Player Name: Jay Character Name: Castiel Lost or Spared?: Lost Faction: Free Cities Influence rank: 0
Plot idea: Per Discord discussion, which not everyone looks at: the discourse on whether to good cop/bad cop the less cooperative acolytes remaining in the pit with the holdouts.
Concerning the acolytes that are remaining loyal to the cult, this would be an IC discussion of whether to go with good cop strategy (peacefully convincing acolytes to jump ship with words) or bad cop (rudely convincing acolytes to jump ship with punches) to get them to surrender and/or dish out information on their group/purpose/leader(s).
So far, Steve, Istredd, Gideon and Jayden are all for good copping, with perhaps a limit on how far their patience stretches. Cas would be fine with getting answers peacefully, but his patience is super short for uncooperative enemies, and he’ll jump straight to smacking acolytes around (and/or the classic choke + lift) if it seems needed, so we’re totally open for potential conflict within the group on how to deal with the remaining acolytes, if y’all want to play with that.
Alternatively, they can start out trying the nice route, see how that goes, and degrade into the less nice route? How’re we feeling, team?
Holdout - Acolyte conversion/interrogation methods
Character Name: Castiel
Lost or Spared?: Lost
Faction: Free Cities
Influence rank: 0
Plot idea: Per Discord discussion, which not everyone looks at: the discourse on whether to good cop/bad cop the less cooperative acolytes remaining in the pit with the holdouts.
Concerning the acolytes that are remaining loyal to the cult, this would be an IC discussion of whether to go with good cop strategy (peacefully convincing acolytes to jump ship with words) or bad cop (rudely convincing acolytes to jump ship with punches) to get them to surrender and/or dish out information on their group/purpose/leader(s).
So far, Steve, Istredd, Gideon and Jayden are all for good copping, with perhaps a limit on how far their patience stretches. Cas would be fine with getting answers peacefully, but his patience is super short for uncooperative enemies, and he’ll jump straight to smacking acolytes around (and/or the classic choke + lift) if it seems needed, so we’re totally open for potential conflict within the group on how to deal with the remaining acolytes, if y’all want to play with that.
Alternatively, they can start out trying the nice route, see how that goes, and degrade into the less nice route? How’re we feeling, team?