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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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cucaracha: (002)

[personal profile] cucaracha 2022-07-24 07:36 pm (UTC)(link)
Becca's lab. Okay. That's special. Murphy has to think fast, because he's got a lot of paths he can take from here. He could lie and say that's the last thing he remembers, too, but she's eventually going to notice the scar on the back of his neck and then she'll probably get paranoid and murder-y in the way she always does. An outcome he'd rather avoid.

Maybe he can just soften the truth. There's no one here to dispute his story, right? He can tell her what happened after Praimfaya without mentioning he helped a group of psychopaths hijack her body and kill her mother. She's better off not knowing about that, anyway. It's kinder not to tell her.

"We made it to the Ark," he tells her. "Six years later, we made it off the Ark and found you still kicking. Earth was still pretty fried, so we hitched a ride to another solar system. You don't remember any of that?"
aquilus: (action - stance)

[personal profile] aquilus 2022-07-24 07:40 pm (UTC)(link)
[Altaïr grins back, nearly smirks — not as his opponent, really, but at the circumstances they both find themselves in.]

If we were meant to truly challenge one another, we wouldn't be left with nothing but blunted blades meant for children.

[It's possible that this might prompt one to question what children in his homeland get up to in their free time. But he raises his own practice sword and moves closer rather than elaborate.]

Besides. It's always worth it to increase one's skill.
postocular: (twd0705-1016)

[personal profile] postocular 2022-07-24 07:45 pm (UTC)(link)
[ Carl's brow goes up and he shrugs a shoulder. Yeah, that's one way to do it, for sure. He has a big appetite when presented with a lot of food in a single sitting, so he goes down the table to get a little bit of everything he can carry. A hundred and twelve ounces of chocolate pudding, eat your heart out. ]

Do you do that every meal, or is breakfast just special?
tawltales: (079)

[personal profile] tawltales 2022-07-24 07:48 pm (UTC)(link)
"Oh, naturally. I expect as much." Obi Wan replies easily. "But I doubt every single member of the settlement is privy to those motives." The more people you involve in a plot, the harder it becomes to keep that plot quiet

"As I see it, we're all in this situation together, so we may as well trust each other." Ben replies. "And if I die, the others will have someone who can warn them about our hosts' generosity." He points out instead to the alarmed Toko. Dying to save the lives of others is a solemn vow every Jedi Knight takes, and Obi-Wan is prepared to do so.

Well, no time like the present. "To your good health." He nods to Toko, and then takes a bit out of an apple. Chews thoughtfully. Swallows. "Well, it doesn't taste untowards." Actually not too dissimilar from the variety that came from Corellia, if Ben's memory serves him correctly.

"I'm Ben, by the way." He adds. If he's going to die in this young woman's company, she should at least know what to call him.
Edited 2022-07-24 19:49 (UTC)
aquilus: (lineart - :T)

mess hall

[personal profile] aquilus 2022-07-24 07:48 pm (UTC)(link)
[Altaïr will never be accused of being the most expressive man in the world, but it's obvious even to a stranger that he's not especially impressed with the foodstuffs on offer, even with his expression half-hidden beneath his hood. (The hood is still on. He feels somewhat naked without it, especially without his hidden blade.) Seriously, what does it take to get some decent kebabs around here.]

No. Just a few—

[Days, he nearly said, but the topic has already moved on, it seems.]

I don't especially disagree, but they didn't ask for my preference.
epitaphs: (fidi nain)

[personal profile] epitaphs 2022-07-24 07:56 pm (UTC)(link)
We made it to the Ark is enough of a relief that the rest of it blurs into something that takes her a few seconds to fully comprehend.

"Six years? We only had enough food for five..."

She shakes her head as if to clear it, trying to calculate how long it would take to reach another system even if they had a ship capable of doing so. It doesn't make sense. How many had been left after a whole extra year underground? She'd survived, so that must mean she made it back... or spent six years living on whatever was left in Becca's lab and wherever else she could get to.

"What do you mean hitched a ride? I'm going to need you to catch me up fast, because the last thing I remember is passing out in Becca's lab and waking up in some weird cave pool."
soothsighs: (☆ side.)

[personal profile] soothsighs 2022-07-24 08:08 pm (UTC)(link)

( Urianger is in half-way through a page of notes titled simply Death when a voice pulls him from his research, golden eyes lifting to the presence stood beside his secluded table. The books held in the man's arms suggest he's here on research himself, and for a moment Urianger finds himself transported back to his Sharlayan days, when scholars would wedge themselves into cafes alongside other strangers for the sake of a flat surface upon which to write.

These circumstances are markedly different, to be sure, but Urianger has never been one to begrudge a fellow researcher some space to do their work.
)

Of course, if thou couldst give me but a moment—

( He pulls his book a little closer towards himself, then maneuveres his tea set so as to make a swathe of room for the man at the other side of the table. It's actually a relatively good opportunity to top up his tea again, and Urianger delicately holds the lid atop the pot as he pours into his cup. )

Thou hast noticed my presence in the castle?

( Curious. Unfortunately it's yet to occur to Urianger that standing at 6'7" with long, pointed ears might make him visually intriguing to some, nor that dressing in floor-length black and gold only adds to the potentially unusual look. )

The symbol of the High Priestess speaketh of Thorne's claim to thee. Mine arrival here was but recent; art thou a native of this land, or doth the circumstance of thy presence hold similarity to mine own?

cucaracha: (008)

[personal profile] cucaracha 2022-07-24 08:11 pm (UTC)(link)
The whole cannibalism thing isn't Murphy's crime to justify, so he opts to simply... not. He was eating algae for six years, thank you very much.

Skipping to the important part, he answers, "During our rescue mission, an old mining ship landed in the middle of your little patch of green. We got to play Grounders vs. Convicts again, only this time we were the Grounders. It wasn't as fun as it sounds. I got shot and then the last habitable place on Earth was predictably bombed to dust, but we made our getaway on the mining ship and took a cold nap for a century while we sailed for the closest habitable planet, Sanctum."
wewillwewill: (Default)

[personal profile] wewillwewill 2022-07-24 08:20 pm (UTC)(link)
It is comforting familiar- to sit on a bench with a passing fellow who had politely asked to join. Something that would have happened before the utopia came to its shattered end. It is comforting silence- sitting with an individual who also in a manner of speaking was once the same whole. Something that even the loss of all ability couldn't entirely erase a sense for. Whatever it is, Elidibus also finds peace in it. There would be a sense of his soul calming.

Hythlodaeus may not need it; their kind had fewer needs to eat as regularly as mortals as far as he remembers. But it's a courtesy, after the other begins to speak in smooth transition away from the interlude, to silently slide the small spread in his lap a bit closer to the other. The offer will remain open but does not need to be indulged.

Elidibus nods. He finds it no surprise to hear the other nations have summoned others. It was as much implied in the opening rush to silence him with a brief overview of why he shouldn't ask questions now and get some rest, get to know the community see things their way, however well-intentioned. The names of the other places had come up in conversations, rumors and the like which he'd since been quietly listening to.

"We have called to be their weapons." Whether for protection or mutual assurance or literally wielded as a force against the other nations. It would be no surprise. Their ability to call them at all, however primitive Hythlodaeus claims it to be, does bring with it a query. "Do they have the means to enforce their will?" The question is asked quietly. No one but the one sitting next to him should hear.

Unless these clothes and trinkets he was adorned with allow their summoners to spy on the conversations between the Summoned. He would not be able to tell. But it shouldn't matter; these are common questions.

Each described intent has its merits and flaws. Though what is said of the Free Cities could prove the least favorable to the Summoned; given its rumored connection to all realities. There is a stillness, but this one is contemplative, illuminated blue eyes closing in reflection as the Emissary raises a hand to his chin.

"It would be best to learn more, either way."

The careful thought, setting aside personal pride to regard the circumstances as what might be the best choice... even if it might not benefit one group over the other. Those traits which earned him nomination for the seat of Elidibus so young, once upon a time.

"I'd like to hear more. Though I fear there isn't much I can actively do until I recover."
sapphirecontess: (004)

[personal profile] sapphirecontess 2022-07-24 08:23 pm (UTC)(link)
I happened to find this on our way over and I think it'd bring out your eyes quite wonderfully~

[ Somewhere, somehow, Musse seems to have acquired the bottom half of a destroyed cast iron kettle that looks to be about the right size to sit on somebody's head. ]
cattewhisperer: (to serve the light)

training ground

[personal profile] cattewhisperer 2022-07-24 08:33 pm (UTC)(link)
[There is something unnervingly familiar about the way the man slings around the obstacle course on the training grounds. So familiar that it makes Bayek notice, pause and search his memory in suspicion they might have met before. His scrutiny brings nothing, yet the feeling is strong enough that it's difficult to just brush it off as coincidence.
The way the man moves, the way he handles weapons. There's enough in it that Bayek recognizes, that makes it eerie he cannot recognize the man.
So he chooses not to approach just yet, but observe a few moments more in hope something will spur his memory.]
bealufull: (Guess things work for the best)

[personal profile] bealufull 2022-07-24 08:37 pm (UTC)(link)
Kaz's position in the Barrel had meant he could do nearly anything to anyone. The truth was, and they both knew, he had. It was part of his life. Not with her though. And certainly not with her freedom and her life.

Yet they had not yet had the chance to talk about it, not in what they both remember, so this is an intimate conversation they've never had a chance to have, but one they both needed to have perhaps.

He goes still at that compliment, his gaze dropping though his chin doesn't. Considering what to say and just how to say it.

"I promised you your freedom. I know what would have happened if I'd gone back on my word," he says, though it's teasing despite the seriousness in his eyes as he lifts his gaze. "I never would have."

Not that he never thought about it, but he never would have.

shiftybladesofcray: (097)

slight danganronpa spoilers

[personal profile] shiftybladesofcray 2022-07-24 08:51 pm (UTC)(link)
"Well—" She stops up short. Infuriatingly, he's got a point. Getting hundreds of people to play along (at least without an immediate threat of death) would be difficult. Unless it was a cult situation. Actually that did seem to fit, there was the Stonehenge element. A charismatic leader could dupe hundreds of people under the guise of cosmic enlightenment. Or worse, drag them into apocalyptic despair.

Not that she gets a chance to expand this theory. He impresses the importance of trust, which hunches her shoulders further, and toasts to her health as he takes a bite.

Nothing happens. Fukawa frowns. It's not that she wants to be right, she's not a psychopath. It's just that now she'll look paranoid. It's Cassandra warning the Trojans all over again.

She's grousing as she mutters, "F-Fukawa," wringing her knuckles once more. "Guess you're just a lucky guy."

Or the other shoe will drop later. That's probably it. No one's demanded they start killing each other yet, or announced they'd be hunting them for sport. Small mercies. She's so tired of playing the jester in a lunatic's court.

"You're awful chipper, for b-being sucked across universe against your will. Don't t-tell me this place reminds you of home or something."
Edited 2022-07-24 20:52 (UTC)
familysucks: (04)

[personal profile] familysucks 2022-07-24 08:52 pm (UTC)(link)
((very understandable, that first meeting is gonna be a whole... thing.))

[Michael can identify with that visible discomfort, though for opposite reasons. He'd gotten used to inhabiting Adam's shape, but now it fits all too well. He can't tell where he stops and flesh begins, and sensations that were never anything but background noise are things he now feels—wind, hot and cold, all of it. It's unsettling.

For all he knows, this man might be in the same position. Without his grace, he can't tell what's human and what's only pretending to be.]


Being part of a herd, or being assigned a new religion as though you're an empty vessel waiting to be filled?

['Neither' is also a valid, and maybe the more popular answer. Being part of a flock sits well with Michael's nature, though he doesn't think the locals are birds of a feather.

He glances down and examines the charm of Vielehauffe again. It's his own bias speaking, but he likes the wings. They're a suitably celestial element.]


It might be animals. They're farmers, livestock hold value to them. If we're meant to be the herd, it might be intended as a welcoming gesture. 'You are one of us'.

Though if you're less inclined to blind optimism: we might be their herd.
aquilus: (parkour - leap over)

[personal profile] aquilus 2022-07-24 08:56 pm (UTC)(link)
[It's not the first time Altaïr has been the subject of others' attention as he trains. When he was young and it became clear that he was the most promising of his generation, Rauf would often instruct the other boys to "watch, and do as Altaïr does." When he grew older and wore the hidden blade as an extension of his own arm, the instructor of novices no longer needed to tell them to do so.

Much has changed since then. Altaïr does not seek anyone's admiration or attention, but he notices he has the latter as he finishes his latest pass around the obstacle course. It doesn't divert him from his chosen activity at first. Faster, sharper — he will not let his skills grow dull just because he has been pulled into what he still scarcely believes is another world.

And then he lifts a hand in greeting to the watcher. There's no overly friendly smile on his face, but he's not unfriendly, either. (He is alone here — if nothing else, he doesn't plan to make enemies unless they deserve it.) Without the leather gauntlet of his hidden blade, it's not hard to see that the raised hand is missing a finger.]


Waiting for a turn?
shiftybladesofcray: (109)

[personal profile] shiftybladesofcray 2022-07-24 09:08 pm (UTC)(link)
[YOU'LL NEVER CATCH ME ALIVE HELLSPAWN]
cattewhisperer: (everything is permitted)

[personal profile] cattewhisperer 2022-07-24 09:25 pm (UTC)(link)
[The smile on Bayek's face is friendly. It always is, for those that do not deserve his wrath, or the wrath of the Brotherhood. He raises his hand, the one with the missing finger, lets it be a sign if there's any significance to be had with this particular shared quality.]

Wondering where you have learned your technique, friend.
aquilus: (pic#9513241)

[personal profile] aquilus 2022-07-24 09:36 pm (UTC)(link)
[He spots what is missing immediately, and has to caution himself not to give into the immediate lifting of emotion that results. This man is not one of his brothers, not one he has ever met before. Anyone can lose a finger in an unfortunate accident.

But he does engage his second sight, and the distinct blue that overlays the man for a moment is, at least, hopeful.]


A long way from here. But that's true for all of us, isn't it?

[All the newcomers, summoned to fight a war that isn't theirs.]

I call my home Masyaf.
dirtytrenchcoat: (normal: makes more sense)

ooc: hope this is ok

[personal profile] dirtytrenchcoat 2022-07-24 09:46 pm (UTC)(link)
[One of the perks of being able to fly, even within a limited scope is that the entirety of the free cities was at his disposal. He'd made plans initially with Dean to run patrols to and from the outposts when people from other places came filtering in. It was easier for him to take on a second shift when the rest of the world was asleep.

The restless soldiers and the anxiety of the new inhabitants only worsened his mood by the time he made the trip home. So far he'd come upon no new arrivals, but the world around him felt smaller and more confined so he knew that someone from the same place had to be close by or in one of the other cities. Someone other than Lucifer.

Though the outpost is dark he can make out a clear silhouette of a woman far from the watchful gaze of the guard, he'd been encircling the entirety of the camp on foot — trying to leave no stone unturned. That way, when he briefed Dean he could be as detailed as possible.

This, however, seemed like none of his business or Dean's. He stops a few from her, weighing his options when he realizes who he's looking at. You don't occupy a body without being able to register its soul, and though it's murky it's more than clear who the woman is.

It's been such a long time for him, that he almost questions the reality of their present situation. If he hadn't felt it so strongly, he might have believed that it was another illusion brought on by this world and its tendency to reach into the depths of his mind.]


Claire?

[His tone is uneasy, punched out of him like a wounded animal. What he'd gone through prior to his arrival still weighed heavily on him but nothing was more of regret to him than what had happened with Jimmy, and the continuation of his life and his host since his initial acceptance.

It feels wrong. She's too old, there's too much here between them that he can feel but not place.]
thedreamer: (031)

[personal profile] thedreamer 2022-07-24 09:48 pm (UTC)(link)
[ The other man's general displeasure with the food is more than understandable, though the Doctor generally tends to try making the best of it. Or at least, pretends to on the outside. As with many things. ]

They haven't done very much asking at all, have they? [ He notes softly, almost as if thinking out loud. ] Here, mix the crumbly bits with the watery bits, can't go wrong. [ It's actually even more disgusting to most people, but the Doctor's tastes are a bit...eclectic this go around. ]

You were saying something before. A few - a few what? Days? Weeks? Months?
bealufull: (Default)

[personal profile] bealufull 2022-07-24 10:06 pm (UTC)(link)
And dragging them from other worlds doesn't show much for their care about us.

[ He's not made a decision about much yet, unwilling to make decisions without having as many details as he can get. But about those that brought them here, especially given that arrival, he's definitely made decisions on that. ]

So I can't blame you. Have you found anything interesting in what you were looking for?

[ Can't hurt to try the obvious approach and ask. ]
pse: (pic#15827931)

[personal profile] pse 2022-07-24 10:09 pm (UTC)(link)
[ Castiel is so casually scathing toward poor janitor Squiffy that "Anne" — that is, Kimiko — feels a muscle low in her throat jump, which is about as close to laughter as she can usually get. But he did succeed in breaking up the relentless chatter; although it has to be said that Squiffy is even performative about that, miming zipping up his eyes and flicking away the key with downright unnecessary flourish.

Shaking a hand in answer, "no", Kimiko offers Castiel the same little scrap of paper she's been distributing with abandon recently. On one side, her first name written in every language she knows, and in various states of tidiness. On the other side, a greeting (in English) and a smiley → hello :)

Rather rudely, Squiffy will stare directly over Castiel's shoulder, trying to get a peek. ]
Edited 2022-07-24 22:10 (UTC)
stubboarn: (pic#15483732)

[personal profile] stubboarn 2022-07-24 10:10 pm (UTC)(link)
[ oh, he's strong. without dimitri's crest he can feel him withstand his blow, and with him quick enough to catch him in defense, dimitri pulls back to create distance between them. so the man has experience and skill. and he moves quickly in the way that reminds him of mercenaries back home - no, this seems to be more refined. assassin, then? he doesn't think the man has the grace of a dancer.

his brow furrows, and he turns the blade of the lance, juts it down to create leverage as he aims to strike him with its tip. a parry followed by a turn followed by a thrust. ]
magicalarchaeologist: (pic#)

[personal profile] magicalarchaeologist 2022-07-24 10:10 pm (UTC)(link)
( Istredd's experience is not dissimilar, although his colleagues were usually more interested in magic than in the type of research he got into. But they did have these times, drinking and conversing, but it has been some time since those days. He has been on independent research too long, his home with all its people within it seems less familiar than it used to be. The castle is putting him in mind of it.

He waits patiently for Urianger to arrange his space to something more comfortable to him. While he has seen the very tall and unique-looking man before, he hasn't heard him talk, so Istredd is a little startled by that form of dialogue. He thinks the only time he has heard thees and thous is sometimes within literature or theater, so it takes a moment to adjust. Sometimes royalty does lean into the formal speech, so he wonders for a moment if that is what this man is, royalty.
)

Your height does make you stand out. I haven't had a lot of experience with being towered over.

( He smiles faintly to go with that dry comment. Not that they have stood next to each other to have that towering, it's more that if they were to stand side to side, that would be the case. At 6'3, Istredd is not used to looking up to most people. He settles into a chair across from Urianger with his own tea, setting the books on his lap as he is not about to put them on the floor.)

I am one of the Summoned, I also just arrived. We must have done so around the same time. Depending on the amount of power it takes to successfully pull off the spell, it would make sense they cannot do it every day but in segments.

( Istredd has learned that they come in handfuls occasionally, and it makes sense. He is a mage himself; they create portals easily, but this requires far more than a portal to pull off.)

I'm Istredd.
pse: (pic#15802649)

[personal profile] pse 2022-07-24 10:17 pm (UTC)(link)
Kimiko is about to say no, to attempt to thank Shepard for her time through clumsy gestures. Unfortunately, a side effect of her typically superhuman abilities returning to her slowly means that her appetite is tripping over itself to keep up, and this is demonstrated through very dramatic growls from her stomach.

With a sheepish smile, Kimiko draws their attention back to the map, pointing to the base and then miming... Aggressive burger eating? It looks quite silly, at any rate. She's probably not asking if the map is edible.