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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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warfed: (104)

puts my hand over my heart, the tree...!

[personal profile] warfed 2022-07-26 04:14 am (UTC)(link)
[She cannot help but laugh a little in response; it is just like him to tease, of course, and the memory he touches on is a fond one. She would much rather think of those days than more recent events; things had been complicated even then, and certainly dangerous, but she had not had to worry about finding familiar faces on the battlefield.

There is no going back, but perhaps in this place, whatever else it may offer, there can be a reprieve. For that alone, she finds herself grateful.]


That is unfortunate. We will have to be finding something else to climb! I wonder, though: where will you be having your naps? There are no trees for shade, that is being a much bigger problem.

[Her smile pulls wider, warmer. See, Claude? She can tease, too.]
nutbuckets: (check)

[personal profile] nutbuckets 2022-07-26 04:15 am (UTC)(link)
"I've had worse!" she says, grinning still, looking down at the pretty lady, then glancing over her shoulder, brows raising as she searches the crowd for the people who'd been chasing her.

Looking back at the girl, she grins wider and gives her head a shake, "Thanks for the help!"
familysucks: (03)

[personal profile] familysucks 2022-07-26 04:47 am (UTC)(link)
She earned points for trying the weed, even if she didn't finish it. That she was interested in eating plants at all was reassuring. Her fangs had suggested otherwise.

"Ooroo?" he said, giving the pronunciation his best imitation. He wasn't about to be caught impersonating a lower ape, but he could speak her name with an Enochian lean, which added a bit of bass to the sound.

"Michael. I'm close enough to human, for now."

It was a gross oversimplification. The body was human; Michael was not. If what the greeters had told him was true, he'd have his wings back in a week's time. Until then—what else was an angel in a human vessel without their grace if not merely human? He was living it, so he didn't care to think on it any more than he already had to.

"Vanara. I've never heard of them. Where are your people from?"
ushiri: (pic#15827096)

[personal profile] ushiri 2022-07-26 04:55 am (UTC)(link)
[ He assumes much the same about secrets being kept here. Kahlil plans on unlocking them as soon as he is able. With caution.

And this next part, he thinks, might be a mistake-- but: ]


How does it work?
ooru: (Neutral Smile)

[personal profile] ooru 2022-07-26 05:02 am (UTC)(link)
He'd be dismayed if ever learned the full extent of what she could and would eat. Generally, still living things weren't on the list. Generally.

"The world my people were born on is called Golarion in the common tounge. The common tongue of that world. There are a lot of worlds and planes with their own tongues. What's the world you're from called? And if you aren't human, what are you?. Half-elf? I know they can pass for fully human pretty easily. I was always getting the two confused when I first met them."
thedevilwhorose: (another world outside my door)

[personal profile] thedevilwhorose 2022-07-26 05:03 am (UTC)(link)
Sing a little song, get your meditation game on. Can be done from anywhere.

[He says it as matter-of-fact as he can. He doubts the guy would try it right here and now but he really wants to see.

It won't work, obviously. Not without the hand-holding guide blah blah blah to go along with it.]
tombsurfing: (CK3203824-copy)

[personal profile] tombsurfing 2022-07-26 05:10 am (UTC)(link)
[ As Cal pushes the book back into place, he glances over at the other, feeling a little better that he's apparently not alone in this struggle. ]

A bit overwhelming. I spent the first twenty minutes looking for a console to browse through.

[ Then he realized he was shit out of luck and here he is. ]
horreur: (101)

[personal profile] horreur 2022-07-26 05:11 am (UTC)(link)
It's not terribly long after his arrival that Ben finds himself at the Sarstina Inn. When he was confident that he'd seen all there was that was worth seeing in and around the barracks, he caught the first wagon into the city. He'd heard a few people speak of the place and decided maybe it was a good place to go if he was going to find Dad.

Or any of the others too. Whatever.

Ben tips his head to the side when the girl working the bar speaks to him. "Well, what do you recommend?" he asks with a smirk and a bit of a condescending tone.
tombsurfing: (CK2062446-copy)

[personal profile] tombsurfing 2022-07-26 05:16 am (UTC)(link)
[ Cal is left without a clue as to who he can and can't trust in this new world, but he can safely say he feels more comfortable talking to other summoned as opposed to the locals, at least. ]

A little bit of everything, but to be honest...I'm more interested in the last thing.
homeostatic: (STB - 31)

[personal profile] homeostatic 2022-07-26 05:16 am (UTC)(link)
( His grimace in reply says it all, really. Chief Kyle's despair had been palpable when they returned, the bio-filter unable to keep them from leaving sticky footprints on the transporter pad.

Gross.

Bones jerks a thumb at himself, then at Jim: )


Georgia. Iowa. We met in college. ( And in case Jim thinks he's being a little too breezy, he explains, )

We're not the only ones from Earth here. The couple I met last time were from the United States of the early 21st century.
sapphirecontess: (029)

[personal profile] sapphirecontess 2022-07-26 05:29 am (UTC)(link)
[ Musse gives a bit of a wan smile ]

I wouldn't sell yourself short. The machines themselves are called Panzer Soldats, they're very new technology for us but there are people who have been able to bring them down while fighting on foot. My Instructor and his class managed to do it when they were Thors students, in fact.
tombsurfing: (CK2062446-copy)

[personal profile] tombsurfing 2022-07-26 05:34 am (UTC)(link)
Cal follows behind in silence as well. Discretion seems more important now than ever with no real idea of where he is. Sure, he was told a lot of things, offered some explanations, but at the end of the day there were some very scary people out there who want him dead so he's not taking any chances. He's grateful that, even with his momentary dulled connection to the Force, it still guided him to this meeting.

Once they reach a side street and Ben speaks again, Cal also keeps his voice low. "Right," he exhales nervously. "My name is Cal Kestis — which I guess I already said. I'm..." He hesitates, once again scanning their surroundings before he continues. "I'm a Jedi. My master was Jaro Tapal. I was only a youngling when the purge started, but...I managed to escape. I've been in hiding since then. Well, until recently, but I was pretty well hidden on Bracca for a few years."
warfed: (091)

[personal profile] warfed 2022-07-26 05:47 am (UTC)(link)
I see. These rifles of yours are sounding very impressive.

[Like any weapon, experience and expertise will greatly impact their effectiveness, but it sounds as though they are designed for relative ease of use.]

I wonder if they are having such things here? Though like bows and arrows, I think they must not be for sparring with, but very good for hunting or trying to control a battlefield.
warfed: (056)

[personal profile] warfed 2022-07-26 05:47 am (UTC)(link)
[It is an attempt that Petra has not seen before, and it blindsides her just enough to get her to drop her blade— it falls to the ground, useless, and Petra is quick to reclaim her own arm and put space between them, looking her opponent over and trying to spot an ideal opening for whatever comes next.]

That was very tricky.

[It certainly doesn't sound like a complaint, however.]

You are having much cleverness!
warfed: (058)

oh boy :>

[personal profile] warfed 2022-07-26 05:47 am (UTC)(link)
[She frowns for a moment, uncertain of what he means by that. She has never been treated as anything but a warrior; in Brigid, everyone is capable of fighting, regardless of gender or parentage, and holding a sword feels as natural to her as breathing. Even outside of her homeland, she had been among many other female soldiers at the Officers' Academy, and so she tips her head slightly to one side, confused.]

I am not being at my full strength, but I am still fast, and still know well how to use my blade. I do not think that is being unfair. You do not have to worry! Even now, I am strong, like steel.

[She smiles confidently, blissfully unaware of what he had actually been trying to say to her.]
oursavinggrace: (pic#15814353)

[personal profile] oursavinggrace 2022-07-26 06:20 am (UTC)(link)
[Jason has...no idea what to say to that. No idea in general about this girl, really. He's seen any kinds of monsters and supernatural creatures in his life, but this is new.]

That...does sound urgent.

[It's the uncertain but careful tone of someone trying to be diplomatic. He can at least disguise it as just panting while hard at work, right? He shakes his head and pauses to wipe away a drop of sweat from his brow.]

But I can't really afford to wait two years.
horreur: (490)

[personal profile] horreur 2022-07-26 06:32 am (UTC)(link)
[ would this ben do the same? would this ben die for his family? this ben barely considers himself as having family. even though for all intents and purposes, they are family, ben often sees competition and teammates (and even that is iffy at best) before he sees siblings. he never grew as attached to the sparrows as the other ben did to the umbrella academy.

does ben love the sparrows? no. would he die for them? probably also no. though he also can't say for sure that they would do the same for him either. well, sloane might, but she was different from the rest of them. then again, he also didn't take sloane for completely abandoning the sparrows, either so who knows anymore.

well, sparrow. singular.

the somewhat fake smile and very real sneer is quickly replaced by a much darker look. if klaus wants to see dark cloud...
] Don't call me that. [ the rest of what klaus says about dad, about crying children and dead bodies, it's all lost on ben as he becomes singularly focused on just that one thing. that nickname. it's not that there's anything wrong with the nickname, itself. it's stupid, sure, but it's otherwise perfectly fine. it's what one might expect from a nickname. no, the problem comes with its association to the umbrella academy's ben. it's what klaus called him when they'd first encountered one another. it's what klaus called him when they all still thought he was their ben. the better ben. the superior ben. the ben everyone loved, because of or in spite of his flaws.

it's just a reminder that to klaus and the rest of them, he's the wrong ben. and that shouldn't get under his skin, because who the hell cares what they think, but it does. it really does
]
ushiri: (pic#15827108)

[personal profile] ushiri 2022-07-26 06:45 am (UTC)(link)
[ He raises an eyebrow. ]

Sadly I'm tone deaf.

[ Sorry to disappoint.

He'll have to find someone more helpful to explain the details about Horizon. He doesn't relish the idea of being connected to strangers via some unknown magic.

But being caught unawares would be worse.

He goes back to trying to finish an acceptable amount of the food in front of him. Clearing his plate will be impossible, Abraxan food is just as rich as if it came from Nayeshi. He really shouldn't have taken as much as he did. ]
malgus: (25)

Darth Malgus | Star Wars (Legends) | The tower | Free Cities

[personal profile] malgus 2022-07-26 07:10 am (UTC)(link)
Arrival/Barracks- Free Cities

[Ironically emerging from darkness in a weakened or otherwise drained state is actually something he's accustomed to by now. That doesn't make it any better, but with the number of times he's faced death head on, this is really just like any other day.

With the minor exception of not recognizing any of the names mentioned, though the people he first encounter remind him a bit of the Jedi -- either hopelessly naïve or overly helpful. He wouldn't exactly put the Jedi into that second category.

Of course all of those above thoughts are almost completely overshadowed by his lack of equipment. Which is where his mind goes by the time he is brought to the barracks. He may have patience, but being in a weakened state and without his lightsaber really ups his growing level of frustration. So much so that an exasperated sigh escapes. It is only then he seems to realize he's from the breathing injury that may not have completely crippled him, but it did slow him down a little.

But even that medical miracle isn't as important as --
]

What happened to what belongs to me? My armor and weapon?

[Though he doesn't outright state lightsaber, it's not out of fear. Malgus is many things, but not a fool when in a strange place and unknown circumstances and his strength diminished. He also doesn't care who answers him, he might actually be speaking out loud to himself. Which is also strange to hear himself like normal and not slightly modulated. Again, not important.

The fact that he can't feel the force troubles him, but that could be a side effect of whatever happened to him. Surely his strength will return along with his connection to the force.

Of course he still feels much like a wounded and caged animal. Considering his red and yellow eyes and scarred features he probably looks like one as well.
]

Training Grounds- Free Cities

[Combat, when executed well, is a prime example of a core driving force of the universe. Regardless of style or method, combat is used in conflict. Conflict exists in everything. Light. Dark. Jedi. Sith. Two blades clashing in battle. It's all the same on a very basic level.

Malgus tried to explain the importance of this to someone once, and she like many others failed to understand. Even those who start wars rarely do. Ironically it's normally the survivors of conflict that arise with a greater understanding.

To anyone looking at Malgus currently lost in his own thoughts, he probably looks like a very pale, lost individual staring at a random weapon like it's the most interesting thing he's ever seen. In reality, he's thinking of the Force and all the people he's gone through over the years -- the wars the betrayals, everything -- that's somehow lead him to be in this strange city.
]

These weapons are better suited for children.

[He finally speaks after a long moment of staring in silence. He knows these are apparently training grounds and no doubt training weapons, but still.]

Wildcard

[Open to anything else or anything in any of the other two areas. This one seemed the most fitting, but I'm open to the idea of either of the other two. Prose or brackets are fine by me. I'll gladly match.]
traumaticus: soukokus @ plurk (I saw the end 'fore it begun)

[personal profile] traumaticus 2022-07-26 07:53 am (UTC)(link)
Battlefield is hardly a place for a lady.

[Look. He’s from medieval times. Women wear dresses, do embroidery and wait for men to come home. That’s just how things are supposed to be according to God’s word. Giving one a sword and expecting them to go into war is like blasphemy to him. Something you’d get burned at stake for.

Like that cursed witch Joan of Arc..

Richard is hardly a devout man — the opposite actually, for various reasons. But this particular subject is tricky to him. But for now, he pushes any discomfort the thought of that woman causes him aside. He’s always been on the side of underdogs. With a body like his, slender and small that makes him appear more like a woman than a man, he’s learned the hard way what it means to having work twice much and hard than others to be taken seriously.

…But still, a woman.]


Are there not any other activists you’d prefer?
traumaticus: soukokus @ plurk (I'm still fixing all the cracks)

[personal profile] traumaticus 2022-07-26 08:52 am (UTC)(link)
The commotion is catching up. The diversion she suggests isn’t an ideal but it is effective. One of the few weapons that female bodies have. And it’s one Richard’s had to use himself in the past when being undercover without his sword.

Here, he has no weapon or title to help defend this lady so without any further questions (those can come later), he follows with her plan.

“Come,” he says as he grabs her shoulders and presses her against the near wall, using his body to cover her as much as possible. To sell it further, he does press his face close to hers with their noses touching. But not kissing! She’s a lady after all!
disreputes: (pic#15835104)

[personal profile] disreputes 2022-07-26 10:39 am (UTC)(link)
( it's not really where peter had imagined the conversation going, which means his first response is an impressively eloquent— ) —Huh? ( he's been to planets — ordinarily inadvertently — that don't have the same space-faring tech that he's used to, crashed on worlds where they think magic and tech are one and the same, but that doesn't mean it doesn't throw peter for a loop whenever he encounters it. )

Guns. ( is the short, succinct answer to her second question. ) And shields, ( he adds after a moment. ) But mostly that first one. ( peter has always appreciated that rocket is good — like, really, really good — at what he does, but peter's come to realise that recently, he's really been taking it for granted.

there's a whole lot that peter wouldn't have been able to do, the milano wouldn't have been able to do — scut, the guardians as a whole wouldn't have been able to do — without that annoying, obnoxious flarking not-raccoon.

peter makes a mental note to say thank you when he finally makes it back to his ship. )


—And some really great piloting. ( that one's all on him, though. )
coramoor: (Gd9Kvrt)

[personal profile] coramoor 2022-07-26 11:12 am (UTC)(link)
"Two Rivers," he answers before he shakes his head because he doubts she's going to know where that is. "I've gotten the feeling that I'm a long, long way from there though."

There was familiarity in the landscapes here, a way of life he understood but everything else? It was all unrecognizable.

"This place is similar to where I'm from but different too," he says to try and explain his home. "It makes me miss it but I know I can't go back."
cichy: (Default)

[personal profile] cichy 2022-07-26 11:58 am (UTC)(link)
"A 'bad joke', yes. I think it might be." It's certainly not a good one. "Nonsense, certainly. I think they're grasping at whatever they can to try and get us to cooperate. After all, they claim to have heard of our 'exploits', and yet they cannot tell us a single word of what those supposed exploits might be. Which I take to mean that this talk of exploits is meant to flatter us."

She's a bit... disparaging now. "As though flattery is going to do anything to make up for the lying."
cichy: (Default)

OOPS. Sorry Istredd.

[personal profile] cichy 2022-07-26 12:03 pm (UTC)(link)
Pavetta can see the moment he realises his miscalculation, notices how lost those blue eyes of his are. It seems he hadn’t anticipated… this. Her. Needing to tell her whatever it is that has befallen Cintra. Which means he expects everyone from their world to know of it already. That’s… unsettling, and she feels the beginnings of… fear. Of panic. Welling in her chest.

He apologizes, fumbling a little over the words, and she lets herself acknowledge it. After all, this isn’t his fault. No. It’s mine. “Yes. Perhaps we should.” And then she’s sweeping past him towards the library, expecting him to follow. There are quiet places enough there. Secluded corners that will serve quite nicely. And will be easily guarded.