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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-10-25 10:11 am
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EVENT #10: AFFLICTION - WRAP UP

Event #10 - Affliction (Wrap-Up)

Similar to how things began, the effects of the Heralds don't fade all at once. For any variety of reasons, some characters will find they are free sooner than others - as early as a days, even a week. By the end of the month, around the 26th, the effects will disappear from the last person.

The omens will linger for longer, infesting the land into early November. Bit by bit, however, these signs will also fade and things slowly return to normal. At least, where the Old Gods are concerned.
Lingering Gifts
Every character who made a choice in that dream will find the object of their chosen Herald inside their domain: the dead moth in the rose, the teacup with the nightshade berry, or the cracked hand mirror with no reflection.

Try as they might, they will not be able to get rid of the item. The best they can do is bury it someplace where they can pretend it doesn't exist. How did it get here? Is it a gift from the Heralds? A sign that they're forever changed? The object certainly feels different. Touching it or holding it feels warm, almost comforting. As wary as some may be, the aura of the object is not sinister, at least not in the typical sense. It's familiar—like finding an old possession once thought lost.
Unease in the Factions
Although the infestation has passed, the natives of Abraxas remain apprehensive of the Summoned. Some of those apprehensions might fade with time, but things don't entirely go back to what they were.
◎ Thorne
In Thorne, while high-ranking mages treat the Summoned the same as ever, as though they've long been well-aware of what unknown potentials lie within these Summoned, apprentice mages, common guards, and regular staff in the Castle might be a little more hesitant to interact with characters. They won't be rude, just distant or less quick to befriend you. If you're the charming type, you may get them to warm up to you again.

◎ The Free Cities
In the Free Cities, attitudes span the gamut as always. Some behave no different while others will keep their distance. Others even take an interest in characters, as though they're a scientific curiosity. Portam Hall and higher officials are keeping a closer eye on everyone - but they've been doing this for some time. Much of this depends on the character. If you've made a name for yourself being helpful, most will warm up to you again. If you're a known troublemaker, they might continue to stay away.

◎ Solvunn
In Solvunn, the sense is closer to a cautious respect similar to how one might approach a beautiful but very large animal. Offerings will continue, but some might choose to bother the Summoned less, making sure that they only ask them for assistance over things that they feel are worthwhile. Even so, there remain some who won't treat the Summoned any different - mostly those who have taken characters into their homes as family. The Council, too, appears to take matters in stride. The will of the Gods is all that matters.
Interrogations ("Volunteers")
We're offering an opportunity for your character to be questioned (and possibly even arrested) by the factions! This is entirely voluntary on the player's end, but of course for the characters, it won't be voluntary at all. The combination of the Heralds sweeping through and tensions from the war means faction officials are beginning to keep a closer eye on the Summoned.

Characters can be taken aside for any number of things that fall under "dubious but not actionable." In other words, if your character will be noticed for conspiring to murder an official or something major along those lines, we ask you reach out to us on Plot Engagement as that's a full plot. However, if your character might've been spotted sneaking around on rooftops or eavesdropping on guards because they're only thinking about a major crime, then you can let us know here.

Characters will not be detained unless they are uncooperative while being questioned or raise suspicions by lying too much in an unconvincing way. (In Solvunn, this means being temporarily banished to the Tertiary Settlement.) Each faction will have their own methods of approaching matters. Characters will be able to interact with other characters even if they should end up being detained, and they will not be harmed at any point so long as there is no violence on their part.
Thorne
Characters in Thorne will be pulled aside by one of the castle guards and taken to a sparse but comfortable room. They'll be questioned by the captain of the guard or one of his officers. They will not be restrained and, if they have a fairly decent reputation in the castle, will be treated respectfully.

Depending on how characters answer the questions or behave, they'll either be thanked and sent on their way after an hour or so, or they might be arrested and sent down into the dungeons for a couple days to a week while officials "consider the situation." The dungeons, as always, have an enchantment that suppresses any magic or supernatural abilities that'll affect all characters while they're down there. They'll be fed three square meals of surprisingly good quality, and each cell has four beds.

Character can have visitors from any of the other Summoned. Further, if they're lucky enough to have someone on the outside vouch for them, they can be released into a form of "house arrest" where they'll be confined to their quarters for the remainder of their time instead of held in the dungeons.
Free Cities
Characters in the Free Cities will be pulled aside by one of Cadens' city guards and taken to a section of Portam Hall reserved for questioning. The room is small and sparse with no windows. They will not be restrained unless they resist from the start. The guards will be professional and polite. If you have a solid reputation for helping or otherwise being an upstanding citizen, they'll be friendlier - and some might even apologize for the trouble. If you're a known troublemaker or have caused problems in the past in the city, they'll be more stern with you.

Depending on how characters answer the questions or behave, they'll either be thanked and sent on their way after an hour or so, or they might be arrested on charges of obstruction (or whatever fits) and will need to spend anywhere from a couple days to a week in jail. These jails are holding areas meaning characters will have an unsavory roommate or three - drunks, petty thieves, etc. Only one cot is available, so they'll have to fight for it or just sleep on the ground. The food is edible but tastes awful.

If characters are lucky enough to have a friend on the outside, guards do in fact accept bribes and will let someone visit to bring in a few amenities including better food for a silver or two. For a bigger chunk of gold, one can even formally pay a "fine" to Portam Hall instead, thus granting the character an early release. This person must be willing to navigate the forms and lineups at Portam Hall, as well.
Solvunn
Characters in Solvunn will be approached by someone they know well in the commune. This may be their host family, the local baker, or anyone who is a native of Solvunn that would have a rapport with your character. If there is no one of that sort, then they would be approached by one of the kindly Elders in the commune. They'll be asked to walk or to come inside the home.

Depending on how characters answer the questions or behave, they'll be thanked for their help and sent on their way, or they will be told that this requires the Council's attention. The Council will then inform the character their behavior is disruptive to the health of the commune in a time of strife and be banished to the Tertiary Settlement for anywhere from a few days to a couple of weeks. They won't be alone in the Tertiary Settlement. Other outcasts of the commune live there long term and anyone from the other settlements can come visit them, as well. While there, they can make some money fishing if they're good at it or do a small bit of hunting or repairs around the land.

They must serve out their time in the Tertiary Settlement. No amount of convincing, money, or vouching will allow a character to return before their banishment is complete. However, once they've returned they will be welcomed back into the community as though nothing happened - and no one will speak of the incident again.
The mechanics for this will work as follows:

◎ Fill out the form and reply to this comment under the correct faction heading for your character.

◎ We'll roll for 2-3 characters at a time Don't worry - everyone will get their turn eventually. We'll only be using RNG to determine the order for who gets taken aside and when.

◎ When we reply to you, the "interrogation" will take place semi-IC. This means there won't be a full NPC thread. Instead, we'll describe the question your character is asked and possibly the behavior of the guards. To answer, you'll do the same and describe how your character will answer and behave rather than writing out a typical IC tag. You can add dialogue or any IC text you like, but this isn't required - just telling us will be enough.

◎ Characters can sell out someone else if they want. Depending on the information they choose to hand over or the person they're turning on, this might free them from being questioned or get both of them in trouble. Please be sure you communicate with all players involved if you choose this option!

◎ If your character will be lying or omitting vital information, we'll roll for how well their lie or omission is believed. If your upcoming reply is a lie or omission, please note how convincing your character is on a scale of 1-3 with 1 being poor and 3 being excellent. This will determine your character's number of dice during the roll.

We'll be rolling with a multi-sided die, meaning this is not a hit or miss situation. Rather, suspicion will increase or decrease on a scale as appropriate.

Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

Will NPC attitudes impact what my characters can do or have been doing?
While the overall shift in attitude will be felt by everyone, on an individual day-to-day basis character interactions with the native NPCs can be influenced by any number of things such as rapport, charm, sympathy, reputation, and more. For example, if your character has been a loyal employee it's unlikely they'll be dismissed or demoted - but one or two customers might be less friendly than usual. Players are encouraged to write what feels realistic and reasonable for their character.
Can the gifts from the Heralds be changed or altered?
Fundamentally, no. However, characters may change the wilted rose into a wilted lily, turn the nightshade berry into poison hemlock, and so forth. In other words, characters can't change the thematic representation of the object, but they can adjust minor facets of it.
What if my character would behave violently or aggressively to being questioned?
If your character will get extremely violent or aggressive in response, please contact us on the Plot Engagement first before submitting. Factions do take violence towards their own seriously and consequences can be harsh, so we may need to work out a separate plot with you. In cases where the resulting plot may be especially complex, we may ask you to hold off for another time.
When will this be taking place? Can I plan ahead of time with my character?
There won't be a set schedule as to when characters are taken in for questioning. In-game players can time it in whatever way fits their plans. This will be an ongoing occurrence throughout the month and beyond. You do not need to line it up with when we contact you for the start of the encounter!
Do I need to list every potential dubious action or just the ones I want to come into play?
You only need to list the ones you want to come into play. Anything else will have flown under the radar. The only exception would be actions that are impossible to miss, in which case these behaviors will need to be discussed separately through Plot Engagement.
Can dubious actions include actions that might be the fault of another character?
Absolutely! Just be sure to work out anything involving other players with the individuals in question.
Does my character need to possess any ill intent to be cast under suspicion?
No, characters can be put under suspicion over a misunderstanding or something that's easily explained. They'll be given a chance to explain themselves regardless.
Could I include actions that took place outside of my faction such as Nocwich or during the Summit?
Yes! If someone from the character's faction might have reasonably taken notice, then you may include it.
What if my character isn't lying but they sound as though they are?
We're happy to roll for this as well if you'd like! If your character is the nervous sort and sound as if they're being dishonest even when they're not, let us know and rate how convincing they are as though they were actually lying.
My character wasn't detained, but they didn't completely clear their name, either. Will this have consequences in the future?
Possibly! We'll always communicate with players directly if any further explicit consequences might arise. Otherwise, you can assume the factions are keeping a close eye on them as usual.

thedevilwhorose: (at the door that slams)

[personal profile] thedevilwhorose 2022-11-15 02:19 am (UTC)(link)
He willingly goes with the guards, though is notably agitated. He'll tell them that they got in a fight from the affects of the Heralds and that he brought him to the Winking Cauldron to help ease his distress.

... He unfortunately also tells them that if Thorne had information about the Heralds in the first place, then maybe their Summoned wouldn't have been so ill-prepared.

He is omitting information and probably a 2 at convincing.
godshattering: (Default)

[personal profile] godshattering 2022-11-15 01:32 pm (UTC)(link)
Claude goes with the guards willingly and will be at ease during the greetings and while being asked to explain himself. He is, however, slightly confused by whatever it is he did that's suspicious since to the best of his recollection he assisted throughout the supply run, but maybe he could help if they wouldn't mind explaining first?

He's lying, and will be at a 3 in convincing.
ordinar: (♛ 028)

[personal profile] ordinar 2022-11-20 07:23 am (UTC)(link)
Player Name: Kath
Character Name: Prince Wilhelm
Influence Rank: 0

Dubious Behavior:
- When the queen summoned the entire castle to the throne room after Grigory Jannus' death, he attempted to ditch.
- In the summer, he was noted for starting small, accidental fires around the castle on a few separate occasions, due to having poor control over newly bestowed magic abilities.
- On a related note, he was meeting with Stephen Strange for magic lessons in the library on a weekly basis, but abruptly stopped showing up after the trip to Nocwich, the death of Jannus, and the firebombing of Libertas.
- For that matter, he was hardly seen by anybody in the castle in the days immediately following these events, except for, perhaps, late at night.
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-20 07:42 pm (UTC)(link)
Lucifer tries to reel in his frustrations and take a calmer tone. He explains that they crossed paths in the gardens and a casual conversation about getting fresh air quickly turned south.

He tells them the truth (with some embellishments about his motives) about the conversation, with a scale of 3:

Lucifer, under the influence, told Wilhelm what he really was (the actual devil) and that he was manipulating the kid to unknowingly spy on Summoned from other factions. A slow build, which had yet to turn up anything Thorne could use.

Wilhelm became notably upset, having also forgot everyone else. Lucifer brought him to the Winking Cauldron for no other idea of who could help and left him in the care of Mildred. They discussed nothing on the way and Lucifer in a panic went back to his room.

He has not interacted with Wilhelm since, knowing the kid doesn't want to see him.
godshattering: (Default)

[personal profile] godshattering 2022-11-20 08:16 pm (UTC)(link)
Claude agrees it sounds reasonable to follow up on reports since that's the responsible thing to do, so this is all understandable. He'll also acknowledge it probably did seem strange to stay behind with the soldiers, but he could tell some of them were some level of upset about the ravine's appearance for different (and also understandable) reasons given how long they'd been traveling. It seemed best for morale to do whatever he could to cheer everyone up considering they weren't sure how long they'd be stopped. Claude's explanation mostly focuses on keeping the soldiers upbeat in what was admittedly a stressful time for them all.

Oh, and about the path: they were able to fell some large trees about the width of the ravine to create a bridge, so thankfully they weren't delayed in meeting up with Solvunn. This is deliberately vague and at the end he'll throw in a compliment to the solders staying focused. Just because.

He's omitting information regarding the caravan's crossing and will be at a 2 this time around.
godshattering: (Default)

[personal profile] godshattering 2022-11-25 05:02 pm (UTC)(link)
Claude will appear to think for a few seconds about whether there's anything else to say. With the appearance of having nothing else to add, he'll shrug and mention he feels like that covers everything and he's sure his teammates will agree. With one last faux sincere comment about hoping he's answered everything helpfully, and since he'll be assuming he's free to go based on what's said in response, he'll opt to leave the conversation after that.
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-28 07:35 pm (UTC)(link)
Lucifer is very willing to agree with these terms, only asking if there's a deadline to finding out anything of value, and if he finds a willing spy (that isn't Wilhelm) if they too have to report to Thorne.
Edited 2022-11-28 19:35 (UTC)
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-28 09:27 pm (UTC)(link)
He'll accept that and then try to leave if they allow him to, with a comment that he'll head back to his room.
carmesi: <user name="berks"> (126)

[personal profile] carmesi 2022-11-29 10:11 pm (UTC)(link)
Wanda will accept the invitation. At the concern being expressed, Wanda will falter and grow a little hesitant. After a moment, she mentions that it has to do with her sons, whom she knows she'll never see again, and sometimes she gets lost thinking about her life before here—and it tends to upset her. There is more under the surface, but that's as much as she's willing to share.

She drinks from the cup and asks what the woman means by 'losing her for good'; it's not like she can choose to go back, right?
itookashot: (Default)

[personal profile] itookashot 2022-11-30 04:14 pm (UTC)(link)
Player Name: Dee
Character Name: Jesper Fahey
Influence Rank: 4 - mostly positive!

Dubious Behavior:
*During the heralds, Jesper was spending all his money in the gambling sections of Cadens and even seen sleeping in the streets or hanging out outside of them waiting to get in. Generally being annoying and sickly during this time, but he scattered if someone came at him, only to go somewhere else.

*Jesper sells trinkets and things from his own little table that isn't official in the business sense at Cadens. He gets along with the merchants and doesn't sell anything fancy, but it might seem strange that he never seems to struggle making brand new things daily after selling them.

*During the supply run, Claude distracted the soldiers from Jesper and Ciri using their abilities to bridge the ravine gap. Whatever happened led Jesper to passing out, although he was mostly conscious by the time the guards caught up to them, but he definitely looked like something happened. The guards would have seen him using telekinesis actively during the fight, so it might seem strange to use powers openly that way but hide whatever happened with the ravine.
gynvael: (270)

[personal profile] gynvael 2022-12-02 06:14 pm (UTC)(link)
Player Name: Noa
Character Name: Geralt of Rivia
Influence Rank: 4. Some positive (quests, etc.), but a chunk of it is more professional/neutral (less for being helpful or generous, more for just being good at his job.) On the other hand, he's got close ties to people who might have a better reputation (Jaskier, Sam Wilson) if that makes any difference.

Dubious Behavior:
1. Geralt has some connections to Thorne, which led to him getting kidnapped, but he also escaped somehow and never really explain how he got out of there. Also he went to talk to Marlo about it, and has told her flat out he doesn't have an interest in being a part of the Free Cities. Overall, he's been pretty upfront his loyalties don't lie with a country.

2. Helped smuggle (??) 3 of the Summoned from Nott into the Free Cities.

3. Has definitely killed several bandits, outside of Cadens. He tends to kick the bodies into a monster nest somewhere to get eaten, but he's not especially subtle about seeing as the Free Cities hasn't seemed to care a whole lot so it's possible someone saw it. Most recently, he killed some non-bandit robbers closer to the city gates (protecting Nadine, under her influence during the event.) This one might?? Catch him the most. I'm not sure if it makes a difference that these people weren't the typical roaming murderous bandits, but I'm mentioning it just in case.
Edited 2022-12-02 18:20 (UTC)
londonbound: (Default)

[personal profile] londonbound 2022-12-03 04:12 am (UTC)(link)
Rhy will agree to go with them right away instead of delaying.

He will listen to all they have to say politely without interrupting, and be cooperative answering. His response is diplomatically phrased, and they may get the sense that he's holding back a more passionate response, but he won't lie.

Rhy will explain that he's the crown prince of his own country back home and has considered the difficult questions and situations a monarch would face in times of strife. He thinks more should have been done to prepare in advance of the attack, after taking such aggressive action against an enemy they know they have a combative relationship with. The implication is that he disagrees with the attack on Libertas in the first place, though he chooses his words carefully to stop short of saying as much directly.

Of course, nothing can be done now to change the past, but he's sure they'll be better prepared to protect their citizens from future conflict, should it escalate further. He expresses hope that the conflict will not escalate, though, thus sparing further loss of life.

He isn't lying about anything directly, but he's using politician's phrasing and leaning on his charm. Overall, he's about a 2 at convincing -- though he's careful not to blame anyone outright, he doesn't ever say he thinks the crown is doing enough for Nott.
catholica: (matt-s2-088)

[personal profile] catholica 2022-12-04 06:09 pm (UTC)(link)
Player Name: trace
Character Name: matt murdock
Influence Rank: 2 — largely positive

Dubious Behavior:

— has talked about the possible upcoming war between the factions in suspect, disagreeable terms. doesn't think it needs to happen, doesn't think cadens is in the right.
— might be seen traversing rooftops at night (though his vigilantism will be kept out of this)
— sympathetic to the plight of libertas when the bombings occurred
— got into a fight in nocwich with a werewolf
— fought with another summoned from cadens
— eavesdrops a lot.
ushiri: (Default)

[personal profile] ushiri 2022-12-04 11:10 pm (UTC)(link)
Player Name: Jay
Character Name: Kyle
Influence Rank: 3 - positive

Dubious Behavior: If this wouldn't count feel free to skip, but: getting too friendly with castle staff, giving out 'bribes'. He gave some of the lower level staff he's been getting friendlier with a bottle of wine recently, nothing fancy or expensive, but since it's getting harder to come by lately so maybe someone else on staff got a little jealous or someone above them is annoyed and/or suspicious so they reported him. He has never asked for anything in return or been seen doing anything odd besides this, which the staff who know him can confirm individually, but he does hang around in conversation (and gossip) while helping with small tasks until someone higher up chases him away.
Edited 2022-12-04 23:14 (UTC)
aquilus: (Default)

[personal profile] aquilus 2022-12-11 05:12 pm (UTC)(link)
Player Name: Jaina
Character Name: Altaïr Ibn-La'Ahad
Influence Rank: That's a big zero

Dubious Behavior: -This would be on the subtler side of things, but Altaïr makes a point of observing everything - supply routes into/inside the city, changing of guards, sneaky pathways for getting around Cadens, etc. Things a professionally shady person who is nosy and has been chased by guards a lot in the past would want to know. This isn't the bulk of his time by any means, and he has made a point of blending in as best he can, but it's not like he's invisible.

-He also parkours on rooftops pretty frequently where it is possible to do so. This is partly for exercise/conditioning and not anything sneaky, but it's also, like, weird.

-He doesn't go preaching it loudly (in daily behavior he makes a point to avoid drawing attention to himself if he can), but Altaïr is extremely skeptical about the intentions of all factions, thinks it's a bad idea to sign up to fight on the side of people who kidnapped them, and is pretty straightforward about these feelings when relevant topics come up in conversation. He has done helpful things like assist in the Libertas aid, but it's clear that he cares about the welfare of the people, not the nations they live in.

-He has killed a few bandits outside of Cadens, and like Geralt, he's dealt with the bodies but also not cared much about discretion. He recently came to Nadine's clinic to have her stitch up a wound he got in such an encounter.

-He has set up small, hidden caches of weapons (mainly like throwing knives) & basic survival supplies just in case in and around Cadens. They're meant to go unnoticed but people could certainly find them if they poke around in weird places.

-He is training Jo, who co-opened a welcoming-to-all-factions gathering place in the Horizon, in the ways of swordplay, so there may be some suspicion by association there.

Overall, Altaïr is not someone who hugely stands out as suspicious, but there are enough little things that could definitely add up to make someone go "hmmm."
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