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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-03-20 08:35 am
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TEST DRIVE MEME #6

TEST DRIVE MEME

Welcome to the sixth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, 4, and 5.

Additionally, one change for this TDM is that characters who arrive in SOLVUNN will be given a charm necklace carved of bone depicting a butterfly with multiple wings. This image is meant to represent one of the Old Gods, Endrborrin, the Goddess of Renewal. Newly arrived characters in Solvunn who visibly wear this charm will find their reception in the community to be especially welcoming, even beyond how Solvunn normally treats the recently Summoned. Characters might receive unexpected invitations from strangers to have a meal or a drink, find doors to neighboring homes open to them, and discover eager faces wanting to help them settle in. It might even give them access to small discounts when purchasing items. Essentially, the people of Solvunn see those who wear the charm as accepting of their practices and traditions, and will treat them accordingly. In fact, they may treat them a bit too warmly - but that's simply how the commune works, of course! They look after their own.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a butterfly with too many wings on a thin chain over your neck. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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hextechhead: (Jayce-Talis-by-Lylith-st-4)

[personal profile] hextechhead 2022-03-21 01:19 pm (UTC)(link)
Jayce has been in one major fight in his life and it ended tragically in part because of his lack of training. If he knew what he was doing and how to keep a cool head in battle, and be aware of his surroundings, a child would be alive, and that is something he has to live with for the rest of his life. He had blind talent, brutal strength and incredible Hextech weaponry, but it's only could be destructive.

He is in a mood so his first reaction is annoyance, who asked this guy anyway, but Jayce eases that away since he can tell it's coming from a helpful place. The guy wasn't insulting him, he was making astute observations, and he would do the same thing if he was watching someone in a forge. He's out of breath and takes a break.

"I know. Believe me, I know." He saw Vi, an experienced brawler, fight in a way he could never do himself. Wiping a hand across his sweaty brow, he turns to face his commenter, and his eyes widen. That's something you don't see every day. Jayce is bad at hiding his reactions so his surprise is evident, but there is no fear in his eyes, only confusion.

"Wow, I've never seen anyone like you before." He has four arms. He's not human. He knows some people in Zaun have mutations, but this is not that. He is clearly an entire other species.
fourarmedandangerous: (2)

[personal profile] fourarmedandangerous 2022-03-21 07:24 pm (UTC)(link)
"Ah. You are venting." Goro acknowledges, nodding. This was not a serious attempt at training, but attempt to work through issues with violence. Likely the strain of being summoned, the indignities that came with it.

"Few have." He replies. "I am Goro. A Shokan." Not a fighter then, this one, but certainly someone who takes care of himself. Strong-looking. Is that simple vanity or does he require strength for...whatever it is he does? Goro decides to probe a bit.

"It is frustrating, is it not? To be summoned in such a way."
hextechhead: (x1WAwi5)

[personal profile] hextechhead 2022-03-21 07:48 pm (UTC)(link)
"Exactly." Someone gets it, but they're all like that around here. He's only seen a few calm newcomers, most everyone has some kind of tension in them, and how could they not? They're stuck somewhere new. Jayce is going to be driven crazy if he stops long enough to obsess over what's going on back home.

"I'm Jayce. Nice to meet you, Goro." Strange this situation may be, but Jayce is impeccably polite when meeting strangers, unless he's distracted. He notes away the term 'Shokan' so he knows what it means if it comes up again. The people of this giant four-armed person.

Jayce sighs and wipes the sweat off his face, stretching his arms. "You have no idea. I was in the middle of huge decisions and moments for my people, I can't be here." But he is here. And what does that mean for Viktor, for Silco, for Piltover? Even if this is out of his hands, it doesn't change that he is actively failing simply by existing anywhere else. He sounds frustrated.
fourarmedandangerous: (3)

[personal profile] fourarmedandangerous 2022-03-21 08:06 pm (UTC)(link)
"Jayce." Goro's head bobs in acknowledgement. "I know." He rumbles, his expression growing dark. "I too was engaged in matters of importance when the Free Cities snatched me away." The death of Kotal K'etz marked a turning point in the rebellion Goro had joined; Kotal Kahn would have to intervene personally now that his father was dead, at the hands of the general he himself had sent to quash Mileena and Reiko's rebellion, but had instead joined it. Embarassment upon embarrassment; if Kotal didn't make an attempt to get this deadly alliance under control personally, his own people would lose faith in him. He would not remain Kahn long at that point. He would have to come himself now, or face the loss of his throne.

"I know." He repeats, shaking his head. "But we are here, and it does not appear we can be returned. We must endure, and adapt." He looks around. "Still, the Free Cities are...agreeable enough." He decides. "There are things to be admired about them."
hextechhead: (Jayce-Talis-by-Lylith-st-45)

[personal profile] hextechhead 2022-03-21 08:26 pm (UTC)(link)
It's important to find connections wherever possible, and there is something deeply soothing about validation and understanding from others. Especially someone in the same situation as him. Jayce feels relief because he believes Goro, he can sense the man might have his own responsibilities. It's unlikely most people wanted to be here.

"We were on the brink of a possible war in my city, and my best friend was dying. If I'm here, I can't be there." Jayce is someone who overshares, it's one of his issues. He speaks from the heart and sometimes that heart overflows into honesty and puts words to his inner turmoil. No one managed to get him to stuff those feelings inside well. The stress is going to get to him and he makes fists so tightly it starts to hurt, releasing them.

"They won't let us return, maybe, but that doesn't mean it's impossible." Jayce made a living off of doing the impossible, and he's already decided if he can't find the fix here, he'll go into the city and do it himself. And he's the sort of guy who just aggressively believes in his plan until it works. "What do you admire about them?"
fourarmedandangerous: (13)

[personal profile] fourarmedandangerous 2022-03-26 01:36 am (UTC)(link)
Goro wasn't expecting such interesting tidbits, but he nods along in understanding. War looms, a dying friend. That he feels so strongly about the war suggests a position of importance, that belies his relative youth. Interesting...

"Civil war already plagues my world." He replies. "A usurper sits upon a stolen throne. I was poised to end the conflict decisively, spare my world—my people—any more pain. Instead, I was snatched away. If the conflict continues, I know not what has become of it." What he says is true enough; Mileena was quick to label Kotal Kahn a usurper and with Kitana's death and transformation into a Revenant, she was the closest thing to a daughter and heir Shao Kahn would have had. That she is completely insane and being led around by the nose by Reiko is of no consequence; once Goro killed Kotal, disposing of the two of them would have been easy. Outworld would have fallen easily into Shokan hands.

"Perhaps it is not, but I fear such matters are beyond my understanding. I am not a sorcerer, and the ways of magic are not for me." He surveys the yard. "Still. The Free Cities encourage a certain martial discipline that I find resonates. Their views are...enlightened in many respects." Or at the very least they're pointed in the right direction, assuming Goro can push them farther down the desired paths.

"Better to be here, than in Thorne or Solvunn I think."
hextechhead: (Default)

[personal profile] hextechhead 2022-03-26 02:47 am (UTC)(link)
Jayce's full attention is on him, sympathetic and kind. "I'm sorry they took you away from that. I know it's hard when you feel like you're at the end of it. I was about to broker peace and stop our conflict, or so I thought. Very inconvenient." For his relatively young face, he doesn't seem old enough to be the head of his nation, and yet. It all happened very, very quickly. And he went from his only real worries being progressing their inventions for the city, to suddenly running Piltover.

Goro on the other hand actually gives off the energy of a general or someone who is more comfortable and experienced with authority. Who knows, if they had someone more like that, rather than scientists and politicians, things might have gone differently. But there's no help for it now, he's stuck. He sighs and swipes a hand through his sweaty hair, rubbing the back of his neck. He hasn't slept much, too anxious about everything he couldn't control.

"I've spent years harnessing magic and technology together, which I based off witnessing pure magic." He saw the mage use it to teleport them to safety, and then years later he spent all his time replicating that through technology. And successfully. "So I'm sure it can be done." The only idea his exhausted brain can come up with is a possible escape in a completely unsafe and irrational way. Eventually he will see Viktor and will calm the hell down though.

"I haven't really been listening to the people here ... Thorne and Solvunn are the other nations?"
fourarmedandangerous: (11)

[personal profile] fourarmedandangerous 2022-03-26 10:35 pm (UTC)(link)
Goro regards Jayce for a moment, gauging what he says. "You have accomplished much, for one so young." He nods, but something about what Jayce says next really seems to get Goro's attention. "Magic and technology..." A dying friend. Is it possible...? Could he really be that lucky to have two of them fall into his lap like this?

Still, best not to push it too early. "Yes. The Free Cities use similar technology. Powered by magic, but...controlling it. Directing it. It is what sets them apart. Thorne was the first nation to begin summoning. Many of its Summoned escaped and chose to come here, or to Solvunn, and then both began copying Thorne's summoning ritual. I was part of the first Free Cities group. That was..." He thinks, brow furrowing. How quickly time flies. "Six months ago, perhaps?" He decides. "Thorne is a magocracy and its capital is a great castle, I am given to understand. Solvunn is a commune of farmers and shepherds, but...there have been rumours passed around the Summoned from there of darker practices. Strange things in the woods." Or...whatever those ramblings meant.

"In any event, I would urge you to go into Cadens and see it for yourself. You may not have wished to be here, but here you are." He cocks his head. "You might find the experience an enlightening one. Is it common for politicians and scientists to be the same thing in your world?"
hextechhead: (Jayce-Talis-by-Lylith-st-43)

[personal profile] hextechhead 2022-03-26 11:24 pm (UTC)(link)
Jayce was called the golden boy of Piltover for many reasons, a major one being that he was a young shooting star that seemed in no danger of slowing down or stopping. But he demures, resisting his inner need for validation. "I was lucky. I had the right partner and the right supporters." Very true. He wouldn't be anywhere without Viktor and Mel, the two cornerstones of his life.

Jayce listens to Goro, the first person he probably has listened to since getting there, having broken out of his single-minded obsession to box and now this. It's very helpful information, finally making him see the lay of the land and what is ahead. He notes that Thorne is the more mage-centric one, putting that in the back of his mind. Technology is his preference, but if he needs a mage to get out of this situation, he'll need a plan.

It's pragmatic information. Accept this is what is happening right now and get more information by going into the city. Jayce can be very stubborn and tunnel-visioned, but when he opens up, he listens to people who make sense. "No, it's rare, but the former head of the council was one." The fact he ousted said former head still leaves scars on his heart; it only just happened, for one, and for two, the man was like a second father to him. But he got in the way of something more important. It stings all the same, the regret and the knowledge of having disappointed him. Some of that internal struggle shows on his face since Jayce has yet to learn how to school it like a good politican.

"In Cadens, there are people who use combined technology and magic?" That will make it easier. "You're right. I should go there."