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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-03-20 08:35 am
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TEST DRIVE MEME #6

TEST DRIVE MEME

Welcome to the sixth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, 4, and 5.

Additionally, one change for this TDM is that characters who arrive in SOLVUNN will be given a charm necklace carved of bone depicting a butterfly with multiple wings. This image is meant to represent one of the Old Gods, Endrborrin, the Goddess of Renewal. Newly arrived characters in Solvunn who visibly wear this charm will find their reception in the community to be especially welcoming, even beyond how Solvunn normally treats the recently Summoned. Characters might receive unexpected invitations from strangers to have a meal or a drink, find doors to neighboring homes open to them, and discover eager faces wanting to help them settle in. It might even give them access to small discounts when purchasing items. Essentially, the people of Solvunn see those who wear the charm as accepting of their practices and traditions, and will treat them accordingly. In fact, they may treat them a bit too warmly - but that's simply how the commune works, of course! They look after their own.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a butterfly with too many wings on a thin chain over your neck. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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itookashot: (pic#14855155)

Cadens Thief

[personal profile] itookashot 2022-03-30 07:42 pm (UTC)(link)
Jesper's settled in well to Cadens after a few months and always busy with odd jobs and ways to get coin, building up to the gun he's been eying since he arrived. Nothing like his pistols, but good enough. He also has a tendency to wander over to where he knows the barracks wagon drops off, a pointless endeavor since he has yet to recognize a single person coming off it, but he continues looking anyway.

He's on his way there when he hears someone call out, a familiar yell considering he's been that thief before, and he spots the thief in question. Jesper knows most of the kids in the area now, they love his stories, and he does let himself consider what to do as he saunters in her direction. Maybe this can be a teachable moment. When the thief in question passes by him, Jesper's quick fingers steal it right back, and he turns to shrug at the kid as he seems to realize what happened. "There's always someone faster," he reminds him with a wink.

Jesper finds the woman who yelled and tosses her what was taken. "Gotta watch the sticky fingers, mate. They're decent at it around here." He's a very tall and skinny youth, brown-skinned and gray-eyed, in green clothes heavier than probably smart in a desert.
earthborn: (they are disinclined to longevity)

[personal profile] earthborn 2022-03-31 02:21 am (UTC)(link)
"Thanks."

Shepard catches it one-handed, testing the weight without looking away from Jesper. Feels about right, and back into the pocket it goes.

"Friend of yours?" She asks, ever the suspicious sort. She doesn't know you from adam but she knows trouble when she sees it, "You know time was someone who looked like me was not considered the smart target."

Five foot two, ginger— alright, she has the scarred-up face, give her that for intimidation. She's very ferocious in the face. And the eyes are a bit freaky, aren't they? Be fair.
itookashot: (KY_145)

[personal profile] itookashot 2022-03-31 02:30 am (UTC)(link)
"Nah, he tried it on me my first week here too, he has a good eye for tourists." Any good hunter knows where to find the pigeons. Jesper caught him instantly and gave him some pointers, naturally, but he's still not subtle enough. They're not supposed to even notice it's gone until later. He's not even the best thief of his group of friends, so the kids around here really have a learning curve to worry about.

Jesper gives her a once-over and the scars aren't intimidating, although the eyes are definitely interesting. Not freaky though. Intriguing. "There are scarier people around. Not to slam on you, mind you, there's a dragon-person a foot taller than me at least, and he has four arms and looks like he'll rip someone apart with his bare hands. So the bar is pretty high." He personally doesn't mind Goro, but the creature stands out, that's for certain.
earthborn: (Default)

[personal profile] earthborn 2022-03-31 02:44 am (UTC)(link)
He looks her over, and she can tell he's not impressed. It's honestly pretty galling; a girl goes through life looking like the bastard child of the terminator and a fight lost with a lawn mower and some street tough with more balls than sense won't even blink twice? She ought to kick your ass, just on principle, Jesper.

"Yeah, most Krogan could give you a few thousand pounds and a foot or two, but they're not so tough if you know what you're doing," Shepard agrees, in the blunt voice of lived experience, and not without justice, "You tell your little friend, he'd better have a good eye for a medic, if he tries it on me again."

Shepard had never been a pickpocket in all her life, though she was of course a thief, even now. Growing up, a kid on the streets, she'd been too loud, too brash, too noticeable for that kind of work, and there'd been little enough profit in it to begin with. Then had come the biotics, and honestly... quiet had never been hers to choose. She was good for the other thing.

"I'm Commander Shepard. Who're you?"
itookashot: (KY_166)

[personal profile] itookashot 2022-03-31 03:06 am (UTC)(link)
It's not a matter of being impressed. He just gets why someone would still try to pickpocket her. She reminds him of his first talk with Ciri, and maybe a shade of Samus too, which means that Jesper is on the edge of getting bitchslapped. You know, his usual position in the world. But his lack of concern about it isn't personal, he's just very, very used to it. His own best friend would cane slap him when he deserves it. He's insulted people here and gone right up to them as if they're friends afterward. An idiot, one might say.

"Krogan, huh? They sound fun." Jesper folds his arms against his chest and shakes his head. "He's not my friend, but I wouldn't recommend it. Bring the brat to the authorities, they'll handle it. They can be a bit testy." Meaning they may be testy at her if she decides to shank the kid herself. Not actually his problem, but he is mostly trying to be helpful.

"Jesper Fahey, former mercenary sharpshooter, now alas an innkeeper hand slash errand boy." He doesn't take himself serious in the slightest. He salutes her playfully. "Military types prefer to stay out at the barracks I've found, Commander, are you just visiting?"
earthborn: (they multiply as they are seized)

[personal profile] earthborn 2022-04-01 03:17 am (UTC)(link)
Not a blink; he hadn't recognized her name. Which was... bad, actually. In what way?

"Undecided. I'm just havin' a look around, for now."

A merc? Of course he is. Calling himself a sharpshooter is more interesting. Could be worth looking into; she hasn't seen anything she'd call a proper firearm, in this place... But then, she hasn't been here long.

"The barracks are free, at least," Which is an excuse that has the benefit of being absolutely true, as well as relevant, even if it's nothing like the deciding factor, "And depending on your definition, Krogan are fun. Up to a point. You're not from around here either, then, are you."
itookashot: (DRsXLG2)

[personal profile] itookashot 2022-04-01 07:30 pm (UTC)(link)
"It's smart to use their free food and all until you've got a plan here, although you'd get money and they'll arm you if you do join, far as I know." It was the only thing that nearly made Jesper join them. Although he would be much more likely to take the gun and flee, but that would've just gotten him arrested. He can't handle the military, he spent most of his life avoiding being conscripted. Taking his chances here was the best option.

"Nah, considering you're talking about giant non-human sounding creatures, I'm guessing you're not either. You're a Summoned too, right?" And he is going to mark her down as another example of his theory that all Summoned are attractive. Eyes and scars don't take away from a good jawline.

"Our faction isn't so bad. Living in the castle at Thorne I hear is nice, but they arrested a bunch of our kind for existing once upon a time, so not the safest option." Jesper thinks of that as the biggest horror story of this place, although it would not have been the first time he was arrested. "And Solvunn's farmland."
earthborn: (warfare is based on deception)

[personal profile] earthborn 2022-04-02 05:27 am (UTC)(link)
Oh, she knows she's hot. Not pretty, no, but there's more to sex appeal than delicacy and feminine charms. And judging from his speculative glance, this Jesper character knows it too. Somehow she always manages to find the weird ones.

"For me, the weird thing is so many humans," Shepard comments, and lets him ramble a moment, listening, but not really watching; she's sure she looks inattentive, but that could not be farther from the truth. She's thinking.

Our faction isn't so bad.

That pulls her back to him, eventually. Solvunn, Thorne, and the Free Cities. Alright. But there was that; that phrase. Our faction; it sticks in her craw.

"What do you mean our faction. The way I see it, I've been kidnapped. I mean, politely, but... What do you think you owe these people?"
itookashot: (KY_134)

[personal profile] itookashot 2022-04-03 12:38 am (UTC)(link)
"Yeah, you won't find variety around here, the only non-humans I've seen are other Summoned." It doesn't mean they don't exist, but Jesper's never latched eyes on them. A sea of colors and faces, but not of species. Then again, where he's from that's all there is too. "I'd only ever known humans myself." Well, some people would claim his kind aren't human, but they're bad people so who cares.

"I owe them nothing, that's why I didn't join their army. They took me from a much better situation than here." Jesper tries not to linger on that, though. This is one of the rare times he'll acknowledge it. He was about to live in a mansion with the first boy he ever loved, richer than he could ever imagine. Instead, he's here.

"The faction matters if there's ever a war, though. And sometimes there is in-fighting. Not too long ago Thorne had these caskets of magic, I don't fully know what the deal was, but people from here and Solvunn were hired to go and steal them. And they did, so everyone ended up with a few." Jesper was not a part of this situation, but Inej was, so he might as well have been. "So it may end up an us or them situation. Me, I'd prefer it be us Summoned vs the bastards who ruined our lives."
earthborn: (Default)

[personal profile] earthborn 2022-04-03 06:45 am (UTC)(link)
"So you're saying that there's a faction that's not..." She waves a hand, impatient, fingers skyward, to indicate the city and the castle and the army, all the Free Cities as a whole. The whole system of powers that be, in this place, "...The locals."

Now there was a military tone. The locals. The natives. The inconvenient firmament upon which all society was founded. The ultimate marker that places Shepard firmly as not from here, whatever other label she might take on.

"It's not my life I'm worried about being ruined. They pulled us here for a purpose; the way you talk, it's about fighting their wars for them. That checks out. Am I on the right track?"
itookashot: (KY_09)

[personal profile] itookashot 2022-04-03 10:14 pm (UTC)(link)
"Well there's us, the people brought here, I guess you could argue we're our own faction, but everyone lives in one of the three places, so." That also means they're in those groups. Jesper wouldn't say that he'd go fighting for Free Cities, but if he had to in order to stay safe within it, he probably would. It all depends on the motivations. And if there's ever any coin involved.

He does know a military tone when he hears it. Sometimes Nina gets into it that way, she is a spy but military first. Like most of their kind. At her question he shrugs.

"Probably. There really is no other reason to bring us here, outside of the fact we're the only people with connections to their big magical Singularity. No one here can approach it, they die before they can. We're the only ones who can survive getting close." So that makes them valuable.
earthborn: (strategy without tactics)

[personal profile] earthborn 2022-04-04 09:54 pm (UTC)(link)
"Alright. So, military power and access to this Singularity."

Something more to look into— and maybe to check out for herself. If the natives couldn't access it, there had to be a reason. Or maybe the only reason was that it killed outsiders more slowly. Pessimism was usually not the worst idea, in times gone past.

Founding a colony was a daunting prospect, even with modern means and a relatively peaceful planet. In the middle of armed conflict, and with this kind of tech? Sure, staying near the Free Cities made sense, just for starters, but it didn't follow that just because someone had dragged you, penniless and naked, out of your damned living room... that they were worth signing up for. The difference between a mercenary and a soldier was about more than just the rate of pay; a soldier did it for first for principle, out of some fundamental loyalty to what they were defending.

On the other hand, the only difference between that and any other military outfit was that the naked and unconsenting aspect happened sixteen years earlier, in the natural course of events. In any case, they were stuck here.

"Hm. I'll remember you, Jesper. You mentioned you were a merc, at some point. That line of work still interest you? There's no shame in settling down."

There absolutely is, of course, but you know what she means, right?
itookashot: (KY_19)

[personal profile] itookashot 2022-04-04 11:58 pm (UTC)(link)
"Yep, we can approach the Singularity and its magic safely. Some time you'll want to check out the Horizon if you haven't already, it's the easiest way to tap into it." Jesper likes the Horizon, who wouldn't? A place where everyone can fill in their favorite things from their world and make a psychic space. He can gamble forever in there, shoot guns all the time, not have to worry about details and have fun.

Despite peeking in on it regularly, he has yet to directly engage with the Singularity. It seems like a whole lot of trouble, but trouble does pay. Jesper tilts his head curiously at her and smiles, amused. He knows the type, so yeah, there is shame in it, but he has no shame to speak of. He'd just been retiring to be a rich boy's live-in lover before coming here, so he doesn't care either way. But.

"It does, but it's difficult to get weapons here. I've been saving up for a gun, they're old-fashioned but available if you get the coin." And it has been difficult for him. He has saved every damned penny and he is so close. "If you're good at hunting monsters, they pay for it, but they're dangerous without a weapon." Thus, the problem. "If we both get weapons and want to merc up, I'm around."
earthborn: (now is the time to fight)

[personal profile] earthborn 2022-04-05 12:10 am (UTC)(link)
"Old-fashioned? You'd need an archeological dig just to find crap like this," Shepard snorts. One benefit of it was, however, of being on this side of First Contact... she could be fairly certain of the relative stopping power of those bullets. And compared to an L5's barrier? "Look, I won't lie, I'd feel better with a shotgun in my hands, but I'm a biotic. I can do without, and I've got a lot of experience killing monsters."

Whatever was out there, Shepard could be damn sure; they were not as bad as Collector scions, Thorian thralls, or Thresher Maws. It'd be a cold day in hell before she backed down from any challenge, let alone something on the scale of local fauna.

"If it comes to that, we'll see if you're up to standards," She considered him a moment, as if memorizing his face, and then half-turned away, something there deciding her, "...I should go. I'll see you around, maybe."
Edited 2022-04-05 00:20 (UTC)