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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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witchchester: (8)

[personal profile] witchchester 2022-07-26 01:19 am (UTC)(link)
Sam gives a small laugh at the confirmation, but more how she says it than anything else. It's like being clocked as a tourist; not an insult, but still one of those things that feels like it might be, not that he's actually offended. "Give me another few days and I'll be right at home." He remarks, but it's half a joke still.

Ah, so she does know Dean, even if Sam can't quite read exactly how. He thinks it's safe to confirm the connection, though, and nods. "Yeah, he's my brother." He'd mention that Dean's older, but with the time weirdness, that's debatable and not worth getting into. Instead, he moves onto the inevitable followup question. "You know him?"
ooru: (Happy)

Testing magic

[personal profile] ooru 2022-07-26 01:24 am (UTC)(link)
As Istredd is catching the vase, he is suddenly regaled by a cheerful one-person applause from above. Rather than leaning over some hidden balcony alcove, Ooru is clinging to the walls with her hand-like feet. The stone of them just rough enough and the cracks just wide enough for her to do so with only a little more effort than it usually took to climb something.

"Wonderful! Do it again!"
shadowthief: (Tavern chats)

[personal profile] shadowthief 2022-07-26 01:26 am (UTC)(link)
"I'll check in with you next week, then." she grins. It had taken her at least three times that to get used to being here, truly accepting it for what it is, and what it means.

She nods a bit. "Yes, we're-" what? Hm. Yes, there's that pesky need for classification again. "...he's been good to me, since I got here." certainly true, and as good as anything else in terms of describing the nature of knowing his brother. At least it's a positive association, right?

"Does he know you're here?" She's suddenly ready to spring into action, every muscle a live wire ready to go chase him down. "We should go find him, if he doesn't- I'm sure he'd want to know."
nutbuckets: (omg!)

[personal profile] nutbuckets 2022-07-26 01:30 am (UTC)(link)
Well, this broad is certainly different than the broads she's kissed in the past, what with the fur and the orc teeth and the tail and all that, but Harley's not one to judge. In fact, the girl wraps the tail around Harley and pulls her forward to press up against her.

That's kinda hot.

Harley lets out a laugh and leans in, and down, and kisses the girl, tilting her head and opening her mouth and making it real good.
ooru: (Surprised shock)

[personal profile] ooru 2022-07-26 01:36 am (UTC)(link)
It's good that Harley is so good at this because it quickly becomes apparent that Ooru is not. She is clearly trying very hard to make it good, but it's like her only instructions are storybooks and dramatic street theater with the way she opens her mouth too wide and moves her head back and forth for a couple agonizing seconds before pulling back with a surprised squeak.

"That was your tongue!" she hissed, somewhere between shock and worry. "I could have bit it!"
godshattering: (pic#15529809)

[personal profile] godshattering 2022-07-26 01:50 am (UTC)(link)
[ Her reaction to everything just makes him grin that much wider. It is, perhaps, just a little like watching a mirror image of his own enthusiasm to learning new things. Better than getting buried under the weight of this being their new reality, that's for sure. And when her handwriting appears, Claude's quick to clap in a round of applause, quick to do so before it might call the attention of any guards. ]

See, not so hard at all! Even though it doesn't make sense when it's explained and I'm not sure any of us really understand it, it's an extremely handy tool to have. And it's nice to meet you too, Robin.

[ Just for good measure, he'll pause to take a bite of the mostly forgotten food on his plate and chew it over to give himself a little extra time to think. ]

You know, I'm actually not sure. I'd assume it'd be kind of the same thing, in that you'd just picture... everyone somehow, or maybe a location? If you can't tell, I haven't actually tried sending something to everyone yet. [ A slightly sheepish grin goes with that for good measure. ] In case it's not clear, I haven't tried that yet but I don't think there's too much more to it.

For what it's worth, when something has been sent out to everyone whoever's sent it usually addresses it to make it obvious that it's going to multiple people. And if not - well, the responses from anyone answering flooding in will make it extra apparent. Some discussions I've seen are busier than others but you don't have to respond to any of it if you don't feel like it. It's definitely a convenient way to learn information from others even if you aren't 'talking' yourself.
impropre: (anna-shaffer-2-4276255)

[personal profile] impropre 2022-07-26 01:54 am (UTC)(link)
Oh, you're blind.

[ she didn't know! she is from a fairytale, they don't have prescription lenses! she's clever enough to realize from the context clues of matt pointing it out. ]

Thank you. [ she sits next to him as she has decided now that they're friends. ] The last time I ate a tomato, I almost died and I don't know yet if there are any fairies around to reverse it.
nutbuckets: (eesh)

[personal profile] nutbuckets 2022-07-26 01:58 am (UTC)(link)
Coming from a modern world but with an...interesting...sense of style, Harley thinks it's kinda cute, especially the brighter pieces. Some of it is boring, but most of it is pleasantly steampunk, which is something she can work with.

But right now she's not really focused on fashion. Instead, she's glancing back behind herself and jittering because she can hear people catching up with her, and the last thing she wants is to be thrown straight in jail again in this fresh new world where she has a chance to not be constantly running from the people she's wronged.

"Trouble uh...you could say I'm in trouble, yeah. All I need to be out of trouble is for you to kiss me though. Like, maybe up against the wall? They'll totally lose me that way."
nutbuckets: (angel splooge)

[personal profile] nutbuckets 2022-07-26 02:00 am (UTC)(link)
Harley's had a ton of random makeouts. Well, maybe not since she got with Mister J, but before that, in college and stuff? Tons.

The girl she's kissing? Not such a great kisser, but that's fine, everyone's gotta learn somewhere right? When the girl pulls back and exclaims that that was her tongue and that she could've bit it, Harley laughs.

"I don't mind a little bite!"
thedevilwhorose: (but you don’t seem to know)

[personal profile] thedevilwhorose 2022-07-26 02:05 am (UTC)(link)
[That it is even an option is telling enough to Lucifer.

That Sam has to be further along in the timeline, just as Lucifer was ahead of Dean and Castiel.

That somehow Lucifer is dead, because Crowley made hopping vessels impossible.

Lucifer knows the jig will be up almost immediately. All Sam has to do is ask him something that only Nick would know and he's out of the running, and everyone in Thorne knows him as Lucifer. He could maybe skew it as "Nick" playing the "role" of Lucifer for some reason--he could think up of a few on the fly--but the likelihood of Jack (Townsend) outing him was Extremely High.

And y'know. Sam's irksome older brother would tell him once he knew Sam was in Abraxas.

Still. Maybe he could get some deets.

He makes a confused face.]
Lucifer's dead.

[Maybe he's incorrect, maybe there's another reason Sam's come in contact with Nick, but it's the best guess he has to play.]
ooru: (Confused)

[personal profile] ooru 2022-07-26 02:08 am (UTC)(link)
"But my teeth are much sharper than yours! Biting your tongue would be bad," she replies quite earnestly. "Why are you using your tongue anyway? Is that a human thing?"
delinquere: (13)

[personal profile] delinquere 2022-07-26 02:13 am (UTC)(link)
"They're all fine, we got out." When Clarke speaks, Harper knows it isn't a dream or a fantasy, and the plate does clatter from her fingers, reaching forward to grab Clarke into the hug she'd hesitated on. "We got out, you saved us."

Harper understood why Clarke didn't put her on the list years ago, she hated it but she'd understood after. All of them suck at forgiveness, but it's a learning curve and Harper came to the end of it before Praimfaya and spent six years wishing she could tell Clarke she forgives her and yet now doesn't seem like the time, ironically.

Not when they've finally gotten Clarke back.
aquilus: (pic#9513276)

[personal profile] aquilus 2022-07-26 02:13 am (UTC)(link)
Ah, that kind of interesting.

[He adds another mental note about Kaz. This is a man with an eye for practicalities.]

I may have made a few notes. Preliminary, of course. Reliable knowledge comes from greater observation, not a few moments in time.
thedevilwhorose: » hallucination (the extra layer)

[personal profile] thedevilwhorose 2022-07-26 02:17 am (UTC)(link)
He squints, thinking. Time is an odd concept, and he's spent much of it either in a nightmare loop or reading. And that has been less fruitful than he'd have liked.

"... Two months?" He chews at his lip. It sounds about right. "Yes. Two months. Things happened in the first month. Awfully distracting." He's not going to specify unless she asks.
vixening: ([ º ] 046)

[personal profile] vixening 2022-07-26 02:27 am (UTC)(link)
[ that is what is the most frustrating about it, wasn't it? that no matter how much space either of them could put between the other, no matter how much time they could let pass or the distances they would travel, all it takes is seeing him. watching him approach her across the stone hallway. it's infuriating, in more ways than one, to know that after all this time he is still him, and that there is something in her chest that is still her, too.

she frowns, for now, as he closes the distance. looks him over once as if for injuries (like he would have them) and remembers the last time they spoke. the whispers shared in the halls of aretuza, his hand around her forearm. she looks different, now. bathed, fed, confident and comfortable where she stands. if he tries to feel for her chaos, it will still be absent, but for once yennefer doesn't worry about what to say to that. ]


Yes, well, it would hardly be the first time. [ that he'd been taken for a fool, she means. but it is said more with the understanding that she knows he is too smart of this. that he would have already taken their words for what they are, filed the information away for his own research later.

yennefer doesn't bother hiding the edge to her voice for istredd. hasn't really ever needed to. and as he falls into step with her, she heads off down the halls, moving through familiar, comfortable steps. she is headed to kylo's study room, because it is the only place she can know for certain will be protected, and she expects him to follow, but-

i had hoped we'd meet in cintra.

it just nearly stutters her steps, the remembering. remembering. it's been half a year since that night for her, and still she can feel the presence of the voleth mier. the whispers. she knows there's no way that the demon followed them here, and yet...yennefer catches herself before it becomes anything more serious, turning around a corner. ]


It seems to have had a few, with what there is to find here. But I'm sure you'll want to take a look for yourself.
ghosthuntuk: (Doubtful)

[personal profile] ghosthuntuk 2022-07-26 02:31 am (UTC)(link)
She flips through the book to some specific page from the table of contents that seemed intriguing but pauses as he gives her something vaguely answer-shaped.

Melanie squints at him slightly. “You’re terrible at conversation, anyone ever tell you that?” She skims over the page she’d paused on.

Then, as if this were part of their previous conversation topics she asks, “You haven’t seen any books with the name Jergen Leitner, have you?”
thedevilwhorose: (the one that keeps the curtains closed)

[personal profile] thedevilwhorose 2022-07-26 02:47 am (UTC)(link)
Straight to the point. Good. There's an almost imperceptible relief at the question. Lucifer wants--no, needs--to know more. Whatever he can get.

"Not as much as I'd like," he answers. "I haven't gone to its physical location yet, though I'd like to, but by the sounds of things that's only possible during their equivalent of a winter solstice. I've been told the locals can't go near it, for whatever reason."

He pushes away from the doorframe and steps into the room, but doesn't quite head for a bed. "Outside of that there's a certain... hmm, maybe psychic presence? from it. A connection, spanning across all the Summoned across Abraxas, and the linked mentalscape of the Horizon. It's been 'acting up,'" he continues, remembering Goro's words. "Something with nightmares last month and then before that shared memories amongst the Summoned. So you know. There's some concerns."
aquilus: (stance - lecture)

[personal profile] aquilus 2022-07-26 03:11 am (UTC)(link)
I'm not much for woodworking.

[Or leatherworking. Or metalsmithing. Or...look he has high levels of respect and appreciation for the craftsmen who make the weapons he uses, he simply lacks those skills himself.

Altaïr circles slowly, waiting to see if his opponent will make the first move before opting to do so himself — a quick, light attack, nothing that can't be parried or dodged.]


I may have to adjust my expectations in this world. Fewer men use swords than I'm accustomed to.
thedevilwhorose: » hallucination (you try to keep your secrets)

[personal profile] thedevilwhorose 2022-07-26 03:15 am (UTC)(link)
"Forgive me for spending the majority of my existence in a cage," he says, delivered perfectly evenly. Had this been a month ago it would have been accompanied by a spitting snarl.

Yay, he's gotten sleep.

So what if he sometimes, still, looks over his shoulder expecting to see the looming presence of his Father.

"'Conversation' was near-to nonexistent." And what he did have was issuing orders.

That isn't to say he now is terrible with conversation; he's just fine, especially if he's discovering the ins-and-outs of a person, how they tick, what they value, how he can crack them open with just words.

So this, here, is hoping she might just leave. But he has this funny feeling she's too damn stubborn for that.

"Doesn't ring a bell. Why?"
wewillwewill: (Default)

[personal profile] wewillwewill 2022-07-26 03:20 am (UTC)(link)
They had been interesting stories, though no one could have said they came from any one recognized source. Dragons were mentioned, sure. So were matters like 'aether', 'lunatender' and 'chocobo'.

Clever children realized that when they told him a piece of knowledge, the silver-haired man- he looked human certainly but his irises seem to glow a brillant blue- he would make a small tale of it and some had seemed eager to share their own little bits in hope he would do the same. Of course Elidibus did; and he seemed to have a knack for making it suit the Solvuun. Didn't he just arrive?

But that was a bit ago and now the tales have ended, children are gone and adults dispersing. His murmured phrase hadn't gone unheard and when there's a prompt offer of company. So he turns to the source.

Mankind.... what mortals called mankind on his star now had a myriad of appearances and adaptations as their lives and environment to shape the Spoken Races now living on the surface of the world. One more variation of humanity wouldn't be surprising. But it also means the suggestion of something alien to his experience is a curiosity instead of a shock.

Though he does move closer to speak with the figure.

"Thank you for your offer. Though I've no intention of going right away." There's no need to outright reject it.

"Are you native to this star? Or have you recently arrived?" He looks for signs this being might have been similarly garbed and be-trinketed as he was before being carted away from the Summoning well.
ooru: (Neutral Smile)

[personal profile] ooru 2022-07-26 03:35 am (UTC)(link)
She'd definitely been garbed as he at at some point, though she'd now managed to wrap most of the loose bits up in various belts and ties so nothing was in the way of moving her arms and legs. And tail, which lazily curled and uncurled on the ground just behind and to the side of her. One of those same trinkets hung from the belt at her waist, the cord more secure there than around her neck.

"Newly arrived," she confirmed pleasantly. "And I wouldn't suggest leaving right away, either. Still so much to learn about the place. And the Gods that brought us here. Have to find a way to talk to them and see if they're willing to give us clearer answers than their people. The folks here are really nice, so I think their Gods must be, too."
funbreaker: (thancred-court-056)

[personal profile] funbreaker 2022-07-26 03:43 am (UTC)(link)
[ Thancred also cannot imagine being without his memories of Ryne, by this point. Seeing how they'd been forced away from each other, those memories are all that he has of her at the moment. Some of those memories he'd even been allowed to relive here, shared with others by the whims of the Singularity. He gives a quick shake of his head, his bangs fanning over his forehead. ]

Himeka also has memories of Ryne. Of everything that took place on the First. As far as she can recall, we had been preparing for our trip to Sharlayan. Her first trip there, that is.

[ And a homecoming for the rest of them. That should grant Urianger a decent idea of what Himeka does and doesn't know.

Just as Y'shtola did not grant Thancred overly much in the way of details about their victory, Urianger is similarly vague. It almost makes him suspicious, but he also knows that there is far more they need to cover. They can come back to it.

When Urianger reveals his final memory, Thancred blinks in a brief moment of surprise. He does recall them making these plans back at The Last Stand, during that final meal before boarding the Ragnarok. Urianger seems to be offering confirmation that they will not be reneging on said plans. ]


Yes, it seems the mages of Thorne had something quite different in store for us. As you may have already gathered, they are not too eager to let us explore the lands as we please. [ His tone lowers into something more grim as he lets out a sigh, then draws a hand up to slide back through his hair. ] The borders around town have become even more closely guarded, as of late.
thedevilwhorose: (unknown the unlit world of old)

[personal profile] thedevilwhorose 2022-07-26 04:06 am (UTC)(link)
[Lucifer waves a hand.] Somehow. I'm curious to find out how it all intertwines. There's more to it than what the Summoned here have discovered--or what's being shared as common knowledge, anyway. [He doesn't for one second think that multiple people know more about what's going on than they let on.

It's what Lucifer would do, after all.]
Fortunately or unfortunately it connects us to people from other parts of this world, not just those in Thorne.
wewillwewill: (Default)

[personal profile] wewillwewill 2022-07-26 04:07 am (UTC)(link)
Despite his rather youthful appearance, Elidibus seems to be the type to remain calm and observant, serious and perhaps a bit reserved (meaning, a lot reserved but that's beside the point). Yet there is a hint of curiosity as well. At least he seems to be polite in studying the other new arrival. He doesn't stare overlong and settles back to listen.

"It's possible they truly mean for those of us who just arrived to recover before telling us more. Though it may also allow them to observe how we react. It would be reasonable not to be trusting of outsiders, even those believed to sent by their gods."

At least it's easy enough to ask questions about how the Solvunn live from the general populace. Though some things the children said- and how they said it- makes Elidibus suspect the Primary Settlement is more of a showcase than a full telling of the society. Ah, time will tell.

"I am... Elidibus." Yes, the title of his seat- as much a name he's had for thousands of years- will still do for now, for this introduction. "Do you have a name?"
thetenthstorm: » River (if storms are breaking)

[personal profile] thetenthstorm 2022-07-26 04:12 am (UTC)(link)
[There's a notable roll to his eyes at the mention of magic. With all the talk of gods, of course magic was sure to follow.

There needs to be another answer. There always is.

But he's not going to comment on that, not with this other man talking about spells of his own. He doesn't want to go down that rabbit hole.

He shuffles his feet.]
I don't know. You ever feel like... you're supposed to be at the end of your rope? Story's not done but the chapter's ended and you're not in the next one but... [But here he is, still him, still this person, and he doesn't know how to function when that shouldn't be Fact.]