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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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familysucks: (04)

[personal profile] familysucks 2022-07-25 04:08 pm (UTC)(link)
Whatever else she was, she was honest. Michael furrowed his brows, annoyed all the same. Standing around in a field staring her down wasn't productive and she was still exuding that innocent curiosity, so, after another moment of irritable hesitation, he turned back to what he'd been doing.

He bent down to examine the leaves of the plants by his feet. Food, food, weed. He grasped it by the base as he'd been shown and tugged it free from the dirt. Then he tossed it towards her, attempting to make it an easy catch. If she was going to sit on the wheelbarrow, she could be the one filling it.

"You're clearly not human—what are you?"

If this was to be a learning experience for her, he'd take advantage of the opportunity to do the same.
ooru: (Default)

[personal profile] ooru 2022-07-25 04:26 pm (UTC)(link)
She caught it easily and, instead of dropping it, sniffed at it before taking a bite of the leafy bits. A moment later she made face of mild disgust and then dropped what remained in the barrel. This particular weed was edible (for her), but not particularly tasty.

"Vanara," she answered as she wiped her hand on the side of the wheelbarrow to clean off the last bits of the weed. Her outfit, despite being improperly and haphazardly tied up for the sake of movement, was clean, if not otherwise well-kept.

"Ooru" she continued, the sound she made that of a monkey hooting softly. Then repeated it as though reading it onomatopoeia from a book - clearly she'd learned the need to 'translate' this specifically. "Oor-oo. My name. And you? You look human. Are you?"
sapphirecontess: (013)

[personal profile] sapphirecontess 2022-07-25 04:55 pm (UTC)(link)
[ Her emotional shifts are faint, but Robin definitely detects a hint of ease with the new question ]

My class is pretty small especially since we're part of the Branch Campus, but we have a lot of talent - the protege of the Special Support Section. They're a civilian police force with a sterling reputation from their home city-state of Crossbell. We also have the son of the famous Vander sword school, the wielder of a puppet doll, and a thoroughly incorrigible delinquent. There aren't many of us, but they're all good people.

[ That last line is delivered with the most sincerity Robin has yet heard from Musse ]
grimaoire: (111)

[personal profile] grimaoire 2022-07-25 05:00 pm (UTC)(link)
[ Good, she seems a bit more relaxed now. Robin smiles warmly. ]

It sounds like you're in good company. That's good. But if you don't mind my asking, what is a puppet doll exactly?

[ She's seen children play with puppets on strings, but that clearly isn't the same thing. ]
shiftybladesofcray: (006)

[personal profile] shiftybladesofcray 2022-07-25 05:01 pm (UTC)(link)
[you can wash your body but your mind will never be clean

The laughter, while light and charming and so many other adjectives romance novelists quivered over, was a sign her suspicions were correct. He is definitely mocking her. She scowls suddenly, hunching and drawing back like a spooked animal. Not that her blush abates at all.]
M-Maybe you've just never been around someone with a brain before...

[He was probably being hounded by big-breasted bimbos day and night. Or hounding them himself.

She opens her mouth to protest again, he parries before she spits a word out. And keeps going. Keeps slashing and hacking common sense away, leaving her dumbfounded in the wake.]


Yeah, b-but they — That was completely different! Shut up! [Great, now she's been stricken with a vision of him emerging from that same pool like some mythical deity. She gives a sharp cry and forfeits the door to scratch at her head, as if she could claw the sight from her mind.

Of course the door only swings wider, and she is (nearly) as exposed to him as he is to her. ]


Stop it stop it stop it! Q-quit twisting my words to m-match your perverted logic! If you want to prance around in the n-nude then fine! Be my guest! But I won't have anything to do with it! Don't drag me into your s-s-sordid affairs!
traumaticus: (I like the way they all)

Training grounds (also sorry for him hahah)

[personal profile] traumaticus 2022-07-25 05:02 pm (UTC)(link)
[Richard, too, made sure to make use of the training grounds as soon as he had gathered his bearings. Captive or no (because that’s what they were in his mind) it wouldn’t do any good for him to get comfy and neglect his exercise. He’s mildly annoyed the nature of the weapons they have access to. Wooden swords and other training equipment are toys for the kids, after all. And wouldn’t it be better to have soldiers get used to real steel as soon as possible?

Oh well. He takes the training swords without complaints and begins with his training routine. At least until he’s interrupted by a voice speaking to him. Richard turns around and—

Huh. A woman.

Now, it’s not the first time he’s heard a woman having interest in swords and battles. Even his own wife is notoriously skilled at riding and hunting. But this is first time he’s ever seen one wielding a sword. Did she approach him because she thought he was also a woman?

Well, whatever. Richard gives her a small polite bow.]


I’m afraid that wouldn’t be very fair towards you, my lady.
coramoor: (MLqOxHL)

[personal profile] coramoor 2022-07-25 05:13 pm (UTC)(link)
"Not everyone would do that," Rand explains quietly, nodding. "Thank you."

He doesn't know her and she doesn't owe him anything so to have someone show him that kind of kindness with no knowledge of who he is is surprising. He brushes the apple against his shirt and takes a bite.

"You have enough for yourself, right?"
ooru: (Neutral Smile)

[personal profile] ooru 2022-07-25 05:22 pm (UTC)(link)
Ooru nods enthusiastically, "More than enough! I got full at the meal they gave me when I arrived and lots of the people around here have been walking up and giving me food. It's rude to refuse it, so I've been trying a little of everything to see how I like it and storing the rest to eat later or trade or give away to someone who wants it."

She picks her bag up and steps closer, holding it up high on her chest so he can see inside as she digs through it again. It's much more obvious now that she'd chosen the bread as her personal meal as it was far more eaten than the rest of the foodstuffs. The rest all had one, maybe two, bites taken out of it. It seemed she had a habit of trying everything to determine how good or fresh it was before storing it away.

"If you're still hungry after you're done with the apple, you can have some more," she offered, picking out a hastily re-wrapped square that could have been a sandwich or a stuffed bun of some sort. "This was pretty good. Very hot when I tried it, but it's cooled down and is only slightly warm now. Probably fine for humans."

A pause as she looked him over, "You are human, yes? You look it, but I can't always be sure."
sapphirecontess: (018)

[personal profile] sapphirecontess 2022-07-25 05:26 pm (UTC)(link)
It's a... hmmm... how to put it.

[ Musse seems to run over things in her mind before responding ]

The other term we use is "Combat Shell" but in this case it's much more advanced. It's a fully metal construct capable of sustained flight and controlled through a direct mental link with the wielder. It can be used in combat both offensively and defensively, and is just over the size of a person.
homeostatic: dnt (012)

[personal profile] homeostatic 2022-07-25 05:30 pm (UTC)(link)
( Leonard sags back against a bookcase, letting his relief show. Adding even more temporal fuckery to their existing problem of being here at all was something he preferred to avoid. )

Well, thank God. Same, ( he confirms, and runs a hand back through his hair, thinking. )

When did you get here? This morning?
homeostatic: dnt (014)

[personal profile] homeostatic 2022-07-25 05:50 pm (UTC)(link)
I do.

( He extends a hand to her, to politely help her up from her rock-turning, and to introduce himself. )

Leonard McCoy. I can give you the tour, if you'd like.
cairhien: (Default)

[personal profile] cairhien 2022-07-25 05:53 pm (UTC)(link)
( she takes it, looking up at him once she's standing )

Moiraine. What would you recommend as our start?
grimaoire: (066)

[personal profile] grimaoire 2022-07-25 06:07 pm (UTC)(link)
[ It's a... what now? Her smile turns sheepish as she tries to wrap her head around what she just heard. ]

Ah, I see. So... a metal person in a sense? Is it not fully sentient, or some sort of weapon?

[ Please forgive her, Musse, she's having a hard time even visualizing this. ]
Edited 2022-07-25 18:08 (UTC)
dirtytrenchcoat: (antibiotical(4))

[personal profile] dirtytrenchcoat 2022-07-25 06:47 pm (UTC)(link)
[ He's impolite while not being generally unkind, a skill he mastered early in his long life. Castiel takes the little piece of paper when it's passed to him and his eyes find the lettering. He knows each language, but her own grasp of them is surprising and it brings the ghost of a smile to his face.]

Hello. It's nice to meet you. [Castiel pockets the paper soon after he's received it, part of the benefit of having broad shoulders Squiffy can't get a good look, and what he likely does see isn't enough.] My name is Castiel.

traumaticus: (Your silence is my favorite sound)

B

[personal profile] traumaticus 2022-07-25 06:54 pm (UTC)(link)
[Richard had decided to visit the taverns of Cadens for similar reasons. What could be better way to get to know the true nature of a foreign city and it’s government than listen to gossip of the citizens. Even back at his home world he would go to places like this with his few selected guards while being undercover, trying to gauge the mood of the people in cities that were outside of his territory.

Dressed up in a loose clothing that nearly swallows him whole, Richard really thought he wouldn’t attract any unnecessary attention but oh boy, here they are.]


And? [His voice is polite enough but the look on his face is absolutely unimpressed.] If you are in need of assistance I might not be the best guide.
sapphirecontess: (083)

[personal profile] sapphirecontess 2022-07-25 07:02 pm (UTC)(link)
I... couldn't honestly say. I've fought alongside it and I have seen things that could suggest it is and it is not sentient.
assembles: (a pretty dark time)

[personal profile] assembles 2022-07-25 07:25 pm (UTC)(link)
[ That yell is loud enough that it echoes through the hallway, causing a few guards at various distances from them to glance over. Steve is quick to make a signal that all is well and there's no emergency, suspecting that this young lady won't react any better if she ends up crowded by people.

She sounds pretty guilty, and as Steve realizes that they're standing right outside a shower room, it isn't difficult to guess at what might have been going on. ]


Nothing, you just seemed...

[ Distressed, is what he thought at first. Now he's not so sure. Still, calling her out would probably be even more awkward, and so Steve suspects that letting it go is the better option here. ]

It's fine. But we should probably get out of the hallway.

[ A guard passes by them, sending both of them a wary look before continuing on down the corridor. ]
aquaveiled: (himeka-571)

settlement

[personal profile] aquaveiled 2022-07-25 07:46 pm (UTC)(link)
[ Where there's a meal, there's a lizard. That's simply the way of things. Moreover, Himeka likes to make herself available in the Primary Settlement proper when newcomers start to arrive. It's a self-imposed sense of duty to greet and orient them if she can, but it's one she enjoys all the same. They're all in this together, after all.

But also there's food. Food is a big motivator. ]


Mhmm.

[ Himeka nods to his question as she passes him a platter of roasted vegetables. Take your pick! ]

A myriad of gods would be more accurate. We've yet to even learn of all of them and not all are worshipped equally.
grimaoire: (091)

[personal profile] grimaoire 2022-07-25 07:47 pm (UTC)(link)
[ And now it's even more complicated! Robin curls a hand to her lips, brows furrowed in deep thought. ]

That's... I can't even begin to imagine something like that. It's like nothing I've ever heard of before.
sapphirecontess: (003)

[personal profile] sapphirecontess 2022-07-25 07:48 pm (UTC)(link)
If it makes you feel any better, it's fairly... unique even in my own country.

[ And that's leaving out the Black Workshop details! ]
grimaoire: (066)

[personal profile] grimaoire 2022-07-25 07:52 pm (UTC)(link)
It does a bit. Although it makes me wonder what else from your world is completely beyond my realm of knowledge...

[ Look, this is actually a thing that would bother her after a while. Her pride as an academic is on the line here!! ]
traumaticus: soukokus @ plurk (In the end)

Shopping

[personal profile] traumaticus 2022-07-25 07:58 pm (UTC)(link)
‘Decent’ is one way to call the fashion, for sure. Sure, it’s not as outrageous as it could be but for someone like Richard (who comes from modest medieval times) the clothing options that are present appear just bizarre to him. Just as some of the ‘recruits’ who’ve been brought to this world against their will like him.

And speaking of the devil.

He’s idly looking at the different merchandise that the shops in the market have on display, only giving them a mild interest eye, when he’s all of the sudden grabbed from the behind, turned around to face an eccentric looking girl.

“I— what?” He says, all confused. Look he’s not sure what the whole ‘making out’ business means. Then, he looks behind her and then back to her, expression turning more serious. “Are you in trouble, my lady?”
sapphirecontess: (083)

[personal profile] sapphirecontess 2022-07-25 08:02 pm (UTC)(link)
[ Musse goes through a mental catalogue in her head based on the tech level she has surmised from this conversation already. Her smile becomes slightly strained. ]

Best not to ask questions you don't want answers to.
shiftybladesofcray: (103)

[personal profile] shiftybladesofcray 2022-07-25 08:04 pm (UTC)(link)
M-most history is propaganda anyway. Until someone d-digs the right bones up.

[But this is good. Though she is, at heart, a literary fanatic, Fukawa knows this is no time for flights of fancy. What they need is a way out. And fast.

The girl scoots aside to make room and Fukawa freezes. She's willing to let her sit down? Right next to her? What, like, as a joke?

Though — since she's younger, this could be a show of respect for a senior. Wait, does she look that old? It's she just taking pity on this old hag, too weak to stand and too reviled to be welcome anywhere else?

...Komaru would tell her she's being too paranoid.

In the end, Fukawa takes the offer up, settling gingerly into place and scooping her too long, too wild hair out of the way. She leaves as much distance as possible between herself and the strange girl, lest she complain about Fukawa getting her stench all over her, and so remains perched uncomfortably on the very edge. ]


Is there anything useful? H-have they always been wrenching innocent bystanders across the g-galaxy to do their dirty work?
grimaoire: (007)

[personal profile] grimaoire 2022-07-25 08:07 pm (UTC)(link)
[ Robin's face lights up. ]

I wouldn't say that I don't want answers, quite the opposite! Who wouldn't want to learn more about other worlds? Especially those things that seem unusual or outside the norm!

[ Nerd alert nerd alert ]