abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc 2023-03-11 05:12 pm (UTC)

Hello! There are 4 shrines total, with 3 open: Nero with the charm, Castiel using physical force on a cracked shrine, and Steve Rogers with another charm.

The 5th shrine flickers frequently and seems to be an illusion, leaving a total of 4 shrines and only one (the 4th and final) unopened. There are 2 remaining charms in the hands of the Lost: Istredd and Inej Ghafa. Only one charm is required, so two characters have the ability to make the final choice... provided no one fights them for their charm.

The final shrine does indeed have an indent for the charm. Its appearance is thus. The unique shrine containing the organic mace was opened and transformed by Steve Rogers, and is the only one which has a distinguished appearance so far. The rest, including the 4th one, are the kneeling figures.

Made of a shiny steel, there are no cracks in the shrine. He may lick the blood. It will not taste human or animal, but something unidentifiable.

Listening to it will reveal further discordant whispers. Depending on his state of mind, he may imagine it's calling to him personally using his name or a title not known by others.

The person holding the charm will feel a magnetic pull, especially as they get closer to the indentation.

If the shrine remains unopened before Part 2, players will have the opportunity to revisit it during the escape. However, you can certainly open it now to see how it may influence the upcoming part before it begins.

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