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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-09-20 11:50 am
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TEST DRIVE MEME #20

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of October.

The upcoming October application round is open to everyone again.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage in stark modern robes and a large scroll. Two hunting dogs stand by, watching you curiously but politely. The sharply-dressed young looks up from his scroll with a pleased smile.

"There we are." He places a hand at his chest in a short bow. "I am Mace Hemmet, the High Mage of the Kingdom of Thorne, here to cordially welcome you to our nation. You must be surprised, hm? Just calm yourself, I promise we'll explain everything in a moment."

Regardless of your response, he fluidly rolls the scroll back up and motions for one of the young apprentice mages over. "Let's settle our new guest in. New clothes, the works." He snaps his fingers. The dogs perk to attention and follow him out of the room.

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With autumn well underway, the weather is cool and rain becomes more frequent. Leaves are beginning to turn yellow and orange. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Smaller roads are closed. You may hear rumors of a strange phenomenon taking place.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously. The mood in Thorne is grim but determined.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling as the new King and Queen settle into their roles. Portraits, paintings, and anything associated with the former monarchy has been taken down. The new High Mage, Mace Hemmet, has recently taken over and is determined to do things differently.

  • When visiting Borrel, you'll see a large amount of construction going on, as new warships are being built at a rapid pace, using the aid of magic to speed things along.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Roaming Dolls
In preparation for the children who will Roam during Eifstide, the Castle is constructing autumn dolls to distribute on behalf of the King and Queen. Supplies will be laid out in one of the castle's rooms where you can create a variety of dolls using cloth leaves, waxed nuts, and yarn. An incantation is provided to enchant the dolls with a colorful sparkle, written in an ancient tongue. Make sure the pronunciation is perfect. A small mistake might cause your doll to turn a foul color or crumble into dust in your hands. If you possess your own magic, you can use that instead!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a warming bubble over you. Perfect for when the weather gets cold! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gush of steam as the spells fail. It isn't dangerous, but it can be annoying...and cause everyone in the room to become very damp.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel. Here, you can join a paint and wine session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission. If you're feeling restless, though, short trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Besides, Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in Borrel or the city of Castle Thorne. Or, you can do jobs in the castle itself.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, the sun remains bright at midday. At night, temperatures are beginning to dip lower than they did in summer. Bring a coat if you're not used to a slight chill. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Medical tents, temporary facilities, and other signs of disarray are evident throughout Cadens and Aquila. Libertas is less hectic, but several theaters and playhouses are boarded up, having shut down permanently. A line snakes out of Portam Hall day and night as citizens await their turn with the government. Nonetheless, the mood in the Free Cities is hopeful. It seems they've come into a recent victory.

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the attacks. Theft has become a larger problem, given the damage to some shops and merchant stalls, and the price of staple goods has risen greatly. You may hear rumors of a strange phenomenon taking place.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Oh My Gourd
A researcher named Esi Hollandse has returned with an upgraded variant to her creation last year: a handheld "laser" tool powered by New Magic. Originally created for sculpting marble and stone, she's attempting to refine the device so it can carve gourds for Eifstide. Citizens are lining up to test it for themselves and retrieve a free pumpkin to carve in the process. Why not carve a pumpkin of your own? Of course, it's a bit of a two-person job - someone needs to hold the pumpkin while the other operates the device. Be careful! The invention is still in the works so now and again, a gourd might burst.

Talent Show
To raise much-needed funds, children at an orphanage in Libertas are putting on a talent show for passersby and will insist on your participation if they corner you. They'll cajole you into doing everything from acting in a puppet show portraying grand battles against strange monsters to assisting with dance rehearsals. Be sure to bring your enthusiasm! Naturally, as with all talent shows, there might be a terrible emergency that needs your help. You could find yourself being asked to help with costume problems or to locate missing instruments and props.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well. There is a great deal of new recruits around you this time. The Free Cities has been hard at work filling its ranks.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Now in autumn, the weather is chilly and thunderstorms increase in frequency. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • A few strings of animal bones decorate and hang among the trees in the forest, while the Tertiary Settlement has an abundance of broken seashells scattered across its shoreline, as if a large amount has recently shattered and has not yet all been swept away by the tide.

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals, repairing broken gates, and exchanging essential goods.

  • Fishermen in the Tertiary Settlement are thriving since the arrival of the God who created the storm wall. Extra fish means you'll likely be offered jars of pickled herring, fresh cod, and plenty of shrimp to feast on.

  • An offering bowl has been placed out in dedication to Winifred Bordeaux, who recently sacrificed herself for the good of the commune. It can be found in the woods next to Vagn's shrine, the Guardian of Last Passage.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens. On occasion, one of the goats may stare at you or lift its hoof, as though it intends to make a knocking gesture before returning to its goat-like ways.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the woods are mostly safe, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Evening Feast
Potluck-style feasts are common in the settlement as a way to strengthen the community. You'll be invited to join in one of these feasts at any time, held outdoors in a lush grove filled with wildflowers. As a new arrival, you won't be expected to bring anything yourself but you'll make a better impression if you do so even if it's merely a few apples you picked in the morning. Want to help hang decorations before the feast? Your assistance is more than welcome! Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




theidlemaiden: (pic#16106062)

she's gonna noogie him

[personal profile] theidlemaiden 2024-10-02 06:09 pm (UTC)(link)
[ Apparently the man with the resting bitch face was smart. Not that she would have ever actually raised a laser cutter against him but generally as a rule of thumb, it wasn't good to annoy anyone holding a sharp object. ]

Well now's your chance!

[ Her peppiness truly knows no bounds. She motions towards the table beside him. ]

Go get some goggles and we can give it a try. No time like the present, right?
morethan084: (listening/contemplative)

[personal profile] morethan084 2024-10-02 08:02 pm (UTC)(link)
[Daisy looks up at him, curious as to what he meant by that.]

What for?

[He's being a lot more open than she feels like being around complete strangers, but that doesn't take away her curiosity of the things others decide to share.]

Sounds like you learned a lot about this place in just a few hours.

[Which, judging by what she's noticed about him so far, isn't that surprising. He likes to talk. She used to be the same way.]
magike: (Default)

[personal profile] magike 2024-10-02 08:16 pm (UTC)(link)
( there's an amused sound from her. precious. and yet not anything that improved her thoughts on this situation )

Perhaps when they've answered you.

( until then it certainly was begging, though rowena didn't really expect them to answer. whilst she knew of specific rituals to summon certain things in her world god (or other gods) were a very different thing. certainly more fickle )

I wouldn't place too much hope in it.
infiniteban: (don't seek the truth)

[personal profile] infiniteban 2024-10-02 08:20 pm (UTC)(link)
I'll tell you water, sister, I had my body drained like a slurpy and not in a fun way and I remember [he makes a cutting motion across his neck with a hand and mimes his head flopping sideways, dead] darkness, and then I was here, all top-shape and still not sure there isn't some conspiracy involved--so if anyone came to yank my deadchain here, I don't know what that says about their tactics.

[They're BAD tactics!

He leans in and stage-whispers.]
I think this still could be an afterlife but none of my old besties are here. Just some new ones that we'd been friends before but not besties until now.

[Tell that to Jack Townsend and he will fervently deny that.]
floeing: (004)

[personal profile] floeing 2024-10-02 09:20 pm (UTC)(link)
[Jack thinks pouting would do Cloud some good, honestly. That face is also begging for a snowball, but alas. Only a few more days. He can (kinda) deal with the wait while he's hanging out with the children, but during moments like this, it truly bothers him that he can't do anything.

The ground can get so annoying, he swears.

Seeing Cloud grab a stick makes Jack raise his eyebrows as he walks ahead but backwards, just so he can keep looking at that snowball-able face (yes, that's a word, shut up).]


What exactly are you planning to do to that poor goat?
magike: (Default)

[personal profile] magike 2024-10-02 09:45 pm (UTC)(link)
This isn't an afterlife.

( at least not one that rowena was familiar with, and whilst other universes may have things that she doesn't know there are some things that she expects. heaven, hell, death... that was always familiar )

There are many things that can undo a death. It doesn't happen often.
infiniteban: (the good Lord will take)

[personal profile] infiniteban 2024-10-02 09:55 pm (UTC)(link)
How do you know? [Asked in the same way that she asked what made him believe in the gods' powers here.

Those W's+H questions are always the big asks.]
There's a giant manshark that lives around here. I think there's a lot to question about what does and should be able to happen.
magike: (Default)

[personal profile] magike 2024-10-02 10:00 pm (UTC)(link)
Magic is a powerful thing.

( and rowena knows hell far too well for her to believe it's an afterlife. and there certainly was no way that she'd be in heaven. or purgatory. her afterlife was hell.

but it wasn't the only reason she had that made her know. the manshark being another )


And you'll see much you didn't believe before.
infiniteban: (I'm gonna handle my business)

[personal profile] infiniteban 2024-10-02 10:09 pm (UTC)(link)
Hmmm. [He's not usually able to do this with any force of willpower. But in the last few months he's sorta worked out how they manifest--usually when he's going to do something, generally out of being helpful, but sometimes just replacing an act a regular ol' human hand would do. He tries not to think too hard on it, though it looks like he's staring rudely at her for a moment, before a grotesque, black-gooed muscley appendage manifests from his back and unsticks from incorrect angles to reach a bony black claw out to her

like a handshake

he quirks too big a grin because Holy Sweet Hell that actually worked!!]
Yeah, I guess you got that right.
suplexer: (42)

[personal profile] suplexer 2024-10-03 12:54 am (UTC)(link)
[ Tifa's no expert in knot-tying or anything like that, but she does figure that they need to wrap the rope around the goat's middle rather than its neck or they're going to end up choking it. The makeshift harness they end up with is hardly perfect, but hopefully it'll serve its purpose in making sure they can return the goat to where it came from.

At Cloud's tired comment, she glances to him from where she'd crouched next to the goat and lets out a breathy laugh. ]


They're definitely characters. Remind me to tell you about the time when they were walking around on two legs.

[ Or not. It's also something she wishes she could forget.

She stands up and dusts herself off, all while keeping a tight hold on the other end of the rope. Thankfully, the goat seems to have calmed down. ]


Well, we should still take him back. His owner's probably waiting around there hoping that he comes back, even if the race has ended. [ Or so she hopes, anyway.

But there's something else she noticed, something that causes her brow to knit with concern as she gives Cloud another long look. ]
Before that, though... are you all right? [ That hit he took to the chest looked rough... and is it just her, or does he sound a little winded? ]
anineiron: (19)

[personal profile] anineiron 2024-10-03 06:29 am (UTC)(link)
"I guess that's common in most settings." Even some gods might not be as bad as others, but he's not really in a mindset to believe that or acknowledge it. There's a rather deep-seated resentment when it comes to his father Hermes and most of the other Olympians. But he'd made a mistake to go to the Titans to deal with his problems.

"You're probably better off for it." He looks away, a sort of sullenness bubbling up at the thought of it and the knowledge that he'll have to go back to a place that worships the gods again. They are all new gods, but that just means he can't guess their behaviors.

"Probably any demigod could tell you." If that is even something he hears. The Mist usually kept mortals from being able to hear or see things going on around them when it came to their world, but he's not sure it's the same here. "I guess some people might like them, though."
anineiron: (32)

[personal profile] anineiron 2024-10-03 06:33 am (UTC)(link)
Fun, usually.

[Which was true enough. They did usually use their penchant for mischief for fun. It's just he's also recently used it for evil. Housed an entire Titan in his body for a while.]

Yeah. It's important to learn what you can in most situations. To avoid potentially dangerous situations.

[Like possibly disappearing in a forest suddenly.] And they like to talk here, so it's hard not to learn some things.
karaksys: (037)

[personal profile] karaksys 2024-10-03 06:56 am (UTC)(link)
If I didn't know any better, I'd have guessed you'd also come from the Seven Kingdoms.

[ That's the kind of name Daemon might expect to find in the Westerlands or perhaps the North. Not that he's an expert, but he's met a lot of people and heard a lot of names. It reminds him of somewhere cold and muddy that he probably only thinks of fondly now because he really doesn't want to be here.

But he is fairly certain he does know better, which is strange considering he had only one world to worry about a week ago. Not everyone in the world has seen his face, but one only needs to look at him and hear his accent to guess who his family is. ]


Do they teach you how to swing a sword just as well, I wonder?

[ It's said in jest, but it's also something Daemon would be willing to put to the test whenever he finds himself sufficiently armed. ]
karaksys: (022)

[personal profile] karaksys 2024-10-03 07:15 am (UTC)(link)
Yes, I had gathered as much without your input.

[ His tone is clipped and unpleasant, but he keeps his hand firmly in place on the pumpkin nonetheless. Some risks are not worth taking for the sake of pettiness.

Daemon lets Alucard work undisturbed for a few minutes, during which his irritation cools as he finds himself increasingly interested in the carving process despite his earlier reservations. It's magic, after all.

Finally, after a long silence: ]


... Is that meant to be a tower?

[ It's hard to tell if he thinks it's not a very good tower or if he's just having a hard time parsing art carved into the side of a pumpkin. ]
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2024-10-03 11:43 am (UTC)(link)
Good, glad to know that you have observation skills. Not everyone does when they come through the door.

[Alucard does not mind matching tone-for-tone. He's quite good at being dry in delivery as well. There are no regrets in his response at any rate.

By the time Daemon speaks, the tower has fully formed, but the shape that follows is a a bridge. The second tower is being added now. Alucard is seeking for something close to the silhouette of a particular castle.


In theory. I want to see how precise this thing can be, and an overly detailed tower seems a good test.
inventure: (pic#16305169)

[personal profile] inventure 2024-10-03 01:43 pm (UTC)(link)
Seriously?

[ for a moment, iris looks a little deflated. had he just wasted his money back there? he supposes it's yet another lesson in assuming things but geez, couldn't it also be a lesson in the futility in trying to do good?!

well, whatever. he straightens up eventually and spares one more frown at the vial before pocketing it with a shrug. he doesn't even know what it does... ]


That's what I get for butting in, I guess. It's fine, it wasn't that expensive... [ he has no idea what "expensive" entails, to be honest. ] But if they were pushing so hard to get rid of it, it probably wasn't anything great.
inventure: (pic#16259269)

ofc ofc

[personal profile] inventure 2024-10-03 01:53 pm (UTC)(link)
[ it's a very, very odd thing indeed when iris winds up being the mature one in the picture. this almost never happens, and it takes the teen a full two minutes to even conceptualize it, let alone process it as it's literally happening right in front of him.

eventually, the sheer shock of being asked that wears off and his expression morphs into something insulted. ]


I'm only 18!

[ he jabs a finger jack's way, but it hardly comes off as threatening. ]

You just have a weird idea of fun! Why's it gotta be at someone's expense, anyway? Maybe you're just a bully.

[ uh oh, the other "b" word. ]
inventure: (pic#16305217)

[personal profile] inventure 2024-10-03 02:03 pm (UTC)(link)
[ iris definitely hadn't meant for it to be a joke, but hearing wilhelm laugh about it makes him kind of wish he had done it on purpose. then maybe there'd be a better justification for how he feels so damn proud of himself for prompting it.

anyway, iris is getting a lot better at filtering his thoughts because when wilhelm trailed off like that, his first thought was definitely: there used to be more of us but... they DIED??? yeah. ]


Kyle? Yeah, that'd be great!

[ truthfully, iris doesn't know if he really wants to be a courier. while it's true it's probably a good idea to land himself some kind of income, if he's really going to make his way around this place, but it's not like he has any real desire to spend most of his time cycling around and — no offense, wilhelm — getting scrubby for it. but he's excited at the prospect of meeting more people here. excited, too, that he hasn't put wilhelm off enough that the other guy even still wants to do something that nice for him.

later, wilhelm says. so many things can come from that later. it even sounds like a promise. ]
gynvael: (198)

[personal profile] gynvael 2024-10-03 02:38 pm (UTC)(link)
[ His lips curl faintly. ] We've a few more than seven.

[ Though if certain empires had their way, there'd be one. It makes no difference anymore; he has little intention of returning to the Continent. What attachment would he have to a sphere that never wanted his kind? If it burns, it burns. It has before, over the long decades he's wandered through it.

Something new always climbs out of the ashes.

His eyes remain on the flat horizon as they walk. ]
Depends on the teacher.

[ He can sense the shadow of a challenge beneath the words laid out offhand, and while another might've risen to meet it, Geralt has—in nearly all of his time here—been absent from any open training or sparring. He finds a sufficient match for his skills each time a massive fucking worm tries to swallow him in the desert.

It's not entirely out of the question, however. Perhaps he can be convinced some time. ]


And what shall I call you?
Edited 2024-10-03 14:38 (UTC)
northerndragon: (Default)

[personal profile] northerndragon 2024-10-03 04:30 pm (UTC)(link)
[He gives a quick nod, not missing the grin. That grin -- the man isn't just ready to take on something like a boar, he's eager. Jon would hope he's done it before, but he's clearly a practiced hunter. He would not describe himself as afraid of death either, only that it is one of the more foolish ways to die.

Still, the spears on loan in Nocwich are long and their blades are sharp and their staffs are strong and thick, so Jon moves fast and softly around the back as suggested. Sometimes, when he hunts these woods, he does it in the shape of a wolf, but he leaves that trick aside for now. It might be one he has to use if this fight goes wrong -- but he hopes it does not.

So far, the beast does not notice them. It's on the small side for its kind, perhaps young, and its horns are especially profuse, curling up around its eyes.]
parce: (83F6MQI)

[personal profile] parce 2024-10-03 04:56 pm (UTC)(link)
"From what I know of them, I don't think I would. But, I don't like people that think all that power gives them the right to walk over anyone else."

Which might be a strange thing to say considering he's the king of Ravka and has that ability himself but it's one that he's careful not to exercise. He doesn't want to be that type of man.

"I'd rather do what I want and not try and have to please anyone else, god or not."
magike: (Default)

[personal profile] magike 2024-10-03 06:38 pm (UTC)(link)
( the words on her tongue fall, the comment she'd had prepared at his expression lost when that appendage appears, the claw reaching out across to her.

it draws her attention and whilst rowena doesn't reach out to shake the hand she does study it, giving it a long look, trying to feel anything that she can from it, whether it's magic, demonic-- something )


So you've noticed.

( more than just being in this world. something of his or from a god? )

And yet you're not certain what to believe?
floeing: (005)

[personal profile] floeing 2024-10-03 07:17 pm (UTC)(link)
EIGHTEEN?! [Both his eyebrows quickly raise - Jack is both shocked and horrified.] It's like you abandoned your inner child the second someone considered you an adult!

[Oh, that finger? Jack blows some frost on it, not impressed at all. His expression goes from kind of annoyed but playful to fully serious when Iris calls him a bully.]

You don't want to know what I do to bullies. [An exaggeration to win this conversation - he isn't violent. He just likes putting snow down bullies' shirts and grabbing their noses.

Noticing that the locals are staring at the ice slide, Jack floats around Iris to poke at it with his staff, making it explode in thousands of snowflakes that fall around them.]


And I know fun. It's what I do. [Quite literally, in fact.] You just don't have a sense of humor.
righteously: (¹⁵ Iᴛ ʙʀɪɴɢs ᴏᴜᴛ ᴛʜᴇ ᴡᴏʀsᴛ ɪɴ ᴍᴇ)

we're hangin' in there!

[personal profile] righteously 2024-10-03 09:02 pm (UTC)(link)
( God help every single mage in Thorne if Rowena ever finds a way to infiltrate their libraries. Maybe this was a strategic move on Solvunn's part — keeping the balance of power more neutral in the Free Cities-Thorne power struggle. They could turn Rowena into a damn nuke with that much knowledge at her fingertips.

Granted, with the Singularity fueling her, odds are she'll end up that way eventually anyway. He'll just keep on being glad to be on her good-ish side, most of the time, usually.

He's counting on that solid dynamic now, to hopefully keep her from shooting the messenger.
)

Well, Michael's in Solvunn, maybe you already knew that. Maybe not. He's a little anti-social, I think, but... ( A beat spent procrastinating, and then he just rips the entire damn band aid off. ) Lucifer's in Thorne. They've both been here for years.
magike: (Default)

🫂

[personal profile] magike 2024-10-03 09:10 pm (UTC)(link)
( he'll see the change in her as it dawns on her. she'd just been taking in the thought that michael was in solvunn (and she didn’t even get chance to question which michael) when he drops the real bomb. even for all that has happened and passed, lucifer being killed, her dying her final death and taking hell... that name would always stop her cold.

but she was alive again, resurrected by the fight in this place, and though rowena had her magic, though lucifer was in another territory... well, so was dean and here they were talking. nothing ever stopped lucifer. not another universe. not another region. not even death, apparently.

her hands had clenched unconsciously as she processed it, as her thoughts jumped around and she forced them to open again, to take a breath and try and relax slightly, dipping her head for a second )


Of course they are.

( at least she's not shooting the messenger. actually, she's glad this messenger is the one to tell her, one that knows her, and maybe one that will help keep her safer )

Are they working together?

( since that had been a thing at one point. what was the scale that she had to fear? or were they using this setting for a new fight? )

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