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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-03-20 11:39 am
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TEST DRIVE MEME #17

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of April.

While the world is undergoing some tumultuous weather, newly arrived characters will be assured that everything is being taken care of and cautioned to shelter indoors where possible.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. Now in spring, the weather is cool and marked by howling windstorms. In the distance, snow continues to cover the mountain peaks. Spring flowers are beginning to bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • Windstorms batter the walls outside. The city of Castle Thorne is largely safe, but debris, fallen trees, and toppled wagons are still a danger. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling. There's some buzz about the arrival of Admiral Rudolph Sidwell, the Queen's uncle. While Rudolph is temporarily staying in Nott, he can occasionally be seen in the castle halls when he visits Castle Thorne.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Sorting Tomes
A few apprentices out on errands have grown trapped behind some fallen debris, leaving the library short of helping hands. Volunteers are desperately needed to help sort and shelve the books, which are beginning to pile up. Fortunately, Thorne's magical shelving system means the shelves will immediately let you know if a book has been placed incorrectly. Unfortunately, the way this works is that the book will expel itself back out and fall to the floor. Watch your head!

Serene Steeds
Due to the heavy storms, Thorne's prized horses are growing nervous in their stables. To help soothe them, apprentice mages have asked you to cast a calming spell on each horse. The spell relies on Academic Magic. While the spell only requires saying a few words correctly, a lack of concentration can result in some unexpected memories or feelings surfacing, inducing strong emotions. You might vividly recall a tumultuous moment in your life or find yourself reflecting on who you are, where you came from, and where you might go next.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel at its Maritime Fair. Because of the storms, it's being held indoors within heavily strengthened walls. Here, you can join a paint and cider session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission or take any extended trips. If you're feeling restless, though, day trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Don't try to sneak out - someone will bring you back. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city or you can earn some pocket money by doing chores around the Castle.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, though the sandstorm has obscured the sun, lowering the typical spring temperatures. At night, temperatures will drop further. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Sandstorms assail the cites, especially in Cadens. The dust is thick and choking, and visibility is low. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • In the Cadens barracks, soldiers are hard at work fortifying its walls and preparing for further changes in weather. Shops and merchant stalls that populate Cadens' outdoor markets are absent. With the storms going on, the city streets are eerily empty except for vagrants and those who don't have shelter to retreat to.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Pimp My Ride
Innovation is the way of the Free Cities, and showing it off is just as important. Every few years, wagon enthusiasts will display their customized New Magic-powered wagons in the Wagon Parade. Although this usually takes place in the streets of Cadens, this month's storm has forced the parade indoors into the Fortune Arena, the oldest horse arena in the city. They'll need help boarding up windows and doorways so that the this year's amazing entries aren't harmed. As with any event, pop-up merchants appear along the parade line selling food, drink, and a variety of commemorative tokens.

Masking Up
Dust storms are not unheard of in the desert, but the reduced air quality is still a concern. In response, the government is distribuing breathing masks and is asking for volunteers who are willing to brave current conditions to hand them out. Standard government-issued designs are free, but some wealthy citizens have elected for a more refined design while the cautious opt for total coverage. You'll be given your own mask (in the design of your choice), but the winds will still be a force to contend with. Be sure to travel with a partner for safety.

New Wave, New Age
New Magic is how the Free Cities diverges from reliance on more traditional magic. With New Magic, the Arcana plays a much more limited role. However, New Age thinkers of Libertas have risen with the arrival of the Summoned. They stress that to move to the future, you cannot forget your past. To encourage this reconnection with one's roots, a group of New Age practitioners have set up a table at the Cadens Library. You can take part in designing your own tarot card on pieces of thin metal. The goal is to create a design that speaks to you the most: find inspiration from your connections to the world, from home, or through an important symbol in your life. Special pens will easily burn and engrave any marks you make, so craft carefully.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. With spring on the way, the winds remain somewhat chilly and the rains are heavy - not to mention the small twisters forming across the plains and on the ocean. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Small twisters assail the settlements. While it isn't strong enough to lift homes or large structures, important shrines, and small animals are still in danger. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • Shops and stalls have closed due to conditions. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals when there's a break in the storms, finding lost pets, repairing broken gates, and exchanging essential goods.

  • Fishing in the Tertiary Settlement has also ground to a halt. Isar Hart, who sits on the Council, can be seen frequently in the Primary Settlement to gather much-needed supplies for the residents.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Due to the turbulent weather, Solvunn believes offerings in the tradition of High Magic might quell the Gods' fury. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the twisters aren't deadly, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Goatnado
Due to the heavy rains, Solvunn's fine tradition of goat racing has been put on hold so the goats can be kept safe inside their pens. Of course, the goats prefer their free-range lifestyle and are prone to escaping. Help find missing goats or tend to the ones who have been returned to their pens. It may not be as simple as following the sound of bleating and tying them up; reports of small twisters picking up goats and other livestock have been made, sending them far away from their pens and farms and even into the more dangerous wilds or inconveniently on buildings and houses. You'll need to team up and track them down before they can cause any property damage or get hurt themselves.

The Shrieking of the Weeds
Goats and livestock aren't the only victims of the sudden winds. Farmlands and crops also face the brunt of destruction. The twisters travel quickly across Solvunn's low and flat landscape, and the freshly tilled earth is even easier to disturb. As a result, Shrieking Weeds, a staple garden guardian in Solvunn, are being ripped from the ground and sent in whirling, noisy tempests that keep everyone up all night and day. The weeds must be retrieved and will only quiet when planted back into the ground. Luckily, you can easily follow their discordant cries to find them.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




whatam_i: (edward_uhhh)

[personal profile] whatam_i 2024-03-24 10:54 pm (UTC)(link)
There's a long pause as Ed tries to think of a delicate way to answer that question.

"Uh. Sort of? She was murdered."

Nailed it.
hiswaterknife: (oh)

[personal profile] hiswaterknife 2024-03-24 10:57 pm (UTC)(link)
"para gli der" Eari speaks each syllable separate, taking his time to taste the new word. He likes it. He likes words he has never heard before. Words that sound and smell, and feel, like the things they represent. This is a word that has wind in it.

He reaches down to touch the faint line on the metal. Catches himself at the last possible moment. For half a breath his fingers hover over the card and he can almost feel the air current flowing under. It's probably better not to touch it, though. He could spoil the magic. But he still wants to know.

"Can you show me?"
dead_tongue: (bruh)

[personal profile] dead_tongue 2024-03-24 11:02 pm (UTC)(link)
Immediate concern and sympathy.

"Oh my god, I'm sorry," Iggy says. "That's always so very difficult. Did you ever get any closure?"
whatam_i: (omgsodumb)

[personal profile] whatam_i 2024-03-24 11:05 pm (UTC)(link)
The face Ed makes when Zagreus pulls off his shirt is almost comical because of course this guy is built like someone's wet dream, all bulging muscles and perfect skin. It's just his luck to be standing next to him now, it's like being in one of those Charles Atlas ads.

"Well that was almost successful." He echoes back and rolls his eyes. "Let's think about this logically. WHY would a weed be screaming?"
whatam_i: (point_out)

[personal profile] whatam_i 2024-03-24 11:06 pm (UTC)(link)
Oh god...what a question.

".....yes. I did." By shooting his best friend but HEY that counts right?
areou: (pic#10958487)

[personal profile] areou 2024-03-24 11:08 pm (UTC)(link)
( clarisse frowns indignantly, her eyes bugging out as if to say, who else would i be looking for, dumbass? but it's harder to admit that out loud. yeah, she's known annabeth practically her whole life, but until recently they'd only really tolerated each other. it feels weirdly vulnerable to admit that she actually cares and considers annabeth one of her closest friends. (and, really, she doesn't have many of those.) )

No, ( she says sarcastically instead. ) I've been playing dress-up and prancing around like a little fairy. ( which is obviously not the case. she'd outright refused the dress the apprentices tried to offer her. like hell was she gonna end up looking like some wannabe medieval princess. she pushes off the wall and starts walking, assuming percy will follow. over her shoulder, she teases: ) C'mon, Pony Pal, giddyup!
whatam_i: (sus)

[personal profile] whatam_i 2024-03-24 11:18 pm (UTC)(link)
"You may." Ed is acceptable, just not Eddie or Eds.

"...heaven sent?" He repeats and then laughs because if that's what they actually thought about him then boy were they way off. The mention of things he's never heard of makes him curious and he leans in a little.

"Such as?"
theidlemaiden: (pic#16106071)

[personal profile] theidlemaiden 2024-03-24 11:21 pm (UTC)(link)
[ It's not, not a trap.

But it could very well go that way at the rate this is going. She's been the giver of many a rude smile in the past which means she knows very well she's on the receiving end of one. And it's not just a rude smile either. It's a rude tone.

The New Age practitioners have mostly drifted off to tend to other workshop attendees, but there's several still within earshot. And while Hilda has no real skin in this game, she doesn't take kindly to someone man talk down on the good will being shown. ]


Hmm, I'm not really sure to be honest. I don't have much of an eye for design myself. [ Despite the blunt tool and "sloppy" work in front of her, he might get the impression that that's not actually the truth. ] They were suggesting that we make our own arcana to represent ourselves. So I was just drawing some flowers in the shape of a heart.
whatam_i: (riddler06)

[personal profile] whatam_i 2024-03-24 11:23 pm (UTC)(link)
Oh goodie, she's turned the conversation back to his favorite topic.
Himself.

"Oh you know, just some of the most brilliant criminal exploits of all time." He says with a dramatic sweep of his arm as he finally takes a seat on his bed. "Bringing Gotham to it's knees, constantly proving the GCPD's incompetence. That sort of thing."
seaweedbrain: (139)

[personal profile] seaweedbrain 2024-03-24 11:27 pm (UTC)(link)
[ Muttered under his breath: ]

Pony Pal ...

[ Truly, what did Percy do to deserve this torture?

With a slightly dramatic sigh of exasperation, he gives the horses one last glance. He does have to wonder why his abilities have gone a little haywire and can only hope that the effects are temporary and not just being replaced by magic he can't actually use, but that's not a problem he's going to be able to solve today.

Instead he willfully follows Clarisse out past the stable doors.

He'll concentrate on Annabeth. (Gods, he hopes she's here somewhere.) ]


So when did you get here?
demigoth: (091)

Masking Up (sorta)

[personal profile] demigoth 2024-03-24 11:29 pm (UTC)(link)
[ The heat doesn't bother Nico as much as the sand - although he's half considering wearing the uniform pants only. He's not sure if he could pull it off, and it would expose his arms to the sandstorm. He'd rather sweat than have - road burn?

What his goal was, wandering around in a rocking mask perched atop his head for emergencies, no longer matters. Because that sounds like Hazel.

Looks like Hazel.
]

Hazel!

[ Half joyous, half dusty because the air really is bad, and that is all the warning she'll get before Nico bowls into her for a one-armed hug. ]
whatam_i: (flat_look)

[personal profile] whatam_i 2024-03-24 11:30 pm (UTC)(link)
"Obviously." Ed repeats, his words laced with sarcasm because it really isn't that obvious as to why weeds would be screaming but if this kid is sure of it he'll go with it.

"Well then have at it." He says and motions for the youngster to climb up the tree. "I'll supervise."
dead_tongue: (fluffy)

[personal profile] dead_tongue 2024-03-24 11:31 pm (UTC)(link)
Iggy smiles gently.

"Good. It helps a lot, to at least be able to look at it as something painful but over with. For everyone."

He hands over the last book from the floor.

"You'll see her again some day, I'm sure."
sscuriosity: (ɱαɠเ૮ αɳ∂)

[personal profile] sscuriosity 2024-03-24 11:45 pm (UTC)(link)
I think I get it, but I've still got a lot of questions.

[Questions that he won't ask because the reason why doesn't matter when she follows up with what she is. Chalk it all up to not being human, which feels par for the course these days. Dustin is surrounded by superheroic ladies and he doesn't mind it a bit. In the realm of girl power, he's lived through and seen some very specific examples of it.]

Wouldn't that mean that you're the spawn of a god and a mortal? Like Hercules. Is it rude to ask who your parents are?
areou: (pic#10958452)

[personal profile] areou 2024-03-24 11:46 pm (UTC)(link)
( the man who joins her reminds her of someone, though she can't quite place who. this happens a lot with demigods. there are a lot of fucking people to keep track of, okay? gods and immortals are a dime a dozen. she can't be expected to remember all of them. still, clarisse gets the feeling that this man isn't just anyone. he holds himself with the pride of a warrior, that much is obvious to the child of war. )

Yeah, in my experience, Grandpappy Zeus is pretty shitty at answering prayers. ( or, like, paying attention to any of his kids. or grandkids. that was kind of the whole point of the last titan war. but that doesn't mean that clarisse doesn't know when it's appropriate to try. she glances at the sky, the distant flash of light sparking through the haze. she swallows thickly. ) But I figure it's still worth a shot. All that lightning makes me nervous.

( she remembers the last time zeus was this pissed, when he thought percy had stolen the master bolt, how angry the sky was, how the heavens and the sea seemed to be clashing as zeus and poseidon fought over who was to blame. she remembers the rainstorm above camp half-blood, which should have been protected by its magical barrier, the torrential downpour of zeus' rage. she remembers thinking, if zeus is willing to take out his wrath on camp based on suspicion, what else is he willing to do? )
newmemorywhodis: (Pensive 01)

[personal profile] newmemorywhodis 2024-03-24 11:46 pm (UTC)(link)
Link's shoulder's droop, ever so slightly.

"...I don't have it," he says, with a faint hint of a grumble. In fact, he didn't have anything. Not his paraglider, not his korok-enchanted pack, not his weapons or armour. He didn't even have his vast collections of mushrooms, lizards, and monster parts.

Why did he have to keep losing all his things?!
inthenameofhades: (Default)

[personal profile] inthenameofhades 2024-03-24 11:47 pm (UTC)(link)
"Mortals don't think the gods are real?" Zagreus says, blinking like the concept is utterly foreign. Which...it is. The gods are an intrinsic part of the world, and mortal life. How could mortals miss that?

"And...please excuse me if I'm not understanding correctly, but...you were raised to believe in only one god?!" If the gods as 'not real' was already bizarre enough...this was downright ludicrous. How could you just have one god?
inthenameofhades: (Sarcasm and snark face)

[personal profile] inthenameofhades 2024-03-25 12:01 am (UTC)(link)
"I assume a church is a kind of temple?" Zagreus asks, having not heard the word before. "I suppose there isn't any reason why you should be required to worship one of the gods, if you are not inclined to. Although now that I think of it, it occurs to me that I have no idea how mortals usually choose which god to follow. Is it usually something inherited?"
areou: (pic#10958491)

[personal profile] areou 2024-03-25 12:15 am (UTC)(link)
( clarisse levels nico an unimpressed look. he gets points for not sneaking up on her, but that's about it. not all familiar faces are created equal, and out of everyone at camp, she's probably spent the least amount of time with nico di angelo. she's got nothing against the guy, really — every time she's seen him in battle she couldn't help but be impressed — but she can't remember if they've ever actually had a real conversation before. )

If I thought that, I would've said it. ( she's not one to mince words. and, you know, she loves blaming other people for shit. but she knows nico, more or less. she's fairly confident he wouldn't be that stupid. she nods to the sky overhead, where a flash of lightning streaks through the clouds. ) What d'you think's got his toga in a twist this time?

( because clarisse has absolutely no idea. she's also assuming this has anything to do with zeus. but what else would it be? )
judgmentbolts: (14)

[personal profile] judgmentbolts 2024-03-25 12:18 am (UTC)(link)
[ He should have guessed the other half of this we was Clive. Who else would it be? They were two sides of the same coin, from the moment Jill had opened her eyes.

And she's right, of course. Cid sighs. ]
Aye, he's a good lad. Don't get me wrong; I'm grateful to be remembered so fondly by the two of you.

[ He gets the goblets and a bottle of wine; it's the good stuff that Quinten would only sell him for full price. One of the goblets goes to Jill (the cleaner one, probably) and Cid rests a hand on her shoulder briefly before he settles beside her on the couch.

As for what he'd like to know... He pours the wine for the two of them, swallowing against the sudden thickness in his throat. He doesn't look over at the little bedroom tucked into the corner, with the doll propped up on the low bookshelf. ]


Catch me up. [ He says, rallying himself. He flashes her a smile. ] Have you two been behaving yourselves like I told you to? How long has it been?
misclassed: FGO; CRAFT ESSENCE. (105.)

[personal profile] misclassed 2024-03-25 12:23 am (UTC)(link)
[ His specialty is swords. Sharp swords. And his words are just a sharp, because he simply won't compromise on his own work, no matter how many sweet words try to sway him otherwise. Even if she stabbed him with that stupid weird pen, he'd still refuse to use it. Give him a few days, and maybe he'd have enough energy to summon up a set of tools on his own, but for now she'd have better luck getting a donkey to walk backwards up a hill than get Muramasa to concede an inch on the quality of his edges. ]

Spring flowers, hm. [ That's a pretty picture, out here where there's nothing but desert and storms as far as he can see. Matches her, or it would if there weren't that brittle edge in her smile. Instead of saying any of those nice things out loud, though, he just leans in again to peer at her work. ] You do a good job letting the metal's grain work for you — done metalwork before, have you?
demigoth: (040)

[personal profile] demigoth 2024-03-25 12:30 am (UTC)(link)
[ He opens his mouth for a rare joke that it's probably Percy, because, yeah - odds are pretty good that Percy will turn up during a problem.

But then, he thinks about it. Realizes that Zeus... probably doesn't know Bob, née Iapetus, is free. It wouldn't be like his father to inform the other Olympians.

Well, not right away. The hair on the back of his neck starts to frizz.

Kinda hard to not have rumours of a giant start almost immediately. Nico watches another bolt strike down not 200 meters from where they are with a deepening furrow between his eyebrows.
]

Oh gods, it might have actually been me.
areou: (pic#10958483)

[personal profile] areou 2024-03-25 12:43 am (UTC)(link)
( in a weird way, dustin kind of reminds clarisse of annabeth when she was younger. curious, and absolutely unafraid to ask the rude question. (annabeth is still like that, though they've all learned some restraint over the years.) not that clarisse is particularly offended. it'd take a lot more than being called spawn and asked who her parents are to rub her the wrong way. )

Yeah, like Hercules. ( she nods pointedly at him as if to say now listen here, young man: ) Except that's his Roman name. ( she makes the universal i'm gonna hurl expression. yeah, the greeks and romans are, like, cool now or whatever, but old rivalries die hard. ) We Greeks call him Heracles. ( anyway, not the point. ) He's actually my ... uncle, I guess? My dad's Ares, son of Zeus, god of war.
theidlemaiden: (pic#16006947)

[personal profile] theidlemaiden 2024-03-25 01:02 am (UTC)(link)
Hilda. It's so nice to meet you, Cid - welcome to Abraxas.

[ She wants to add that the weather is typically better than sandstorms every hour on the hour but he can probably gather as much. But then he says something that suggests he might be building an impression of her that she definitely didn't mean to give. Instead of missing a beat however she slips her arm through his.

The description of his world sounds oddly similar to the one that Jill had come from but she knows that there are countless worlds out there. It would stand to reason that some were going to be similar. ]


Nothing close. In Fodlan everyone still uses horses, pegasi or wyvern to get around places. [ Everything here had been rightly confusing upon her arrival, but like most things she had taken it in stride. She offers him a curious glance. ] For someone who came from a world that didn't have things like this it seems like you knew enough.
inthenameofhades: (Sarcasm and snark face)

[personal profile] inthenameofhades 2024-03-25 01:37 am (UTC)(link)
Hey, he's a Greek god. An amazing body and exceptionally good looks are just part of the package. Ed should see the rest of the pantheon.

"Well...obviously it's not happy about something," Zagreus says, frowning at the now bundled-up weed. "Mother did say that plants need sun, water, and soil. Perhaps it's lacking in one of those? Either that or something was trying to eat it."

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