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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-05-20 09:54 am
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TEST DRIVE MEME #7

TEST DRIVE MEME

Welcome to the seventh test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

For characters who arrive in SOLVUNN: Recently, following the events in which some of the Summoned received visions of each other's past, locals in Solvunn have begun to approach the Summoned with a sort of awe and respect. Those who arrive in Solvunn will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some incredibly delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further, out of concern of offending the Summoned.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a butterfly with too many wings on a thin chain over your neck. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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godshattering: (pic#15439508)

[personal profile] godshattering 2022-05-22 05:26 pm (UTC)(link)
I think most people like to observe to learn whatever they can if they get the chance, don't you?

[ Even if he's evading that question with his own fired right back, it's not lost on Claude that this is an exercise in observation as well. Maybe his choices will reveal something to this mysterious man, and Claude has been (and will be) surreptitiously studying him from his peripheral vision throughout while projecting that he's entirely at ease.

After the card is flipped he meets the medicine seller's gaze briefly, then looks at it to study it. For a few seconds it reminds him of illustrations he once saw in books in Abyss's library, pictures drawn to convey something that's slipping just past the edge of his mind now. Or, it could be that Claude's just relieved the card didn't flip over to show a demonic beast as some kind of comment on his character.

The proclamation of responsibility doesn't really register since it feels generic enough. Maybe it's just a compliment meant to draw him in. But that next part is a little too close for comfort, so - ]


Sounds a bit like you're recruiting for the military they've got going on here, at least with all of what I've been hearing around the outpost. I suppose they'll be looking to make commanders out of all of us in whatever's going on.

[ Not that he's eager for another war; even if this world isn't familiar, the outpost eerily reminds him of so many war camps set up and broken down in the Alliance's march across Fodlan. It's tiring to think he left years of strife behind to potentially end up in the midst of it again.

He makes a conscious decision to not worry about that now, instead arching one eyebrow just slightly at the idea of the next card being a truth. If the medicine seller was looking for a way to ensnare him with curiosity, that's done it. This time, Claude gestures to one at the opposite end of another row. ]


May I ask how the cards work? Not that I expect you to reveal all your secrets for them or anything. Just that back home these would be thought of as... divining with other forces. Is it the same for where you're from?
espejo: diamondeyesss:lj (008)

[personal profile] espejo 2022-05-22 06:14 pm (UTC)(link)
(ooc: not sure how familiar you are with the medicine seller, but he's meant to be a little In The Know about others in this weird mystical way, so i hope you don't mind his reading into claude too much. :>)

[he chuckles at the supposition that he is here to recruit for the military, low and breathy. he also catches on to the quick attempt to pull him away from delving too deep into something that definitely was too close for comfort.

an inhale of air—]
The only war I care for is the one against monsters.

[and an exhale, as he goes through the same motion of picking up the newly selected card. before he flips it, though, he allows for claude's questions to be the reason he hesitates.]

Nothing of the sort. Just a children's game.

[expressive as usual. he flips the chosen card, and pauses. a more detailed image is set on the canvas of the card: the a series of masks, colorful and exaggerated in their features.]

Ah, so your Truth is not exactly as perceived. [he grins,] Hiding from others, but not in cowardice. A plan. A big plan. Honorable, even.

[he motions at the cards in the center.]

Will you pick your Reason, now?
godshattering: (pic#15570272)

[personal profile] godshattering 2022-05-22 07:19 pm (UTC)(link)
(ooc: i'm totally canon blind, but i'm absolutely on board for anything he wants to say/do/etc! no worries at all, it'll be good for claude :) there's some info up in my journal, please feel free to use any of it as you'd like! )


[ A children's game, huh. Claude offers a smile that says he doesn't totally buy that, but what else is he going to do? Without any proof - or knowing where the medicine seller is from, or what he's like beyond what's been said - it's not like he can call that out for more questioning.

Anyway, there's the next card, and as it shows a wide variety of masks, Claude is suddenly very grateful for the variety of them he layers on his own face to hide away any feelings he doesn't to show. Because if the last card felt like a coincidence... he doesn't know what to call this one. Or what to say. ]


Hm. That's interesting. [ Nailed it. ] I take it the designs on the cards have specific meanings to go with them, ones you interpret to know what the motivations or reasons for things are?

[ Not that it takes much to understand that's what's going on. But. Is he ever curious how those things just managed to align with parts of his life. And true, the statements given are still mostly generic enough that Claude also has a healthy amount of skepticism and is undecided on whether this is some kind of act, but if it is then it's certainly well done.

Now he's supposed to select something to be a Reason so he holds up a hand, hovers it over the cards like it's now his turn to conjure forth some additional meaning from them. It's probably (definitely) a sign that he's taking this seriously despite the nonchalant tone he hasn't veered away from, so now he chooses a card just slightly off-center as the next to be turned over by the medicine seller. ]
espejo: apathecary:lj (015)

[personal profile] espejo 2022-05-22 08:11 pm (UTC)(link)
(ooc: thank you, and do enjoy him being a weirdo! i've been enjoying this thread ;-;)

Perhaps.

[he glances away for a moment, to the side, a little sullen at claude's attempts to try and figure out the 'trick' behind his suppositions. nevertheless, the medicine seller hardly gives much away with his non-answers. instead, he waits until the man chooses another card, just slightly off-center, and he offers the same ritualistic movements of a held sleeve as he reaches out with his hand to turn it over.

and with every turned card, the pictures seem to become more elaborate.]


The Deer and The Antlers.

[—if this were to push claude past the 'not a coincidence' realm, no one could blame him.]

You are torn between two — like a mirror, both reflections true, but from different worlds. A burden to build, no — to break down walls. That is your Reason.

[hands back on his lap, he bows his head politely. the form, a leader who commands his people forward, be it captain, commander, lord, or king. the truth, a plan that hides underneath his more obvious actions, aiming for a goal unknown to others separate from his inner circle. the reason, perhaps his loyalty to two masters, or two different people he calls his own, wanting to join them together not in war, but to become one.

an honorable man, in the end.

he lifts his head again.]


Quite the life tale.
godshattering: (pic#15570269)

[personal profile] godshattering 2022-05-23 02:00 am (UTC)(link)
(ooc: same here, this has been great!! )



[ It's not often that Claude is left speechless, but this sure has done it.

When the final card is flipped over, he's still talking himself into this all being some detailed setup, that someone somewhere is secretly telling the world the life stories of all the new Summoned, or something equally illogical. But then he sees the design now face up in front of him and absolutely freezes in place, eyes wide as he looks at the familiar symbolism that's defined his adult life that is so very clearly meant to be connected to him.

With great effort Claude manages to tear his gaze away to look at the medicine seller, forces himself to listen to what he's told it means. ]


How... did you know that?

[ For the first time yet he sounds uncertain, because to accept that a few cards have neatly summarized his path means he has to believe. And he has lived through stranger things, so many of them in just the past few years to where it became easy to accept one more added to his plate with his scale for oddities so permanently skewed; and as they say, seeing is believing. What choice does he have here? ]

All of that, I- I'd barely told my friends that before arriving here. But nothing with that much detail.

[ Later, he'll probably think about how he should've kept his composure, should've stuck to his usual method of deflecting anything and everything and just shrugged it all off. Claude isn't unnerved, not exactly, just sitting and trying to digest what just occurred because for now the desire to know wins out. ]
espejo: chronophages:lj (003)

[personal profile] espejo 2022-05-23 03:42 am (UTC)(link)
[ah, a man turned believer. except— there is nothing that this humble medicine seller is trying to sell; no faith, no military contracts. in a way it was a selfish way for him to figure out the individuals of this place, of who, if any, would pose some kind of trouble regarding the exorcisms of the spiritual kind.

after a moment, the medicine seller starts putting his cards back together into a deck.]


It was just a children's game.

[wasn't it? he had explained as much. but— then he smiles, fangs showing momentarily.]

Sometimes, a heart is clear in its intentions. I cannot read the future, and neither can the cards, but the current self is different.

Don't worry, I do not intend to speak a word of this to anyone else.
godshattering: (pic#15475312)

[personal profile] godshattering 2022-05-23 10:43 pm (UTC)(link)
[ Claude feels no less reassured by hearing it's a children's game the second time around than he did with the first. It also only stokes his endless need to understand anything he doesn't that much further, though as the cards are gently returned to the deck he senses outright asking isn't going to uncover anything else here.

At the reassurance that the medicine seller won't tell anyone Claude opens his mouth to say it doesn't matter, it's not like anyone here knows who he is - then thinks better of it at the last second. Because that might be true, but they still don't really know what Abraxas wants with them. Better to not risk it, so he shuts his mouth and nods as he sits back in his chair. ]


I would think being able to tell someone's... current self is useful. [ He starts that thought slowly, wheels still turning over what just occurred. ] Is it done spiritually?

[ Now he tilts his head to one side, recovered from his temporary consternation when curiosity wins out every time. ]

Where I'm from, those mirrors - [ a wry smile at his own expense, and meant for the medicine seller's entertainment - ] one reflection would balk at it, say anything outside of what their goddess blessed shouldn't be done. But, the other reflection would approve and say that anything that brings one closer to the gods is a good thing.

Is it like either place where you're from? Or something else entirely?
espejo: chronophages:lj (002)

[personal profile] espejo 2022-05-25 02:20 am (UTC)(link)
[at the first question—]

Perhaps.

[—and at the second and third one:] Gods are fickle things, aren't they?

[clearly, getting direct answers from this medicine seller is much harder than pulling teeth, as he's purposefully landed himself into the sentiment that he would very much not want to give any kind of certain answer to those who fish for it. it is earned trust, after all, never mind that claude is in his right to wonder and figure out how come he was read so easily with a mere 'children's game' of cards.

but, mirrors? he likes mirrors.

in fact, the medicine seller pulls out a small mirror from one of the many intricate folds he's created in his clothes. it fits in his hand just so, fingers attached to its edge to keep it from falling.]


You must have me confused for some mystical person. Ah, I wouldn't say I am a person at all. [—slowly, he starts spinning the mirror, moving his fingers around it—] I am just a medicine seller.

[it's a blink and you miss it moment, as the hand that held the mirror clenches into a fist, said mirror disappearing as he unfurls his fingers and stretches them for claude to see.]

I sell that which people desire. Or wish to have. Or don't know they want.

[he's embellishing a little, but this man has given him quite the interesting conversation to indulge in.]
godshattering: (pic#15570270)

[personal profile] godshattering 2022-05-25 02:01 pm (UTC)(link)
[ Answering a question with another question just so happens to be one of Claude's favorite techniques for avoiding something, so he recognizes the medicine seller doing the same almost immediately. Which - suits him fine, truthfully. It's not like he can really expect anyone to turn over everything about themselves right away, not to mention he isn't planning on doing the same any time soon.

So he just nods in response to gods being fickle because they are, if what he's seen is anything to go by, and it's why he generally chooses to not believe in them. Better to decide one's own fate yourself, if you can.

But the proclamation that the medicine seller isn't a person? Claude raises an eyebrow at that. It's difficult to not think of what he knows from home: where when someone isn't a person as they appear, it's because they are some mystical being. The trick with the mirror, the list of wares - hard to not believe the opposite might be true of whatever the medicine seller says about himself. ]


Seems like that would make it pretty tricky to keep your inventory updated with what to sell. [ Meant as a harmless joke, truly, and he follows that up with a smile to show it, that not even a vague insult is meant with those words. ] Does that mean it changes wherever you go, all for whoever you might come across?

[ Interesting to contemplate: when what's for sale tells a story about the buyer that can't be seen on the surface. Much like the cards seeming innocuous, right up until they form a story whispered between the pictures for only the medicine seller to hear. ]

And do you collect things yourself, then? If so, I have nothing to offer now - which you've probably guessed - but when I do, I'll be sure to repay you with it.
espejo: chronophages:lj (003)

[personal profile] espejo 2022-05-30 01:27 am (UTC)(link)
[he seems to be putting some thought into claude's latest questions, at least, unlike before—where he immediately had some cheeky non-answer to offer. it is hard to tell what this humble medicine seller deems reasonable to answer.]

To change my wares every time I go someplace new would be quite... expensive. [a pause] No, I just stock up on the usual. Perhaps pull together new inventory, once in a while.

[besides, they are just tools—he is the one that commands the mysticism of it all, and how their function can apply to what he needs in the moment.

a small grin forms his lips, now, at the offer.]


It is best to travel light in this world, and so I do not need payment. It has been an — interesting — conversation, after all.