar with her constant participation in the local drinking contest, she probably makes off with a decent amount of liquor. That will be dangerous in and of itself.
no subject
Character Name: aerith gainsborough
Arcana: the moon
COOPERATING
Notes: aerith will likely try to shy away from sharing any experiences, but will accept any offerings with some small level of discomfort. she'll try to shift focus more onto the act of helping others; hearing any whispers about awakening the voice of the gods will worry her, but in the end, it's hard for her to decline when people need help.
no subject
Character Name: Nero
Arcana: Chariot
COOPERATING
Notes: Nero shares similar stories as Wanda and Himeka with details washed out, but with the kids he'll always try to turn them into cool, action-packed fairytales. He will talk about how he lost an arm once (not specifically how) with the kids and maybe make part of his arm vanish as a "secret between me and you guys." Nero will not turn down any gifts from the kids.
The first adult who offers Nero something will be turned down, but when he sees how upset they might be (combined with how upset a Solvunn merchant had gotten when he tried to sell his weird butterfly necklace), he will gradually start accepting the gifts with something like secondhand embarrassment. He'll always offer to do some work for them on their farm in return with the promise he's "pretty strong." Nero might let it slip he likes their cheese after a while once the gifts start getting out of his range of interest.
no subject
Character Name: Emet-Selch
Arcana: Emperor
COOPERATING
Notes: Emet would share some of the details of the dreams, but would be careful to keep it to the ones that were relatively harmless or otherwise didn't include too much that he'd have to explain in regards to the situation.
He would also accept the gifts/offerings and would make a point of trying to wear anything that could be worn - anything that could not would instead get displayed in his house. He would also be willing to offer his advice if asked for it and would attend any special occasions he might be asked to attend as well.
Re: SOLVUNN
Character Name: Zelda
Arcana: The High Priestess
COOPERATING
Notes: Zelda would be used to these kinds of things being descended from the Goddess herself. She would accept amrita graciously and be sure to display them on her person if it's wearable.
She would have mixed feelings about it though as why would the voice of the gods from another land respond to her when her own Goddess wouldn't as she has still yet to manifest her powers.
If asked about her experiences, she would be honest about what happened, she got a headache and ended up in someone else's memories while she was trying to find out information about the incident.
no subject
Character Name: Thane Krios
Arcana: Death
COOPERATING
Notes: Thane will share his experience without going into detail about the things he saw, or who he saw them from. He'll be hesitant to accept gifts, but once he sees the reaction when he does he'll accept so as to not be rude. With the sudden and newfound lack of wariness at him, he'll use that to his advantage and focus on trying to help more of the locals, insisting that it brings him peace.
He'll also start asking them about their gods, what they believe, etc. Thane is very religious and will share information about his own polytheistic religion if asked about it, trying to find a common ground to see if he could learn more — especially about the "voice of the gods".
no subject
Character Name: hythlodaeus
Arcana: the empress
COOPERATING
Notes: Hythlodaeus will share his experiences, but will omit information that may lead to individuals being identified. Furthermore, he will accept gifts/offerings... but will (jokingly) state that if the gods are in any way involved with him, they've made a dreadful mistake.
By the by, he'll also he asking the locals what is meant by the "voice of the gods". If they would say anything different to the council, please let me know!