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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-10-25 10:11 am
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EVENT #10: AFFLICTION - WRAP UP

Event #10 - Affliction (Wrap-Up)

Similar to how things began, the effects of the Heralds don't fade all at once. For any variety of reasons, some characters will find they are free sooner than others - as early as a days, even a week. By the end of the month, around the 26th, the effects will disappear from the last person.

The omens will linger for longer, infesting the land into early November. Bit by bit, however, these signs will also fade and things slowly return to normal. At least, where the Old Gods are concerned.
Lingering Gifts
Every character who made a choice in that dream will find the object of their chosen Herald inside their domain: the dead moth in the rose, the teacup with the nightshade berry, or the cracked hand mirror with no reflection.

Try as they might, they will not be able to get rid of the item. The best they can do is bury it someplace where they can pretend it doesn't exist. How did it get here? Is it a gift from the Heralds? A sign that they're forever changed? The object certainly feels different. Touching it or holding it feels warm, almost comforting. As wary as some may be, the aura of the object is not sinister, at least not in the typical sense. It's familiar—like finding an old possession once thought lost.
Unease in the Factions
Although the infestation has passed, the natives of Abraxas remain apprehensive of the Summoned. Some of those apprehensions might fade with time, but things don't entirely go back to what they were.
◎ Thorne
In Thorne, while high-ranking mages treat the Summoned the same as ever, as though they've long been well-aware of what unknown potentials lie within these Summoned, apprentice mages, common guards, and regular staff in the Castle might be a little more hesitant to interact with characters. They won't be rude, just distant or less quick to befriend you. If you're the charming type, you may get them to warm up to you again.

◎ The Free Cities
In the Free Cities, attitudes span the gamut as always. Some behave no different while others will keep their distance. Others even take an interest in characters, as though they're a scientific curiosity. Portam Hall and higher officials are keeping a closer eye on everyone - but they've been doing this for some time. Much of this depends on the character. If you've made a name for yourself being helpful, most will warm up to you again. If you're a known troublemaker, they might continue to stay away.

◎ Solvunn
In Solvunn, the sense is closer to a cautious respect similar to how one might approach a beautiful but very large animal. Offerings will continue, but some might choose to bother the Summoned less, making sure that they only ask them for assistance over things that they feel are worthwhile. Even so, there remain some who won't treat the Summoned any different - mostly those who have taken characters into their homes as family. The Council, too, appears to take matters in stride. The will of the Gods is all that matters.
Interrogations ("Volunteers")
We're offering an opportunity for your character to be questioned (and possibly even arrested) by the factions! This is entirely voluntary on the player's end, but of course for the characters, it won't be voluntary at all. The combination of the Heralds sweeping through and tensions from the war means faction officials are beginning to keep a closer eye on the Summoned.

Characters can be taken aside for any number of things that fall under "dubious but not actionable." In other words, if your character will be noticed for conspiring to murder an official or something major along those lines, we ask you reach out to us on Plot Engagement as that's a full plot. However, if your character might've been spotted sneaking around on rooftops or eavesdropping on guards because they're only thinking about a major crime, then you can let us know here.

Characters will not be detained unless they are uncooperative while being questioned or raise suspicions by lying too much in an unconvincing way. (In Solvunn, this means being temporarily banished to the Tertiary Settlement.) Each faction will have their own methods of approaching matters. Characters will be able to interact with other characters even if they should end up being detained, and they will not be harmed at any point so long as there is no violence on their part.
Thorne
Characters in Thorne will be pulled aside by one of the castle guards and taken to a sparse but comfortable room. They'll be questioned by the captain of the guard or one of his officers. They will not be restrained and, if they have a fairly decent reputation in the castle, will be treated respectfully.

Depending on how characters answer the questions or behave, they'll either be thanked and sent on their way after an hour or so, or they might be arrested and sent down into the dungeons for a couple days to a week while officials "consider the situation." The dungeons, as always, have an enchantment that suppresses any magic or supernatural abilities that'll affect all characters while they're down there. They'll be fed three square meals of surprisingly good quality, and each cell has four beds.

Character can have visitors from any of the other Summoned. Further, if they're lucky enough to have someone on the outside vouch for them, they can be released into a form of "house arrest" where they'll be confined to their quarters for the remainder of their time instead of held in the dungeons.
Free Cities
Characters in the Free Cities will be pulled aside by one of Cadens' city guards and taken to a section of Portam Hall reserved for questioning. The room is small and sparse with no windows. They will not be restrained unless they resist from the start. The guards will be professional and polite. If you have a solid reputation for helping or otherwise being an upstanding citizen, they'll be friendlier - and some might even apologize for the trouble. If you're a known troublemaker or have caused problems in the past in the city, they'll be more stern with you.

Depending on how characters answer the questions or behave, they'll either be thanked and sent on their way after an hour or so, or they might be arrested on charges of obstruction (or whatever fits) and will need to spend anywhere from a couple days to a week in jail. These jails are holding areas meaning characters will have an unsavory roommate or three - drunks, petty thieves, etc. Only one cot is available, so they'll have to fight for it or just sleep on the ground. The food is edible but tastes awful.

If characters are lucky enough to have a friend on the outside, guards do in fact accept bribes and will let someone visit to bring in a few amenities including better food for a silver or two. For a bigger chunk of gold, one can even formally pay a "fine" to Portam Hall instead, thus granting the character an early release. This person must be willing to navigate the forms and lineups at Portam Hall, as well.
Solvunn
Characters in Solvunn will be approached by someone they know well in the commune. This may be their host family, the local baker, or anyone who is a native of Solvunn that would have a rapport with your character. If there is no one of that sort, then they would be approached by one of the kindly Elders in the commune. They'll be asked to walk or to come inside the home.

Depending on how characters answer the questions or behave, they'll be thanked for their help and sent on their way, or they will be told that this requires the Council's attention. The Council will then inform the character their behavior is disruptive to the health of the commune in a time of strife and be banished to the Tertiary Settlement for anywhere from a few days to a couple of weeks. They won't be alone in the Tertiary Settlement. Other outcasts of the commune live there long term and anyone from the other settlements can come visit them, as well. While there, they can make some money fishing if they're good at it or do a small bit of hunting or repairs around the land.

They must serve out their time in the Tertiary Settlement. No amount of convincing, money, or vouching will allow a character to return before their banishment is complete. However, once they've returned they will be welcomed back into the community as though nothing happened - and no one will speak of the incident again.
The mechanics for this will work as follows:

◎ Fill out the form and reply to this comment under the correct faction heading for your character.

◎ We'll roll for 2-3 characters at a time Don't worry - everyone will get their turn eventually. We'll only be using RNG to determine the order for who gets taken aside and when.

◎ When we reply to you, the "interrogation" will take place semi-IC. This means there won't be a full NPC thread. Instead, we'll describe the question your character is asked and possibly the behavior of the guards. To answer, you'll do the same and describe how your character will answer and behave rather than writing out a typical IC tag. You can add dialogue or any IC text you like, but this isn't required - just telling us will be enough.

◎ Characters can sell out someone else if they want. Depending on the information they choose to hand over or the person they're turning on, this might free them from being questioned or get both of them in trouble. Please be sure you communicate with all players involved if you choose this option!

◎ If your character will be lying or omitting vital information, we'll roll for how well their lie or omission is believed. If your upcoming reply is a lie or omission, please note how convincing your character is on a scale of 1-3 with 1 being poor and 3 being excellent. This will determine your character's number of dice during the roll.

We'll be rolling with a multi-sided die, meaning this is not a hit or miss situation. Rather, suspicion will increase or decrease on a scale as appropriate.

Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

Will NPC attitudes impact what my characters can do or have been doing?
While the overall shift in attitude will be felt by everyone, on an individual day-to-day basis character interactions with the native NPCs can be influenced by any number of things such as rapport, charm, sympathy, reputation, and more. For example, if your character has been a loyal employee it's unlikely they'll be dismissed or demoted - but one or two customers might be less friendly than usual. Players are encouraged to write what feels realistic and reasonable for their character.
Can the gifts from the Heralds be changed or altered?
Fundamentally, no. However, characters may change the wilted rose into a wilted lily, turn the nightshade berry into poison hemlock, and so forth. In other words, characters can't change the thematic representation of the object, but they can adjust minor facets of it.
What if my character would behave violently or aggressively to being questioned?
If your character will get extremely violent or aggressive in response, please contact us on the Plot Engagement first before submitting. Factions do take violence towards their own seriously and consequences can be harsh, so we may need to work out a separate plot with you. In cases where the resulting plot may be especially complex, we may ask you to hold off for another time.
When will this be taking place? Can I plan ahead of time with my character?
There won't be a set schedule as to when characters are taken in for questioning. In-game players can time it in whatever way fits their plans. This will be an ongoing occurrence throughout the month and beyond. You do not need to line it up with when we contact you for the start of the encounter!
Do I need to list every potential dubious action or just the ones I want to come into play?
You only need to list the ones you want to come into play. Anything else will have flown under the radar. The only exception would be actions that are impossible to miss, in which case these behaviors will need to be discussed separately through Plot Engagement.
Can dubious actions include actions that might be the fault of another character?
Absolutely! Just be sure to work out anything involving other players with the individuals in question.
Does my character need to possess any ill intent to be cast under suspicion?
No, characters can be put under suspicion over a misunderstanding or something that's easily explained. They'll be given a chance to explain themselves regardless.
Could I include actions that took place outside of my faction such as Nocwich or during the Summit?
Yes! If someone from the character's faction might have reasonably taken notice, then you may include it.
What if my character isn't lying but they sound as though they are?
We're happy to roll for this as well if you'd like! If your character is the nervous sort and sound as if they're being dishonest even when they're not, let us know and rate how convincing they are as though they were actually lying.
My character wasn't detained, but they didn't completely clear their name, either. Will this have consequences in the future?
Possibly! We'll always communicate with players directly if any further explicit consequences might arise. Otherwise, you can assume the factions are keeping a close eye on them as usual.

abraxasnpcs: (grigory)

(frozen comment) SAMPLE SUBMISSION

[personal profile] abraxasnpcs 2022-10-25 05:37 pm (UTC)(link)
Player Name: Player
Character Name: Grigory Jannus
Influence Rank: 6. Mostly positive, one or two negative incidents

Dubious Behavior: Grigory is rumored to have been seen spending an excessive amount of time in the Queen's chambers. He's also implicated in a plot to steal Ambrose's pondering orb last month that did not go through. He is unaware anyone's been watching and the witness wasn't able to confirm if Grigory did intend to steal it or not, so these are just suspicions.
abraxasnpcs: (Default)

(frozen comment) SAMPLE REPLY (NPC)

[personal profile] abraxasnpcs 2022-10-25 05:37 pm (UTC)(link)
After dinner, Grigory will be approached while in his room by two guards. Due to Grigory's standing in Thorne, they will politely but firmly request that he speak to the Captain of the royal guard over an important matter.

He has two options:

1. If Grigory agrees to go with them, they will lead him to a sparse but comfortable private room where the Captain is waiting. He will introduce himself and, after some formalities, tell Grigory that the High Mage's coveted pondering orb has been disturbed recently and ask whether Grigory knows anything about this. Let us know what Grigory's response will be in return.

2. If Grigory will not agree to go with the guards, let us know what his response will be in return to the request.

If at any point Grigory is obscuring information or lying, let us know and rate how convincing he is on a scale of 1-3.
abraxasnpcs: (grigory)

(frozen comment) SAMPLE REPLY (PLAYER)

[personal profile] abraxasnpcs 2022-10-25 05:38 pm (UTC)(link)
Grigory will agree to go with the guards. He'll answer that he doesn't know anything about the orb, but he'll try to look into it if the Captain thinks that will help.

He's lying and is convincing on a scale of 2.
abraxasnpcs: (Default)

(frozen comment) SAMPLE REPLY (NPC)

[personal profile] abraxasnpcs 2022-10-25 05:38 pm (UTC)(link)
Grigory's lie is moderately successful. The Captain is still suspicious but he's considering the possibility that Grigory is innocent.

He'll ask next who Grigory thinks the culprit could be. How will Grigory respond?
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-10-25 11:43 pm (UTC)(link)
During the event if characters had a liberal use of the Sannleikr affliction, natives didn't treat them much differently. Now with that passed do characters get the same weariness as the other Summoned, something more neutral, or goes completely opposite direction to being worse?
carmesi: <user name="berks"> (481)

[personal profile] carmesi 2022-10-30 11:46 pm (UTC)(link)
if trying to find information about it, could characters show the gifts from the heralds to any particular reaction from those with authority within their factions? in solvunn's case, from either the elders or other members of the council?
carmesi: <user name="berks"> (224)

[personal profile] carmesi 2022-10-31 12:02 am (UTC)(link)
Player Name: kira
Character Name: Wanda Maximoff
Influence Rank: Level 3 for mostly positive actions.

Dubious Behavior: A couple of things to choose from:
—Had that stint due to canon update in which her self-imposed exile was taken note of, likely to the unpredictability of her magic.
—Stopped doing chores around the settlement that include looking after children.
—Spends a lot of time meditating and using her magic while doing so without any real reason for it, of what can be seen.
—Holds group or individual meetings with other Summoned to help them practice/learn magic.
—Is not a particularly vocal Summoned, but is always present for events or meetings. Does not openly disagree nor agree with Solvunn officials, though could probably hold more authority or help tailor certain messages considering how the newer Summoned look up to her.
—Sends a lot of packages to other factions.
carmesi: <user name="berks"> (354)

[personal profile] carmesi 2022-10-31 12:04 am (UTC)(link)
oh, right! totally missed that. ty for clarifying!
righteously: (⁸ I ᴡᴀs sᴏᴀʀɪɴɢ ᴇᴠᴇʀ ʜɪɢʜᴇʀ)

[personal profile] righteously 2022-11-01 09:57 pm (UTC)(link)
Player Name: Em
Character Name: Dean Winchester
Influence Rank: 3 - largely positive, save for not returning the Nocwich bug.

Dubious Behavior: Not returning the bug is a big one, but he's also been vocally disparaging about both sides of the war. With his whole Mark of Cain situation, he's more easily goaded and can be baited into (verbal or physical) fights — either with some drunk bar patron, or even with a member of the guard if that isn't likely to get him in too serious shit.
Edited 2022-11-01 22:05 (UTC)
stations: (039)

[personal profile] stations 2022-11-01 10:03 pm (UTC)(link)
Player Name: Em
Character Name: Jack Townsend
Influence Rank: 2 - largely positive.

Dubious Behavior: Jack's fucking weird, and he has a chronic tendency to be in the wrong place at the wrong time & happen to look like the most suspicious possible suspect. He sleepwalks and acts out his dreams, so he could easily wander into the middle of anything from a secret meeting room to a crime scene without realizing it. From there, his utter lack of social skills would make the situation devolve into a comedy of misunderstandings worthy of deeper interrogation, until it became clear he's way too oblivious / too little of a threat to have done anything of significance.
tobeclosetohim: (Harvelle (Body))

[personal profile] tobeclosetohim 2022-11-03 05:21 pm (UTC)(link)
Player Name: Amanda
Character Name: Jo Harvelle
Influence Rank: Level 2 for 100% positive actions (plus even more coming for Recent Event City Defense both Alone/With Patrols & Completed Hunting Contract to Clear Caravan Roads) -> Update: Level 3 now

Dubious Behavior:
- General Sus || Vocally disparaging of both sides of the war; especially since doing all she did in the utter wreckage of bombed Libertas, rescuing people, protecting search & rescue groups, clearing debris, and collecting dead bodies of people who for all she can tell did nothing to deserve this level of destruction/death visited on them

- General Sus || Very much talks about still wanting to go home.
- General Sus || Can be found in a gambling house on a monthly regular.

- Horizon Sus || She and Dean have created a gathering place explicitly for Summoned who are hunters/fighters/heroes/vigilantes/etc on the Horizon, not within the bounds of Caden's Normal People to see or be near or know what's happening in, and they are openly welcome to people from all factions popping in there.

- Nocwhich Offense/Sus 1 || Not returning her bug and keeping it silent (no one Summoned-wise knows except Dean, Viktor, Jayce); vocally disparaging of being expected to be little soldiers without transparency of the situation/consequences beforehand // She was VERY vocally disparaging about these things post-Libertas bombing with two (TDM) new arrivals at the outpost.

- Nocwhich Sus 2 || Jo is very friendly and was building bonds with characters across all the Factions. She spent the whole event talking openly to everyone she ran into.



TLDR; Jo is there when the world needs her and all in for whatever it is ( if it's a transparent cause/effect/reasons, AND even when it isn't, she'll still show up to handle apocalyptic fall out), just also vocally calling crap on the dubious leadership actions since she arrived & unashamedly fostering cross-faction ties among The Summoned.
Edited 2022-11-14 03:37 (UTC)
wiedzminka: (twenty.)

[personal profile] wiedzminka 2022-11-05 07:12 am (UTC)(link)
Player Name: Lena
Character Name: Cirilla of Cintra
Influence Rank: 4 - mostly positive, possibly a little bit out of wariness since she did get arrested for muderating those bandits once

Dubious Behavior:
- came to the city as an escapee from Thorne
- seems inclined to bouts of extreme violence: brutally killed a number of bandits out in the desert about a year ago (jailed for a night), and helping with the undead in Libertas and outside Cadens has been a messy endeavor, might've freaked out some npcs
- during the Supply Run quest, the soldiers might have reported she just sort of appeared on the other side of the ravine and disappeared for some time (not sure how weird her teleporting would be to them)
- depending on whether there were eyes on them at Nocwich, Ciri spent time with someone from Thorne (Yennefer); they talked for a while, and might have appeared close if someone was observant
- came back from Nocwich mysteriously covered in blood
londonbound: (Default)

[personal profile] londonbound 2022-11-05 07:20 am (UTC)(link)
Player Name: Lena
Character Name: Rhy Maresh
Influence Rank: 2, entirely positive
Dubious Behavior:
- He sure spent like five days "sleeping" in his room (stuck in the Horizon) so maybe that was kind of weird
- helping out in Nott a lot. like as much as possible. spending a lot less time in the castle since the attack on Libertas, whereas before he used to spend most of his time within the castle walls
- potentially could have been overheard disagreeing with the queen's methods, questioning whether the king and queen care about their people at all, and otherwise disparaging the crown's choices surrounding recent events (he would not knowingly say this in front of native Thorneans, but he has talked to other Summoned about these topics, and he may have been less careful in Nott)
- he has definitely flirted with the castle staff
godshattering: (Default)

[personal profile] godshattering 2022-11-05 06:13 pm (UTC)(link)
Player Name: Arboria
Character Name: Claude von Riegan
Influence Rank: 2, all positive

Dubious Behavior:
- Assisted in the faction intervention for the nightmares but was clearly skeptical of the entire situation they were asked to do despite complying with everything
- Has been known to traverse the rooftops of buildings in Cadens a time or two in ways he sees as harmless exploring but guards might feel otherwise
- In Nocwich, spent time getting to know others from other factions and asked a lot of questions about everything Nocwich has to offer and what might be brought back to Cadens
- On the supply run, he very deliberately spent a long time distracting as many soldiers as possible to prevent them from seeing what Ciri and Jesper were up to when creating their way across the ravine, and attempted to make it seem like anything about it wasn't a big deal
- Upon return to Cadens after the supply run, he's spent time in between working wandering the desert outside city borders and has brought a few plants back to transplant into containers to grow in an alley behind a merchant friend's shop for his own uses. While they're mostly herbs meant for medicines, there's at least a couple plants that are mildly to rather poisonous or hallucinogenic also being grown and they aren't hidden, so the whole thing looks rather strange
Edited 2022-11-05 18:19 (UTC)
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2022-11-06 04:29 pm (UTC)(link)
Player Name: Faye
Character Name: Nadine Cross
Influence Rank: 5 - positive actions

Dubious Behavior: Came to the Free Cities illegally from Thorne prior to when Summoned were invited to switch factions but after the initial influx from Thorne, has been pursuing unofficial medical experiments and research on other Summoned using Medical Academy equipment and not sharing any of her research and info with any professors, has ignored summons from officials in the past.
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2022-11-13 03:18 am (UTC)(link)
Player Name: Heather
Character Name: Lucifer
Influence Rank: 2 - positive

Dubious Behavior: Lucifer was the epitome of a well-behaved, no-trouble Summoned until during/after the Affliction event.

Likely most notable:
-Was potentially seen "escorting" another Summoned (Wilhelm) from the the castle gardens all the way to the Winking Cauldron (during the event). The boy was in various states of duress, going "willingly" but definitely on occasion wiping away tears.

-Potentially seen sitting up on walls and other high points around the city. (after the event)

Less important:
-Arguably depending how close an eye they keep on the Summoned, Lucifer's opted to be away from his "usual haunts" and can be found in places he's never been before/different hours/ect. (after the event)

-Just notably a sour mood to most anyone, while previously had enough masks to at least be cordial. Still reasonable to higher-ranked officials. (after the event)
blackeyedprince: (Default)

[personal profile] blackeyedprince 2022-11-13 04:49 pm (UTC)(link)
Player Name: Ran
Character Name: Kell Maresh
Influence Rank: Level 2 - mostly positive, but he is kind of shady

Dubious Behavior:
- less common to be seen in castle Thorne, library, lectures or other places he frequented now than before
- has a friend in Free Cities that he was pretty open about (Jayce, the inventor), and he brought books about Thornean magic to him first time they met in Nocwich, spent a lot of time with him there
- had a few fall-outs with his employer, Mildred from Winking Cauldron. First, for leaving without notice to go to Nott to help. Second, for obliterating her herb garden and giving at least one customer (accidentally) a vision of their death. Very brief, not very brutal, but still bad for business.
- has been cooperating with the authorities in the past, now he's not that eager
- is the very opposite of charming (not his fault, he's just naturally grumpy)
- very secretive person, but there might be a small chance that he might have been overheard in conversation with other Summoned having an unfavourable opinion on Thorne's queen's actions - more likely in Nott. He's careful unless he's very angry.

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