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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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grimaoire: (085)

[personal profile] grimaoire 2022-07-22 02:28 am (UTC)(link)
[ Ah, a game of strategy and defense! She was worried that she wouldn't know the rules. Robin bows to the group. ]

I would be honored to share the battlefield. None shall break through our defenses as long as I am still standing!

[ Okay, it's a little much, but at least a few of the children seem to be into it. It's her own fault if she gets tackled. ]
evoque: (pic#15826660)

[personal profile] evoque 2022-07-22 02:29 am (UTC)(link)
[ who would have thought simply spitballing would land you so close to another's shared experience?

klaus stops his perusing - in as much as he wasn't really paying attention to the books anymore, and turns to fully look at lucifer.

he shrugs, some fluid motion of long limbs giving a very dismissive wave.
] Well, you know, we had this whole Kugelblitz thing happening. End of the world again, blah blah blah. So I figured, what would be the odds that damn thing popped up here? [ there's a momentary tension in the jovialty he offers, eyes on the book currently held in the current company's hand. ] Reading anything good?
shadowthief: (Knowing smirk)

[personal profile] shadowthief 2022-07-22 02:29 am (UTC)(link)
“Well.” She echoes, like she’s pressing him to say something else. Anything else at all.

But he seems nearly frozen in his indecision of how, precisely, to proceed. How much to read into those words she’d handed him.

She lets a wild grin slip over her lips. “Kaz. It’s a double,” She says it through the beginnings of a laugh, shaking her head.
chosenfordarkness: (trains form agent who's stay)

[personal profile] chosenfordarkness 2022-07-22 02:30 am (UTC)(link)
Both are always good. I find talking to people who don't live in the castle sheds better light on our hosts.

[ The hosts who are supplying them with shelter, food, and access to pretty much limitless knowledge if they're willing to put in the work. Royalty very seldom considers what the lesser citizens live like, but for the most part, people he's talked to were generally favorable toward their rulers. Still, they're given these opportunities in order to help Thorne, and their presence is wanted.

Putting his own book back where he found it, Anakin extends a hand toward the newbie. ]


Hey, welcome to Thorne. I'm Anakin.
apostolus: (pic#15828692)

1/2

[personal profile] apostolus 2022-07-22 02:31 am (UTC)(link)
[ Road Kamelot is many things (childish, attention-seeking, hateful of humans down to her very core) but first and foremost she is extremely and dangerously attached to her family, and no one gets to insult the Noah family except for her.

Her false good cheer drops for the smallest of seconds, revealing an animosity too sharp to belong to any ordinary child of thirteen-fourteen-fifteen. ]


Don't touch me.

[ Filthy, disgusting human. ]
apostolus: (Default)

[personal profile] apostolus 2022-07-22 02:31 am (UTC)(link)
[ And then it's gone, wiped away by her usual cheerful childish persona.

Except traces remain, in the way she furiously kicks the door open and marches through the door, taking advantage of the hand wrapped around her wrist to yank the other girl though. Some of it slips out in the edge of her voice, sounding a little too brittle to be truly carefree. ]


Hiii! You don't mind if we join you, right? This [ ugly, spiteful ] girl has something she wants to say to you. You'll hear her out, right?

[ What now, bitch. ]
grimaoire: (066)

[personal profile] grimaoire 2022-07-22 02:31 am (UTC)(link)
[ With so little room at their table, Robin only has so much clearance to lean back. But she takes every bit of space she can. Miss, boundaries! You're too close!! ]

A-ah, I suppose I haven't, you're right. [ Ahem. ] Ask anything you would like, then. I will try to answer.
Edited (added a word) 2022-07-22 02:31 (UTC)
hairington: (d7mdKo8)

steve harrington { stranger things } solvunn

[personal profile] hairington 2022-07-22 02:32 am (UTC)(link)
THE SETTLEMENT
[ as soon as steve gets pulled out of the water, steve assumes he must be in shock. or maybe he's dead. that could always be the possibility - that everything had gone wrong, that he wasn't even alive, and that all of this was some crazy insane dream. right? because that makes the most sense to him. much more sense than whatever bullshit is being spouted at him by these people, by the woman who took his hands, who patted him on the head and gave him some sort of weird charm that he...you know. does end up wearing.

( god, he misses dustin. nancy. even robin. anyone who might have any idea of what is happening, anyone who could help. )

there's a period of time where steve just sort of...goes with it. they lead him to the primary settlement, say something about over a hot meal. steve doesn't even know what that means when they're out in the middle of some kind of farm, but sure. whatever. maybe by the time dinner comes around he might have an idea of what he's even supposed to be asking. ]
Wait- [ he does manage, at some point. ] Did you say gods? Like...more than one?

[ you can find steve for a good long while around the settlement. looking awkward when the locals approach with that weird, awed look in their eyes. trying to get out of whatever conversation might be started up with him. he is going to spend this time look incredibly confused (what else is new) and extremely lost (which...yeah) but he doesn't stop moving.

he shouldn't be surprised that he also, definitely, finds himself surrounded by children. looped into looking after a few of the toddlers who he - despite himself - ends up chasing around a small pasture spot. there is something close to irony, here. something to be said about how he gets portaled off to god knows where to some weird settlement thing, so of course he is going to end up babysitting. ]


Hey! [ he says, with a tone that sounds like he's almost used to this. ] Hold on, bring that back!
THE ROADS
[ steve hears mention of monsters out on the roads between settlements, and almost in spite of himself he is quickly finding his way out there. there's not a whole lot of this place that makes sense to him, even less that is familiar, but monsters...monsters he gets. monsters might be the most familiar, normal part of everything he's been through today, and that's saying something. but steve harrington will take anything he can get, because while he's come around to a lot, while he's accepted a lot, the gods have graced us with your presence is just a little too far for him.

so he finds some kind of weapon, a tool he has to very quietly slip from where it'd been leaned up against a fence post, and he follows the only road he finds. one of the locals does tell him not to go alone, but what option does he have? he's not about to find someone to ask if they'll volunteer.

but you're welcome to run into him as he's leaving town, or go to catch up with him as he walks. he doesn't exactly look like he belongs out here, but he's doing his best. ]
WILDCARD
[ feel free to run into him! he'll be exploring the settlement quite a bit. c: and let me know if you would like to avoid s4 spoilers! ]
Edited 2022-07-22 02:33 (UTC)
evoque: (pic#15826668)

[personal profile] evoque 2022-07-22 02:34 am (UTC)(link)
So they do, [ klaus agrees easily enough, taking the answer into genuine consideration.

regardless, whether they were to ruminate on the intricacies of why some folks might need to get around places faster than others, or what constituted their definitions of people (though he'd still more likely agree with her definition anyway), klaus seems well at ease with current circumstance. he snorts, at the next question.
] Me? Oh, no no. Fresh out of the pond as well, as it were.
earthborn: (Default)

[personal profile] earthborn 2022-07-22 02:34 am (UTC)(link)
"Can't tell you how, but why... Got some theories," Now properly dressed, Shepard offers a hand to shake, "I'm Shepard. Welcome to the Free Cities, if you want."

She doesn't feel exceptionally welcomed, herself, but her tone probably tells you all you need to know about that.

"There's a few running theories why they keep bringing people in. The big one is to fight; there's a war coming on, and the Summoned tend to have odd abilities that might be an advantage. Though they might be doing it just because the other groups are doing it. Can't be falling behind, now can we?"
shiftybladesofcray: (020)

sylvain can you please contain yourself

[personal profile] shiftybladesofcray 2022-07-22 02:35 am (UTC)(link)
[It is definitely a show. A very meticulously sculpted show. With great arms. She's not even keen on red hair, especially in so bright a shade. Before she thought it garish, and now it reminds her of Kuwata. That'll put her off in several ways, some petty and some macabre.

It suits this guy, though. Mind you she's not paying his head much attention. There's plenty to look at south of the neck, and perhaps even further? Oh, darn, he's putting a towel on. That's probably for the best, her knees are kind of shaky and she's sure there's a pit stain sprouting in these fine peasant garbs.

Then he calls out to her.

The gasp is loud enough to wake the dead. So is the door as she slams it shut. Fukawa stares at the wood for a count of three.

He'd...invited her in? No. Yes? Maybe? Why would he? He didn't turn around once, it could have been anyone at the door. She could be some disgusting creep prowling around, or a burglar, or a really nosy toddler. But still, he'd said those words right?

Did he offer to bite me?

Calm down, there's no way he said that.

Against her better instincts, Fukawa cracks the door open. Just barely enough, just so that he might catch a sliver of her. This time she's covering her eyes, for modesty.]


I'm sorry... [Her voice is tight and abashed, stutter barely contained.] I...g-got lost! I'm sorry, I'm so sorry...
Edited 2022-07-22 02:40 (UTC)
quintet: (Default)

[personal profile] quintet 2022-07-22 02:40 am (UTC)(link)
So we're both stranded here, for now.

[Great. That's just great. But at least she isn't the only one, right?]

You ever attend at the college? [It's a long shot. She doesn't really think he is— even if larger body-types are a different track, she thinks she'd remember seeing something like this. But if he was, if he did recognize it, then...] I recently took a job with the rationale. My name's Quintet.
tawltales: (090)

Roads

[personal profile] tawltales 2022-07-22 02:41 am (UTC)(link)
Ben passes the young man on the road as he heads back into Solvunn, seeing the look on his face, the farming tool clutched purposefully in his hand. He walks a few steps more before turning to face Steve. He got the same warnings, and something tells him this young man isn't about to heed them.

"It's easy to get lost out there." He offers. "Are you going alone?"
sapphirecontess: (022)

[personal profile] sapphirecontess 2022-07-22 02:48 am (UTC)(link)
[ Musse does not back down as she very obviously looks Robin up and down ]

I take it from your answers, warfare isn't taught in schools where you live. What is typical in your homeland?
grimaoire: (086)

[personal profile] grimaoire 2022-07-22 02:53 am (UTC)(link)
[ So she was right about this one after all. A kindred spirit in some respects, someone, and as Robin listens, closing her eyes as she brings her mug up to drink—and to give her an aid to temper her expression. It makes sense to keep true intentions under wraps, but they can't be the only ones who find it difficult believe that all three players in this game had the same goal in mind. ]

...

[ And there it is. A possible reason why Throne and the Free Cities were starting to amass armies of heroes. She opens her eyes briefly, flicking her gaze in Claude's direction before letting out a soft sigh, placing her mug back on the table. ]

It seems that I will need to brush up on geography, with everything else.

[ She speaks in hushed tones, trying to keep her expression even. Robin isn't used to being so out in the open when it comes to this, but she can adapt. Any tactician worth their salt knows how to adapt, and adapt she shall. Security is likely increased with the influx of new Summoned and the flurry of activity, it would be easy to slip someone in under the radar.

After a pause, and listening to Claude's explanation, Robin blinks a few times. "Singularity?" No, not important at the moment, especially as he piques her interest elsewhere. ]


You may need to show me, I'm not sure that I quite follow. I'm sure it can't be that disorienting, all things considered.

[ Girl you are about to get your world rocked a second time. ]
evoque: (pic#15826660)

settlement 👀

[personal profile] evoque 2022-07-22 03:02 am (UTC)(link)
[ you know what's insane? if klaus had a nickel for every time he was in a world-ending scenario, he'd have 3 nickels. it's not a lot, but it's weird that it happened thrice.

this? ending up in this settlement that worshipped something that really just reminded him of some slavic witches and forest gods and whatever else came to mind? this seemed somehow less strange than most other possible outcomes.

it isn't to say it wasn't surprising — more so, what was surprising was to find that he was, in fact, very much alive and able to feel everything you don't feel in the overrated peace of the void.

more disquieting, maybe, was that he couldn't find any trace of his family here, navigating through the settlement, down through the markets and homes. but as it happens, he was no stranger to the awed approach he was greeted with — that happens when you accidentally end up starting a cult in 1960s, held together by beyonce lyrics — and could wave them off easy enough to continue his search.

but, in his look around, in his searching, his eyes land on — a younger man. still a kid more than not, looking somewhat like a lost puppy at the face of some locals, who push into his space and some sort of knee jerk reaction pivots him there, drawn into it by empathy and curiosity both. just leave him alone, come on.
]

Okay, [ his interjection is sing song, smile curving up — practiced, the one destinies children bought so easily and he might feel guilty about it if it didn't work so damn well all the time. ] Hi, I know, it's so exciting. The gods have spoken, yay, [ complete with a some fist pumps, which serve to further confuse the locals. ] Now, if you don't mind, you lovely people, we must discuss some — [ a small look turned to steve, corners of his eyes wrinkled in conspiracy. ] — grand matters of importance. You understand, don't you? [ through this eccentric display, he's already managed to insert his lanky frame between the three locals and the young man, and before long, the bullshit seemed to stick.

he turns to look at steve with a sigh.
] This is stifling.
hairington: (329)

[personal profile] hairington 2022-07-22 03:03 am (UTC)(link)
Steve doesn't even notice the older man as he heads out, his eyes ahead on the road. It's the first thing he's done since he was pulled through that felt like he knew what was going on, what he could expect, and that single amount of familiarity is what he's holding on to.

It's not until he starts talking that Steve realizes there is someone else there, looking up and over to him. "I'm planning on sticking to the roads." He says by way of answer, gesturing back behind him with the tool in his hand. The second question, though, feels a bit like a trap. He looks around him, at the fact there isn't anyone with him, and then back to the man. "Uh. Yeah?"
grimaoire: (097)

[personal profile] grimaoire 2022-07-22 03:03 am (UTC)(link)
[ How is this real life right now? Why does she suddenly feel like a slab of meat? ]

I wouldn't say so, no. I would imagine most focus on basic reading or on teaching various trades. This isn't considered a high priority for most villages, nor has it been for some time. I hope that that will change soon.
godshattering: (pic#15529810)

[personal profile] godshattering 2022-07-22 03:08 am (UTC)(link)
Well, you showed up in the warmest month here or close to it, based on what I've been told. That doesn't help when you're used to being buried in snow most of the year, but you'll adapt in time.

[ So formal. Claude had somehow forgotten this about Dimitri thanks to the course of the years separating him from the academy until presented with this living reminder of those times. Living being the operative word in that sentence. Not from Gronder, and not a terrible dream. He's still (silently) marveling over that as they walk down the crowded streets. That question about how he's been breaks through his musings, and Claude gives Dimitri a sidelong look for quite a few moments. ]

In terms of before arriving here or after?

[ Partially an evasion, but also that he's not totally sure what Dimitri's asking him. It's not really meant to be a permanent avoidance, though; he'll answer just as soon as Dimitri clarifies.

But the way he's going to choose to counter that with yet another question of his own before waiting for the prince to respond, however, might feel familiar. ]


What's the date where you're from, Dimitri?

[ There's no casual way to ask but Claude's taking a shot at it anyway. Even just generally knowing what Dimitri last saw on a calendar could bring a lot into context. ]
tombsurfing: (CK002553-copy)

[personal profile] tombsurfing 2022-07-22 03:09 am (UTC)(link)
[ There's a subtle nod of his head, having not...actually considered that. This is probably how you end up with a really biased recounting of this place, where he woke up with no clothes and his lightsaber gone.

Yeah, he makes a good point. ]


Oh, yeah...

[ Sooo, things to consider? Definitely that.

Shaking off feeling just slightly dumb, he offers a smile and extends his own hand, grasping Anakin's meekly. It's the nerves. This place makes him nervous. ]


I'm Cal. And thanks. Uh, so you're from...not here...too?
sapphirecontess: (002)

[personal profile] sapphirecontess 2022-07-22 03:10 am (UTC)(link)
[ A slab of very FINE meat thank you, but Musse will slightly back off nonetheless, the wheels turning in her head. ]

I see. So would you be considered part of a professional national army then? Or perhaps the private forces of a local lord?
Edited 2022-07-22 03:10 (UTC)
grimaoire: (029)

[personal profile] grimaoire 2022-07-22 03:14 am (UTC)(link)
[ That response surprises her, as a small smile forms on Robin's face. ]

You are very observant. Which do you think it is?
mordors: (pic#15801761)

i mean how can i resist

[personal profile] mordors 2022-07-22 03:15 am (UTC)(link)
[ eddie, not unlike the mental gymnastics steve no doubt goes through, spends a large chunk of time thinking this isn't real.

not when the last memories are filled with the upside down, shaded in cold grays. not when they're filled with memories of dustin, leaning over him and —

eddie had rattled out a breath, and tried to take things with a grain of salt but as they were. which was cause for a serious suspension of disbelief. which was saying something truly, considering they had just being fighting a very real and tangible evil in an alternative dimension, so what was another more?

except somehow, believing he was summoned — summoned, was the honest to god word they used — into a world ripped straight out of tolkien's deepest recesses of imagination still felt like the sort of stretch he couldn't quite grasp at.

its overwhelming, and eddie would be lying if he said he was paying full attention to everything that was said, between the wild panic and the search for dustin, or hell, even wheeler, buckley, harrington

As it were, there's a stern telling off somewhere in the close distance that snaps his attention away from the shadowed treeline he'd gravitated towards in lieu of avoiding unwanted notice (still causing enough tension to worry, and he wasn't sure their whiplash awe was something much better). reluctantly, swallowing down hopefulness that surprises even him, he gets closer to the clearing and —
] You're shitting me, [ is the thing that comes out first, underbreath, as he watches steve be surrounded by rambunctious children. he waits a moment, caught between not knowing what to do and not quite believing any of this was real — ] Hey — Hey Harrington? Babysitting, again?
stubboarn: (pic#15247916)

[personal profile] stubboarn 2022-07-22 03:21 am (UTC)(link)
How unfortunate for me.

[ and other such stories. dimitri frowns at the ever-shifting way claude deftly steers their conversation; he seems to be more controlled at it than before. he remembers the boy the way he remembers him like it were yesterday for him; years, perhaps, to this claude. always a wildcard, but nevertheless, he was fond of choosing the other as a rival, in a physical sense, even if the other didn't fully believe in his judgment at all.

now he feels like he's being tested. dimitri isn't sure what the future will bring him. curiousity will eat him alive otherwise, and anyway, for the sake of faerghus, for his duty, he must know.

so he answers his questions just as polite as they come. ]


I will say before. After all, the arrival after is likely similar to all of us who did not choose to be here.

The year is 1180. It was the month of the Verdant Rain Moon, and close to the end of that month.

[ he and his house were heading back from conand tower. ]
Edited 2022-07-22 03:22 (UTC)
stubboarn: (pic#15247906)

[personal profile] stubboarn 2022-07-22 03:25 am (UTC)(link)
Excellent.

I will put this team under your care. I will be your opponent in the other team.

[ the kids are excited and will come up with ideas. most of them are outrageous and will need to be steered to something more probable, and, well. less dangerous. ]

If you're ready, we will begin shortly. [ and he takes the ball, places it in the hands of a small boy and directs him to go to the middle line. they'll start shortly after the other team meets them to start off. ]