If Yennefer will be joining them, the most likely candidates to bring would be her assigned apprentices or any one of her magic students. Most mages would've studied in Hayle, and can can provide moderate insight on the different forms of magic used throughout Abraxas even though they don't practice it themselves.
They will bring with them one of Thorne's Arcana decks and some books to consult. Since Solvunn has reported the potential involvement of Josselyn Creed, and because they don't recognize the spell used as Wild Magic or New Magic, the mages conclude that High Magic is most likely. Dispelling High Magic requires invoking the right gods, which will take a bit of trial and error. The others can help by going through the books to find what god might be related to elements of mischief, illusion, or deception.
Eventually, they'll find the correct god. To dispel the magic, they will ask for assistance from all three of them if they can provide some help, though they will ask Yennefer in particular since the Queen has spoken of her as a powerful mage. Because they're apprentices and students, they won't question her if she refuses or if she volunteers to assist in some other manner, such as offering herself as a source of energy.
Regardless of how the enchantment is ultimately dispelled, it'll reveal:
1. Oddly smooth footprints without treads similar to what Stephen and Thancred discovered in Borrel. Some are washed away by the tide. They appear about a week old, if anyone is able to discern so.
2. A fishing boat that carries the same signs of rot discovered in the lumber by Alucard and Jayce Talis. While many fishermen have disappeared, Sam Winchester and Jesper Fahey in particular heard of an Aquila fisherman who disappeared at sea and was never recovered. It's possible this is the same boat, but it may also be a completely different one. Painted on the side of the boat is the name Blue Puffer.. They can check with the others to determine if anyone else has heard of a missing boat.
If they ask the fishermen around Nott, there is a boat named the Blue Puffer, as well, but that one is intact. It belongs to a different fisherman, and thus is not the one abandoned ashore.
3. Dried starfish and dead clams that litter the shoreline.
Most significantly, now that they know how to dispel the illusory enchantment, they might be able to carry this information forward into Part 2 when planning how to approach the cavern.
Regarding the Singularity, it would be visible when at the eastern edge of Thorne's border.
no subject
They will bring with them one of Thorne's Arcana decks and some books to consult. Since Solvunn has reported the potential involvement of Josselyn Creed, and because they don't recognize the spell used as Wild Magic or New Magic, the mages conclude that High Magic is most likely. Dispelling High Magic requires invoking the right gods, which will take a bit of trial and error. The others can help by going through the books to find what god might be related to elements of mischief, illusion, or deception.
Eventually, they'll find the correct god. To dispel the magic, they will ask for assistance from all three of them if they can provide some help, though they will ask Yennefer in particular since the Queen has spoken of her as a powerful mage. Because they're apprentices and students, they won't question her if she refuses or if she volunteers to assist in some other manner, such as offering herself as a source of energy.
Regardless of how the enchantment is ultimately dispelled, it'll reveal:
1. Oddly smooth footprints without treads similar to what Stephen and Thancred discovered in Borrel. Some are washed away by the tide. They appear about a week old, if anyone is able to discern so.
2. A fishing boat that carries the same signs of rot discovered in the lumber by Alucard and Jayce Talis. While many fishermen have disappeared, Sam Winchester and Jesper Fahey in particular heard of an Aquila fisherman who disappeared at sea and was never recovered. It's possible this is the same boat, but it may also be a completely different one. Painted on the side of the boat is the name Blue Puffer.. They can check with the others to determine if anyone else has heard of a missing boat.
If they ask the fishermen around Nott, there is a boat named the Blue Puffer, as well, but that one is intact. It belongs to a different fisherman, and thus is not the one abandoned ashore.
3. Dried starfish and dead clams that litter the shoreline.
Most significantly, now that they know how to dispel the illusory enchantment, they might be able to carry this information forward into Part 2 when planning how to approach the cavern.
Regarding the Singularity, it would be visible when at the eastern edge of Thorne's border.