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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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thepath: (072)

[personal profile] thepath 2023-08-03 01:34 am (UTC)(link)
[ As much as I wish he could say in space, just to be pithy, alas... but at least he can make Wille's outer space hopes and dreams come true. ]

On her planet, actually. [ A beat. ] Not that she was happy to see me there. [ Another beat. In her defense— ] She thought I was trespassing.

[ More to her defense, he was trespassing, but he had important stuff to do. It's a long story, frankly, and their meet-attempted-murder is only the beginning. But given the almost dreamy half-smile on his face—he doesn't even realize it's there—the story has a happy ending. ]
constructually: (013)

[personal profile] constructually 2023-08-03 02:32 am (UTC)(link)
[The aborted touch earns a flinch from Murderbot; it draws its arm back and leans away slightly, expression more distressed than anything. Touching is fine under very limited circumstances, of which this situation is not.

It wants to tell Igraine not to do that again, attempt or otherwise, but I am not human is — distracting.

One of the drones runs a quick scan, though the functionality is limited without access to a Sec or Hub system.]


Your body temperature is atypical. What are you?

[Look. It showed what it is, Igraine can share too.]
crossreversed: (chrollo1)

[personal profile] crossreversed 2023-08-03 02:37 am (UTC)(link)
You can never tell if someone's hobby is sitting around reading or wandering off into monster-infested spooky night forests.

[Chrollo says cheerfully. He knows a few people who are a good example of an unassuming exterior and will make people regret tangling with them. For now Chrollo would prefer to seem less capable than he is, it's a tactic that serves him well.]

Nocwich seems like something out of a fairy tale. I was summoned just outside a city called Cadens, or, I guess the Free Cities is the answer you're looking for?

This whole thing is still strange.
invariances: <user name="comatoseroses"> (pic#13669215)

[personal profile] invariances 2023-08-03 08:26 am (UTC)(link)
[ he’s a bit touchy about the youngling part, so rey dials back her judgment concerning his age — he might be the same age as herself give or take a couple of years, it’s hard to tell — and just shrugs slightly as if to dismiss his concern. perhaps youngling was poor choice of words. she’ll try to do better.

shaking her head briefly at the mention of magic, she casts another look into the room as more misplaced bursts of light splay against the walls and the doorway in which they linger. ]


…It's not really considered magic, where I'm from — at least, not this kind of magic that they're doing, in that room.

[ her gaze falls on him again, and this time she sighs and sets her lips together in something of a calculating look, one that suggests she’s wondering how much to tell him. ]

It's more like the ability some have, to tap into the energy that surrounds all living things.

[ …a pause, as if to see if he understands or if any of this might sound familiar to him. ]
invicto: (three.)

[personal profile] invicto 2023-08-03 08:38 am (UTC)(link)
[ It's a little odd and unexpected that Finn slips right beside him, but James plays it off without showing any reaction. He takes the glass with a glance sideways —he noticed Finn's reaction to that sip, and he has to wonder how often has the guy had this kind of drink before. ]

Close enough, [ He says, after a sip. Can't really afford to be picky, and besides, even if it doesn't taste quite like whiskey, it's still pretty good. ]

A few days. [ Which explains why he didn't know whether or not there was whiskey here. ] You call it a planet— take it you're familiar with space travel?

[ Usually people don't jump to this place being a planet. ]
parce: (lln8NwK)

[personal profile] parce 2023-08-03 12:29 pm (UTC)(link)
James, a pleasure.

( welcome to it and all. )

Where has this very kind and generous place stuck you? Free Cities? Solvunn? Thorne?

( eenie meanie miney moe. )
invicto: (two.)

[personal profile] invicto 2023-08-03 01:30 pm (UTC)(link)
Free Cities.

[ Seems a little ironic, considering the kind of world James comes from, but at least in terms of infrastructure, it's the closest to what he's familiar with. ]

What about yourself, O stranger who won't share his name?

[ Yep, just gonna call him out on that. ]
pepsifree: (pic#16613940)

man as a star wars buff marty is like Hang On... but i shant make him break the 4th wall

[personal profile] pepsifree 2023-08-03 01:41 pm (UTC)(link)
[ What she says is familiar, definitely, in that way most fantasy tropes are familiar by the year 1985. "The energy that surrounds all living things" sounds like a phrase he should recognise-- some pop culture phenomena or other.

But the woman speaks of it with utmost seriousness. Having seen the population here, and others that were freakin' pulled out of water, he decides to believe her.

After all, if magic exists in this bizarro timeline... ]


And you can do this? "Tap into the energy"?

[ Marty's hands shove into his pockets. ] That isn't really a thing where I'm from. Not outside stories, anyway.
Edited 2023-08-03 13:41 (UTC)
sketchycharacter: (bunny hop)

this icon is strictly non-canon

[personal profile] sketchycharacter 2023-08-03 04:11 pm (UTC)(link)
[The straightforwardness of the guy's inquiry is honestly charming. Nate instantly likes him. He's certain that he'd get eaten alive at a bar in Borneo, though.]

If you're trying to be sneaky about getting me to try it in case it does turn people into bunnies then you need to work on your subtlety. But hey, what the hell.

[He takes the drink and takes a slug of the beer.]

All right, I don't feel fluffy so far. We might be in the clear.
glaciare: (pic#16605907)

[personal profile] glaciare 2023-08-03 04:32 pm (UTC)(link)
Perhaps that says all we need to know about our hosts.

( They'll accept anyone. Though Jill knows that three Dominants is enough to sway the tide of any war, even if she and Cid can no longer prime without severe risk to their health and their sanity. And Thorne had certainly laid it on thick regarding how much they'd heard about their exploits, about their heroics -- to an uncomfortable degree. )

Good. He would want to know you're here. ( And... that saves her the awkward conversation about how things have gone on since Cid's died. ) It's good to see you. After all this time--

( They have done their best to continue his mission. To make sure his dream didn't die with him. Clive has no doubt told him as much, but he deserves to know it's a sentiment she shares. )
glaciare: (【 full of regret 】)

[personal profile] glaciare 2023-08-03 04:51 pm (UTC)(link)
( It is only recently that Jill has been encouraged to, and listened to those words, take care of herself. There is only so much she can do without Shiva -- she understands the increase risk she takes every time she calls down the ice. But she won't stand idly by when she can help, when she can aid Clive and everyone else. That this place has given her an alternative means of helping...

She will be in its debt.
)

I only fear what they will ask for in exchange. Nothing can be given for free, and they ask only for our loyalty but... is that all?
parce: (KjVOIOJ)

[personal profile] parce 2023-08-03 05:22 pm (UTC)(link)
Thorne.

( and it would be fun to just keep his name a secret or give the man a fake name but in the end — )

Nikolai.

( the truth wins out. )

No longer a stranger, am I?
invicto: (three.)

[personal profile] invicto 2023-08-03 05:33 pm (UTC)(link)
[ It would have been fun, admittedly. James would have probably enjoyed the mystery, but he appreciates having a name just as much. ]

Only just. But that can be remedied.
glaciare: (pic#16605918)

[personal profile] glaciare 2023-08-03 05:42 pm (UTC)(link)
( Ah, food. That's something Jill feels much better spending what little coin she does have on -- she can share it with others, namely Clive, without feeling guilty about using it all on herself. Plus the smells -- it's enough to lighten her eyes with glee, though her face remains as impassive and as reserved as anything. )

Exactly. I am surprised they allowed us here, after making sure we knew that all we'd need could be found within the castle. ( If that's what she's heard, though-- ) You were summoned elsewhere?
rookvision: yet (nobody gets hurt; if you haven't heard)

memorial, emerges from rp break to shriek SISTER

[personal profile] rookvision 2023-08-03 05:54 pm (UTC)(link)
[Jacob has not climbed the spire just yet, but that’s only because other things have claimed his attention: exploring Cadens on the ground, talking to people, trying to see what the criminal underground is like around here so he can crash into it with all the subtlety of a drunken elephant…

And, currently, running after a swan that has a hat clutched firmly in its beak.]


Bloody swan, get back here! I just bought that!

[If losing something is going to be a running trend every time he sets foot in a new city, he may well stop traveling altogether. The swan is booking it in the direction of the memorial, and Jacob is gaining on it when he spots her and skids to a stop. And lets the swan get away, but whatever, he’ll get a new top hat.]

Evie! [Hello twin sister your brother has come to ruin everything.]
ushiri: (pic#15999569)

[personal profile] ushiri 2023-08-03 06:09 pm (UTC)(link)
The reaction has Kahlil giving him a a curious look tinged with something like sympathy. He's sized the younger man up, knows that he can't have a weapon on him and whatever powers he may or may not have in his own world have been temporarily disabled by his arrival through the well. There's no real physical threat here even if the stranger reactively were to lash out in fear. Kahlil would rather not cause him fear, though.

So, he shrugs lightly. Answers the question honestly, and with a little more detail than he normally might.

"Some newcomers arrive from places with no magic at all. Others are like me, where it's much more rare," he offers a smile, eyebrows raised. "Thorne was shocking to me when I first arrived. All the little ways they use magic in their daily lives, it wasn't something I was used to."
meetmyblade: (pic#10658099)

:)

[personal profile] meetmyblade 2023-08-03 06:34 pm (UTC)(link)
[It's extremely nice to get some answers. Evie listens intently, taking on board all the new information her companion has to share with her. A conflict with great losses and damage to the city. Might that be the reason for the military presence around here?

But she's been offered a smile and she returns it in kind with one of her own.]


Oh, today actually, and it was very confusing, I don't happen to make it a habit to arrive in new places after being pulled from a pool of water.

[She takes Claude's offered hand and shakes it warmly.]

It's nice to meet you Claude, I'm Evie. Thank you for the explanation. And you've been here for a year?
meetmyblade: (pic#10607968)

creepy creep

[personal profile] meetmyblade 2023-08-03 06:54 pm (UTC)(link)
[It's been a very long time since anyone's got the drop on Evie, so when she hears the soft thud of someone landing behind her, she flinches and turns, hand going automatically for a knife in her boot that she doesn't find.

Damn.

She's furious with herself for not being more aware and takes a moment to evaluate the man in front of her, trying to see if he's going to pose a threat to her. He doesn't seem to from his stance and his question and she lets her hand fall as she rises to her feet.]


I'm not entirely sure. Perhaps I'll know it when I see it.
meetmyblade: (pic#10534557)

BROTHER!

[personal profile] meetmyblade 2023-08-03 07:00 pm (UTC)(link)
[She hears the swan before she sees it, and her first thought is oh god not again. Her second thought is why is that swan carrying a hat and her third thought, as the swan comes tearing into her line of sight being pursued by a very familiar figure bellowing at it is:

Of course. Of course Jacob is chasing a swan. Why wouldn't he be chasing a swan? That's perfectly normal, mature behaviour.]


Jacob Frye, leave that poor animal alone!
rookvision: (there ain't shit we don't run)

SISTER HELP

[personal profile] rookvision 2023-08-03 07:13 pm (UTC)(link)
[The swan is taking this momentary distraction as an opportunity to gleefully scamper off in the general direction of a body of water, its prize still clutched in its beak.

Jacob, meanwhile, shakes his head, incredulous. Trust Evie to immediately take the swan’s side over Jacob’s when it’s perfectly obvious that the stupid bird is the aggressor here.]


That poor animal stole the hat I just bought! I didn’t even do anything to it before it swooped in and took it right off my head, the cheeky little sod!
Edited 2023-08-03 19:20 (UTC)
meetmyblade: (pic#9719725)

HELP HER WHY ARE YOU LIKE THIS

[personal profile] meetmyblade 2023-08-03 07:45 pm (UTC)(link)
[Evie gets up off her bench, shaking her head in sheer and utter disbelief.]

What did you do to get a swan to start bullying you? And why is the hat your priority?

[She probably shouldn't have asked him that, the chances are the answers are going to exasperate her.

And thank god because if Jacob is being his typical self then that means he's alright and that's a huge weight off her shoulders.]
theidlemaiden: (pic#16106072)

shortcuts are godsends honestly

[personal profile] theidlemaiden 2023-08-03 09:27 pm (UTC)(link)
It's a little different when Claude's actually a friend.

[ The words come out more bitter than she intends them to and realizes it the moment the words slip off her tongue. Shit. She shakes her head trying to move on, trying to ignore that the rawness of the argument is still tender to the touch. Hilda had already made a decision not to talk about it with Lindhardt, at least not any time soon, and she's planning on sticking to it.

She hopes that he won't inquire or think that she means to imply that Edelgard and Lindhardt aren't friends. Easier for her to move right on and focus on the things that she should allegedly know, along with his pragmatic take on the entire class of the Black Eagles being dead, and the bold assumption that she'd remember any of this upon returning home. A frown graces her features. ]


If I return to Fodlan, there's no guarantee that I'll remember any of this. We don't exactly have anyone that can confirm that that's been the case either. And if I do remember it, well, I'm not the one who's going to be doing any of that. I'll leave that to people like Claude and Lorenz.

[ Her roles and responsibilities didn't extend that far. Records, facts, books - all of those things were for others more suited for those types of tasks and that definitely isn't her. Everything Lindhardt is telling her is new information. It's easier for her to run with the narrative she's been telling her the last month: that Claude had kept all this privy to himself and Byleth. She can't allow herself to think about his motivations. It'll only rub salt in the wound. ]

Well you can get to know him better now sans the yelling. [ She smiles slightly, genuine sincerity in her voice. ] We can all get to know each other better.

[ The yelling is also silently noted. No subjecting Lindhardt to personal arguments. ]
Lindhardt - why would I be talking about some subset of the Summoned? It's obviously Claude and I.

I think it's worth at least knowing about the political powers at play in Thorne. I know how boring it is, but at least you'll know who's who and who to stay away from if need be.
[ Which is a lot coming from her considering how averse she is to anything boring. ]
Bernie? I guess...she'd find a room where no one else was staying. I'm not sure how big the castle is, but I'm sure that there's some place somewhere that doesn't have anyone living in it yet. But also, it wouldn't hurt you to make some friends while you're there.
flagrates: (clive-10962)

[personal profile] flagrates 2023-08-03 10:50 pm (UTC)(link)
[ There's a snort at her assertion about Cid, but he believes her when she says he himself is nothing to her, because what else could that be but the truth? He is nothing to her, and why would he be?

If she's hoping to intimidate him with those words, however, it doesn't work, and when she steps forward, he stands his ground. ]


You're welcome to try, Benedikta. But Kupka tried, too, and here I am, still standing.
flagrates: (clive-10790)

[personal profile] flagrates 2023-08-03 10:54 pm (UTC)(link)
Technology...

[ It's not a word he's terribly familiar with, though he's heard it bandied about during the week or so he's been here in this place. He thinks he understands the general idea, however — things like airships, or the ruins around The Twins. ]

Mine too, if I'm being honest.

[ He considers, for a moment, glancing down at the water and waving his hand through it. Contemplative. ]

Tell me, Diana. What do you think of this place?
chosenfordarkness: (odd doe core egged)

[personal profile] chosenfordarkness 2023-08-03 11:00 pm (UTC)(link)
[ The passage of time is noticeable, but what did he really have to get back to? A planet of lava and a lightsaber duel with his Master to the death isn't as appealing. If he's got any say in the matter, he won't be going back.

Anakin hums in thought, considering how he should navigate the rest of this conversation. ]


The Empire would have happened regardless, the Sith Lord infiltrated the Senate long before the Clone Wars.

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