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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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glaciare: (Default)

[personal profile] glaciare 2023-07-24 04:42 pm (UTC)(link)
( Her own hand goes to rest over his heart, as if to reassure herself it still beats. There is nothing that this place can do to make her forget the gift that has been given. )

Having something of our own… it’s a good idea. There is no reason why we shouldn’t be able to have something to fall back on should our benefactors take away their support. Their magic seems standard enough, if not as intuitive as my own. What I can learn will only serve to aid us.

( And she will learn as much as she can, however long it takes. )
invicto: (Default)

[personal profile] invicto 2023-07-24 06:57 pm (UTC)(link)
Oh, good. I was hoping to impress a stranger with my drink choices tonight.

[ Delivered lightly, with just a faint sprinkle of sarcasm— not enough for him to come across as a complete asshole, this time. He's freshly arrived and still getting his bearings, he's not so stupid as to alienate any potential allies on his first week.

He nods to the man's drink. ]


What're you having?
glaciare: (pic#16605918)

[personal profile] glaciare 2023-07-24 07:17 pm (UTC)(link)
( Lady Warrick. Jill hadn’t expected to hear her name and the title she’s most used to having here, in this place where it’s pointless. Her shock is easily hidden, however, considering he’s offering to help her put it on. )

That may be, but I have found no desire to indulge in this particular way. ( Most of her’s are simple things, like taking a few hours to have a picnic with Clive. Or taking a long walk simply to enjoy the air and a moment of peace. ) An honor to meet you, Jaskier. And, if you insist—

( She turns her back to him, sweeping back her hair. It is easier, Jill is coming to notice, to indulge him. And he seems harmless enough, as a bard, that she is confident in her ability to defend herself. Even now, without the full power of Shiva in her. )
invicto: (eight.)

[personal profile] invicto 2023-07-24 07:52 pm (UTC)(link)
[ Past experience has made him wary of anyone getting too close. At first, he doesn't think much of the man apparently following him, but it's when he stops at the same stall that James really starts worrying. It takes very little for his paranoia to kick in from there— is this just some random stranger who can't help being a creep? Does he know James from somewhere?

Either way, James isn't keen on sticking around to find out. The guy technically didn't talk to him, so after paying for his item, he weaves through the crowd seamlessly. He doesn't rush, not wanting to make it seem like he's making a run for it— actually, he even slows down on occasion just to double-check that the guy really is following him.

Giving him the slip is easy, though, with how crowded the marketplace is. Between vendors, performers and people checking out the stalls, James soon disappears into the crowd. Should Finn decide to keep going, all he'll find when he pushes his way past a denser group of people is the opening to a seemingly deserted alleyway. ]
parce: (a3GTPca)

[personal profile] parce 2023-07-24 07:52 pm (UTC)(link)
Well, this stranger is definitely impressed. So, good job.

( can nikolai hear the sarcasm? of course but he's going to play along with it anyway because that's more fun.

he grins, picking up his drink and taking a few sips. very strong, very good. )


Something that's going to make me drunk, I believe. But, isn't that what we're all here for?
accommodated: (ᴀɴᴅ ᴍᴀʏʙᴇ ɪᴛ's ʙᴇᴇɴ ʏᴇᴀʀs)

oh no this is gonna get good

[personal profile] accommodated 2023-07-24 07:55 pm (UTC)(link)
[ It's not the absolute worst landing, but it would have been better without the three swans closing in like they're some damn mobsters.

Desmond gives Evie such a look in spite of her hold on him. ]


What did I do? They started it!

[ Smooth, Desmond. Of course, right as he motions at them, one of them practically screams, flapping its wings and posturing. ]

We don't have time for this! [ He's snatching Evie by the hand and dragging her down the thankfully empty street. Swans are the absolute worst, they're as bad as geese, you don't wanna mess with them. ]
Edited 2023-07-24 19:58 (UTC)
sketchycharacter: (washboard abs)

[personal profile] sketchycharacter 2023-07-24 07:57 pm (UTC)(link)
Huh. I hadn't thought about that, but you're right. It definitely doesn't help.

[Not all cloak-wearers are cultists. But all cultists wear cloaks. Right? Probably.]

Hell, maybe this whole place caters specifically to cultists.
gynvael: (104)

[personal profile] gynvael 2023-07-24 08:15 pm (UTC)(link)
[ The answer seems obvious to Geralt, so he chooses not to answer. Nor does he remark on the look that crosses the man's face. Not used to being told what to do, is it? Wouldn't be the first royal he's come across within the Summoned; he supposes wanted exploits include ruling kingdoms and court politics.

He'll wager anything, from those robes, that Thorne drew this man forth, too. ]


I'm not. [ Geralt takes a swig from his bottle. ] And I haven't any. Though if you plan on partaking, I suggest you relax before they mistake you for a wood plank.

[ Which, as far as he knows, the Lunae do not serve. The attendant who left reappears: bearded, youthful, and slender only by the wolves' standards. Truthfully, Geralt didn't ask for any service in particular. He'd handed over the money and told them to make it worth that amount. Which, thus far, they have. No complaints. ]
meetmyblade: (pic#10658378)

and by good do we mean horribly?

[personal profile] meetmyblade 2023-07-24 08:19 pm (UTC)(link)
They're swans, how on earth does a swan start an altercation with -

[And now she's being dragged by whoever this is. Well that's just lovely.

Suddenly she really misses her gauntlet, especially her rope launcher. That would sort this finding a safe place situation out pretty quickly. But as it is, she's about to stake some sort of control over the situation as she tries to tug her hand back.]


You do know they can break your arm, don't you?
hatejakku: (the kor)

[personal profile] hatejakku 2023-07-24 08:21 pm (UTC)(link)
[ It... doesn't. Finn gives him an incredulous look. ]

That's normal?

[ Finn has to think about attacking swans on top of everything else? But he sighs and gets to what's not being said just yet. ]

It sounds like you're not one of the new arrivals.
hatejakku: (the kor)

[personal profile] hatejakku 2023-07-24 08:29 pm (UTC)(link)
[ Finn doesn't mean to be a creep, but he also hasn't given his own behavior a second thought just yet. All he knows is that when he turns to address the man, the other has already moved along. After a quick debate of whether or not to call out to him, whether or not to let him go, he ultimately follows. Just one more try.

It's not until the man disappears that Finn begins to worry. It doesn't cross his mind that the other was trying to get away from him. All he gathers is that someone not of this world suddenly vanished next to the opening of a dark alley in a town where humans are probably prey.

The Force is weak here. He can't sense anything. It doesn't deter him, though. Finn proceeds casually at first then slowly, carefully, unsheathing the dagger at his hip while he stays alert for any sound or movement. With his senses dulled more than normal, someone getting the drop on him is unfortunately extremely likely. ]
oversurge: (066)

[personal profile] oversurge 2023-07-24 08:29 pm (UTC)(link)
[ Tch. Yeah, never heard of it. Ugh. How does he explain this? ]

See, where I'm from, we've got chocobos, too. No horses. But Valisthea's nowhere on my planet.

[ Someone with a head for this shit would probably be putting it together. That someone isn't Reno, he's just taking it all at face value. Chocobos on different universes or planets, check. Understood. What does it mean?

Well, he's been trying to find another guy smart enough to tell him. One that he can also stand being in a room with for more than thirty seconds, which is the biggest hurdle. ]


Don't ask me how or why. Ain't my wheelhouse.
accommodated: (ʜᴇᴀᴅ ʙᴀᴄᴋ ɪɴ)

[personal profile] accommodated 2023-07-24 08:40 pm (UTC)(link)
[ Yeah, well, in general, encountering wildlife decidedly not out in the wild where it belongs was bound to be stressful.

At least Desmond has the decency to look a bit abashed about it, even if the guard does give him a bit of a concerned look before turning away. ]


I'm fine, really. Better view around up there. [ He gestures at the edge of the roof he'd made his... uh, less than flattering entrance from, waving it off slightly. ] I usually don't make a habit of spooking people. Sorry about that.

[ And it's obvious Desmond's new if you know what to look for. The uniform he'd been given for clothes probably doesn't help, either. ]
accommodated: (ᴅᴏɴ'ᴛ ᴛʀʏ ᴛᴏ ᴛᴀᴋᴇ ᴛʜɪs ғʀᴏᴍ ᴍᴇ)

[personal profile] accommodated 2023-07-24 08:43 pm (UTC)(link)
[ Desmond would be more concerned for Matt, but the guy got himself up here. That doesn't just happen, so he's going to assume the guy can take care of himself and doesn't worry to much about him being that close to the edge.

Instead, he snorts, rubbing at his tired eyes with his fingers for a moment. ]


I'd ask if it were that obvious, but-- let's face it, it's obvious.
accommodated: (ᴛʜᴇʀᴇ's ᴀ ᴛɪᴍᴇ)

[personal profile] accommodated 2023-07-24 08:52 pm (UTC)(link)
[ Yeah, well, Desmond would love nothing more than to punt Vidic off the side of a really tall building, but that's complicated. It's complicated, and he hasn't had the time to wrestle with his own emotions about everything that's happened to him yet. ]

They're looking for artifacts. [ Pieces of Eden, what a joke to call them that. ] Like the Apple.

[ And considering the Templars now have the map to who knows how many of them, well... the whole thing is exhausting to even think about.

Desmond still has that itching feeling at the back of his skull, and the headache will be around for a while, but it's getting easier to focus, at least. ]


And the best way I really know how to explain how the Animus works is-- it reads your blood like a history book. [ A small wave of his hand back and forth as he tries to find the best way to put it; Desmond's not an expert, he couldn't tell anyone how the Animus does what it does, but he has at least the basics. ] Turns out, we pass our memories down. Who would have thunk it, right?
accommodated: (ᴀɴᴅ ɴᴏᴡ ᴡʜᴇɴ ᴛʜᴇ sᴜɴ ɪs ᴏᴜᴛ)

horribly good

[personal profile] accommodated 2023-07-24 08:59 pm (UTC)(link)
I know that! I've been chased by them before!

[ The swans in Central Park and the ones in Dakota are not your friends, swans in general are not your friends, and Desmond has learned that the absolute hard way. More than once, but let's not get into that.

He is, if nothing else, clever, though. When they pass a washtub that'd been left out and still full of water, he skids to a stop, letting Evie go so she doesn't crash right into him. ]


Gimme a hand, we're gonna dump water on them. Used to work when I was a kid.
slipscream: (🗡️ you took)

[personal profile] slipscream 2023-07-24 09:01 pm (UTC)(link)

( To say that Benedikta lacked for female companionship in Waloed would be an understatement, but then by her reckoning people like her — slaves turned Dominants — were never meant for such frivolous nonsense. As property of the Iron Kingdom she'd had been valued less than filth, and as a Dominant of Waloed? Her value had been in her intellect, her power, and the sway she could hold over weak-minded men. What time did she have for other women? What need had she of companionship — not when she'd already learned firsthand how it could ruin a heart when it was taken away?

As such, when a woman steps into view and eases the knife out of the table Benedikta finds herself at a momentary loss. The man across the table is instantly forgotten — he wasn't important anyway — and she sways minutely before making a vague gesture towards this ... interruption.
)

... I find it hard to see how that would be any of your business.

( And yet this woman seems familiar, somehow. Benedikta is certain they haven't met yet there's a spark of recognition there, something that tells her she she should know her, and a frown creases her brow as she leans back a little to scrutinise her from head to toe.

She'll get there eventually. Later, she'll curse the wine for dulling her mind so.
)

Who are you?

gynvael: (351)

[personal profile] gynvael 2023-07-24 09:18 pm (UTC)(link)
[ Unfortunately, being watched is something Cid will have to put up with. Geralt's been mindful of eyes on him the moment the Prime Minister seemed almost too aware of his abduction by Thorne's mages. There isn't anything he cares to hide—his daughter's secrets aside—but he doesn't like it on principle. ]

I'll do you one better.

[ He leads Cid down the dusty roads towards the Sarstina, where nearly all of the Summoned converge. For a new arrival whose purse is undoubtedly empty, though, the inn's not bad. Passable rooms in exchange for work done. Decent ale. ]

You want a roof and a drink— [ Geralt pushes open the door to the tavern downstairs. ] —here's where you start. You'll find more than a few of us about.

[ Even Geralt, despite his preference to drink elsewhere when he seeks quiet solitude. Still. He won't deny a central gathering area hasn't got its advantages. When he wants information and a quick place to talk, it's Mag's that he goes to. ]
meetmyblade: (pic#10607969)

horribly awfully good

[personal profile] meetmyblade 2023-07-24 09:29 pm (UTC)(link)
[...how. How is it that Evie has wound up in the company of a serial swan worrier? She's suddenly extremely glad Jacob's not here, he might get ideas.

She is very grateful not to have to crash into Desmond and skids to a halt herself, looking at the tub of water and then Desmond himself with a look of incredulity.]


You're not serious, that's only going to make them angrier. We need to make ourselves look as big as possible to intimidate them into retreating.

slipscream: (🗡️ patiently waiting)

I'm sorry about Benedikta

[personal profile] slipscream 2023-07-24 09:30 pm (UTC)(link)

( It's been too long since Benedikta was last able to enjoy the promise of a long, hot, uninterrupted soak. Between the attentions of Kupka and Barnabas she'd had to keep herself readily available to entertain — but now she's here, they're not, and since everything that gave her any modicum of power is gone? At the very least she's going to pamper herself.

Fuck them.

Fuck them all.

She's settled comfortably with her eyes closed, her head tilted back against the stone, when she hears footsteps moving towards her. A shallow crease works its way between her brows as she lets one open into a slit — before openin both fully as a woman disobes and slides into the water opposite her.

... Honestly. The gall??
)

This spring is occupied, as you can see.

( She lifes a hand to make a vague shooing gesture. )

Surely you can find somewhere else?

slipscream: (🗡️ my pride)

[personal profile] slipscream 2023-07-24 09:39 pm (UTC)(link)

( That gets a bitter bark of laughter from Benedikta, who folds her arms across her chest as she cocks her hip just so. Her body language is wholly condescending — like Clive is little more than one of Barnabas's wholly expendable soldiers and not the man who finally killed her. )

And you clearly don't know Cid either.

( Her expression turns vicious. )

You think you understand him? Understand what he did to me?

( She stops short, aware she could easily reveal too much of her hand if her temper gets the better of her. That's always been the way with her, after all: cool and collected until all of a sudden she's exploding into a rage. )

If he thought I was better than this he wouldn't have abandoned me. That is the truth.

( Benedikta's understanding of it, anyway. )

beautifullies: (yoυ нave тo adмιт нe ιѕ raтнer)

[personal profile] beautifullies 2023-07-24 09:43 pm (UTC)(link)
[ His reaction makes her laugh as well; not everyone can roll with a quip like that, and he has, beautifully. ]

On first glance, I didn't take you for a partial Flower Child, but then, what is one supposed look like, I suppose?

[ Claire smiles and its warm as she sets down the fabric she was browsing through. ]

Have you had the delights of walking through the market place before, or is this your first time?
slipscream: (🗡️ patiently waiting)

[personal profile] slipscream 2023-07-24 10:07 pm (UTC)(link)

( So, then. He got what was coming to him after all. Benedikta just shrugs as she takes another slow sip of her own, her eyes on Cid all the while: )

This is to help me blend in, not to enjoy.

( In terms of ingredients it just needed to be alcoholic, to take the edge off the waking fucking nightmare that's coming back from the dead in a new world with only a kernel of her power to her name. She isn't as much as as mess as she was for the first few nights of her arrival, but she clearly hasn't yet managed to insinuate herself into the local power structures.

These things take time, after all.
)

Order something else if you're going to be such a child about it.

( She gives him another once over, the snorts dismissively. )

... You stand out enough as it is in that uniform — no need to keep up the ruse. Which of these sorry states claimed you, I wonder?

( Not Thorne, evidently, but where? )

theidlemaiden: (pic#16094983)

does this also include doing your own laundry because idk if thorne has maids

[personal profile] theidlemaiden 2023-07-24 10:08 pm (UTC)(link)
[ If Lindhardt had decided to pursue his line of questioning, she probably would have met it with a quizzical look. Compliments were easy for her because they fell in line with flattery which she sometimes handed out like candy if the mood suited or the situation called for it. That isn't to give the impression that she did it solely for personal gain (she did sometimes, but it wasn't consistent or as often as she did when she had been growing up). Rather, she just wanted others to feel confident and good about themselves - even if they were people like Lindhardt who didn't have much of an ego to begin with. 

It had taken some time for her to understand that and admittedly thought him a little rude at first. Exploring the Abyss together had certainly helped change that perception of him however, and frankly, had given her more insight to the sleepy scholar than she would have otherwise what with being in separate houses. His lack of social cues is endearing in a lot of ways, especially when it had been paired up against Caspar's over bridled enthusiasm. The only appropriate response she can give in reply to news that he had carried Lindhardt out of the battlefield is a small smile. 

Her own hands wrap around the warm porcelain like it will somehow bring her some comfort from whatever truths he has to tell her. Her body shifts in her seat at the mention of Dimitri, trying to steel herself and her feelings for the blonde princeling that she had been fond of during their Academy years. Hearing he's dead is not news; his name had been amongst the list she had seen. But the plains made no sense to her and her brow furrows along with the name Serios. One thing at a time though. ]
 

Just out of curiosity - what was the date when you left?  

[ It's unlike her to be concerned with dates, but for some reason this feels out of place in the timeline of events she had been aware of between her and Claude's timeline versus Sylvain's. ]

And what do you mean Serios? Like the saint?  
theidlemaiden: (pic#16006940)

[personal profile] theidlemaiden 2023-07-24 10:14 pm (UTC)(link)
[ Look, everyone has a different threshold for what they deem stressful versus not. For all Hilda knows, some roof-jumping guy might think all of the rampant wildlife is fun.

Now that she's gotten a better look at him, the uniform isn't the only thing that gives her pause. Why does his face look familiar? ]


Let me guess, you also probably also don't make a habit of being sucked into new worlds, right?

[ It's so jokingly to show that there's no real harm done by his grand entrance. ]

You're new here, right? I'm Hilda.

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