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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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righteously: (¹⁵ ᴛʜᴜɴᴅᴇʀ)

ᴍᴀʀᴋᴇᴛᴘʟᴀᴄᴇ

[personal profile] righteously 2022-07-21 02:07 am (UTC)(link)
( He clocks her — not because of who she is, he still hasn't pieced that together yet. No, he's clocked her because it's around that time that the douchebags in management start pulling people through the well to join the ranks of the great unwashed over here in Cadens. She's wearing the crap they hand out to new blood, and she's got that look of somebody who sure as hell ain't used to unironically living in Ren Faire.

Even more familiar to him than that, though — seeing somebody steal food. He's been that kind of hungry before.

He doesn't bother hiding the fact that he's staring. In fact, it almost seems like he's waiting for her to notice it, and when he does, he shrugs a shoulder and tips his head.
)

You're gonna need more than that in your stomach before the night's out. Place to sleep, too.

( A gentle observation, and an offer. )
waywardsister: (030)

[personal profile] waywardsister 2022-07-22 11:16 am (UTC)(link)
[ Right. Right, yeah, no, that tracks. Of course she busts ass to save this doofus, and he ends up here instead of at home, too. Least he got the better deal in terms of clothes. Place just became marginally easier to bear at the very least. Annoying old man who gives a shit number 1: Check.

Probably means tall, dark and dorky isn't that far. Claire's surprised she can't see Sam's floppy hair sway a few feet above the crowd yet.

Though there's an unpleasant curl at the back of her mind here. She should have really swiped some silver before going for the apple. Big assumption that this is Hasslehoff in the flesh. He better not give her shit for that later. ]


Finally someone in this sinkhole who talks sense - they want me to go back to Outpost 'Camping Sucks In The Desert', can you believe it? [ Claire takes a breathe, shoulders slumping a bit - some tension bleeding away. As if making contact with Dean puts her at ease immediately. Shut up, she doesn't care or anything. Claire gestures with the apple instead. ] So, I didn't see you when they pulled me through - you and Sam can't have been that far ahead of me.

[ We're just not gonna mention Kaia. Nope. Nothing to see here. ]
righteously: (¹⁰ 3554995_900)

[personal profile] righteously 2022-07-22 03:37 pm (UTC)(link)
( He's bound to look a little off from the last time she saw him. A little younger, a little thicker, with muscle packed on over the last nine months from the heavy-duty hunting he's been up to full-time here. There's no internet surfing, no casing, not a whole lot of researching. Much less of the social or academic aspects to the job around here — and the monsters are way more monster-y. Bigger, badder, beast-ier. More than doubled his ass-busting rock-climbing workout regimen, but hey, at least he's getting outright paid to do what he does now. No credit card scams required, just straight gold coin in the purse for delivering big ass toothy heads to contractors. Silver linings.

The point being, maybe that'll help couple with the bemused lack of recognition on his face when she starts talking with that air of familiarity he doesn't quite understand.

There's a tense, searching beat after her supposition wherein the cogs in his head are turning for the right way to ask. He opts for the most tactful version he can muster.
)

So, uh... listen. I don't know if they gave you the run-down when they pulled you out, but... the timeline's a little all over the place here. They're yoinking people from all over the map. We're talking 1992, 2502, 2002... ( Or, in his case: ) 2012. My point is... who the hell are you?

( Tactful ish. It was tactful ish. He tried, okay. )
waywardsister: (008)

[personal profile] waywardsister 2022-07-22 08:46 pm (UTC)(link)
[ Claire's disposition visibly shifts, the casual friendliness hardening as she looks at Dean more closely, looks him up and down much more as if she's assessing a threat - or a stranger. Yeah, she sees that difference now that she's letting go of the immediate relief. Shit, it was careless. Nothing to be done for it now but steel herself, though. It's not like this is the first time she's lost someone she ca---

Someone she kinda knew. Not like it matters. This Dean isn't the one she saved from the Bad Place. He's not even the one who played minigolf with her. Or the one who murdered R---

Claire's jaw clenches, and she crosses her arm. Trying to feign something casual, even though way her chin juts suggests anything but. She already tipped her hand, can't well pretend she doesn't know him when she referenced Sam, too. She would have otherwise. Refused to name herself and treated him like the stranger he is now, to her.

It's what she does. Hardens herself from a world that only ever takes everything away from her that she holds dear. And right after Kaia, this feels like someone's taken a blunt spoon to her chest to carve out what little she had left. And there's nothing to be done about it. Nothing but... ]


A hunter. Name's Claire.
righteously: (tumblr_inline_n1qm6eWOdI1sui5vc)

[personal profile] righteously 2022-07-22 10:44 pm (UTC)(link)
( Oh yeah, it doesn't take Will friggin' Graham to see that emotion shift in her. She locks down, from familiar to stone wall in three seconds flat. There's an awful lot he can glean from that, things his gut senses but that his higher thinking won't have the ability to unpack in clear wording just yet.

Claire.

It doesn't immediately hit him. It doesn't summon up a rush of realization or understanding yet. He's met a hell of a lot of Claires, it's a common name, and she's so god damn grown up compared to the little girl he met one time years and years ago the concept would almost seem impossible at first inkling.

He searches her, tugs uncomfortably at the knots of his brain for a memory that doesn't exist yet — just feels viscerally wrong, not having memories of somebody he's apparently connected to.

He doesn't have enough People in his life for that not to be significant. The concept that he's undervaluing them goes against everything Dean's programmed to be. It's an itch too deep to scratch.

She's a hunter, she's a kid. He knows better than most what it's like — both being one and raising one. Makes a choice not to let the ice queen freeze him out just yet, and gently presses in on the new walls.
)

Okay, Claire. Well, listen, sorry this got weird like- ( sweeping, exaggerated body gesture for emphasis ) immediately, but... I got a place. Well, not I, it's not mine, but there's this inn where most of us have been holing up. Three hots and a cot, so long as you pitch in. I don't know if you know Cas, but uh- yeah, he's staying there, too, so.

( So that's Home Base. It seems like that's where she should be, even if it weren't pretty much a boarding house for the Summoned.

Seems like they're gonna need to have a nice long chat.
)
waywardsister: (094)

[personal profile] waywardsister 2022-07-22 11:46 pm (UTC)(link)
[ Weird doesn't even begin to properly cover it. For a moment, Claire has to look away. Has to glare daggers into the unspecified distance. It almost looks like she's set on ignoring him, like she's cold shouldering him while her tongue peeks out to poke and prod on her busted lip. The bruise on her cheek far from fading. Claire shifts, uncomfortable and trying not to show it. Hurt, and trying even harder not to show that.

Cas being here is worse. She can't pretend to just be Claire, no last time, no significance - which she'd have preferred to do with Dean. If it were up to her, she'd just leave him in the dark about who she really is. He doesn't know her, not really. Just knows some little kid he saw once, on the day his best friend ruined her life. He doesn't care about her, and she'd rather not see him go full on guilt trip about the girl she used to be, like Cas did. ]


So when's the holy dillweed from?

[ Is he the Cas who got her a stupid plushed cat from hot topic that may or may not have a spot on her shelve in Jody's house, safe and sound whenever Claire's pulled back from the road to h--- to where she crashes when things calm down sometimes. Or is he the guy who ignored her prayers all those years. Who didn't give a shit for so very long?

Is he gonna care who she is, and that she sometimes still wakes up from nightmares of being chained to a comet and flayed open, of watching the warm light vanish from her father's eyes to be replaced by something alien burning bright and cold.

It's not a yes or no as far as that inn goes, of course. Claire shifts her attention back to Dean though, chin slightly raised. Maybe she can't blame him for not knowing her just yet. But that just makes him some guy who has no right to sit in her heart like a family shaped splinter. ]
righteously: (tumblr_inline_n1sdt9hTFl1sui5vc)

[personal profile] righteously 2022-07-23 03:49 am (UTC)(link)
( There's a brief little moment where his eyebrows shoot up, and he's visibly — almost comically — taken aback. Holy dillweed sure is a new one. He rolls on shortly thereafter without comment.

This kid... she's sure something. Definitely a hunter, that's for sure.
)

Same bat time, same bat channel.

( And then a slightly assessing look as he adds: )

Rolled straight here after a year long vacation in Purgatory.

( Probing, feeling out her reaction to see if she knows about that whole thing. Could be an indicator on how far down the timeline she is, or how much she actually knows about them. )
waywardsister: (025)

[personal profile] waywardsister 2022-07-23 04:01 am (UTC)(link)
[ Claire Novak is a mature young woman. Capable hunter, badass all around. She could at any point choose to treat this conversation like something sensitive. She could ask for clarification.

Then again... ]


I mean... sure. Florida wouldn't be my first choice for gay bars, but you guys do you.

[ And she shrugs like she's trying to communicate the world's biggest 'what gives' to Dean. She's not gonna judge, but also, way to overshare my dude.

Yeah... Purgatory? She has no clue what Dean actually means. ]
righteously: (tumblr_inline_n1sdwvtbgq1sui5vc)

[personal profile] righteously 2022-07-23 04:53 pm (UTC)(link)
( Enjoy the Flattest Expression of All Time courtesy of the Winchester brand. Ha ha you're hilarious shut up. )

Purgatory as in the monster afterlife. Crappy limbo.

( Just... to clear that up.

Anyway, question answered, mystery not even remotely solved but at least he got a puzzle piece or two out of it.
)

Come on, let's get this show on the road. You're gonna wanna pick out a room before the other new blood grabs all the good ones and you're stuck listening to Lute McGee bang it out six times a week.

( Sorry... Jaskier... )
waywardsister: (100)

[personal profile] waywardsister 2022-07-26 09:43 pm (UTC)(link)
You just go to the shittiest places, don't you.

[ She's gonna answer that flat expression with a tight lipped smile. You can't faze her with your dumb face, Dean. Even if she's grown fond of it and the dude attached. A little bit. Only a little bit.

'Cause if she were actually for real attached, then all of this and not being known, not being understood and really seen, it would hurt so bad, wouldn't it.

Thankfully, Claire doesn't love people like that anymore. Not even a little. Not even at all.

It would just hurt too bad to lose all she'd built with yet another Da--- dude. Just some dude. ]


Maybe rethink your camping spots.

[ Still, she pushes off the wall and moves to follow Dean, trying hard to go for an unbothered sort of air. Cry later. Soldier through now. She's got this. She's used to this. Practice makes perfect, right? It's gotta. ]

So, crappy group home living situation aside, and since you and featherface are here and not busting out, meaing it's a gig for the long haul... where's the hunting at?
righteously: (¹⁵ Wʜᴇɴ I sᴀᴡ Cᴀʀᴍᴇɴ)

[personal profile] righteously 2022-07-27 02:42 pm (UTC)(link)
Pretty much.

( He answers simply, bluntly, a little jerky head-tilt to one side. It is what it is, his life is crappy, no point getting worked up about it. Not without a bottle in his hands, anyway.

They head off, strides purposeful but slow enough that she doesn't have to hustle after him. The city's new, disorienting, he'd be a dick to accidentally lose her.

He doesn't even so much as pause at her question.

Oh, hell no. Time to lie — pretty convincingly, frankly, even though it won't take her more than a couple of days to learn better. Still.
)

Nowhere. Vamps and werewolves are straight up citizens over here in Middle Earth. Not to mention they're on the other side of the continent.
waywardsister: (051)

[personal profile] waywardsister 2022-07-28 11:31 am (UTC)(link)
[ Dean's a good liar. So while the content of what he says trips her up, it's not because she doesn't believe him. Disbelief is reserved for a different reason: ]

Citizens? Like what, they pay taxes and somehow don't munch on people?

[ That is wildly outside of Claire's understanding of how any of it works. There's some, she knows, who pull themselves together. If she weren't such a mess inside, she might have become one of those. But monsters who tamp down, chill out and remember what once made them human seem the exception, not the rule. For every single werewolf who becomes a dentist or whatever, there seems to be a nest of them stealing little kids to eat for dinner. ]

So what's with the Lord of the Rings loadout you got there?

[ Jerks a sharp chin at the weapons he carries, brows furrowed. ]

Are you hunting ducks with swords, or what?

[ Her mind's spinning though. If there's no monsters, if there's nothing to hunt... what the hell is she gonna do? It's basically become her identity, it's all she knows how to do, and even then she fucks up all over the place and gets people killed. The news that there's no hunting... it's like an ice cold fist around her chest. Claire walks along with Dean as if on autopilot, expression dark.

if she can't throw herself into the one thing she can do... then what the hell is she supposed to do here to prevent herself from shaking all the way apart? ]