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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-09-20 11:50 am
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TEST DRIVE MEME #20

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of October.

The upcoming October application round is open to everyone again.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage in stark modern robes and a large scroll. Two hunting dogs stand by, watching you curiously but politely. The sharply-dressed young looks up from his scroll with a pleased smile.

"There we are." He places a hand at his chest in a short bow. "I am Mace Hemmet, the High Mage of the Kingdom of Thorne, here to cordially welcome you to our nation. You must be surprised, hm? Just calm yourself, I promise we'll explain everything in a moment."

Regardless of your response, he fluidly rolls the scroll back up and motions for one of the young apprentice mages over. "Let's settle our new guest in. New clothes, the works." He snaps his fingers. The dogs perk to attention and follow him out of the room.

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With autumn well underway, the weather is cool and rain becomes more frequent. Leaves are beginning to turn yellow and orange. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Smaller roads are closed. You may hear rumors of a strange phenomenon taking place.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously. The mood in Thorne is grim but determined.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling as the new King and Queen settle into their roles. Portraits, paintings, and anything associated with the former monarchy has been taken down. The new High Mage, Mace Hemmet, has recently taken over and is determined to do things differently.

  • When visiting Borrel, you'll see a large amount of construction going on, as new warships are being built at a rapid pace, using the aid of magic to speed things along.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Roaming Dolls
In preparation for the children who will Roam during Eifstide, the Castle is constructing autumn dolls to distribute on behalf of the King and Queen. Supplies will be laid out in one of the castle's rooms where you can create a variety of dolls using cloth leaves, waxed nuts, and yarn. An incantation is provided to enchant the dolls with a colorful sparkle, written in an ancient tongue. Make sure the pronunciation is perfect. A small mistake might cause your doll to turn a foul color or crumble into dust in your hands. If you possess your own magic, you can use that instead!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a warming bubble over you. Perfect for when the weather gets cold! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gush of steam as the spells fail. It isn't dangerous, but it can be annoying...and cause everyone in the room to become very damp.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel. Here, you can join a paint and wine session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission. If you're feeling restless, though, short trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Besides, Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in Borrel or the city of Castle Thorne. Or, you can do jobs in the castle itself.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, the sun remains bright at midday. At night, temperatures are beginning to dip lower than they did in summer. Bring a coat if you're not used to a slight chill. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Medical tents, temporary facilities, and other signs of disarray are evident throughout Cadens and Aquila. Libertas is less hectic, but several theaters and playhouses are boarded up, having shut down permanently. A line snakes out of Portam Hall day and night as citizens await their turn with the government. Nonetheless, the mood in the Free Cities is hopeful. It seems they've come into a recent victory.

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the attacks. Theft has become a larger problem, given the damage to some shops and merchant stalls, and the price of staple goods has risen greatly. You may hear rumors of a strange phenomenon taking place.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Oh My Gourd
A researcher named Esi Hollandse has returned with an upgraded variant to her creation last year: a handheld "laser" tool powered by New Magic. Originally created for sculpting marble and stone, she's attempting to refine the device so it can carve gourds for Eifstide. Citizens are lining up to test it for themselves and retrieve a free pumpkin to carve in the process. Why not carve a pumpkin of your own? Of course, it's a bit of a two-person job - someone needs to hold the pumpkin while the other operates the device. Be careful! The invention is still in the works so now and again, a gourd might burst.

Talent Show
To raise much-needed funds, children at an orphanage in Libertas are putting on a talent show for passersby and will insist on your participation if they corner you. They'll cajole you into doing everything from acting in a puppet show portraying grand battles against strange monsters to assisting with dance rehearsals. Be sure to bring your enthusiasm! Naturally, as with all talent shows, there might be a terrible emergency that needs your help. You could find yourself being asked to help with costume problems or to locate missing instruments and props.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well. There is a great deal of new recruits around you this time. The Free Cities has been hard at work filling its ranks.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Now in autumn, the weather is chilly and thunderstorms increase in frequency. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • A few strings of animal bones decorate and hang among the trees in the forest, while the Tertiary Settlement has an abundance of broken seashells scattered across its shoreline, as if a large amount has recently shattered and has not yet all been swept away by the tide.

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals, repairing broken gates, and exchanging essential goods.

  • Fishermen in the Tertiary Settlement are thriving since the arrival of the God who created the storm wall. Extra fish means you'll likely be offered jars of pickled herring, fresh cod, and plenty of shrimp to feast on.

  • An offering bowl has been placed out in dedication to Winifred Bordeaux, who recently sacrificed herself for the good of the commune. It can be found in the woods next to Vagn's shrine, the Guardian of Last Passage.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens. On occasion, one of the goats may stare at you or lift its hoof, as though it intends to make a knocking gesture before returning to its goat-like ways.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the woods are mostly safe, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Evening Feast
Potluck-style feasts are common in the settlement as a way to strengthen the community. You'll be invited to join in one of these feasts at any time, held outdoors in a lush grove filled with wildflowers. As a new arrival, you won't be expected to bring anything yourself but you'll make a better impression if you do so even if it's merely a few apples you picked in the morning. Want to help hang decorations before the feast? Your assistance is more than welcome! Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




magike: (Default)

[personal profile] magike 2024-10-03 09:56 pm (UTC)(link)
( she lets him guide her, not even attempting to shake his arm off, walking easily with him. the crowd thins as they move away from the tables, the air quietening and her head tips up in dean's direction as he says more.

and his tone is huge here, that calming weave wrapping around her almost like his embrace did. she trusts him now, where once she'd have been outraged by his words and it tempers her own response, manages to keep her voice a little quieter. they didn't need her outburst at that )


And you believe them. Him?

( that's the hardest part to believe. she might not know their history in this place, the timelines that dean speaks of but to a millennia old archangel she didn't see how that mattered. time was nothing to them )

Lucifer doesn't do peace. Dean-- ( she pauses, wanting to caution him, wanted her words measured rather than afraid, making herself take a breath )

He spent all those years in the Cage waiting. Death isn't even an end for him. Every truce he's claimed before has ended in some lie.

( her foolishly believing him to be murdered, if he would have left sam after amara, helping them in apocalypse world likely would have been the same once jack was with him... she could give him enough examples but rowena knows that she doesn’t need to.

except for the fact that dean sounds like he believes it )


Nothing stops him. And Michael... you know what he's capable of.

( they'd both had him inside them. they both knew )
righteously: (¹⁰ ɪᴛ's ᴀʟʟ ʀɪɢʜᴛ ɴᴏᴡ)

[personal profile] righteously 2024-10-05 07:37 pm (UTC)(link)
( That's about what he thought she'd say. He can't even blame her, he'd have the exact same attitude if he wandered in without all the context and somebody tried to sell him that line. There's a tight, sympathetic grimace settling in around his lips, but he doesn't interrupt her — lets her vent, lets her get it all out, and even fully nods along. Valid, completely valid. )

I know- I know, and you're right. I'm not saying I trust him as far as I can throw him-

( A faltering pause, as his stupid monkey brain registers the fact that he could actually probably throw the guy pretty far these days — and then it self-corrects by informing him that's totally irrelevant and beside the point, even if it is awesome. )

-and if somebody told me tomorrow that he snapped and went all postal on everybody in Thorne, I can't say I'd be completely shocked, but... there's- extenuating circumstances. He didn't come through the portal with full power, and even though we're all getting a little juiced up by the stupid magic rock, I still don't think he's- you know. Peak Michael Phelps Olympics performance, but- even if he was-

( This part, he wants to be careful about. As much as he likes Rowena, as much as he trusts her with most things...

He can't say he trusts her not to go kicking up a hornet's nest that's been dormant for a couple years at this point, out of revenge, or anger, or maybe what she'd view as preemptive precaution. He wouldn't even blame her for it, is the thing, but- the truce they've had at play is precarious and precious.

Hell, she's gonna find out sooner or later, so he'll lay out a little of the truth for her at least.
)

He's got connections here, now. Things he stands to lose, people keeping him in check. It's not that I think he's safe, it's that I think he's stable. ( There's another little sway, a little bob of his head to preempt this next bit: ) Michael's different.

( And that is a very complicated subject succinctly boiled down to two words. )
magike: (Default)

this thread is giving so many emotions!! i love it

[personal profile] magike 2024-10-05 08:27 pm (UTC)(link)
( she's fair to him, she lets dean talk and explain the situation. her own doubts are high, her own fears are rising at that point, and whilst dean might be hoping to reassure her with the fact that lucifer isn't as strong as usual... her mind couldn't get off the point of nothing stopped him. and really, she wanted to be far, far away from this conversation, having had a good, long time without having to think of lucifer, of feeling marginally safe in the knowledge of her own fate.

but there is no safety and whilst rowena wants about three straight drinks she doesn't stop dean from talking. until he mentions lucifer's connections, holding up a hand to try and stop him but not pressing too much, dean finishing his story and the most is that she misses some of the detail, having tried to not listen to the rest of it. it's only a few details that she misses, not enough, but she'd needed it.

her own response is quick, a little snappier than she means (fear is a bitch) because she's not snapping at him really )


Trust me, I want nothing to do with Lucifer.

( she wouldn't even blame him for what he's thinking, that she might rock the boat, poke at him. though her only thought of defence is her fear: she doesn't intend to seek him out, she only wants to be able to defend herself if he poked her first. maybe this time she'd set the bastard on fire.

it's all a big if because she knows really that she'd avoid him, that she'd want to hide, only feeling secure to confront him if she's supported or in control of the situation. and here? that isn't true.

there's a heavier sigh from her, a nudge from her to direct them to an empty table that she'd seen, sitting once they get there, leaning in to him to try and hold her words quieter )


The longer I can go without him knowing that I'm here... might not work but I'd rather not find out what might happen. You might be right, he might be holding up your truce... but let's not bloody well find out, shall we?

( that's about as calm as she's going for it. fear and avoidance, especially where she doesn't know the situation. in solvunn maybe it would be fine, lucifer wasn't there and if the strict borders were true... she had something. but she'd found dean here, she didn't know how often this could happen, and she'd at least try to find something to protect herself in the interim.

there's one other thing though: her focus on lucifer, and trying to shut out some of dean's words, had made her completely miss his comment about Michael )
righteously: (¹⁰ ᴄᴀɴ sᴛɪᴄᴋ ᴀʀᴏᴜɴᴅ)

SAME, FRIEND <3

[personal profile] righteously 2024-10-09 05:56 pm (UTC)(link)
( Hey, you know what? He's gonna consider this the best possible outcome, even if it's only temporary. I want nothing to do with Lucifer means this whole harmonious neutral mode gets to stick around a little while longer, and at this point that's all anybody can really hope for. The odds that the truce holds fast forever is slim to none, it's a minor miracle it's lasted as long as it has. He'll take every scrap of peace he can get, for as long as he can get it.

In the meantime: booze. There's a shitty little bar built into the gambling den, not nearly as wholesome or as well-stocked as the inn, but it's less crowded. All the patrons it serves are at tables; people don't come here for the bar. It means they can post up at the far end of it, mostly to themselves.

Dean, of course, knows the bartender by name — and signals to them with a familiar little hand gesture. Without even taking an order, the guy walks up with two short glasses of something that resembles whiskey closely enough to count. He scoots the fuller glass her direction, and brings his up to slowly sip his coping mechanisms.
)

On the bright side, I think that's most of the bad news. You caught up on everything else? Giant magic rock, faction war, imaginary demiplane Starbucks?
magike: (Default)

[personal profile] magike 2024-10-09 06:23 pm (UTC)(link)
( the drinks are a welcome appearance, rowena taking a very generous mouthful of it. her entire being is tense and she's glad that dean doesn't add any more to it, and doesn't try to convince her any further. she wouldn't have believed him, and whilst she won't say that she'd need to see it to believe it this really is one of those situations.

when he speaks again she leans back slightly, tilting her head to look at him, attempting to relax. except his phrasing-- )


What?

( imaginary demiplane starbucks. that's definitely not how anything she's heard of has been phrased and it throws her for a bit of a loop. the rest of it's at least familiar )
righteously: (¹⁵ Eᴠᴇʀʏ ᴅᴀʏ (Fᴇᴇʟ ɴᴏ ᴘᴀɪɴ))

[personal profile] righteously 2024-10-10 11:50 pm (UTC)(link)
( He swallows another sip while she processes, and her confusion only has his eyebrows raising slightly as he swipes his free hand across his mouth. )

What what? Which part what? Rock, war, or Starbucks?

( Because — listen, it's all pretty equally unbelievable, and he can't know how comprehensive the public Summoned education system is over there in Midsommar-land. Excuse him for needing the clarification. Their lives, as usual, as always, are goddamn weird. )
magike: (Default)

[personal profile] magike 2024-10-11 02:16 pm (UTC)(link)
Starbucks.

( war is easy to comprehend, she's heard just enough details, and the rock... that may be a work in progress but she has information. starbucks... well, she knows of the coffee chain but she knows that isn't what he means )

Explain it.
righteously: (⁸ I'ᴍ ʟɪᴋᴇ ᴀ sʜɪᴘ ᴏɴ ᴛʜᴇ ᴏᴄᴇᴀɴ)

[personal profile] righteously 2024-10-11 02:23 pm (UTC)(link)
( Boy is he just, like, the worst guy to choose to try and logically explain an abstract magical concept. He blows out a breath, his lips raspberrying together in a soft, distracted sound. )

There's this whole... meditation... shared dreamscape thing, that's- it connects you to the big magic rock and then you get to basically hop into X-Men Danger Room simulation world. People have built freaking everything in there, I'm not even kidding. We got- gas stations and bars and castles, and all kinds of crazy crap. Somebody stuck a little bit of New York right next to a little bit of Chicago, and they're both just down the road from a seventy-foot-tall homoerotic temple made of two giant dudes.

( So. You know. Imaginary Starbucks. )
magike: (Default)

[personal profile] magike 2024-10-11 06:41 pm (UTC)(link)
( she just kind of stares at him for that explanation because honestly, dean, what the fuck was that?

so the only logical idea is to drain the rest of her glass before leaning back a little more in her seat )


I assume that you've built something?

( she almost dreads to think what. and yet, somehow, despite his terrible explanation there's a belief in him. she doesn't instinctively expect dean to lie to her anymore so even if he'd absolutely butchered explaining this thing she knows something is true )
righteously: (tumblr_inline_n1qm7nZi9v1sui5vc)

wanna start steering this to a close so we can start new event stuff w them?

[personal profile] righteously 2024-10-15 04:46 am (UTC)(link)
( Truly a frustration shared by almost everyone who has ever known him, and especially everyone who has ever known him in Abraxas. You are not alone, Rowena. There are enough folks here to form some kind of support group about it.

Anyway, probably wise to down her glass. He raises his hand to the bartender, does a little finger-wiggle, and orders her a top-off immediately. She deserves it.
)

Yeah, of course. I put the bunker in there under a bar. Whenever you figure out how to- you know-

( He does a little two-note whistle accompanied by a wiggly finger gesture, the two in combination are meant to mean ascend, but how in the everloving hell she's supposed to come to that conclusion is anyone's guess. )

-I'll show you around. It's a nice place.
magike: (Default)

[personal profile] magike 2024-10-15 07:53 pm (UTC)(link)
( there's a thought on her tongue to say that she's familiar with the bunker, though rowena realises that however it features in this place may be different to the bunker she's familiar with. semi-familiar with. even though they'd allowed her into it, and a little unescorted, it didn't mean she'd really had time to be familiar with it.

or touch the books. the sheer amount of knowledge that the bunker held... it would be nice to take that back from the men of letters and to reclaim the history that hunters had taken from witches. their knowledge and power was important to her )


I will let you know. I suppose that is one way to speak to you when we're trapped in our relative... places.

( she didn't want to ask but she was hoping that lucifer didn't have an invitation to the bunker )
righteously: (¹⁵ I sᴀɪᴅ Hᴇʏ Cᴀʀᴍᴇɴ)

[personal profile] righteously 2024-10-15 08:18 pm (UTC)(link)
( Although the Bunker's had a few changes here in the Horizon — new bedrooms, mostly, dedicated to a few people who aren't here anymore and a few people who are — it's mainly the bar he wants to show her. The Roadhouse sits atop it, and it had long since been a burned-out husk by the time he met Rowena. It means something to him, which means showing it to her is significant. Bringing her into a place that matters to him is something that probably means more to Dean than it would Sam, or anybody else in the sphere of people they know, but he's sentimental like that. He places reverent value on these kinds of things. )

There's also the brain texting, but uh- yeah, you'll figure that out. It's a whole thing. Let's just get you good and liquored up before we gotta split, huh?

( Since he's buying and she's probably still broke. Not that he doubts her resourcefulness; if nothing else she could definitely con some dumb schlub into buying her rounds, but this way's a little easier. He's a voluntary dumb schlub. It's fine.

And so it goes, for the next couple of hours he'll keep her drinks topped up, put down a few himself, and try to keep things light for a little while. Some familiarity, a friendly face from back home, a little reprieve from the overwhelming onslaught that is adapting to Abraxas. It ain't much, but it's not nothin', either.
)
magike: (Default)

wrap 💕

[personal profile] magike 2024-10-15 08:38 pm (UTC)(link)
( the look that he gets at brain texting is telling enough, a clear indication that rowena does not understand what that is supposed to mean. but she's not pressing about it, allowing the shift in conversation, a little smile at his offer, one that she is very grateful for, especially when the drinks are not awful.

and it does let some of her anxieties melt away (or at least be hazier from alcohol), slowly drinking in between their gentler aspects of conversation, something more like old friends reminiscing than their earlier, heavier topics. and it's nice... being alive but also seeing him again, for more than the short moment that they'd just had )