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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-10-12 10:59 am
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EVENT #10: AFFLICTION - OOC POST

Event #10 - OOC Plotting
go to the IC event post

After blood spilled between Thorne and the Free Cities, alongside a great sacrifice in Solvunn by a group of Summoned that stirred one of the gods, Abraxas will undergo some strange disruptions beginning OCTOBER 18. The effects upon the Summoned will linger from days to the very end of the event on the 26th. How long a character is afflicted is completely up to each player.

Three of the Old Gods have awoken: heralds of war that bring with them afflictions that spreads throughout the land - and who forge a unique connection with the Summoned who are, as always, tied to the Singularity.

Further, the Horizon is unstable once again, teleporting characters into the domains of unsuspecting Summoned and other places unknown. Even if characters avoid the afflictions, they might face a different set of problems in the Horizon.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
The Heralds
Each Herald appears drawn to certain Summoned over others, depending on the character's past, disposition, and traits. Or, perhaps it's the Summoned who inadvertently choose a Herald as their acolyte, unable to turn away from their own distorted reflection. Whatever the reason, characters will find themselves affected by one of three Old Gods, or Heralds.
Koth of Festering Lands
Adlewyrd of Poisoned Tongues
Sannleikr of Many Faces
Players can decide for themselves which Herald their character will be affected by based on the descriptions. The mechanics of the event will work as follows:
◎ Certain traits will make a character more susceptible or drawn to a specific Herald. These traits are guidelines meant to help you pick an option, so don't worry too much about what truly "fits". Think of them similar to the Arcana signs - just choose the one that most calls to you and that you feel will be most fun.

◎ Players can decide which of the listed afflictions will affect their characters, and to what degree. Incorporating all afflictions is not required, although that's an option for anyone who wants.

◎ Characters who find themselves affected by an affliction ability will gain a small boon each time they turn that affliction upon the land and those around them (accidentally or deliberately). It may also ease the negative effects that haunt them, such as hearing voices or tasting rotten food. More about this will be detailed in the IC Event Post.

◎ Affliction abilities do not affect the characters themselves - it's only applied to the people they come in contact with. You'll need to find another character aligned to the same Herald if you want to be afflicted by the same ability you have.

◎ The Heralds will not exert control over personality or behavior. Characters might experience feelings and emotions that tempt them towards one path or another, but they're still themselves.
Additionally, the Heralds will bring a unique omen to the world itself. This will allow a common element for all characters to react to, whether they are personally affected by a Herald or not.

Each Herald is outlined below.
Koth of Festering Lands
Depicted as a blossoming plant-like figure out of which decay seeps, Koth brings with her death and rot. This affects vegetation, wildlife, livestock, the already dead...and the soul itself. She does not bring literal death to living people - she only brings it to the things around them and within them.
Affliction
Characters who are afflicted will experience at least one of the following effects:
◎ Their senses will be haunted by constant death and rot. Food may taste spoiled even when it's actually fresh, they might see dead animals that aren't there, or the image of friends and loved ones might take on aspects of death and decay such as exposed bones, rotting flesh, or similar.

◎ Their soul begins to wither, where negative emotions are amplified such as bitterness, despair, guilt, or anger. These feelings will already exist in the character - her influence only makes them stronger.

◎ They will gain an affliction ability where their touch or presence causes someone nearby to experience an illusion or vision of their death. The illusion will feel real to the person, as if they're actually dying - they may imagine themselves coughing up blood that isn't there or suffering a wound that doesn't exist. Food, plants, and small animals like birds might rot and die around them at the same time.
Each time a character inflicts decay or despair on others, they will feel themselves imbued with a small amount of strength and vitality, as though they have absorbed that life into themselves.
Susceptible Traits
Characters who have an affinity to any of the following traits will be most susceptible or drawn to Koth's influence:
◎ Those who are surrounded by death, especially if they are the cause of it - whether directly or indirectly.

◎ Those who have a strong connection to life and creation who may find their natural state more easily corrupted.

◎ Those who are prone to wrath, envy, bitterness, or other similar emotions which are known to cause an emotional rot from within.
Adlewyrd of Poisoned Tongues
Depicted as a mouthless figure with many followers clothed in red, Adlewyrd brings with them words that poison the heart and mind. This affects thoughts and emotions, a slow and subtle influence that spreads.
Affliction
Characters who are afflicted will experience at least one of the following effects:
◎ They will hear whispers taunting them, preying on their darkest emotions and desires. This can be about insecurities and aspects of guilt, but it can also be about giving in to temptations and the forbidden.

◎ They find themselves unable to keep their cruelest thoughts from being spoken out loud, even if these thoughts are fleeting or something they don't mean. This can be everything from an insult to revealing a secret to intentionally cause pain.

◎ They will gain an affliction ability where their touch or presence causes someone nearby to succumb to secrets and temptations. This might manifest in someone spilling their most shameful secret or the character might easily sway someone to give in to acts they believe are wrong or go against their morals.
Each time a character inflicts negative influences on another, they will feel themselves imbued with a small amount of confidence and righteousness, as though infecting others sustains their hearts.
Susceptible Traits
Characters who have an affinity to any of the following traits will be most susceptible or drawn to Adlewyrd's influence:
◎ Those with a gift for words and influencing emotions with words, such as politicians, stage actors, poets, and writers...or simply plain good liars.

◎ Those who harbor any shameful secrets or thoughts which cause them a great deal of guilt for having. This can be anything from taboo desires they wish they could give into without judgment or acts in their past that they regret.

◎ Those who are not prone to speaking, especially ones who have a hard time saying what's on their mind or who are afraid of being judged for their words.
Sannleikr of Many Faces
Depicted as a shadowy figure often holding a white or sometimes red mask, Sannleikr brings with him deception of the soul. This affects faces and minds, causing appearances to become distorted, untrustworthy or altogether unrecognizable.
Affliction
Characters who are afflicted will experience at least one of the following effects:
◎ They will be haunted by the face(s) of their enemies or someone they fear, mistakenly seeing those faces on the people around them - including their loved ones.

◎ When looking at their own reflection, their features are distorted, twisted, or faded. Their reflection may take on aspects of what truly hides inside them or something that they fear they will become, such as monstrous horns, a face that's many decades older, or similar.

◎ They will gain an affliction ability where their touch or presence causes someone nearby to become unable to recognize familiar souls... except for the character who caused the affliction. Friends and neighbors vanish into a faceless crowd. Names once known suddenly sound like a stranger's. Those impacted may begin to feel as though they're alone, unable to find their loved ones - and that their only friend is the one before them.
Each time a character inflicts solitude and isolation on another, they will feel themselves imbued with a small amount of radiance and charm, as though the stolen faces reinforce their masked façade.
Susceptible Traits
Characters who have an affinity to any of the following traits will be most susceptible or drawn to Sannleikr's influence:
◎ Those who take on different roles and adapt quickly to achieve their goals. This can be more literal, such as a master of disguise, or it can apply to opportunists and anyone who wears many hats to get by in life like a jack-of-all-trades.

◎ Those who are prone to masking their true selves. They might be harboring a secret identity, used false names or pseudonyms in the past, or they're simply someone who covers up their emotions

◎ Those who have an exceptional memory or ability to retain knowledge, especially in relation to the people they meet.

Omens
As the influence of the Heralds latches onto the Summoned, it also brings omens that persist through the land for the next few weeks. These omens affect everyone, including the natives of Abraxas and those who were not personally afflicted by any of the Heralds. Nothing can be done to stop these omens. They will gradually vanish on their own over time.
Risen Dead
Koth will cause the dead to rise. This includes animals and people who crawl forth from their graves in varying states of decay. They are not quite zombies but rather are animated corpses that wander like mindless, perhaps confused, spirits. They might attack if they were aggressive in life, they might walk aimlessly, and others still appear to enact their last living moments.

In the Free Cities, much of the dead will be concentrated in Libertas and by the graveyard in Cadens. Slain beasts and monsters will also rise in the desert - and depending on what they are, they can be dangerous. In Solvunn, the dead will rise from around shrines and sites of worship, while in Thorne the dead will emerge from tombs and crypts, and from deep beyond the dungeons.
Poisoned Waters
Adlewyrd will cause foul waters. While a few people may fall mildly ill as a result, it affects the wildlife most significantly. Dead fish float in the seas, crops fail, and livestock produce poisoned products such as spoiled milk from sheep and rotten eggs from chickens.

With food already scarce due to the conflict, meals and ingredients in Thorne and the Free Cities will be harder to come by. The Castle's expansive buffet is reduced while prices of staple items will rise in the Free Cities. Solvunn relies heavily on its agriculture and many farmers are also struggling.
Stolen Eyes
Sannleikr will cause a frenzy in crows, vultures, rats, and other scavengers resulting in them feasting upon the eyes of the dead and leaving all other parts behind. Many corpses and carcasses begin to surface throughout the land with empty eye sockets from livestock to deer to people themselves.

This aspect is particularly prominent in Solvunn and the Free Cities, where scavengers and wildlife are common. It is less so in Thorne, but those in the castle city may still encounter the gruesome sight in birds, rodents, and other animals that wander the city's streets.
The Horizon
Not to be left out, the Horizon will also undergo some unusual disturbances. Most notably, entering the Horizon may not put characters where they mean to go. Upon stepping inside or when crossing the border into a certain domain (theirs or someone they're visiting), characters will find one of two possibilities facing them:

  1. They've been suddenly transported to another Summoned's domain regardless of if they've visited it before or not

  2. They're briefly trapped in a foreign place altogether filled with bizarre sights not unlike the flashes of visions during the Mære event.
For option 2, the difference is that rather than experiencing a vision alone, other Summoned might be trapped with them. Characters will have to work together to handle any challenges that might arise while trapped.

While this will impact everyone to some degree, characters who have forged a strong connection to the Horizon over the past few months are more likely to fall into this strange place, as well as be stuck a longer time in it. A strong connection is based not only on visiting the Horizon regularly, but interacting with it in a meaningful way. This includes:
◎ Regular changes to their domain or others' domains, such as adding decorations, recreating it, or otherwise making alterations to it

◎ Creating and keeping some sort of sustained life with a (somewhat) mind of its own, such as pets, animals, or (non-Summoned) people

◎ Having a domain that's often inhabited by other Summoned or that receives multiple regular visitors, including domains that are shared
There will be four scenes available to explore, and you'll be able to interact with as many of them as you want with a variety of people. We'll reveal the images themselves on the IC event post, as well as more details about what each scene entails. To help you plan, however, here's a preview of the options you can have your characters face:
◎ A freezing mountain where a mysterious light compels travelers towards a deadly blizzard
◎ A strange oozing mass that consumes everything in its path
◎ A series of screens that display what you might least want to see
◎ A twisting inescapable labyrinth of traps and horrors
Characters' Horizon abilities will also not function as normal. Creations will go a bit wrong, fail, or backfire, so they'll need to get creative while ensnared.
Notes & Details
Event Schedule
To allow for a bit of room for players to get things started, the event post will be going up a little before the actual in-game date the event occurs.
The IN-GAME EVENT will ICly take place October 17 - 26
The EVENT POST will go up October 15 for players to participate in.
The WRAP-UP POST will go up October 25 for players to view.
Ability or Transformation Gain
Characters will receive a gain of either one physical alteration, or one new magical spell/ability as a result of experiencing this unusual burst of activity from the Singularity. While this gain can be anything, we encourage people to consider a gain that suits the Herald that has afflicted them throughout this event. Gains should be minor and not overly powerful. See Reward Gains to learn more.

To request your gain, submit it as usual on the upcoming Activity Check form.
Plotting Form
Due to the nature of this event, we recommend everyone use the plotting form below. All parts of the event are opt-in, so feel free to disregard or delete sections of the form that aren't relevant to your plotting.

Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

Re: Afflictions & Heralds
Can the character's affliction ability affect NPCs?
Yes, although it will affect natives of Abraxas to a lesser degree. Its effect is most impactful on the other Summoned. Naturally, any noteworthy or named NPCs are off-limits. You're free to play around with the local baker, though. If you're unsure, please check in with the mods!
How many people can an affliction ability affect at one time?
One or two in the vicinity at most. The person being affected will need to be within a few feet or in some cases touch may even be required. Players can decide this based on the thread being planned out.
How long will the affliction ability last when it affects someone?
The effects are meant to be temporary, but can last anywhere from minutes to a full day or so. For Koth, this means the death illusions can persist as a "slow death" if you choose, like a spreading infection or a wound that grows worse over a period of hours.
Do the death visions need to be a real or realistic death?
Not at all! It's just a vision/illusion so play with it however you want.
Can characters use their affliction ability deliberately?
Yes. While the ability will manifest against their will and its effects cannot be prevented, they also have the choice of redirecting the power towards someone on purpose if they choose.
Will the factions do anything about these occurrences?
Faction officials are currently preoccupied with the conflict and will be unable to offer any specific help. Rest assured, they are taking note, and the natives are also beginning to grow wary. There will be some fallout within the factions in the wrap up, but at the time of the event, nothing is happening yet.
Will the Heralds reveal themselves or their names?
Yes, characters will know the Herald's appearance and name. As for how, that will be revealed during the IC event post.
Can characters fight the Heralds or drive them away?
No. Their influence is intangible, and the Old Gods can't be fought or killed. However, characters can use their willpower, related abilities, and other similar tactics to try and resist the afflictions or the temptations of their abilities as best they can. It's up to players how affected a character will be, if at all.
Are the Heralds possessing or controlling the characters?
No. Characters might feel as though they are being corrupted, but no force is taking over the characters to control them or make them to behave a certain way. The influence of the Heralds is strictly psychological: whispering in their ears, showing them visions, and letting them have a taste of what's possible.
Re: The Horizon
How long does it take to strengthen a character's connection to the Horizon? How will I know if my character's connection is strong enough?
We won't be strictly modding this aspect, so don't worry too much about it! Generally, if your character has some in-game threads demonstrating that they regularly create and interact with the Horizon's creation capabilities throughout their time in Abraxas, you can consider your character's connection decently strong. Even those with a weaker connection will still experience the strange areas - they just might not occupy it for as long.

Plots surrounding the Horizon will be ongoing, so there's plenty of time to progress your character along these lines...and keep in mind having a strong connection isn't necessarily desirable.
How long might a character be trapped in one of the strange Horizon areas?
It can be anywhere from a few minutes to a few hours - the choice is yours. You won't be trapped longer than that, though.
When trapped, will they have any way to escape? Can they "leave" the Horizon altogether?
No. Once drawn in, they'll be stuck there until the Horizon chooses to release them. They'll be spat out in a random place in the regular Horizon after a set amount of time. Characters can be trapped for as brief as a minute or two, though, so if you want them to escape quickly, you can keep their time inside it short.
Can characters be trapped multiple times in different scenarios?
Yes, if you want to experience all four scenarios or one scenario multiple times, you're free to do so. If you want to avoid teleporting your character an absurd amount, they can also remain trapped within one for a while and find other characters inside it at different points in time.
When characters are transported to another's domain, will they be inside it or will they arrive just outside of it?
This is up to players to decide! It's entirely possible for a character to be transported into a part of the domain that's normally forbidden or locked as long as all players involved are in agreement.
Will characters be stuck in other characters' domains the same way?
Not unless the domain that they've been transported to has that feature! Players can work this out among themselves and decide how they want their domains to behave or what will happen to those who get accidentally teleported in. All characters technically have the ability to shape the regular Horizon plane however they want and to leave it whenever they choose, but many things can interfere with this such as their state of mind, subconscious desires, and so forth.
Will the afflictions follow characters into the Horizon or any of the trapped scenes?
Either option is possible! Characters might find the Horizon makes the afflictions worse or it'll make things better. They might find when trapped, the afflictions disappear or it follows them there, too, forcing them to manage it while stuck with another. Or maybe being in certain domains will exacerbate things while being in others helps greatly. Because the Heralds affect each character on a personal level and individual mindset plays a role, you can choose what works best.

princessvegas: (185. she'll freak out)

[personal profile] princessvegas 2022-10-12 06:51 pm (UTC)(link)
Characters' Horizon abilities will also not function as normal. Creations will go a bit wrong, fail, or backfire, so they'll need to get creative while ensnared.

Hi! Does this only apply to new manifestations during this period, or are existing manifestations also going to become janked up?

hythlodaeus | the empress | solvunn

[personal profile] lackingtalent 2022-10-12 06:56 pm (UTC)(link)
Character Name: Hythlodaeus
Arcana: The Empress
Faction: Solvunn

Chosen Herald: Koth of Festering Lands.

Afflictions: I'm going to go with Hythlodaeus' senses taking a hit- he'll be able to smell decomposition everywhere, and his sense of taste is going to suffer too. Furthermore, his vague feelings of (and constant jokes regarding) inadequacy are going to come out in a pretty bitter way.

What other Herald's influence are you interested in?: If your character would like to experience themselves dying, hmu! I'm planning on running with this as well.

Horizon plans: If anyone would like to give me permission for Hyth to visit, I'd be really grateful! All are welcome on his horizon.

What will visitors find in your domain? Right here, have at.

General plans: I'd very much like Hyth to establish new CR in this event, so if you're up for it please let me know!
Edited 2022-10-12 18:57 (UTC)
itookashot: (Default)

[personal profile] itookashot 2022-10-12 07:02 pm (UTC)(link)
Just making sure, it's the same as before when if you claimed a gain in the last event that allowed it, you can't this time?
itookashot: (Default)

Dee's characters!

[personal profile] itookashot 2022-10-12 07:06 pm (UTC)(link)
FOR THE RECORD: I will be gone this entire first week sobs imperfect timing for my vacation. I will be gone 15-22nd with NO COMPUTER ACCESS. When I come back I'll check in with if people are okay with me backtagging and plotting then, but you can always say no.

I will have my phone so I can respond to questions or stuff. Hit me up on plurk or discord (iseethelight#3954) if you want to know something about my character (what are they doing???) or want to use them in anything.

You can feel free to use their Horizons for anything you want in the meantime. Details below.
princessvegas: (043. high on legal marijuana)

[personal profile] princessvegas 2022-10-12 07:09 pm (UTC)(link)
Thank you! Second question: Are there effects or repercussions to being dropped in someone else's domain, vs your own? Or is it just like you have to walk now lol
monomachy: buckybear @ ij (breathe)

[personal profile] monomachy 2022-10-12 07:09 pm (UTC)(link)
once the characters are Aware of the old gods, can they try to communicate with them through ritual, etc.?
itookashot: (Default)

Jesper Fahey

[personal profile] itookashot 2022-10-12 07:11 pm (UTC)(link)
Character Name: Jesper Fahey
Arcana: The Wheel of Fortune
Faction: Free Cities

Chosen Herald: Adlewyrd of Poisoned Tongues

Afflictions: Jesper will be succumbing to temptations and getting back into his gambling addiction. I will content warning anything to do with this and anyone can opt out if that hits anything for you. He may steal things from people he cares about to feed this addiction and may need to be snatched out of gambling dens. This already will then feed into his guilt and insecurities.

What other Herald's influence are you interested in?: Let him influence you to spill your secrets or give in to temptations (he can be one).

Horizon plans: He will be getting stuck in something with Mat in the Horizon but he falls under the category of who can be stuck somewhere, so lmk if you're interested in that.

What will visitors find in your domain? He shares the Crow Club with Kaz. I am working on the other side of his Horizon but for now it's a nice snug cabin and there's a shooting range. But the Crow Club is a good spot.

General plans: Again, I will not be able to engage with anything until the 23rd, so I'll check in with people then.
hextechhead: (Default)

[personal profile] hextechhead 2022-10-12 07:12 pm (UTC)(link)
FANTASTIC THANK YOU :D
monomachy: wondie @ dw (bad romance)

diana prince | the empress | free cities

[personal profile] monomachy 2022-10-12 07:14 pm (UTC)(link)
Character Name: Diana Prince
Arcana: The Empress
Faction: The Free Cities

Chosen Herald: Koth of Festering Lands

Afflictions: Diana will gain the affliction ability to have others experience an illusion or vision of their death. It will probably take her a little while to realize that she is the cause of other people's visions, but once she does, she will do her best to try to avoid being around others, perhaps fucking off into the desert for a little while, if plausible. So if anybody wants to experience a horrible vision of their death and relay it to a horrified goddess, hit me up!

What other Herald's influence are you interested in?: I'd be interested in having Diana see a vision of her own death, or reveal some secrets (being a god, killing a god, that she's a princess, etc.)!

Horizon plans: People are welcome to be transported into Diana's domain! She will actively welcome anyone who goes there if she's present. I'm also down to have her accidentally stumble into other people's domains. I would definitely be interested in threading out her being trapped with other people in any of the scenes.

What will visitors find in your domain? The entire domain is open, no closed-off areas. The closest thing to a secret are the healing springs, which are located underground at the end of an unassuming cave in the cliffside.

General plans: Diana will have a keen interest in these Old Gods, once she learns that's what they are. She will first try to communicate with them, even if she is unlikely to be successful. Since her own gods are all dead, she'll be willing to give these three the benefit of the doubt for their actions, even if they seem pretty horrific. For the omens, I'm definitely down to explore the effects in the Free Cities, particularly in Libertas and the risen dead option.
Edited 2022-10-12 19:25 (UTC)
hextechhead: (Default)

Jayce Talis

[personal profile] hextechhead 2022-10-12 07:20 pm (UTC)(link)
Character Name: Jayce Talis
Arcana: The Magician
Faction: Free Cities

Chosen Herald: Koth of Festering Lands

Afflictions: He will definitely be tasting rotten food or causing rotten food. Yuck. He will probably be giving into some of his negative emotions, anger is the #1 he has, but also guilt and emotional crushing.

What other Herald's influence are you interested in?: He can influence other people to witness their own death and dying. So feel free to go for it.

Horizon plans: Anyone can end up in his domain! I will probably have him available to get stuck somewhere with people when I get back, he has all the ties needed to the Horizon to do it. TBD there.

What will visitors find in your domain? Jayce and Viktor share a domain.

General plans: See you when I get back RIP
philancer: (072)

Sylvain Gautier | Free Cities | The Sun

[personal profile] philancer 2022-10-12 07:22 pm (UTC)(link)
Character Name: Sylvain
Arcana: The Sun
Faction: Free Cities

Chosen Herald: Adlewyrd of Poisoned Tongues

Afflictions:
Sylvain will absolutely be suffering from whispers taunting him about his darkest emotions and desires. This is gonna swing wildly between the extremes of preying on his insecurities and guilt and also temptations into the forbidden. Or just temptations in general. Just to keep him on his toes. And the affliction ability to cause someone nearby to succumb to secrets and temptations will also be in effect. I think it would be an even stronger influence around them if their temptations would align with something he'd easily be tempted into as well, so that might be something to play with.

What other Herald's influence are you interested in?:
I'd be willing to play with any of the other afflicted abilities, but especially the visions of death one, that's gonna haunt him the most.

Horizon plans:
Sylvain's domain is available if people want to accidentally get poofed there. I'd be really interested in getting Sylvain trapped in either the freezing mountain or the twisting labyrinth!

What will visitors find in your domain? Sylvain's Domain!

General plans:
Sylvain is understandably wary of anything resembling ancient deities, for a multitude of reasons. That being said, if anyone wants to beat up walking corpses with him, that seems like a fun adventure for all involved. Right? What could possibly go wrong here?
magicalarchaeologist: (Default)

Istredd - Horizon note within

[personal profile] magicalarchaeologist 2022-10-12 07:56 pm (UTC)(link)
Character Name: Istredd
Arcana: The High Priestess
Faction: Thorne

Chosen Herald: Sannleikr of Many Faces

Afflictions: His features will be distorted but I haven't figured out how quite yet!

What other Herald's influence are you interested in?: People around them will have the "unable to recognize familiar souls" affliction so feel free to go with it!

Horizon plans: Istredd will definitely accidentally be wandering around to other Horizons and he may get lost! LMK if you have ideas.

What will visitors find in your domain? Istredd's Horizon is a giant monolith on the outside and it's filled with books within.

QUICK DETAIL: The mods informed me that due to Istredd having a monolith as his Horizon, things will be different there. "While inside the Horizon, for the duration of this event, Istredd might find that, unlike the other domains, the large, relic-like structure that he created gives off a strange hum. Now and again, it will rattle and shake as if disturbed by something from beneath the Horizon itself. As there shouldn't be anything underneath a non-physical plane, this is most unusual. Others will be able to feel it, too, at intermittent times, but it will not spread past the borders of his domain."

Feel free to have your characters experience it randomly if they end up there.

General plans: Let me know if you want anything or have ideas! WAIT FOR ME FRIENDS I WILL BE BACK.
Edited 2022-10-12 19:56 (UTC)
godshattering: (pic#15733092)

claude von riegan | the wheel of fortune | free cities

[personal profile] godshattering 2022-10-12 08:01 pm (UTC)(link)
Character Name: Claude von Riegan
Arcana: The Wheel of Fortune
Faction: Free Cities

Chosen Herald: Sannleikr of Many Faces

Afflictions: Claude will be seeing the faces of those he was once against/past enemies and possibly also his reflection being distorted as things unfold. Using that affliction ability on someone else would also be great. Claude won't touch someone randomly without it being asked for so going with the presence side for the infliction might be easiest. I'm flexible and he can definitely be put into a position where touch can pass that along too (like bumping into someone and so on).

What other Herald's influence are you interested in?: Adlewyrd's effects appeal the most to me! Particularly in the preying on emotions and succumbing to secrets part since both of those are 100% weak spots for Claude in that they're something that'd need to be pried out of him any other time. As for Koth, I'm also open to a death vision/illusion from those effects being put upon him since that'd be a nice callback to the nightmare event.

Horizon plans: Please feel free to visit Claude there by accident whether he's present right away or not! He'll be curious about what's going on and won't be opposed to any visitors, especially if they haven't met yet. I can also send him to someone else's no matter what their reaction might be. Also, I'm very interested in the being transported to a strange place ideas too since all the prompts are appealing if anyone would like to team up for those. Keeping these threads on the shorter side to set things up for later CR/follow up threads/etc after the event is also good with me if that works best.

What will visitors find in your domain? Claude's domain! Please feel free to use any of it however you'd like and if you have any questions I'm happy to clarify what might be found there.

General plans: I would love some new CR from this event, especially anything cross-faction with the Horizon being involved. Claude will also be investigating omens around the Free Cities if anyone would like to team up. I'm also happy to write starters or tag in for whatever we might plan, whichever works!
gynvael: (252)

geralt of rivia | the hanged man | free cities

[personal profile] gynvael 2022-10-12 08:29 pm (UTC)(link)
Character Name: Geralt of Rivia
Arcana: The Hanged Man
Faction: Free Cities

Chosen Herald: Koth of Festering Lands

Afflictions:
The most notable one I'm gonna play with is the whole amplified negative emotions thing, because it's time for Geralt to lose his chill. If you want to see what Geralt is like when his internal emotions start spilling out all over the place, now is your chance.

He will also definitely inadvertently have the affliction ability where he makes people experience their own deaths, so if you wanna feel what it's like to die without actually dying, let me know. He'll do his best to avoid people in the real world, so most of this will happen in the Horizon if he's trapped somewhere.

I would also love for him to have a reason to turn this ability on someone on purpose. It'll take some setting up to push him that way, but it can happen under the right circumstances.

What other Herald's influence are you interested in?:
Secrets and temptations please!! Would love to plot out some stuff he might say that he wouldn't want to, especially around close CR. Geralt doesn't have a lot of temptations, but he's already kinda prone to murder or general violence, so influencing him towards losing his temper or retaliating when he normally wouldn't would be the way to go.

Horizon plans:
So, Geralt will be going around the Horizon for reasons, which means he's primed for popping in and out of people's domains. And also landing in the bizarro land. I'm happy to have him trapped with a bunch of people and force him to interact while he's going through his shit instead of letting him hide away in solitude.

Also totally down for people to land in Geralt's. He's not going to be super happy about this since the interior of Kaer Morhen is normally locked.

What will visitors find in your domain?
Description here! tl;dr it's a snowy broken down fortress, there are spooky skeletons baked into it under the snow, and he has a large white wolf that constantly hangs around. For the event, his wolf is probably gonna appear more monstrous than it normally is, and its muzzle will be perma-stained red with a fresh kill. There's also some growing tree tentacles wrapping around certain parts of his domain. If you're not careful, it'll grab you.

For close CR, Geralt does have a trauma basement that only one person (Jaskier) has ever seen. I'm actually fine if less close CR pop into this, too, so long as we have some set development we wanna do! Basically it's just going to be a big deal to him, so I don't want to dilute it by having too many people glimpse it, but I'm all in if it'll lead to some major shifts in his relationship with certain people.

General plans:
Geralt's going to try (and fail) to isolate himself because that's how his life goes. He's gonna be kind of emotionally unstable and I'd love to have reasons for him to expand his CR pool or just. Have people glimpse a different vibe to him. The omens will raise some alarm bells, since you know, plain old war is one thing but old gods monster shit is another.
Edited 2022-10-12 20:39 (UTC)
shadowthief: (Chinhand)

[personal profile] shadowthief 2022-10-12 08:52 pm (UTC)(link)
I want to circle back to something I'd asked about a few months back:
Since arriving in Cadens, Inej has been frequenting history museums, talking to locals, and scouring the library for information on the religious practices and any gods/saints mentioned thereabouts. She will also be specifically looking for anything that might mention the Singularity's Eye or something that might in some way connect to/match/or even directly oppose the passage she found scrawled on parchment in a book she came across in Solvunn's library. What kind of information might these searches have brought her?
This has sort of been a general/vague/handwaved assumption in the backgrounds of her days when she isn't busy with other things: Researching local religions/gods/etc. I know y'all had said it would take more time to put that together but I figure this is a good time to loop back.

So, I'm wondering what, if anything, might have arisen about any of the 3 we're meeting? Actual history, urban legends, cautionary tales for children, things with religious flare, weird cult sects surrounding any of them (or all of them).

(NO RUSH! I know this is a lot <3 )
ushiri: (Default)

[personal profile] ushiri 2022-10-12 08:59 pm (UTC)(link)
Since they just recently got into each other's histories a little bit, how do you feel about bumping into each other in Horizon - either in Claude's domain this time or one of the nightmare sections? Possibly with Claude seeing Kyle with an enemy's face and using the affliction ability on him... I haven't decided on Kyle's Herald yet, though I'm leaning toward Koth or Sanny too. Kyle's Herald is going to be Sannliekr as well!
Edited 2022-10-13 04:53 (UTC)
ushiri: (Default)

[personal profile] ushiri 2022-10-12 09:07 pm (UTC)(link)
Obligatory meme

but I would like for Kyle to pop into Geralt's Domain at some point to learn a little more about him 👀
soothsighs: (☆ right here right now)

Urianger Augurelt — Death — Thorne

[personal profile] soothsighs 2022-10-12 09:14 pm (UTC)(link)

Character Name: Urianger Augurelt
Arcana: Death
Faction: Thorne

Chosen Herald: Sannleikr

Afflictions: Urianger's reflection will begin to warp as the influence of Sannleikr takes hold of him, slowly at first but gradually progressing until the figure in the mirror no-longer looks like the Urianger we all know. Instead he'll be a twisted version of the self he's tried to leave behind: an inky shadow with blazing white eyes and a serpent's tongue in his slash of a mouth, always whispering but rarely understood by those who hear him. As his distress increases he'll manifest his affliction ability, which will be to cause those nearby to become unable to recognise familiar souls, which I'm happy to either thread or handwaving him putting on your character!

What other Herald's influence are you interested in?: I'd be very interested in anyone who can give Urianger a vision of his own death! I've got an idea for what I'd like it to be (Himeka et. al. deciding he needs to destroyed, or perhaps Thancred and Ryne killing him on the First), but I'm of course happy to make it a joint effort with anyone who'd be interested in helping. Lemme know what you think!

Horizon plans: I'd like to plot out some specific trapped in the horizon scenarios as opposed to making it open to everyone, so hit me up if you're interested in being stuck somewhere with an extremely distressed Urianger 8)

General plans: Urianger will be trying to keep away from Thancred which means he'll potentially be pulling all-nighters in the library / found wandering the streets at all hours of the night! I'm also toying with the idea of him going fully weird as the Herald's grip tightens on him and becoming unhealthily fascinated with the risen dead, not least because his own Arcanum is Death and he'll be feeling a lot like he's a bad omen himself. CW: there'll be the potential for some "maybe it would be better if I were dead" introspection there, so if you're interested in pursuing this with him then please let me know if this is something from which you'd like to opt out!

Other than that, he's going to be trying to find out as much as he can about these Old Gods, which means he's yeeting himself even further into his terrible study hyperfocusing. Help him 8')

Edited 2022-10-12 21:16 (UTC)
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2022-10-12 09:18 pm (UTC)(link)
Nadine's going to have the secrets and temptations affliction so we can have a lot of fun with this.
wiedzminka: (one hundred & ninety-seven.)

Ciri | The Witcher

[personal profile] wiedzminka 2022-10-12 09:46 pm (UTC)(link)
Character Name: Ciri
Arcana: The Devil
Faction: Free Cities

Chosen Herald: Koth

Afflictions:
+ negative emotions to the max, babeyyy. villain era ciri activate
+ affliction ability to cause illusion/vision of death via her touch or close proximity
+ maybe the seeing creepy dead things, but that's probably just for flavor

What other Herald's influence are you interested in?:
ALL OF THEM.
+ oh boy, you can fit so many secrets in this girl! (make her spill some of 'em)
+ lead her into temptation, let's get nasty. Ciri's sense of morality is already pretty fucky, so this could be interesting to push even further
+ other Koth folks, though the whole "experiencing your own death" thing will be limited to one or two so it doesn't get to be too much
+ being unable to find her loved ones is something Ciri's terrified of, so I'd love to play with that! very interested in the part where the person causing the affliction is seen as her "only friend" for the duration. could be a weird way to start new cr... or fuck up existing cr!!

Horizon plans:
+ definitely looking for buds to be trapped with! I'm especially interested in the maze
+ Ciri will be bopping around to others' Domains. new cr potential!
+ feel free to pop in on her if you want

What will visitors find in your domain?
+ she shares a Domain with Geralt
+ I have no horizon write up because I'm a lazy binch, but she's also got this lil cottage which is normally locked to anyone who she doesn't personally let in. I don't think this is a very exciting option, but if someone really wants to visit her in private, it's available

General plans: who wants to fight the zombie monsters out there??
also interested in doing something with the Libertas corpses rising up, woof, that sucks.

Ciri will probably try to run off into the desert to isolate herself when things go wonky and she realizes her emotions are whack and she's getting too stab-happy, but. well, her emotions are also going to be whack and she'll have very little self control when she's affected, so if you wanted to fight Ciri or get stabbed now's your time
Edited 2022-10-12 21:48 (UTC)
nadine_he_loves: (smile)

Nadine Cross | The World | Free Cities

[personal profile] nadine_he_loves 2022-10-12 10:06 pm (UTC)(link)
Character Name: Nadine Cross
Arcana: The World
Faction: Free Cities

Chosen Herald: Adlewyrd

Afflictions: Nadine will be subject to all afflictions associated with Adlewyrd, in varying forms of intensity throughout the event. But for good chunks of it she will be much more prone to cruel comments and haunted by whispers urging her to give in to temptations and lead others into temptation.

What other Herald's influence are you interested in?: I open to all of them, honestly!

Horizon plans: Visitors welcome! Feel free to end up in her Domain. Also open to her ending up in other people's.

What will visitors find in your domain? Nadine's domain description is here. During the event there will be storm clouds overhead and a sort of sickly light and cast to everything, and the buildings will seem even more empty than usual. Nothing will seem exactly wrong, it'll just feel vaguely uncomfortable and slightly wrong.

General plans: I'm definitely here for exploring the darker aspects of Nadine's character, that she fights against and denies, and this is perfect for letting them out. I'm here for things to get Dark and Weird, and if you're looking for your character to be influenced into giving into temptations, I got you.

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