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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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thedevilwhorose: » hallucination (the extra layer)

[personal profile] thedevilwhorose 2022-07-21 08:29 pm (UTC)(link)
[Truly he was spitballing and throwing out whatever inane thing he could think of because there must be ghosts here, even if Lucifer hasn't seen them. And if Lucifer hasn't seen them than what else is to blame other than the Singularity? He doubts Thorne is smart enough to imprison ghosts.

He flips another page.]
Haven't been. [And then a pause, and he finally looks up at the newcomer with a small frown.] That's very specific.
a_better_man: (unsure)

Two

[personal profile] a_better_man 2022-07-21 08:35 pm (UTC)(link)
....I beg your pardon?

[It's inevitable, really. Mat and Anakin have had the room to themselves for months. Eventually, someone else was going to wander in looking for a place to lay their head.

Mat is currently stretched out on his bed in his plain leather trousers and the drawstring shirt he wears under his embroidered waistcoats and vests, with a book on the basics of understanding the properties of various magical elements. While the magic he's found he can do isn't the sort that Thorne teaches, the building blocks are similar. And he clearly has some sort of affinity for ice and cold specifically, so he supposes he finally ought to read up on it properly.

Maybe Yennefer will be proud...

But for now, he sets the book aside and sits up, eyeing the woman that's joined him. She looks about his age, give or take a couple of years, but there any similarity ends. He knows that body language, that tone of voice. She's rich. Or at least acts like it.

Fantastic. Just what he needs. He doesn't even look like a servant! His shirt is silk! He's clean! It isn't as though anything about him says 'this is a very poor young man willing to do anything for money'.

Not anymore.]


I'm a guest of this castle and this is my room. And apparently yours, too, unless you'd rather a different one. Each one houses four of us. You get a bed, a trunk, and a table to yourself. That bed's claimed already, those two over there are open.

[Maybe she'll just...go away.]
stubboarn: (pic#15247917)

dimitri alexandre blaiddyd | fe3h | emperor

[personal profile] stubboarn 2022-07-21 09:04 pm (UTC)(link)
ONE: ARRIVAL.

This is hardly the symbol of my house at all, nor is it my Crest ...

[ he is grumbling about the sigil in his clothes as he wanders towards the dining hall. there is a delicious smell about but he doesn't know who anyone is, nor where he is. loathe as he is to try the food, he is hungry, and his body makes that plainly known.

in the mess hall, he goes to a table and says, ]


Pardon me. Is this seat taken?

OOC. if nothing else, he can also be found in the training grounds. he is suddenly marvelling about the fact that he literally cannot break any of the weapons. he seems elated, at first, then awfully concerned as he picks one weapon, tries to smash it on the ground, and returns it.


TWO: FREE CITIES.

[ dimitri is seen playing with the children. it seems they've elected him as their leader, and he has a ball, so he's trying to make teams. ]

Ah, well - we have to make sure each team has the same amount of people in it -

[ his eyes alight upon you, and waves you over with a slight smile. ] Do you mind helping out? We're short of one player.


THREE: SOLVUNN. (MAIN ROAD)

[ dimitri can be seen at the edge of the settlement, looking over the notices they have regarding monster clean-up. ]

It's a terrible job, but one can hardly ignore the dangers of it to the people living here.

[ if you're near him, he'll ask you - ] Are you interested?


WILDCARD

ooc. i can roll with most things, just let me know.
doubledead: (humor is dead)

[personal profile] doubledead 2022-07-21 09:29 pm (UTC)(link)
[Jack lets out an admittedly creepy little laugh and shakes his head.]

No, I'm not a demon! My name is Jack.

[He bends at the waist and offers her a spidery hand.]

doubledead: (the drawingboard)

[personal profile] doubledead 2022-07-21 09:31 pm (UTC)(link)
Where normally he would feel proud to have that effect over livestock (creating a feeling of unrest is a specialty of the dead like him), it doesn't serve him right now so Jack fidgets guiltily with the cuff of his robes. When the horse is settled, he speaks again.

"I wanted to ask--I saw your robes and wondered, were you pulled out of the water?"
bealufull: (For they deserve it)

[personal profile] bealufull 2022-07-21 09:39 pm (UTC)(link)
It's not surprising how quickly things have turned serious. Even as much as they have grown between them in those moments before finding themselves here, there's been so much more. Especially for Inej who has been in this place after losing all she had gained.

The problem is she hits the nail on the head without knowing it. While she doesn't know what any of his emotions are, he isn't always sure either. Especially not in how to express them without feeling weak and anxiety of having the past repeat itself.

"Just after that. Days perhaps," he says softly, staring at her intently. "You have your freedom and your ship and your parents. All you deserved. Now you have your mission. I understand that. I can't imagine what it would be like losing that. I hadn't thought about that before now."

He hadn't thought about this as a loss. First as a new game to play, something new to conquer. Then because of her and Jesper. This had given him something back, but it had taken so much from them both.

"I'm sorry."
grimaoire: (080)

[personal profile] grimaoire 2022-07-21 09:54 pm (UTC)(link)
[ Well that's somewhat alarming. It's good to hear that they offer education in something that isn't as militaristically focused, but Musse doesn't look much younger than Robin. And the impression she gets is that this isn't just a short-term arrangement. ]

Interesting, I can't say that I have heard of anything like that. Certainly not where I'm from, at least. [ Just casually dancing around the multiverse thing, nbd ] I take it your focus is on field work, then?
grimaoire: (066)

[personal profile] grimaoire 2022-07-21 10:02 pm (UTC)(link)
[ He's got her there, as a bashful smile crosses Robin's face. ]

I'm sorry, where are my manners. My name is Robin, it's a pleasure to meet you.

[ She even gives him a brief bow. Totally not flashing the "my bff is a king" card here. ]

And you are..?
pse: (pic#15827930)

[personal profile] pse 2022-07-21 10:33 pm (UTC)(link)
[ When Kahlil approaches her, looking injured, Kimiko immediately drops her bleeding hand to her side and seemingly forgets all about it. Even with her super healing slowed, it isn't off, necessarily. She can already feel the pain dissipating. With her own lack of concern, it never occurs to her that he might be feigning his own injury in order to make sure she tends to hers.

Eager to help, she nods, and gestures for him to follow her. ]
ushiri: (pic#15827097)

[personal profile] ushiri 2022-07-21 10:52 pm (UTC)(link)
Thank you.

[ He can't see her flesh stitching itself back together once they begin to walk. He follows at her side with a graceful gait, letting his arm fall to his side as they depart the training grounds. ]

I only just arrived recently. [ He inclines his head toward her, offering a small smile. ] Have you been here long?

[ He's seen few people fight with such unrestrained intensity, and almost says as much, but decides to hold his tongue. ]
shadowwyrm: (pic#15828167)

Adventures In Horror Stories?!

[personal profile] shadowwyrm 2022-07-21 11:12 pm (UTC)(link)
As Jack turns, having discovered the hard way sheltered kids can't handle grimdark fantasy, there is ... another visibly not-human person standing there! He also doesn't have the look of a monster from Halloween Town, he could pass for human if not for the horns and claws and slowly twitching reptile tail.

The skeletal being is studied, then the irritated matron and upset child, then back to Jack. His eyebrows rise slightly. "Is there trouble?"

Culture clash?? At least Zodiark doesn't seem to be either hostile or too judgmental of whatever happened that resulted in a lot of crying kids.. nobody seemed injured, so surely it's just a misunderstanding..
tombsurfing: (CK3203824-copy)

two

[personal profile] tombsurfing 2022-07-21 11:16 pm (UTC)(link)
[ Cal is still on edge since his arrival. Everything seemed to be going relatively well until he decided to get some rest, only to wake up submerged in water. He had thought that his escape from Fortress Inquisitorius was just a hallucination...that he had actually drowned.

He's sitting on the edge of a bed he supposes is his now, forearms draped over his lap, head down, when he hears the door open and shut. His head snaps up, and he comes to a stand, nerves frayed.

But at least it comes with its own servant.

Cal's brows knit in confusion as he glances around, expecting to see someone else here. Is there a servant here? He doesn't want a servant! Then it occurs to him that she's talking about him.

He huffs a small, disbelieving laugh. ]


Yeah, of course. At your service.

[ He does a half bow at the waist, completely halfassed and 100% sarcastic. ]
godshattering: (pic#15570269)

free cities!

[personal profile] godshattering 2022-07-21 11:17 pm (UTC)(link)
[ As he walks through the streets on his way back to the inn, Claude isn't really paying attention to what's going on beyond the general awareness required for any busy street. Children playing isn't an uncommon sight on cooler weather days so the group organizing for a game doesn't really register, but the sound of a familiar voice from another time absolutely brings him to a halt as he freezes in place.

He doesn't turn immediately despite being called to, afraid this is just an extension of the recent nightmares and some new version of something else haunting him. When he does: he is, in fact, looking at a ghost. He has to be, because Dimitri is standing there looking back at him. For a split second his face almost certainly reflects his shock loud and clear before Claude catches himself and plasters on a smile like this is totally normal. ]


Sure, Your Princeliness. [ How long has it been since that nickname's seen the light of day? He'd rather not think about it. ] I have to say I'm a bit hurt you didn't recognize me, but I'm sure I'll recover in time. Anyway, what are we playing?

[ Claude has to brush past it all with a joke because the reality is too strange even for what he's encountered in Abraxas to date. None of it's prepared him for staring at not only someone he went to school with but the apparent literal version of him from those days years ago. ]
funbreaker: (thancred-court-063)

[personal profile] funbreaker 2022-07-21 11:19 pm (UTC)(link)
[ Given that Urianger has been here for less than a day, the relief he must feel to see any familiar face is quite understandable. That being said, it's still endearing how he aims to rise out of the water to issue a proper greeting, only to remember that he is in the altogether. Not that Thancred has any particular issue with being naked around others, but he knows that he and his fellow Scion are on opposite ends of that spectrum.

He doesn't hide his amused smile, however, as he gives a small shake of his head. Not that he should expect much different from a man who'd hidden under a hooded set of robes for so long.

While he suspects that Urianger has last seen him only recently, for Thancred it has been half a year. Which is nothing like the multiple years he'd spent in Norvrandt before the other Scions had trickled in, but it is nice to see such a good friend here. How many times has he wished for Urianger's presence, when it comes to researching magick and the like? Better not let on to that.

Thancred is kind enough to half turn away as he unwraps the towel, sets it down, and then steps into the warm bath. A small sigh escapes him as he settles down and he shuts his eyes for a moment — though when he opens them to see Urianger clear on the other side of the baths, awkwardly covering himself, he doesn't hold back a laugh. ]


I don't bite, you know. And here I thought you'd be relieved to see a good friend. [ Urianger has already said as much, but Thancred can't help the tease. ] I've been here for some six moons now. Even if time passes here, it does not pass on Etheirys. Himeka and I have sorted out that much.

[ Yes, she is also here, if not exactly here. There is much to explain, but at least they can be somewhere comfortable whilst he does so. Comfortable for him, in any case. ]
philancer: (004)

[personal profile] philancer 2022-07-21 11:24 pm (UTC)(link)
[ She may not be flashing any cards, but the bow is interesting in itself. Curious.

But his grin remains easy - teasing, even - and he offers her a playful bow of his own. As much of one as he can manage, at least, seated beside her as he is. ]


The pleasure is all mine, Lady Robin. Sylvain Jose Gautier, at your service.
philancer: (030)

[personal profile] philancer 2022-07-21 11:28 pm (UTC)(link)
[ He picks up on the ease with which she executes that feature, making silent note of it, even as he genuflects. The movement is smooth and flourished, fully playing up to the part of gallant knight she'd teased him for being. ]

Sylvain Jose Gautier, my lady. If I may offer my escort...? [ He holds out the one arm he has free from the blanket he's still clutching about him. ]
philancer: (039)

the best partnership, clearly

[personal profile] philancer 2022-07-21 11:39 pm (UTC)(link)
[ Sylvain's eyebrows wing upwards at this because finally, a hint of the information he's been searching out since he was first dragged to this place and shoved into a barracks. He's under no assumptions over why he may have been "summoned" to this place, wherever this is. It had been clear at a glance what they were angling for but he's in no hurry to oblige them if there are other options on the table.

Not to mention he'd prefer to learn more about what is going on before he'd ever declare for a side anyway. He's not so willing to trust these people just because they got to push their side of the story on him first. Especially under such questionable circumstances. ]


Yeah, I got that vibe from them pretty clearly. [ He's frowning as his fingers rap out an inconsistent rhythm atop the table. ] But they left out the 'other options' part of their welcome speech, obviously. Care to fill me in?

[ Please help him out here, Claude, he doesn't feel at ease about any of this right now. Even if he does have to give up some of his best lines in exchange.

Plus you know it's serious when Sylvain passes up a chance to flirt to focus on other topics instead. Somewhere pigs are flying and thousands of girls are wailing their dismay into the night sky. Probably. ]
stubboarn: (pic#15247917)

training hall

[personal profile] stubboarn 2022-07-21 11:46 pm (UTC)(link)
[ he had been watching him for quite some time, and making no secret of it at all - the man has impressive speed and reflexes and dimitri is more than impressed.

it's not long after that he makes himself known, coming towards his periphery in order to attract his attention. ]


Pardon me.

I have watched you for some time, and find you of good skill.

If you would grant me a match, I would be most honoured. I would like to test my skills against yours.
stubboarn: (pic#15247916)

ii.

[personal profile] stubboarn 2022-07-21 11:50 pm (UTC)(link)
I would be glad to ... [ a pause. he definitely ... knows that face, he thinks this is no trick of the light again and he is, in fact, being shown a face from his time, but older. what a cruel joke it was that the goddess would play on him, or at least someone on par with the goddess in terms of cruelty and fickleness. ] ... Petra.

[ he is getting a headache, which is ignored in favour of being able to function out here, and maintaining a sense of normality in his life. that, at least, is nothing new. ]

Though I do agree with your assessment that our individual strengths have been tampered with.
sapphirecontess: (038)

[personal profile] sapphirecontess 2022-07-21 11:50 pm (UTC)(link)
[ If Musse notices Robin's hesitation at the concept, she doesn't make any visible sign of it ]

It's something of a new assignment, I started in Class IX, Military Finance, and was transferred over later in the year.
Edited 2022-07-21 23:51 (UTC)
impropre: (anna-shaffer-1-4275963)

imelda | once more upon a time | free cities

[personal profile] impropre 2022-07-21 11:50 pm (UTC)(link)
𝔦. 𝔱𝔥𝔢 𝔟𝔞𝔯𝔯𝔞𝔠𝔨𝔰
[ for the past year and a day, imelda has been stuck in a castle with a man she does not love, kept company with only her own handmaids (who keep making her try to wear the shoes she buys, not seeming to understand that imelda would rather eat the shoes than wear them) and occasionally a rogue chipmunk that came to explore the castle. she's not used to living with other people, especially considering her husband lived in his own wing, and her mouth turns down in a frown when she is escorted into the barracks.

still, she has eleven sisters, she'll be fine, surely.

she opens the trunk at the foot of her bed, but it's empty save for a second woolen blanket and she straightens up. ]


Hello, have you see a brown cloak recently? He might think he's a horse. Might be attached to a man called Ambrose?

𝔦𝔦. 𝔱𝔥𝔢 𝔪𝔢𝔰𝔰 𝔥𝔞𝔩𝔩
[ imelda eventually finds her way to the mess hall where she promptly grabs a plate of probably someone else's food.

in her defense, she is used to having food prepared for her. she's a princess! she doesn't know she has to stand in line. ]


Does this have tomatoes in it? I think I may be intolerant of tomatoes.

𝔦𝔦𝔦. 𝔴𝔦𝔩𝔡𝔠𝔞𝔯𝔡
( go where your heart takes you! any of the scenarios would suit and she's very, almost obnoxiously curious. to note, she will not ever have shoes on. )
rinwell: (Tired Tilt)

Rinwell || Tales of Arise || The Magician

[personal profile] rinwell 2022-07-21 11:52 pm (UTC)(link)
♠ CADENS ♠ THE RETURN
[ It isn't difficult to pretend that she's overwhelmed by her circumstances. Nor that she feels weak from the loss of her astral energy, from her connection to Dahna and the magic of the world around her. These are legitimate feelings, held steadily at the fore as Rinwell takes stock of her situation. And mentally masks the shock of receiving waves of memory from her previous time here.

It isn't hard to pretend she doesn't recognize Marlo, reeling as she is, and her mage escort helpfully takes her to the barracks, helps her pull together some smaller clothing bearing the symbol of the Magician arcana and tucks her into bed.

The exhaustion is unfeigned. At least that first night.

She doesn't lurk by the training yard, but fellow new arrivals might spot her in the barracks or mess hall. She'll be sitting reading a book she's scrounged up, her food more or less going cold beside her, if not staring into the middle distance distractedly. She's young, too - can't be that much older than fourteen, fifteen if you push it - and looks very out of place in such a military setting.

A couple of the guards on duty recognize her over the following two nights; she feels a twinge of guilt for feigning ignorance, but they don't seem to mind. If anything, there is perhaps concern directed her way, even pity, and they're willing to share some information about where she is, about the nearest city, and even some mention of arts and performances (and politics, but she doesn't really have to feign how her eyes glaze over at that mention).

Four days later, there's a wagon heading into the city. She's there at daybreak, read to help offload and load up (well, as best she can: those noodle arms aren't exactly suited to heavy lifting), and she'll be almost too eager to get going once it's time to set off. There's an obedient nod when there's a reminder to be home for sundown, but once the wagon's far enough away from the outpost, her expression makes it clear she has no intention of following that command.

Once in the city proper? Once past the gate, with the wagon moving through the streets towards its destination, Rinwell will wait just long enough to be past any armored guards before she's swinging her legs over the side and dropping out, ducking between figures in the crowd. She got to know these streets once. Who knows what has changed - and who else might still be here?



♣ THORNE ♣ LIKE HOME BUT NOT
[ Oh no. Oh no no no.

Rinwell does not want to be here.

Everything about this place screams "Renan" to her, from the fine clothing of the residents of the Castle to the fancy bed she's been granted in the shared dorm room. Lacking astral energy thanks to the portal spell, and with no spell book with which to focus her talents, it isn't hard to play dumb and afraid. She looks uncomfortable in the assigned finery, too, the silken tunic plucked at from time to time; the Magician arcana embroidered on it remains a constant, it would seem.

She recalls vaguely what little she picked up about the place and its native people from the peaceful gathering of the three nations - just how long ago was that now? (Not that Rinwell will be asking...) And remembers, a little too well, the harm that had befallen people she had known and trusted here at the hands of this kingdom...

Exploring the castle (where permitted at least) means you will most likely find her in the library, an all too big heap of books pulled from the shelves and stacked on the table before her. Magic, of course, is the foremost topic, along with various subjects such as local history and myths and legends. ..But mostly magic.

Another location she might appear is the mess hall, where the range of food available is regarded with an overt amount of suspicion. Eventually however, even she can't help reaching for at least some bread and cheese.

Eventually Rinwell's wanderings might take her out in the courtyard, or up on the battlements lining the high castle walls. All the better to give the lost mageling a view of the world beyond: far greener than the deserts of the Free Cities, it reminds her a little of Elde Menancia. (She's not quite brave enough to head to the town by herself, but perhaps, if you're going...?)
]


• WILD CARD •
[ Hit meh! I'm open for encounter ideas in both Cadens and Thorne! Rinwell was previously here, and has her memories of her previous visit - though her long absence means the Free Cities doesn't remember her. (And she'll be happy about that.) ]
Edited (minor tweaking) 2022-07-21 23:59 (UTC)
sapphirecontess: (004)

[personal profile] sapphirecontess 2022-07-21 11:53 pm (UTC)(link)
[ Musse laughs, this one a bit more of a girlish giggle than a trained noblelady's polite chuckle ]

While I do appreciate the offer, sir knight, I think your precarious position might expose several weak points people often like to keep hidden.

It'd be quite the show though.
stubboarn: (pic#15247916)

B

[personal profile] stubboarn 2022-07-21 11:53 pm (UTC)(link)
[ he'd know that red hair anywhere.

he could be in the middle of the battlefield, in the thick of a crowd, and he'd know that red hair anywhere. the swagger that followed it, even more so. and if he had any doubts to begin with, the tone and demeanour that followed after - all that, too, made things fit into place, a scenery that he's seen again and again.

he folds his arms very primly behind him, dimitri's rigid and proper manner looking out of place in a tavern. ]


And now you are found. Right on time, as well ... any later and I suppose I'd find you getting yourself into trouble instead.
stubboarn: (pic#15483727)

[personal profile] stubboarn 2022-07-22 12:01 am (UTC)(link)
... Claude.

[ he says it in that tell-tale lilt of his voice, too; slightly surprised, but also wary now that he's seen him. slightly older. the ... beard is new, but it can only be his schoolmate, who else calls him that nickname? and the ghosts in his mind, they are not normally this kind or gracious in daylight at all -

- he has a headache, he can feel it starting from his temples. he hadn't realized he'd been holding the ball so firmly, and if he had his full strength, he'd have destroyed it entirely, he's sure. as it stands, he gives the ball to the oldest of the group and murmurs, ]
Kindly go on without me, if you please. I have to catch up with a friend. It's been a while.

[ there is some plaintive whining from the group, which is silenced by the older kid; that allows dimitri to go, and address claude directly. ]

Worry about that later. [ blue eyes stare at his own green, and the rest of him; dimitri frowns. ]

Well. I expected you to be taller, for starters. The years have been unkind to you.