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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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sapphirecontess: (011)

[personal profile] sapphirecontess 2022-07-21 02:21 am (UTC)(link)
I shall hold you to it. You seem to be a clever man, so I'm sure you'll figure something out.

[ She gives him a winsome wink at that ]

Well, you will be delighted to know that they do have... some degree of clothing here. I would be happy to escort you to the barracks... as a thanks for that dinner you'll be treating me to~
sapphirecontess: (013)

[personal profile] sapphirecontess 2022-07-21 02:22 am (UTC)(link)
About as well as can be expected. It's a strange circumstance, but I'm trained to respond to things like this and adapt.
reznikolai: (02)

[personal profile] reznikolai 2022-07-21 02:26 am (UTC)(link)
When she turns and he sees more than a slice of her profile swathed in scarf, recognition lights in his eyes and surprise flickers in his expression. The surprise is half for the fact that she's here at all, and half for the fact that...she looks so young. The hair that peeks out from the scarf is a dark, rich brown, not saintly white. He suspects the bulk of the scarf hides the old collar of antler. She looks like she's stepped out of Nikolai's memories and onto this street.

But regardless of the bizarre circumstances of this meeting, his reaction is measured. His smile speaks to the relief of finding amid a land of strangers someone that you've long trusted.

"Alina, I had no idea you'd traded sainthood for the life of a scholar," he says. Warm, conversational. Following an old familiar track of gentle teasing.
warfed: (be-132)

[personal profile] warfed 2022-07-21 02:27 am (UTC)(link)
[Without missing a beat, she offers him a hand if he needs it to right himself.]

It is taking more than a pool of water to trouble me.

[She summons up some of the usual confidence as she answers him, but the smile she offers isn't quite so certain.]

Maybe we should both be finding something else to wear before we go much further...
sapphirecontess: (009)

ii. Training Grounds

[personal profile] sapphirecontess 2022-07-21 02:27 am (UTC)(link)
[ Musse had been inspecting the available weaponry when this query came. While she had been abundantly aware of the young woman, she usually preferred to observe new people and was thus taken a bit by surprise at suddenly being approached ]

Oh, uh... I'm not especially suited for swords, I'm afraid...
reznikolai: (eight)

no I refuse

[personal profile] reznikolai 2022-07-21 02:27 am (UTC)(link)
Similarly, he is not as surprised as he should be to find Zoya standing in the doorway. That is their nature: where he goes, she follows. Even, it would seem, off the edge of the world and into another.

"But I haven't figured out what this is for yet," Nikolai frowns up at her. Petulant, less a king and more a boy who has always found thrill in unraveling the workings of the world around him. He leans to the side a bit, hoping to catch a metallic glint of light from somewhere behind her.

"Besides, you've already found the person who is going to get us home." Tipping the wrench in his hand toward his own chest. "The only problem is I haven't got a plan."

It is a small mercy that the strangeness of the present situation overshadows the strangeness of what he'd said in the hold of the airship. All of it echoes still in his chest, the silence that had hung over him like the blade of a guillotine as he awaited her response and wished he could stuff every word back into his mouth. The last thing she'd said to him, framed in the light of another doorway. I'll fight on beside you. As your general. As your friend. But not as his bride. His queen.

Speaking of kicks to the ego, truthfully, Nikolai isn't nearly so confident that he can engineer, beguile, and dare their way out of this one, but...if he won't, then who will?
Edited 2022-07-21 02:42 (UTC)
reznikolai: (06)

YELLS

[personal profile] reznikolai 2022-07-21 02:28 am (UTC)(link)
[Oh, Saints. He's on his feet at once, striding to her side and lending a hand. The hand he offers is webbed in strange dark scars — he hasn't gotten hold of a pair of gloves just yet — but his smile is reassuring. On the whole, he looks like a fairytale prince, all blond curls and broad shoulders and excellent cheekbones.]

I've always said that my failures are so very entertaining.

[Was the failure in the tinkering, or in the trying to kill her? Who can say?]
thedevilwhorose: » hallucination (through the taste)

who wander

[personal profile] thedevilwhorose 2022-07-21 02:28 am (UTC)(link)
Folded up into a comfortable chair is a lump of clothing. Well, no, okay, there is a person, but he's wearing more layers than most of the people that walk the castle's halls. He's leaned over a table stacked with books on either side of him, a third of the way through a book directly under his propped-up elbow.

There's a quiet, intelligible mumble of words coming from him as he reads. He's been hyper-focused here long enough that he barely twitches at anyone coming and going.
reznikolai: (four)

[personal profile] reznikolai 2022-07-21 02:29 am (UTC)(link)
Surprise may be foreign on that face, but it's nevertheless familiar at once to Nikolai. Now, this is interesting. He grins pleasantly, abandoning his wrench and rising to his feet. It's in poor taste, he supposes, for kings to kneel before Barrel rats. Though, Kaz Brekker has become something of a king in his own right. And really, they're both just bastards.

He's not surprised that Kaz recognizes him, despite the fact that they've only ever met while he's worn the disguise of Sturmhond. Coppery red hair and green eyes, crooked nose, a different type of swagger than the mantle of royalty. But Brekker, as a man of business, would have surely seen Ravkan bank notes passing through his coffers, and guess whose face is printed on every last one?

"Mister Brekker," he greets, as if this meeting were pre-arranged. "I wouldn't dream of offing someone who has proven so useful to me."
righteously: (tumblr_inline_n1qm62XtCn1sui5vc)

ᴡᴀɢᴏɴ

[personal profile] righteously 2022-07-21 02:30 am (UTC)(link)
( Dean does not normally take the wagon to and from the barracks. He's got a sort of long-term lease thing worked out with the stable hands back in Cadens, and there's one particular filly (who is not named Karen, but that he calls Karen) he usually has permanently booked out for when he needs to do things like. You know. Hunt, or ride for a day to an outpost because douchebags are pulling through newbies.

The downside to not actually owning said horse: she's out of commission on Newbie Arrival Week, getting hooves or a tune-up or however the hell horses work.

But he's gotta make the trip, because he's got People he's looking out for.

"Anne" isn't one of them.

Neither is this dude.

So the other member of Old Crow Medicine Show here interjects, leaning forward finally with a hand up.
)

Alright, I'm gonna stop you there. Squiffy? ( It's a rhetorical pause, he doesn't wait long enough for a confirmation. He knows. Everybody knows. Dude's said his name like sixteen times. ) Squiffy, if you don't stop talking - and I mean this with everything in my heart and soul - I am going to punt you off the back of this wagon.
Edited 2022-07-21 02:31 (UTC)
grimaoire: (072)

[personal profile] grimaoire 2022-07-21 02:34 am (UTC)(link)
[ Well, she was going to say that he was doing her a favor by giving her somewhere to put down her food, since she wasn't sure how long she would be able to keep everything balanced on her tray. But the one-two punch of smooth debonaire meets self-deflating gentleman means Robin will keep that fact to herself. ]

I suppose that makes two of us, then.

[ She sits down before gesturing him to sit as well. ]

Though I doubt either of us could say we don't know anyone here now, can we?
grimaoire: (073)

[personal profile] grimaoire 2022-07-21 02:37 am (UTC)(link)
[ Robin blinks a few times, a curious look on her face. That isn't the response she expects to hear. ]

Trained? How so?
tombsurfing: (CK1021890-copy)

[personal profile] tombsurfing 2022-07-21 02:39 am (UTC)(link)
Cal was making an effort not to stand out too much in his nervousness, but was never good at pretending. Hiding, maybe, but pretending? Nope.

"Thank you," he offers a grateful nod of his head before he steps into the room, still with a bit of caution but also curiosity. He speaks as he spots a bed that looks like it may not be taken. "Oh — I'm Cal Kestis. I, uh...literally just got here."

In case that wasn't dreadfully obvious already.
sapphirecontess: (022)

[personal profile] sapphirecontess 2022-07-21 02:43 am (UTC)(link)
[ Musse smiles a bit wryly ]

I suppose the lack of uniform and... cultural context might make it hard.

[ She straightens in her seat, her bearing much akin to some of the nobility Robin has met ]

Musse Egret, of the Thors Military Academy Branch Campus. I am a part of Class VII, Special Affairs.
pse: (pic#15802649)

[personal profile] pse 2022-07-21 02:46 am (UTC)(link)
Kimiko catches on quickly, eyes following Shepard's economical gestures as she smiles apologetically and gives her own throat a quick tap. Voice, not ears. She can hear. The issue isn't even with her throat, but her mind, or her heart; but explaining it this way is quicker.

Then she's looking back at the map again. She gestures to her chest quickly—"me?"—and then draws a circle over the perimeter of the map that trails off into a question mark—"where?"

With no text on the map, they're left to figure out the location of the military base the hard way.
earthborn: (Hold out baits to entice the enemy)

[personal profile] earthborn 2022-07-21 02:52 am (UTC)(link)
"Alright," She says, with perhaps more relief than is strictly necessary. She knows sign language enough to function in her field, but military hand-signals aren't exactly useful in casual conversation, "Here, let me see..."

It's not the best map in the world, but for the Free Cities it's not bad. Shepard taps the appropriate spot, "We're here. The barracks. If they haven't tried to recruit you, they'll do it before long. You can stay here as long as you want, free charge, free food, so long as they think you might say yes. So don't lose track of how to get back. It's good in a pinch."

You're new, of course. Easy to spot, from the damp hair and the curious attitude.

"You head out the gate, here," She indicates the direction, and then again with her arm outstretched in the appropriate direction, "That way. There's a wagon that goes between Cadens and here, a couple times a day. Don't miss it; they won't wait, and the roads aren't secure. I'm Shepard. Anybody fucks with you, you can come to me."

Handshake? You've got at least one ally here.
aquilus: (hood - talking time)

[personal profile] aquilus 2022-07-21 02:53 am (UTC)(link)
[Altaïr is far from the most demonstrative person in the world, even underneath his training that encourages him to guard his own reactions, but surprise, relief and a general sense of being pleased are clearly visible on his face. He doesn't recognize the man — the other Assassin — but the sentiment of the creed is immediately understood.

Perhaps he shouldn't have assumed that he would recognize every one of his brothers. Another lesson in humility, he supposes. It doesn't occur to Altaïr to doubt that Desmond would know him — it isn't arrogance to know that every Assassin in the Holy Land knows of the Eagle of Masyaf, it's reality.

He approaches Desmond (a strange name, but he of all people knows that that some of their brotherhood have had children with foreigners) with a sense of urgency, his thoughts already speeding up as he wonders what they might accomplish together.]


I'd thought I was the only one to be brought here. Are you alone? What bureau are you from?

[Does he know yet that Al Mualim is dead? Altaïr would rather not try to explain that just now, if not.]
tombsurfing: (CK1005190-copy)

[personal profile] tombsurfing 2022-07-21 02:53 am (UTC)(link)
[ He can't help but wonder how anyone finds anything here. He'd like to meet the people who come in and know exactly where to get the literature they're looking for.

Or maybe he wouldn't.

Cal glances over at Anakin, though his gaze keeps moving to all the books and shelves surrounding them. ]


Uh...no idea. [ Maybe coming here with only a vague idea of what you want to find isn't the most efficient way to actually find anything. ] I guess I just wanted to know more about this place. I've just been winging it, pretty much.

[ That usually helps. Sometimes. Kind of. Definitely not at the moment. ]
funbreaker: (thancred-court-061)

north wing

[personal profile] funbreaker 2022-07-21 02:53 am (UTC)(link)
[ Any time there is another round of summoning, word is quick to move through the castle among whispered rumors. Whether it's the castle servants or more accomplished mages, everyone is abuzz with chatter of the newest batch of arrivals.

Granted, when they're being cooped up like this, new topics of conversation are quick to run dry. Thancred and the other Summoned at least have the Horizon on hand to spice things up when needed, but for everyone else who lives here, he can't say he's surprised that they subsist on gossip.

Naturally he's curious to see who else has been brought in, but he suspects that he'll encounter most of them over the next few days, whether in the dining hall or the section of rooms dedicated to the Summoned.

Thancred certainly isn't suspecting to encounter anyone in the baths, especially not this late into the night. He steps inside with light footsteps, divested of all his clothing and with a towel neatly wrapped around his waist. He pauses when he realizes there's someone else here already, not at all bothered — he knows that these baths are meant to be shared. Yet as he steps closer and gets a proper look at the back of the person's head, or more accurately notices those ears, he stops in his tracks.

Could it be? Did he simply wander in on Urianger in the Castle Thorne baths? ]


Urianger?

[ Thancred presses forward then, bare feet moving over stone with every intention of joining his fellow Scion for a soak. Urianger might find the setting for a reunion to be an awkward one, but Thancred doesn't particularly want to wait for him to finish up. As the shock wears off, he's quick to shift back to his usual quipping ways. ]

Well. Fancy finding you here.

[ He's just missed Y'shtola. Almost as if one were swapped out for the other. But why? ]
pse: (pic#15802655)

oh no. and by oh no, I mean hell yes.

[personal profile] pse 2022-07-21 03:00 am (UTC)(link)
[ It's an unmistakable deep, gravelly voice; one attached to a familiar face Kimiko has, quite frankly, seen more than she ever wants or needs to in her life. By the time Dean Winchester speaks up, she has turned away from the interior of the wagon: with her arms draped across the chest-high railing and her chin resting pillowed in her arms, she had spent the last few minutes staring at the passing scenery as Squiffy had chatted on. She had tried to distract herself by counting trees. There had been one tree... and then another... Anyway, by the time she thinks she had almost spotted a third tree, well—voice.

Her elbows had pressed close to her chest in pure, cold panic. Expression locked in a frightened little frown, she turned back around to see exactly who had interrupted eager, talkative Squiffy—face.

It's Soldier Boy. Or, someone who sounds exactly like him and looks considerably comparable to. Frozen with fear, mindful of her current weakened state and the other passengers in the wagon, Kimiko stares at him. It's not subtle at all.

She tries to remember what she had been told when she had been pulled out of the well. It's difficult. She had been told a lot. Something about... faces, and how there's only so many combinations of features, and ripples across points of origin. But pure terror nearly whites out her mind of memory or background noise. Even Squiffy's subdued, frantic babbled apologies are going in one ear and out the other now. ]
grimaoire: (013)

[personal profile] grimaoire 2022-07-21 03:01 am (UTC)(link)
Military... academy?

[ Strangely that is the thing that gets a response from Robin above all else. Not the sudden air of nobility that Musse exudes (she'll get back to that later), but that something like that would exist. What sort of place would have an institution like that..? ]

I'm not sure that I've heard of Thors. Or any other place like that for that matter. You're a soldier, then?
evoque: (s2 - 19)

klaus hargreeves | the umbrella academy | the fool

[personal profile] evoque 2022-07-21 03:02 am (UTC)(link)
I. SOLVUNN (likely will be starting location)

[ klaus hargreeves opens his eyes, fully expecting to be a dead man.

he’d even argue it would be a fair assumption, given the fading memory he’s left with, given the chaos of another end of the world, drifting piece by piece into an endless vortex. it makes sense why he spends most of the duration of his initial arrival profoundly believing this to be the void. albeit a very interesting one. some particular afterlife of someone with a particularly overactive imagination, and there are just so many things that klaus doesn't understand, and hey look at that, people were even talking. maybe that's what happens when all you have is the afterlife?

he had nodded and played along, entirely content and only slightly growing more and more worried about his family, about reggie’a betrayal, about all of it, as it slowly builds and builds in the rising anxiety bubbling up in his chest.

but just the same, with that funny way of believing things will either work out or they won’t, klaus had navigated outside into the very quaint looking settlement.

he stands there, carving a long, lithe figure in the middle of the road and looking at the goats, head tipped to one side as he watches the world around him. it’s like a — commune. it even reminds him a little of the one he’d inadvertently started in texas. if you add gods and magic to the mix which, if he was honest, he’d probably seen weirder, this is what you got.

he tips his head, patience finally reaching some form of an end, the guilt and rising anticipation finally cresting it’s peak, as he turns to the first person he sees walking by.
]

Hi, sorry, excuse me — [ his voice is soft spoken, near sing-song in inflection. there’s a small wave around them, in some vague direction of the road or the trees or the — everything. ] — have you seen a girl around here? Rides around on a little bike, has the air of immortal contempt on her face? Kind of judgy?

[ of all the ways to describe the purported image of god — or a god? she said she was god — this is how klaus hargreeves chooses to do so. with a flourish of his hand and a small smile. ]

II. FREE CITIES (tdm)

[ klaus had once said, sitting at a dinner table as waves lapped at the shore behind him, as he stared at the face of a mother he never knew, that peace is overrated.

wondering around this fantastical place, with an easy sort of swagger that no amounts of dimension hopping or dying could seem to keep down, klaus concludes that he still agrees with that sentiment.

he wonders through a city he’s never seen, and really only becomes half-way convinced that this was real several hours in — in as much as it wasn’t the void, that god on a bicycle wasn’t going to chastise him with a dainty little fingerwag of judgement — convinced enough to stop by a place called mag’s inn. convinced enough to have a drink. watch the patrons of this fine establishment.

he sighs, and when the first buzz of the drink hits — low-key and simply pleasant, some habitual dulling of nerves (and another reminder that this wasn't entirely the void; what with no buzz in the thereafter) — he says outloud, to no one in particular, or maybe just someone within earshot.
] Well, this is certainly a change of scenery from before.

[ doomsday did skew perspective, and he tries to focus less on the fact that — for all intents and purposes — he was very much stuck, and very much without a way out. he kept thinking little five would come strolling in through the front doors, looking as crooked as the old man he really was. no such luck. ]

III. THORNE (tdm)

[ while this place was so vastly different from the halls of hotel oblivion, or the umbrella-turned-sparrow academy, or — really — anywhere else klaus had been, it held a particular air to it that reminded him a little too much of dear old dad. dear old dad who didn’t care, who betrayed him and killed him over and over (and klaus had let him, had fed right into that stupid little hope and —)

maybe it was the way that head mage carried himself. maybe it was the way the halls of this place were far too large to keep anyone from feeling impossibly small, impossibly out of their depths.

whatever it may be, klaus wanders through, with clothes emblazoned with the sign of fool. he’ll drop onto what is allegedly his bed. sit up when someone who looks to be his new roommate walks on in. he’ll even offer a friendly wave.

he’ll wander into the library some time too, walking through the tall shelves and humming some shapeless melody. he’ll pull some tomes out, before near carelessly tossing them onto a nearby desk. if he hears someone shuffling by, any footsteps, he’ll say, voice soft more by nature than by virtue of being in a library at all —
] You think there’s ghosts here? It feels like a place like this would be really haunted. [ but the odd thing is he hasn’t felt it, not even a little, since getting here. funny that. ]

(( ooc; or wildcard it! open to any interactions in any locations as i try to figure out where he’d fit in best! i’m leaning heavily towards solvunn, but would love a chance to have him run into more people! ))
bloodnbattle: nugnacious (2tD2U7h)

[personal profile] bloodnbattle 2022-07-21 03:02 am (UTC)(link)
[ Felix immediately takes a step back, Sylvain is coming towards him like he's going to hug him. They may be trapped in some strange land but that doesn't mean they have to throw decorum to the wind. He just ignores the way that gesture makes his stomach swoop and glares at his friend instead. ]

Don't get too used to it, I'm sure you will be back to complaining about it in no time.

[ He looked his friend over, his gaze turning to what could be considered concern. ]

Are you okay?
righteously: (¹⁰ Lɪᴋᴇ ᴀ sʜɪᴘ ᴡɪᴛʜᴏᴜᴛ ᴀɴ ᴀɴᴄʜᴏʀ)

would you believe i did not even consider that when i tagged you and now im dying

[personal profile] righteously 2022-07-21 03:11 am (UTC)(link)
( Not-Anne is staring at him like he just shot Elvis's ghost. It only takes him a second to notice, but it takes two for him to realize it's actually him she's staring at. He full-on double-takes, glancing to his left and right at the totally empty seats before looking back to her, bemused.

Oh, crap.

Did he just freak out a civilian?

His body language turns vaguely placating.
)

Relax, I'm not actually gonna punt him.

( Squiffy relaxes. Dean shoots him a completely contradictory look and mouths: I will totally punt you. Squiffy stiffens up again. Dean ignores him and focuses on their wagon-mate. Chalks the whole thing up to how easy it is to get overwhelmed after getting pulled through a freaking portal to another dimension, and slaps on his most empathetic face. )

Your name actually Anne?
sapphirecontess: (005)

[personal profile] sapphirecontess 2022-07-21 03:15 am (UTC)(link)
Something like that. While it is officially a Military Academy, Thors has a varied curriculum - many of our students go on to civilian life but the Academy itself is highly regarded in the Empire. We do have extensive combat training and my Class focuses on handling problems among the civilian populace. Monster hunting, conflict resolution, things like that.

[ Musse lets the bit about not knowing of anything like Thors pass, she had gathered the people here are from many different places so this is to be expected, intrigued as she is by the prospect. ]