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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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righteously: (xx302)

only the red carpet for u

[personal profile] righteously 2022-07-22 07:50 am (UTC)(link)
Hey, Sammy.

( Thick, a little hoarse, and nary a hint of protest at that crushing Sasquatch grip. He holds out maybe a couple seconds too long; it's broaching on one of those somebody died and came back levels by the time he finally pulls back. He doesn't go far; one hand stays clamped down on Sam's shoulder, the other hovers somewhere near neck and jaw in a let me get a good look at you way.

The physical differences are probably more than either of them were expecting. Dean's likely a couple years younger, and on top of the 24/7 365 combat purgatory fit he'd been when he got here, he's been doing a hell of a lot of cliff climbing and real monster hunting. The kind that's less about interviewing witnesses and more about grappling with crap with wings or shells, massive animalistic monster monsters. He's in pretty friggin' fantastic shape these days.

Sam... yeah, Sam looks a little bit older than a year and a half or so probably ought to put on him. It's not glaring, not enough to throw him, just enough to bring him pause and put a little furrow in his brow. Vaguely, subconsciously off in a way he hasn't pieced together just yet.
)

Holy crap am I glad to see you.
righteously: (2485042_900)

[personal profile] righteously 2022-07-22 07:57 am (UTC)(link)
( Dean studies the wound with his lips pressed flat, assessing in a way that's less clinical like a doctor might, but rather more gauging in the way of a soldier. He nods after a beat, decisively shoving himself back away from the bar. )

Sit tight.

( Is all he offers as he turns and heads toward the stairs, disappearing up them two at a time toward the rooms on the higher floors. He lives here, which Kyle may probably be able to piece together when he returns about two minutes later with a satchel in hand that he thunks down unceremoniously onto the wooden surface.

From it, a modest selection of supplies — first and foremost being what is almost assuredly a liquor bottle.
)

This ain't gonna tickle.

( He says by way of warning, then gives his fingers a little flex. Hold it out. )
stations: (72)

[personal profile] stations 2022-07-22 08:02 am (UTC)(link)
( He's not entirely sure what that means, in terms of whether or not Kyle believes him. Maybe his rodeo was a completely different kind of rodeo, or maybe they're on the same rodeo page. Maybe they're completely different clowns.

In the end, Jack decides it doesn't really matter that much — it's not like they can prove things one way or another, and he's not all that interested in giving the Powers That Be the satisfaction of trying. He focuses on the second part instead.
)

Jack.

( He returns, leading them along toward the stairs. He takes them with a little more deliberate care than the average person might, and a particularly keen eye can probably glean why. It appears his pinky isn't the only appendage he's missing. His right leg, starting just a few inches below the knee, is a prosthetic. Ronan dreamed it up for him, a more or less suitable replacement for the one that didn't get pulled through the puddle with him. )

So, did they tell you about the Horizon yet?

( He asks as they walk, because it's the easiest Small Talk segue he can think of. )
righteously: (⁸ Tʀʏɪɴɢ ᴛᴏ ᴋᴇᴇᴘ ᴀɴ ᴇʏᴇ ᴏɴ ʏᴏᴜ)

b

[personal profile] righteously 2022-07-22 08:10 am (UTC)(link)
( The dude that answers very much isn't dressed like a soldier — at least, he's not dressed like a uniformed soldier. He is, however, pretty strapped. Between the dagger in his boot, the sword at his hip and, perhaps most notably, the rather rarely seen rifle on his back, soldier is a pretty unmissable undertone. He's got just a hair too much judgment in his tone to be on the company payroll, though. )

You'd be surprised.

( He remarks, giving is head a pointed nod toward one particular guard in training across the yard. Dude can't be more than eighteen or twenty, rail-thin and covered in pimples. That's basically a toddler, if you ask him. )
cognitivus: (ᴡɪᴛʜᴏᴜᴛ ᴀ ᴡʜɪsᴘᴇʀ)

Will Graham | Hannibal | The Moon

[personal profile] cognitivus 2022-07-22 09:19 am (UTC)(link)
𝑐𝑎𝑠𝑡𝑙𝑒 𝑡ℎ𝑜𝑟𝑛𝑒

( Will is baptized into awakening. One minute he's wading out into the rivers of his mind, letting it wander while his body sits locked away in a cell, the next he's actually plunging through cold waters. Thrust outward, pulled forth, standing bare on a hard stone floor. It's not the craziest hallucination he's ever had, but it's definitely the most random.

He still seems a little out of it when he's escorted to his new accommodations, lips faintly parted, dazed, in mild shock. When they drop him off, for a long moment all he can do is just... stand there, taking it all in. The drapery, the beds, and eventually the inhabitants themselves.

It's only when he makes eye contact with somebody that he seems to gather himself, lips pressing into a thin line. His voice is dry and extraordinarily deadpan as he cracks a shaky, faux-apologetic sounding joke.
)

First time.

( Forgive him for being a little... you know. This. )


𝑡ℎ𝑒 ℎ𝑜𝑟𝑖𝑧𝑜𝑛

( The Horizon holds a particular appeal for Will, who seems to take to it like a fish to water. He ventures into his own mind palace back home regularly, conjures up visions in his imagination with such mastery and realism, slipping into his domain is nearly effortless. In a way, it almost feels like a language he speaks better than English. Better than reality.

Exploring the horizon is like connecting with people in a way that's only ever been one-sided for him. Always able to reach out, but rarely able to find someone capable of reaching back.

He wanders through the domains of others, a quiet and curious presence, taking in the scenery and metabolizing what it says about them. Understanding strangers without actually meeting them.

Until he does, largely on accident, venturing through a domain that happens to be inhabited at the time. He offers up a small smile, polite, reserved.
)

Sorry, I didn't mean to intrude.


𝑤𝑖𝑙𝑑𝑐𝑎𝑟𝑑

( Hit me with something completely out there, I'll roll with it. )
chainsthatbind: (pic#15445497)

Erichthonios - FFXIV/Endwalker Spoilers Possible - Solvunn/Death??

[personal profile] chainsthatbind 2022-07-22 10:33 am (UTC)(link)
Arrival; Solvunn

[Know what Erichthonios isn't used to contending with when he turns up somewhere? Awe or respect. He's certainly good at his job but the nature of it is such that it's not exactly broadcast what Pandaemonium is or who its warders are, and otherwise he's just one more low-aether citizen of the world!

So as one more surely-human is pulled out of the water by the very helpful and gentle hands of Solvunn, dripping wet and disoriented, he STAYS bewildered, with that sort of poleaxed 'what the hell is going on' look reserved for people who haven't even considered there's other worlds out there, therefore this has to be the one he knows, but WHAT IS GOING ON.]


I'm sorry, I--

[And what's this about gods and being chosen and all that rot, nobody believes in GODS anymore, and as the tall young sodden stranger is herded about and the situation explained, why is there are cart and who uses such primitive transportation anymore it's certainly quaint in an antiquated sort of way but he really REALLY needs to get back to Elpis. Sooner or later he's left with his free hot meal and somewhere to stay and it's visibly still not processing that something has gone far more awry with his day's plans than he first thought.

So, meal still in hand, he accosts the nearest person who looks like they might be able to lend a hand. He didn't feel right, but he couldn't touch aether the way most do anyway, so he interprets it as unusual physical weakness and nothing more. NOBODY is covered up properly, and there isn't a mask in sight, which leaves him feeling distinctly underdressed, but at least he blends in.]


Pray forgive me for intruding but do you know where this town's aetheryte is?

Farm

[Farming. Farming this way is something people only do when they cherish the old fashioned or find it a quaint hobby, and Erichthonios..

Well, he has no idea what he's doing. He's only barely come to accept that there's no actual aetheryte and thus he has to wait for someone with significantly more power than he does to turn up and teleport him back where he belongs, and that he should at least try to make himself useful until then, but ...

Still profoundly out of his depths, he stands beside a patch of vegetables doing their best to grow well and hearty, a large watering can sitting beside him. In attendance is a farmcat and a pair of lost cows someone's probably going to have to wrangle at some point, they're definitely not supposed to be roaming the vegetable gardens.]


I don't know about you three, but this seems to be a bit of a time waster. [His grumble is quiet as he folds his arms over his chest, bright red eyes narrowed. The cows sniff interestedly at him and the watering can, but the cat only yawns.] I bring the water, which then gets sucked up immediately by the ground, so then I have to get even more and that gets sucked up too.. isn't there a better way to be doing this?

Everywhere Else

[One cow is still in attendance as the lost, stranded warder drifts through the primary settlement with visibly growing despondence. It still hasn't quite sunk in that this isn't even remotely his world, at least until the sun dips gradually below the horizon.

And then the young man stops to stare blankly at the sky, cow chewing a bit at the hem of his gifted clothing in placid interest.

The stars are wrong. How can the stars be wrong?]


How ... how am I going to explain this? To anyone?
waywardsister: (072)

[personal profile] waywardsister 2022-07-22 11:00 am (UTC)(link)
[ Shit. Shit, shit, shit.

It's exactly what Claire wanted to avoid. Attention, generally speaking - and also for anyone to actually observe her inevitable breakdown. She's a fortress. The cracks and damages are carefully plastered over and nobody's business, thankyouverymuch. Nothing to see here, moving on. But people gawk at car wrecks, so is it really any surprise people approach one in the making?

Claire sits up, swallows hard. There's a visible effort to raise up her chin, jaw clenching and jutting forwards a little. Defensive. ]


Just peachy keen. What's not to love about Camp LARPing-for-Dummies, right?
waywardsister: (094)

[personal profile] waywardsister 2022-07-22 11:04 am (UTC)(link)
[ For a moment, Claire glares at the man and doesn't quite know what he means. Did they do - what?

And then it clicks, and she crosses her arms, makes a sound halfway between a scoff and a chuckle. The kind of sound that sounds 'yeah right' and somehow includes a verbal eye-roll. ]


They're not that tough. Nah, I came in like this. It's a look, right?
waywardsister: (030)

[personal profile] waywardsister 2022-07-22 11:16 am (UTC)(link)
[ Right. Right, yeah, no, that tracks. Of course she busts ass to save this doofus, and he ends up here instead of at home, too. Least he got the better deal in terms of clothes. Place just became marginally easier to bear at the very least. Annoying old man who gives a shit number 1: Check.

Probably means tall, dark and dorky isn't that far. Claire's surprised she can't see Sam's floppy hair sway a few feet above the crowd yet.

Though there's an unpleasant curl at the back of her mind here. She should have really swiped some silver before going for the apple. Big assumption that this is Hasslehoff in the flesh. He better not give her shit for that later. ]


Finally someone in this sinkhole who talks sense - they want me to go back to Outpost 'Camping Sucks In The Desert', can you believe it? [ Claire takes a breathe, shoulders slumping a bit - some tension bleeding away. As if making contact with Dean puts her at ease immediately. Shut up, she doesn't care or anything. Claire gestures with the apple instead. ] So, I didn't see you when they pulled me through - you and Sam can't have been that far ahead of me.

[ We're just not gonna mention Kaia. Nope. Nothing to see here. ]
waywardsister: (120)

Free Cities

[personal profile] waywardsister 2022-07-22 11:30 am (UTC)(link)
[ She has her back to him when he asks, weighing the heft of a training weapon and reaching up occasionally to press a hand to her ribcage. Sore, but not too badly. Claire's gonna be right as rain in no time at all - and snark at anyone who thinks otherwise in this stupid wannabe ren faire world.

So far she's been wrestling with running through the portal, leaving Kaia dead behind her, only to end up here instead of with Jodie, Sam and Dean. And it hurts, badly - which is naturally why she pushes that hurt really far down. At that question, though...

Claire snaps to attention so damn fast, and spins around, allowing Sam to see and recognize her face - as bruised and busted up as it had been in what is his past and her present. ]


Shit.

[ That about sums it up, right? ]

This is the part where you tell me I don't need to go find any silver, okay?

[ No really, Sam - she kinds needs this to be you in the flesh. ]
castle: (𝟻𝟸𝟽 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-22 11:31 am (UTC)(link)
Yeah, I don't— know what any of that means.

[ who said she was british? there some stereotypes about brits and the sun he doesn't know about? he's heard about buffy, but he sure as hell never sat down for an episode.

he scoffs a breath, looking around before peering back at her. a part of him really hates doing favors for people, and then there's the part of him that is a little more susceptible to getting suckered into something. a small part. ]
The sun really your problem?
castle: (𝟹𝟶𝟺 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-22 11:40 am (UTC)(link)
[ when she turns to him, he waits for some kind of response, ultimately not getting any. even her face, too, gives him little to go on, though at least it's with her nod that he figures she'd at least heard him.

frank just peers back at her for a moment like he's waiting for something before he just gives a vague nod, more to himself than her. ]


Know a place with good armor? Kevlar preferable, but— doubt that's on the catalog.
waywardsister: (124)

training grounds

[personal profile] waywardsister 2022-07-22 11:47 am (UTC)(link)
[ So they don't exactly have elastic hair ties in Discount Ren Fair Land. Add that to the list of 'no thank yous' in terms of lack of convenience. Claire's by the training grounds for no other reason than she's feeling pissed, the wagon to the city isn't leaving for another couple hours, and whacking something with a wooden sword, while not as good as getting a real one, beats doing nothing. The alternative is starting a fight with the pervy cultists who pull naked girls from pools, which is tempting, but also... no thank you.

Claire's in the middle of using some piece of cloth she found to tie her hair back from her bruised and busted face when she spots a girl maybe just a touch older than herself, who looks about as frustrated as Claire feels, and looks just about as ill-prepared for the climate. Blondes don't always have more fun, turns out. ]


Hey.

[ She holds out another strip of cloth to Jo, thin enough to serve as a makeshift hair tie. Claire has no idea who Jo Harvelle is, or that she's a hunter, too - but even in the rough and tumble dive bars and roadside motels, she's found that if you got a spare hair tie and someone looks in need of one, you share it. Yeah, Claire has manners. Sometimes. On very rare occasions. ]
castle: (𝟷𝟻𝟽 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-07-22 11:53 am (UTC)(link)
[ frank's eyes peer over to follow the voice, and though he gives a glance in the direction of the nod, taking note of what's no doubt a kid that's likely well over his head, he's more interested in the man that looks like he's got good stock on him. that rifle definitely looks like a useful grab.

it isn't a good chance to steal it if he wanted to. at the very least, the guy looks more capable of putting up a fight than the other aforementioned toddlers of the room.

he straightens up, keeping his tone casual like he's just making conversation. ]


Kind of offended they thought me worth lumping in with them. Already did a few tours back in my day.
pse: (pic#15827923)

[personal profile] pse 2022-07-22 12:03 pm (UTC)(link)
[ With no other way to answer, she holds up two fingers. Two days.

Then, without compromising her stride, she pulls out a small slip of paper from her pocket and offers it to him. On one side: her name (Kimiko) is written out in somewhat careless English, in very precise Japanese, and then in borderline incomprehensible Tagalog. On the other side: hello, in English, with a little smiley face as punctuation.

She's going to need it back, though. ]
catholica: (MM101018845 copy)

( A )

[personal profile] catholica 2022-07-22 12:05 pm (UTC)(link)
For you, absolutely not.

( he'd been on the other side of the mess hall, back to where frank was and minding his business until he'd heard the all too familiar, gravelly voice that he's come to know too well. he winces, rubbing a thumb against his temple to try and stop the oncoming headache. matt considers just getting up and leaving, letting frank deal with it on his own but even as he thinks that, he's getting to his feet and crossing the room.

he tips his head down at frank, sighing, before he sits down across from him. )


You're here.
waywardsister: (090)

A

[personal profile] waywardsister 2022-07-22 12:06 pm (UTC)(link)
[ Claire glances over. Easy to clock her as no older than 20, slight but carrying herself like she expects she could take down men three times her size. Her face is bruised up, lip busted. She worries at the with her tongue for a moment, but thinks about his question. ]

Coffee was invented super early, right? So maybe Wannabe Ren Fair Land has it, too.

[ If so, she hasn't spotted it yet, and gives a slightly apologetic shrug. Glowers in the direction of some of the guards, though and mutters: ]

I'd throw it in their faces.
pse: (pic#15827930)

[personal profile] pse 2022-07-22 12:10 pm (UTC)(link)
[ Armor, he says. Kevlar. Her lips twitch as a precursor to a silent laugh, leaving a slight smile in its wake, and she nods again. He's going to be disappointed, she's assuming; but she has no way to communicate that to him, other than to ferry him along so he can see for himself.

Kimiko gestures for him to follow and starts to move through the market stalls at a casual pace. ]
righteously: (3541945_900)

[personal profile] righteously 2022-07-22 12:16 pm (UTC)(link)
( The news ain't exactly shocking, particularly once Dean turns to shoot the guy an assessing glance. It's a quick sweep, head to toe and back again in a flicker, but that's all it takes to more or less confirm it. He's got a decent radar for it already, but Frank really wears it on him — that I've seen some shit vibe. )

Where'd you serve?

( He asks, blunt but not unkind. In a way, it's almost more about establishing where this guy's from — whether or not he's from Earth, some variation of the same place as Dean. There's every bit the possibility that he'll answer with something like On the Martian colony during the galactic civil war or Narnia rather than Kuwait. )
waywardsister: (094)

the roads - listen she's going free cities, but steve needs more lesbian bamfs in his tdm life

[personal profile] waywardsister 2022-07-22 12:22 pm (UTC)(link)
[ She's a little ahead of him on the road just past the settlement, having stopped briefly to tie her hair back. Claire's around his age - and when she hears someone approach, she turns around, raises her chin defiantly. Lets Steve gets a good look at her bruised face and looks just about ready to challenge the entire world. ]

Don't tell me they sent someone after me.

[ She has what looks like a chair leg that someone - cough cough - perhaps liberated from its designated place on a piece of furniture. High five for improvised weapons. ]
evoque: (pic#15826668)

[personal profile] evoque 2022-07-22 12:28 pm (UTC)(link)
Oh? You know some? Like several little apocalyptic survivors? You know, you'd think they'd be rarer, but it's turning into a real game of bingo lately.[ that gets a curious look — solidarity in strange places, perhaps? he doubts its any of his wayward siblings, even if hope warms in his chest like a treacherous little thing. it's why he still risks asking, it's why he can't help himself. he never could. ] These other people — none of them are angry thirteen-going on-fifty-seven year olds, are they?

[ asking about five made the most sense - he was the one that stuck out like a sore thumb. but so, not the afterlife? got it. the guy speaks with a sort of gravitas of knowing that makes klaus entirely less inclined to question it. realm's too complex? might be, who is he to know? although there's something near biblical in the choice of words. ] Mmm, figured, really. Well, [ arms outspread into an animated shrug. ] Different realm it is! Eternal peace is a little overrated anyway, don't you think?
evoque: (pic#15826660)

[personal profile] evoque 2022-07-22 12:40 pm (UTC)(link)
An utterly fantastic premise it may be — fairly wasted on Klaus, he'd argue. Dad's been saying it long enough, and even in whatever alternate timeline they'd been flung into before that too was consumed by the nebulous vortex of the Kugelblitz, Klaus had use, until he didn't. It was difficult to see immortality as a gift. And besides? He's been feeling a little weird since he's got here. A place surprisingly void of ghosts (and here he was, standing entirely too sober)? Or was he just still out of it?

Maybe in other circumstances, Klaus would have spoken about this particular talent of his differently — but given the context of this, the absurdity of the realm they were in, the orbiting disbelief and the underlying thought of did it matter?, candor is what Klaus chose. Heart on the sleeve, and all that.

"Mm, that's good then. Keep it that way. I think more than once gets really tedious," Klaus hums, agreeably. Then — Ben, the stranger says and Klaus's eyes flick up to his face, some brief surprise. Is it irony, or fate, or cosmic humor that one of the first people he meets would have the same name as the once-dead-not-dead brother? There's no resemblance in sight, of course. Nothing save for a name shared, like a small personal joke. Klaus smiles, something a little somber, but genuine. "Nice to meet you. You — ah, just get here too, right? Fresh from the pond, as it were?"
catholica: (38005)

𝔦𝔦. 𝔱𝔥𝔢 𝔪𝔢𝔰𝔰 𝔥𝔞𝔩𝔩

[personal profile] catholica 2022-07-22 12:47 pm (UTC)(link)
I wouldn't know.

( he gestures at his face, at his glasses when the question reaches his ears and then shrugs. he can't smell any tomatoes though so he thinks it's safe. he lifts his head a bit, gives another sniff and doesn't smell anything on her plate either. )

But, intuition tells me that you're okay.

( he looks up and smiles at her, nodding. )

Eat. You'll need your strength.
gynvael: (259)

c.

[personal profile] gynvael 2022-07-22 12:48 pm (UTC)(link)
[ His other company includes a man not on the wagon but riding with it on a horse of his own. Geralt is dressed casually, sleeves rolled up under the blazing sun. Appears unarmed at first glance, though keen eyes will glimpse the pommel of his sword against his saddle. The rest of the blade is tucked out of sight—not so much concealed as put away so that no one makes any...presumptions. About what he's doing here.

Which is to collect, something that becomes clear when he pulls closer to the wagon, taps a dozing woman on the shoulder, and simply waits until she mutters a curse and deposits a small pouch into his hand. Maybe it's this exchange that draws the look, or it could just be. All of him. Between the dusty white hair and eyes a distinct shade of animal gold, he blends in like a shark on land.

The staring is also hard to miss in return. Geralt looks up, eyeing the man right back with some interest. He's been here for over a year. It isn't hard to spot who doesn't belong in this place. A stretch of silence passes—whole minutes if it isn't broken.

Eventually, he does speak for the first time since his arrival. It is not an introduction, and it is not a question. Instead, he says, ]
They don't actually give a shit whether you return by sundown.
soothsighs: (Default)

[personal profile] soothsighs 2022-07-22 01:19 pm (UTC)(link)

( Hamlet? Presumptuous? Urianger watches with incredulity as the man settles into a comfortable stance and begins digging he water out of his ear, lobster-pink and soaked through as he is from his nap beneath the water. That he seems so at home in such a state of chaos is disconcerting, to say the least, and Urianger knows all too well that such men can prove themselves more resistant to reason than most.

It's an assumption, of course, and one about which he hopes to be proven wrong, but he nevertheless closes his eyes for an exasperated moment before releasing a wearied sigh.
)

I cannot say for certain, however it was past the tenth bell of evening when I didst make my foray to these baths.

( Said dryly, as Urianger averts his gaze to a spot on the wall. He does, however, glance back after a moment to see that the man is showing no signs of covering himself up, and so he uncurls just enough to reach out and try and snag his towel against the tips of his fingers. )

Let me offer thee my towel, I prithee. 'Twould be most unfortunate for any misjudgement in thy gait to expose thy most private regions to all.

( "To all" only there's no-one else here, Urianger — however it becomes pretty obvious after a moment of fruitless grasping that the towel is just beyond his reach. This is not going well. )