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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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sapphirecontess: (002)

[personal profile] sapphirecontess 2022-07-25 08:10 pm (UTC)(link)
Just understand my country is frighteningly efficient at war. The combat shell I mentioned, for example, can be scaled up into a vehicle that can be piloted by a soldier.
Edited 2022-07-25 20:10 (UTC)
grimaoire: (017)

[personal profile] grimaoire 2022-07-25 08:13 pm (UTC)(link)
...It can do what now?

[ MUSSE WHAT KIND OF WORLD DID YOU COME FROM ]
sapphirecontess: (022)

[personal profile] sapphirecontess 2022-07-25 08:18 pm (UTC)(link)
I'm actually a rather proficient pilot, I'll have you know.

[ This said with some discernibly genuine pride ]

The particular Panzer Soldat I specialize in is called a Kestrel, it's designed for high mobility and precision which suits my particular style.
grimaoire: (081)

[personal profile] grimaoire 2022-07-25 08:23 pm (UTC)(link)
[ That doesn't help her visualize this at all! ]

Then.. they're hollow? Like a suit of armor?
sapphirecontess: (030)

[personal profile] sapphirecontess 2022-07-25 08:31 pm (UTC)(link)
In some areas yes, although the limbs are filled with the mechanisms that allow them to move. The most hollow part is the chest cavity where the pilot sits and controls the armor.
traumaticus: (Visions I vandalize)

Two

[personal profile] traumaticus 2022-07-25 08:51 pm (UTC)(link)
[This isn't just far from the ideal.. This is nightmare.

Waking up naked earlier in unknown hall, surrounded by strangers like he was nothing but a sacrificial lamb at witches' council had been... Ab ordeal, let's say. Very panic inducing nightmare.

And now he's expected to share a room with someone else? Never in his life has Richard welcomed another person in his chambers. Not even his wife.

He can't share a room with anyone and risk them to find his secret.

He's clearly very distraught when his supposed roommate walks in, with her head held high. A woman? Ah, that's... Slightly better, he supposes. Maybe he could make this work somehow? After all, lady's modesty must be protected. So, to demand more privacy wouldn't seem so strange.]


Pardon?

[And then she speaks, sounding more arrogant than what he had expected.]

If you are referring to me I'm afraid you're very much mistaken.

Edited 2022-07-25 20:51 (UTC)
femalesoldier: (pic#)

Free Cities

[personal profile] femalesoldier 2022-07-25 08:53 pm (UTC)(link)
"Why are you eating your shoe?"

Beatrix doesn't meant to be rude if that is how it appears but she is curious. Feasting on footwear wasn't normal by any means where she'd come from much less, it seemed, here either. Yet here was this person - creature? - doing just that.

"Does it -- do you believe it tastes good?"

This was, indeed, a welcomed distraction to the questions and concerns running through her head since being pulled from the pool. Answers seemed to be dodging her left and right. She's used to this, though. It was now clear the queen herself had kept many secrets from her despite the trust they should have had.

That hangs heavy on her, though Beatrix holds herself tall. She needs to let it motivate her; push her to be the general she's known for.
ooru: (Neutral Smile)

Free Cities

[personal profile] ooru 2022-07-25 09:00 pm (UTC)(link)
"It doesn't fit my toes right," she responded - though only after she'd swallowed the bite she'd just tore into the shoe. She was not without manners. "So I'm opening them up. I was told we all get the same clothes, and that means the same shoes."

If Beatrix took a glance at her feet, she'd notice that Ooru's toes are currently curled in. Were she to extend them, it would almost look like she had hands for feet. Very much in the way a large ape might. If apes were something her world had. If they weren't, well it probably wasn't the strangest thing she'd seen.

"But it doesn't taste that bad," she went on to say. "More like really old jerky that's lost most of it's flavor. But the dyes add a little something to it."
nobetawedielike: guarded, wary, sad (10)

Pretend she's not in Solvunn shhh

[personal profile] nobetawedielike 2022-07-25 09:08 pm (UTC)(link)
[ Beta is far from the most engaging conversationalist. Everything about her screams uncomfortable, not just with Eleven, but everything-- She's curled into herself as the wagon rolls along, knees to her chest, like she wants to to be as small and unnoticeable as possible.

Socializing and small spaces are hard, when talking to 5 people on a regular basis was already more than you were used to. People are just something she isn't used to, raised with a singular purpose in a single room for seventeen years.

So when she does finally peek up from her arms at him, her voice is hesitant. ]


You don't seem...bothered by all this.
disreputes: (pic#15832781)

[personal profile] disreputes 2022-07-25 09:09 pm (UTC)(link)
He knows she didn't, but it hadn't been something he'd been planning on pointing out (unless push came to shove and she'd chosen not to introduce herself after all of that). Polite society and all that, y'know? And speaking of, Peter's more than glad for them to move away from discussing Earth's demise. He may not be overly fond of the planet, but that doesn't mean he wants to see it destroyed.

"Since I was thirteen", he confirms. Sure, four years in a Chitauri prison is kind of stretching the definition of ""being"" ""in space"" but — semantics. At this point, he's spent more of his life in space than he has on Earth. "Oh, man, space is full of so much—". Pause. "Life." He waves a hand. "Aliens. Non-humans." But also, weirdly, a lot of humans. "Lucky for you, there's no 'could be' about it."

"Humans are kind of looked at like the annoying mosquitoes of the galaxy."
corvettes: (Default)

[personal profile] corvettes 2022-07-25 09:12 pm (UTC)(link)
he lets out a breath, one that seems to hitch on all the old, pre-academy breaks that never saw the inside of a proper med bay, and then he nods once.

Yeah. Woke up in the void. Gotta say, one of my top five most uncomfortable 'nude in front of a crowd' experiences, for the record.
cattewhisperer: (don't you worry)

[personal profile] cattewhisperer 2022-07-25 09:14 pm (UTC)(link)
That indeed is. A strange place we have found ourselves in, but here, as everywhere, there are innocents that need protecting, and the jackals they need protection from.

[If there was one thing he wanted to ingrain in all those that had followed him, all that joined the Hidden Ones, it was this. The innocent must be protected.]

Good must be the land that hones such fine warriors.

[The name does not bring any recollection of a place he's been to or known. Only the vague sense of uncertain familiarity that comes with long travels to distant lands. Maybe he passed through a place with a similar name, a town, a village, a mountain even. The other man didn't specify if he's even spoke of a settlement. Could be anything.]

I am Bayek, of Siwa.
femalesoldier: (Default)

Re: Free Cities

[personal profile] femalesoldier 2022-07-25 09:23 pm (UTC)(link)
Alexandra and it's surrounding lands and kingdoms are home to many creatures and species. Ooru's unusual feet aren't too odd for Beatrix but she does feel sympathy for her. Uniformed clothing must make dressing difficult for others who do not fit the established standards.

"That...must, indeed, be difficult." It makes her miss her own armor just the same. Mostly the royal crest. It means so much more than just a rose on a jacket for Beatrix.

"Did you have custom made items, then? I would imagine you must have." If, indeed, Ooru wore armor. In passing, Beatrix had seen others who, by first impression, did not seem like the types who would.
wewillwewill: (Default)

[personal profile] wewillwewill 2022-07-25 09:26 pm (UTC)(link)
Hm. They are resources regardless. No one wasted the time and aether Summoning in preparation for determining the fate of a star without the intention of using what they gained. It would be wrong to say they would be literal weapons or that every society saw them in that way. Though it would also be foolish to think it's not one of the more likely scenarios. A tool can also be a weapon. A weapon a tool.

He'd certainly gathered many of his own to use over the millennia. All the way to the end. Hythlodaeus' opinion also earns a slight nod of agreement and a glance after Elidibus finishes eating a piece of the meat skewer. He's steadfastly making an effort against being drawn into memories of grapes.

"Then our arrival here at least has ties to the relic." It certainly lends credence to the idea it in turn is linked to other realities... other stars. What is spoken then of the three nations' forces and their control on the Summoned... well it's of interest.

"I will take care to remember."

There's clearly much and more he will have to hear in detail. In private. More to study and learn.

The offer doesn't take long to consider. Though like all things it's clear Elidibus takes time to weigh the pros and cons. To be with like fellows while weakened, for don't think he'd missed the implied familiarity this other, vaguely alluded to individual. He won't pursue the puzzle, as agreeing will result in being led to the answer.

It's unlikely a community driven society would see anything wrong with what amount to kin gathering and supporting one another. Particularly if one were to maintain the right amount of connection with the population. Ah, provided this were more than a temporary arrangement of course.

And one might have the sense it would lead to permanent residency. Though Elidibus would not presume so far.

"If it isn't an inconvenience, I will accept your offer." The visage of a youthful man looks up and opens his eyes again to regard Hythlodaeus. "I would welcome the opportunity to speak with you and yours more."
shiftybladesofcray: (069)

[personal profile] shiftybladesofcray 2022-07-25 09:28 pm (UTC)(link)
[This is awfully magnanimous behavior towards a Peeping Tom, Steve. What happened to JUSTICE

Anyway, Fukawa had missed them before but she sure as hell notes the guards now. That primal fear in her grey eyes compounds, nearly reaching full blown terror until the interloper makes some silent sign to them. They ignore the pair, and Fukawa is left to face whatever scolding she's rightfully earned.

Which is an invitation to move along. Sort of? It's more of a suggestion, but even so she's not sure she wants to follow it. Maybe he just wants the privacy to slap you silly.

Her head hunches into her neck, shoulders risen. If the collar were any higher she'd make a rather fine turtle. She already has the face for it.]


R-r-right... [She glances at him briefly, blink and you'll miss it. He doesn't seem mad. Should she run for it? No no, that'll look suspicious. And besides, she can hold her own if need be. Maybe she's lost her scissors but that doesn't mean she'd be useless.

Fukawa starts them off. Where to, she can't say. She's still familiarizing herself with the place. If he wants to steer he'll have to speak up.]


Are you o-one of them? [She tilts her head to the soldiers on duty, very subtly.] Or j-just some jacked up hall monitor?
homeostatic: (183)

[personal profile] homeostatic 2022-07-25 09:31 pm (UTC)(link)
( Bones tilts his head, thoughtful. )

What are the other four? That time on Amphitrite IV, surely.

( Most of the away team were swept up in that one. It's amazing, how many cultures found clothing utterly offensive, or perhaps the Enterprise's luck just ran that way for a while.

He steps in to take Jim by the shoulder, thumbing the sleeve of his rough shirt. That'll need to be addressed too, but first: )


Have you eaten anything? I think they're about to close up shop here; I'll buy you dinner and we can keep talkin' then.
coramoor: (Gd9Kvrt)

[personal profile] coramoor 2022-07-25 09:36 pm (UTC)(link)
"Thank you," he says, still slightly suspicious of someone being this helpful and what they might ask for in return but he keeps that to himself. He is hungry and he knows he needs to eat to keep his strength up.

The question catches him off guard though he knows it shouldn't. It's just not something that tends to be asked since the answer is just...known.

"Uh, I am," he says with a nod. "I'm Rand, a human...though I'm not from here. If that wasn't obvious."
aquilus: (pic#15822867)

[personal profile] aquilus 2022-07-25 09:36 pm (UTC)(link)
[Ah, and there is another pang of familiarity — but the Assassins do not have a monopoly on defending the innocent, even if there are not enough of those willing to do so.]

I am Altaïr Ibn-La'Ahad. It is good to meet you, Bayek of Siwa.

[The name, at least, is something he knows that he knows. Not from firsthand or even secondhand experience, but he recalls Siwa from his studies of maps, from stories of earlier Crusades undertaken when Altaïr was just a child.]

I have heard of this place. An oasis in Egypt, is it not? From the look of you, it's also quite good.

[It's possible Bayek doesn't know a blade from a tree branch. But Altaïr doubts those muscles came from nothing.]
ooru: (Neutral Smile)

Re: Free Cities

[personal profile] ooru 2022-07-25 09:38 pm (UTC)(link)
Ooru gave the question a thought, then shook her head, "Not really. Sandals were easy to come by and as long as my clothing was clean and not in need of patching, I just wore whatever accessories my friends gifted me and insisted I wear because they liked seeing me in them. And the crown I found. I wore that because it was pretty."

She frowned then, "All of that is gone, though. Taken away by whoever brought me here. I didn't even get to keep my own clothes. Did you get to keep yours?"

Beatrix's certainly looked like they fit, even if they were uniform to the area. Then again, this woman might not be a new arrival like Ooru is. Best to ask: "Or are you a native?"
ooru: (Default)

[personal profile] ooru 2022-07-25 09:44 pm (UTC)(link)
"It is. Most of the people from around here don't look as lost as you do," she answered easily, with some reassurance in her tone.

"I'm Ooru,". The sound she made after 'I'm' was very much a soft, higher pitched, two-tone hoot. She then repeated it onomatopoeia as it would be written, used to translating her own tongue into the common one, "Oor-oo, as your kind pronounce it."

She held the bag out for him to pick from if he wanted, "Where are you from?"
femalesoldier: (pic#15835991)

mess hall

[personal profile] femalesoldier 2022-07-25 09:45 pm (UTC)(link)
[ she may fall into the lost and confused but she is doing her best not to seem so. instead, she watches him closely as he poked at the food and then begins speaking. talking of space and planets -- Beatrix tilts her head up toward the ceiling and turns to him. ]

You have traveled into the sky itself? [ she looks intrigued, yes, but also incredibly skeptical. doubt is heavy though she has been told by those when she arrived to keep an open mind. this is a big difficult given they were so vague with their explanation.

she has seen monsters come from the atmosphere, dragons soar through clouds, and has been on airships powered by the mysterious mist. this, though? she has only witnessed stars and planets on charts and within books.]


How does your ship withstand the creatures that inhabit the outer rim of the skies?
corvettes: (Default)

[personal profile] corvettes 2022-07-25 10:11 pm (UTC)(link)
he makes a sound that's purely him, sort of a eugauh that comes straight from the diaphragm. it's accompanied by a sort of exaggerated shiver, and a shake of his head.

Diplomacy aside, I'm still really put off by just how — sticky everything was. Like... every surface. Every one! It just straight up wasn't a good time.

he wound up standing for the entirety of their time there. he hasn't been awake all at once since he was doing his engineering final.

And well I do declare. Sure, food's probably a good idea, but let's figure out some backstory details first? I'm guessing this is a regular enough phenomenon that no one will bat an eye if we know each other, but where'd we meet, where are we from, etc.
shadowthief: (Knowing smirk)

Wildcard~

[personal profile] shadowthief 2022-07-25 10:32 pm (UTC)(link)
Eventually, there's a ride from the barracks into the main city of Cadens. Sprawling, disjointed architecture is found all over the city, and nothing really matches any set style, but it's big. There's plenty to of ground to cover, streets and alleys to wander and shops and eateries to stop and listen in.

Most people find The Sarstina Inn pretty easily, it's a pretty big main hub for the Summoned and it's fairly centralized in town as well. The tavern takes up the whole first floor, and behind the large, wooden bar off to one side is where Inej can be found. Usually, she does simple errand runs for Mag in the mornings and tends for drinks later in the day as part of earning her keep to stay at the Inn.

"Welcome to The Sarstina, what can I get you?" she asks the woman that's found her way inside, and up to the bar.
godshattering: (pic#15475312)

[personal profile] godshattering 2022-07-25 10:33 pm (UTC)(link)
[ Both sides. So that much matches up - that the Empire still fought against them in what Petra recalls, even if he experienced it happening somewhere else. A rueful smile crosses his face at the thought of everyone wanting to spare lives, something he wished could've held true through to the end. Even that's not truly the most important part of what she's said: it's the end of it that is. ]

I always thought of you as a friend too, Petra. After all, I never would've been inspired to learn to climb trees without you around.

[ Easier to slip back into teasing, whether it ends up being just a brief return to something lighter than the mystery of what they both remember or not. The smile on his face shifts to slightly more genuine thanks to those memories of simpler days when he'd nearly been scared to death after thinking he was all alone for a nap. ]

I hate to be the one to break it to you, but we're both out of luck when it comes to this place. There's not many trees around out here in the desert so we'll both be stuck with the ground.
shadowthief: (Knowing smirk)

Cadens;

[personal profile] shadowthief 2022-07-25 10:50 pm (UTC)(link)
It isn't uncommon for new Summoned to end up in The Sarstina Inn, and Inej is growing used to fielding questions of all sorts from new arrivals. She's clearing a table next to the one the man is perched at.

Inej hums a curious noise at the question and pauses, leaning over to glance at what he's looking at. "Oh, no, I haven't taken to doing much beyond browsing through the museums, really," she admits, swiveling to look at him properly. "But you could talk to Nadine, she's a healer around here. She's been taking courses for awhile now, she'd know." she nods a little, confident in that.