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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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klappstyra: (pic#15800752)

[personal profile] klappstyra 2022-07-23 10:23 am (UTC)(link)
He asks her a question and Chrissy doesn't know how to answer. Because she isn't. She's not okay at all. But the thought of being HONEST with him, of being something other than the picture perfect daughter her mother wants her to be, that she tries so hard to be… twists her up inside.

But her mother isn't here. No one is. This isn't Hawkins. She doesn't know WHERE this is, what world, but it couldn't be farther from Hawkins.

She couldn't be.

She shakes her head, the truth betraying her even as she tells him "I don't know. It's just" and she looks around them, at Solvunn, sort of curling in on herself a little. "This is all a lot, you know?" At least she knows he's real, that she'd truly run into him and she wasn't just… seeing things. She's talking to a real person. She hasn't hallucinated. Not since she arrived. And her headaches and bloody noses have pretty much stopped.
shadowwyrm: (pic#15828168)

[personal profile] shadowwyrm 2022-07-23 10:35 am (UTC)(link)
And Zodiark stares right back, expressionless.

He knows what he's looking at, he's raised plenty of skeletons in the past, but he's still trying to work out exactly what happened here. How many doors had been slammed on him? How many run screaming, when he's in his true form, or attack out of hatred and rage?

"These towns can be difficult," the dragon concludes at great length. "Each has their own way of doing things and they get upset when others do not do as they expect. Come. Let us find another doing what you had been attempting, and see how they do it."

How hard could it be to find another babysitter at storytime? Maybe the stories from Jack's home simply weren't what they were used to here!
klappstyra: (pic#15800763)

[personal profile] klappstyra 2022-07-23 10:49 am (UTC)(link)
Chrissy startles as someone new suddenly leaps into the game, her laughter cutting off as hands are placed on her arm and he looks at her, before running away. It's the children that help, turning and dashing after the stranger. (He's real. He's there and he's real and she's not hallucinating.)

Then she's giving chase too, her brief surprise (and panic) fading as the game continues.
castle: (𝟹𝟻𝟻 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 12:03 pm (UTC)(link)
[ he's seen girls like her, the young kind that wear a hardened look on their face to brave a world bigger than they are. the way she still manages to stay firm despite all those bruises suggest she's probably been thrown into it more than she should be (and for a moment, she even reminds of the kid — of amy — ).

usually, he keeps it out of business, if he can help it. but he hears that mutter and he looks over at her, brow raised. ]


Ain't always good, looking for more trouble. [ he's well aware of the hypocrisy, but saying the words doesn't mean he believes them. ]
castle: (𝟺𝟷𝟶 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 12:32 pm (UTC)(link)
[ he watches the exchange with minor visible interest, his attention notable only in the subtle shift of his eyes to study the movement of the man atop his horse, the rest of his own body still save for the inevitable rocking caused by the wagon's movements. the repaid debt is less interesting than the manner in which he comes to collect it, weapon not in any ready position for immediate use for no vocal threats in the demand for it.

which means this guy isn't presenting himself as a possible problem. at least for now.

the satisfactory results of frank's immediate study is given only in the light breath he exhales through his nose, no intention on saying much else until the man himself decides to speak up.

his brow raises, not so immediate on a response until a few passing seconds. ]


That so? Cause I usually like to be a good boy, tucked into bed by curfew. [ the snark in his tone isn't hard to miss, despite the flat gruff in his tone. ]
castle: (𝟹𝟼𝟷 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 12:44 pm (UTC)(link)
[ his reasoning for steering the question her way is in seeing that she seems to fit even less into this place than he does, expression reading like someone had to twist her out of bed than any personal choice she'd made herself. always possible that she's an outsider like he is, though he can't guarantee she'd actually have any answers that can prove useful to his own plans.

especially when she can't point the way to priority number one. ]


What, you looking to get in on it too? [ for a moment, he sounds distracted enough, eyes peering around the place, an indication that he's still on the hunt for what he's looking for, all the while actually maintaining observation for his own reasons.

but then he turns his eyes to her, face almost naturally stern despite the instinctive sarcasm that slips. ]
Cause you look pretty cozy already with that — what is that, oatmeal?
castle: (𝟻𝟶𝟽 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 12:58 pm (UTC)(link)
[ he tries to get a read on the little peek of a smile, noticing she still isn't saying much of anything (which suggests that she either can't or she won't). but she seems to be intent on taking him somewhere; if he's lucky, maybe he'll actually find what he's looking for, and if it's a trap — well, he can figure that out when it gets that point. ]

'lright. [ he mutters, mostly to himself as he begins to follow her cautiously. ] Lead the way.
Edited 2022-07-23 12:58 (UTC)
cichy: (Default)

Pavetta Fiona Elen | Witcher Netflix | The Lovers | SPOILERS FOR THE WITCHER

[personal profile] cichy 2022-07-23 12:58 pm (UTC)(link)
THORNE
Pavetta is dragged from the fountain, coughing and choking. Drowning. Dying. The last thing she remembers is… a ship. Duny. Their argument. Falling overboard. Drowning. Dying. She’s dead. She’s supposed to be dead. But she very plainly isn’t. No, she’s wet, and naked and laying on a stone platform. Breathing, her heart pounding in her chest. Two things that would be quite absent if she were dead.

Cirilla. At least Cirilla is safe from Duny and his machinations. Safe with Calanthe. No one will keep her daughter safer than her mother will. The Lioness of Cintra will see that no harm comes to her granddaughter. That makes her breathe a little bit easier. Just a bit.

Despite her nudity, Pavatta holds herself tall. Or tries to; whatever had been done to bring her here has left her weak, the power within her barely a flicker. Arching an eyebrow as the stranger with the book asks her to calm down, she remains silent. She’s as calm as any might be, having been saved from death and brought naked to a strange place. At least she is finally given clothes.

Dressed, she listens as one of the apprentices rattles on about the castle and why they’ve brought her here. Which concerns her. Do they know? Do they somehow know of the power that runs in her family? (After what has happened, that would not surprise her.) It only makes her all the more… wary, of her hosts. And their reasons.

She claims a bed in a room without fanfare, remaining to talk with those who she will be sharing space with for a bit, perhaps, before setting out to explore the castle at large. “This certainly isn’t Cintra,” she murmurs softly. What machinations will she find here, she wonders.

Sitting in the dining hall, a plate of food at hand that she nibbles at here and there (her appetite is hardly existent), she turns to someone near her. “These symbols,” she starts, indicating the one embroidered on her tunic, “Do you know what they mean?” She’s noticed that there are a number of them, not just the one she wears. It’s interesting.

As soon as she is able, Pavetta sets out to explore the town. To see what she can learn, and begin trying to discover what sort of place she’s found herself in. It’s abuzz with the arrival of the new guests. Which includes her as well, she supposes. It only serves to make her warier.


FREE CITIES
Pavetta is dragged from the pool, coughing and choking. Drowning. Dying. The last thing she remembers is… a ship. Duny. Their argument. Falling overboard. Drowning. Dying. She’s dead. She’s supposed to be dead. But she very plainly isn’t. No, instead she’s wet, and naked, and laying on the ground. Breathing, her heart pounding in her chest. Two things that would be quite absent if she were dead. (As would be awareness of her surroundings.)

Cirilla. At least Cirilla is safe from Duny and his machinations. Safe with Calanthe. No one will keep her daughter safer than her mother will. The Lioness of Cintra will see that no harm comes to her granddaughter. That makes her breathe a little bit easier. Just a bit.

Despite her nudity, Pavatta holds herself tall. Or tries to; whatever had been done to bring her here has left her weak, the power within her barely a flicker. The woman in the much more fancy uniform is plainly in charge, and while the ease and the grinning, the smile, are welcoming, she doesn't trust her. She’s as calm as any might be, though, having been saved from death and brought naked to a strange place. At least she is finally given clothes. And the beginnings of an explanation, although she doesn't know if she believes it or not. Oh, it's probably partially the truth. But she doubts it's the entirety of it.

Pavetta stays to the edges of the training grounds. She's not her mother. She doesn't have the ferocity on the battlefield the way Calanthe does. She prefers reading, and quiet. But she watches. Wonders if she should learn. Wonders what might happen if she did.

The communal baths do take a bit of getting used to. The curtains around the tubs do help, but she tries her best to go when there's no one else there, slipping into the hot water filling one of the raised round tubs with a sigh. She doesn't mind water like this. But the memory of falling from the ship into the sea, the memory of drowning is too clear in her mind for her to be comfortable with more.

Curling up in an out of the way corner of the mess hall with a plate in front of her, Pavetta picks at her food. Her appetite is barely there, but she can at least nibble at it. Thinking. Do they know? Do they somehow know of the power that runs in her family? (After what has happened, that would not surprise her.) It only makes her all the more… wary, of her hosts. And their reasons.

Which is why she wastes no time in taking the wagon to Cadens proper, to get away from the barracks and explore the city. Wandering the markets, and the shops; listening to conversations and sometimes striking up a little conversation herself, searching for a bookshop as well, until she finds her way to an inn. She has nothing much in the way of money, but she has no desire to remain in the barracks. Perhaps she can barter. For now, though, she sits inside, a single drink in front of her as she listens and watches. Thinks.


WILDCARD

[Feel free to choose your own adventure, or message me and we can figure something out!]
castle: (𝟺𝟷𝟻 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 02:04 pm (UTC)(link)
[ frank doesn't necessarily try to make it a secret of what kind of man he is, not that he's ever been very good at disguising it in the past. war never leaves the skin and there's enough faint scars on his that can only ever heal to an extent, making it blatant that this is a man who's done his share of fighting. the keen sharpness of his eyes is always another giveaway. ]

Iraq. Afghanistan. [ even if there are certain things he'd keep close to his chest, this is never one of them. ] Marine. Three tours.

[ always a chance that sounds off, being in a place like that. he tests the waters anyway. ]

How 'bout you? You serve outside this joint?
faeshim: (pic#15505112)

[personal profile] faeshim 2022-07-23 02:16 pm (UTC)(link)
"Oh, bugs."

There's no judgment in his voice. Plenty of things eat bugs. They're a staple of many diets, and beneficial in other ways. He would actually thank her for her thoughts. This is probably the first time that Daeshim has ever been considered tall. And possibly the first time he was considered a person too.

"Fae." He corrects, though maybe this cat-person isn't wrong either. Daeshim sits down completely, putting himself more on eye level. "I don't have a birthday. But I would guess that I'm around four hundred or so."
castle: (𝟹𝟻𝟼 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-23 02:17 pm (UTC)(link)
[ he almost laughs, the sound he gives out something between one and a scoff, but definitely humored in its response. ]

Pretty sure I'll get by just fine.

[ even if he has a certain preference when it comes to weapons, he wouldn't be who he is if he could pull off what he does only by using a gun. anything in frank castle's hands could be considered a threat. it's why most people come to fear him in the first place. ]

So — what? You got your ass dumped here too? You got any idea what this shit's about?
gynvael: (113)

[personal profile] gynvael 2022-07-23 02:17 pm (UTC)(link)
[ He's half-expecting no reply—which suits him fine—and the shift of his horse suggests he's already about to leave within those few silent seconds. Then an answer does come. Another pause before Geralt pulls the mare a few steps forward. His eyes are forward, fixed on the horizon, but there's the faintest tilt to his lips. ]

In that case, you'll adore their bedtime stories about the magic rock.

[ You know. The one they wish to shatter to pieces, a goal they've not exactly made a secret. Do they mean it? In theory, perhaps. He doubts they have the capability right now. Even Cadens is more steeped in magic than they want to admit. Half their machines would shut down without it.

Anyhow. Only two things one needs to know about this place: the looming monolith in the distance; and that the city makes no effort to keep them in the barracks—not because no one's paying attention but because it seems to matter little where folk roam or settle. The ruling body of the Free Cities never fails to know where they are. ]
pse: (pic#15827930)

[personal profile] pse 2022-07-23 02:52 pm (UTC)(link)
[ It's close enough, pronunciation-wise, and Kimiko isn't in any position to correct him regardless. Kyle from the mid-west seems nice enough, although she can't help but feel increasingly self conscious about her inability to communicate with ease. She's in the middle of attempting to indicate the Japanese flag with her fingers — first by making a sphere with her pointers and thumbs, and then drawing a rectangle — when a frisbee whistles through the air and...

...bonks Kimiko in the temple.

In the immediate aftermath, her nose wrinkles, eyes squeezing shut. The reminder of her currently weakened state leaves her slightly winded. It's just a plastic toy. As much as she had grown to appreciate her time in convalescence after Soldier Boy's attack, Kimiko is beginning to be more and more aware of the inconvenience of being depowered. Slow and sluggish, she moves through air like water, or thinks she does.

Giving Kyle a self-effacing little smile, she picks up the frisbee and tosses it back the way it came. It, uh, it goes uncommonly far when a modicum of her usual strength abruptly reasserts itself. ]
catholica: (MM208167205 copy)

[personal profile] catholica 2022-07-23 02:54 pm (UTC)(link)
Good sense of smell.

( he taps the side of the glasses he's wearing to point out the obvious but then the look of concern is back on his face. )

Is it bad? I can try and find you a medical doctor if you need something. There's bound to be burn salves and such around here.
righteously: (¹⁵ Iᴛ ʙʀɪɴɢs ᴏᴜᴛ ᴛʜᴇ ᴡᴏʀsᴛ ɪɴ ᴍᴇ)

[personal profile] righteously 2022-07-23 03:13 pm (UTC)(link)
( Like recognizes like.

It ain't the first time he's been asked that exact question by another soldier. Back then, all those years ago, he offered them up a dead, humorless smile and answered: Hell.

Dude thought he was being facetious.

"No, seriously."
Seriously.

Tempting as it is to throw that out there again out of habit, he curbs the impulse. It's a little TMI out of context during your first how do you do with a total friggin stranger. Let it never be said he's an oversharer.
)

Nah, not exactly. My dad was a marine, but no. I'm a hunter.

( With enough of a slightly off inflection that it puts out the vibe he doesn't mean deer. Not something he used to just say to randos back home, but when you're talking to people who got yanked through a magic friggin' portal into the Lord of the Rings you stop worrying about whether or not they believe in monsters. )
pse: (pic#15827923)

[personal profile] pse 2022-07-23 03:18 pm (UTC)(link)
[ Fortunately, the stall she's guiding him to is just around the corner and a bit. If she could speak, two sentences would be enough to provide directions; but as she can only gesture and sign and hope for the best, leading him prevents any possible confusion. This gentleman reminds her a bit of Butcher — in that he has a face that looks it has been broken more than once. With that comparison in mind, she isn't jumping at the bit to make things more difficult for him.

But the outdoor shop offering armor may end up accomplishing that regardless. Thick charcoal coats of boiled leather and sheets of ringmail hang off of rudimentary wooden mannequins. Shell armor made of rawhide and seed lay across the table in sets of three: vests, knee protectors, and cod pieces of varying shapes and sizes. There are a few helmets, but they encase the entire head and appear to offer very little visibility or room to breath, and the metal is riddled with dirt and other impurities folded in during the smithing process.

There is a gleaming set of plate, the sort that storybook knights in large budget films would wear, but the sticker price is nearly insurmountable for anyone save the wealthiest of shoppers.

With an effacing little shrug, she gives the table a tap. Immediately, the armor seller is swooping toward Frank with the keen eye of a man desperate to make a sale, and starts pushing a boiled leather coat toward him. ]
tobeclosetohim: (Of messin' with a lesson)

[personal profile] tobeclosetohim 2022-07-23 03:37 pm (UTC)(link)
[ Jo can appreciate that level of moxy and flippant delight in fighting. It makes her mouth tug up and tuck in at one side as she takes in the girl. ]

Or have to, right?


Not like I think they're hiding concealer somewhere here, even if you wanted the option.

[ Every part of that glance at the everything around them at that 'here' is caustically dismissive. The whole thing is below her want even to engage. She'd rather be back home doing what she does best. Not shuffling around some new world, universe thing — and no, even thinking that is never going to stop being a world of fucking weird.

She needs a lot more to drink just to acknowledge this is happening.
Even more to deal with the fact she's supposedly stuck in it. ]


corvettes: (pic#)

[personal profile] corvettes 2022-07-23 03:46 pm (UTC)(link)
jim listens attentively as bones brings him up to speed, interjecting with questions if he's curious but otherwise just riding it out. it's a lot, even for someone to whom the term a lot is a singularly high threshold. he's no stranger to anything from the unusual to the impossible, and he won't deny that the word singularity makes him twitch, idly smoothing the roughspun fabric at the crease of his shoulder in old memories.

that explains the robes. so like a uniform, but certainly not one he'd expected to find the man in — he'd been here, had enough time to integrate. and he'd done it alone. he doesn't have a problem being on his own here — but the idea of a single member of his crew being in that predicament makes something hook in behind his ribcage and ache. he reaches out unselfconsciously, a touch to bones' bicep, fingers curled in tight in reassurance before his hand falls away.


Okay. All right he scrubs that same hand across his face. he's got his boots on the ground, time to step up. — let me see if I've got this right. You were here before, left, and now you're back? Recently. Any memories of the interim? Because I guarantee, you never left the Enterprise — which could mean a temporal disturbance of some sort.
quintet: (Default)

Daeshim has now evolved from "uneducated child" to "racist grandpa" lmao

[personal profile] quintet 2022-07-23 03:46 pm (UTC)(link)
"Yes, bugs," Thank goodness this guy finally gets it. Eat mice, of all things. Mice! She has a neighbor who's a mouse. Actually, she might still owe him an apology or two.

"Fae, then. But— Wait did you say four hundred?"

Four hundred seasons. That's respectable even by a Tortoise's age, or an elder Elephant. Doesn't have a birthday? Maybe these apes are hatched, somehow, or... some other something. She doesn't know a species called Fae, it could mean anything. Maybe the reason he was so confused wasn't because he was young, but indeed quite the opposite. Quintet shifts her stance into something more respectful, with her tail tucked neatly around her ankles. No sense in being rude to one's elders, after all, even if they do have some strange ideas about what's appropriate.

"That's a lot of life."
faeshim: (pic#15584445)

[personal profile] faeshim 2022-07-23 03:47 pm (UTC)(link)
"Mm. They will return, or try to. Crows are too smart to give up easily."

He can ask them later, though they might not be as forthcoming as Ruinwood crows are. Daeshim looks in their direction one last time before turning to take a longer look at Jack. He doesn't look human. He could be a cursed one, possibly. A human who slighted a fae in some small way and in return woke up inside-out.

"Your job seems difficult. Did you choose it or was it given to you?"
catholica: (pic#)

[personal profile] catholica 2022-07-23 03:48 pm (UTC)(link)
Do you think I would just come here for the hell of it?

( come on, frank. he's got too much of an attachment to hell's kitchen and maybe an unhealthy addiction to the kind of shit that city put him through.

he sits back, rubbing a hand across his face. frank being here is...a wrinkle. he can handle it but, selfishly, he'd gotten a little comfortable with no one knowing who he was save for a few passing mentions in a newspaper.

but, that changed with frank castle being here. )


From what I've figured out, there's a war coming between the various regions here. Somehow, this place pulls in people it thinks can help. That's why I'm here, that's why you're here. To help this place fight a war that we don't care about.
righteously: (tumblr_inline_n1sdwvtbgq1sui5vc)

[personal profile] righteously 2022-07-23 04:53 pm (UTC)(link)
( Enjoy the Flattest Expression of All Time courtesy of the Winchester brand. Ha ha you're hilarious shut up. )

Purgatory as in the monster afterlife. Crappy limbo.

( Just... to clear that up.

Anyway, question answered, mystery not even remotely solved but at least he got a puzzle piece or two out of it.
)

Come on, let's get this show on the road. You're gonna wanna pick out a room before the other new blood grabs all the good ones and you're stuck listening to Lute McGee bang it out six times a week.

( Sorry... Jaskier... )
highlyemotional: (☁ chatter)

[personal profile] highlyemotional 2022-07-23 04:59 pm (UTC)(link)
Oh, that's unfortunate.

[ the sense of smell. at least in this instance, since caroline knows what the smell of burnt flesh is and it's disgusting. but also if they're stuck in communal housing, a good sense of smell isn't ideal there either. living in the dorms was terrible! college girls really thought a drug store calgon perfume called hawaiian ginger could cover up the vodka leaking out of their pores and the scent of last night's ill advised one night stand clinging to their skin. ]

Maybe a burn salve?
shiftybladesofcray: (008)

[personal profile] shiftybladesofcray 2022-07-23 04:59 pm (UTC)(link)
[That split second flip might as well have come with the blast of an airhorn. Fukawa realizes her error at once. Weird kids were never to be trifled with. Shouldn't her stint in Towa City have taught her that?

Too late. The door's kicked in and she's been strong armed into the bath house. The man startles. Fukawa stifles a scream. Of shock, of humiliation, it's hard to say. That little creep is mouthing off without missing a beat, and the spotlight's left lingering on her bewildered, shivering form.]


I...

[Oh god what is this? Why? Why her? Has she not suffered enough? Was there always going to be some psycho lurking around the corner, itching to torment her for their own amusement?

Fukawa trembles.]


You...y-you should close the door when you're bathing! Pervert!

[Says the one who was doing the peeking.

She bolts. Her hand only slips free of the grasp by a miracle, and her feet clack out a machine gun rattle on the hallway floor. Where can she find sanctuary? She needs distance between her and the man and the girl, as soon as possible.]
sapphirecontess: (083)

[personal profile] sapphirecontess 2022-07-23 05:01 pm (UTC)(link)
[ A realization was dawning on Musse. It was going to be one of those days, wasn't it. ]

Normally I use a rifle since it doesn't rely on strength but I'm not seeing anything like it here.

[ Musse is at this point whispering a silent prayer to Aidios that Petra knows what a rifle is but has a sinking suspicion she may not, based on her response. ]