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TEST DRIVE MEME #8
Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.
You can also find answers to questions asked on previous TDMs in their respective questions threads.
◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.
◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.
◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.
An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:
"Finally!"
Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.
"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”
Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.
"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."
One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.
There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.
You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).
Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.
You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.
You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.
The woman with the sword gives a nod of approval and smiles warmly.
"Sorry about the circumstances."
She gives you a good hard look before standing again.
"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.
Marlo Reiner steps back and the robed mage approaches to help you up.
"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"
You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.
You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.
For your own safety.
The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.
Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.
“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.
The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”
She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.
The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.
You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.
Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.
There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.
You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.
If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.
How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.
Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.
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But after a moment of scrutiny he's sure he'd seen ridiculous titles like that in Nayeshi on both books and movies. Killer Klowns from Outer Space stood out for the truly terrifying, red-nosed face on the cover.
Distracted for a second, it's his turn to glance back up at the other man in confusion for a few seconds, playing back the polite question posed to him. ]
Fresh out of the puddle. [ He answers with a slight shrug and a grin, taking another small bite of the strawberry before nodding at the book and furrowing his brow. ]
What happens in Janitors of the Apocalypse 1?
[ He could be bothering this man for more information about his current circumstances, but he's genuinely interested now. ]
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Useless literature nobody cares about reading. It's clear he's pleased by the interest, because he shifts in his chair, lowering the book down for now. In the process, it's hard to miss the fact that he's missing a finger on his left hand. His pinky was obviously cleanly severed some time ago, the stub has healed over completely. )
Okay, so- the first book is about this custodian that works in Castle Thorne, and I'll be honest, I'm not entirely sure these are fake? It could be somebody's diary from a century ago, or it could even be that somebody's just literally writing fanfiction about someone that lived in the castle. Either way, this sanitations worker-slash-mage stumbles across a secret laboratory hidden in the dungeons, and they decide it's probably in their job description to clean it. Except, when they start to take out the trash they realize it's full of all these shards of glass from broken jars and test tubes. Before they can make heads or tails of it, the mage-scientist-wizard that must own the lab stumbles out of one of the back rooms and he's just covered head to toe in some kind of magical necrotizing fasciitis. The janitor, being of reasonably sound mind if questionable initial decision making for the purposes of spring-boarding the plot I assume, makes a run for it — unfortunately releasing the mage into the castle behind him. From there it's a lot like a zombie movie, except if the zombies were also wizards and their touch caused your skin to decay while it ate your mental faculties.
( Did you sign up for the entire novel, Kyle? No? Sorry, this is just. Jack, as a person. He loves stories, both reading them and telling them. )
Slowly but surely, the necrotic zombie magic plague begins to spread through the castle. This stirs up a surprisingly topical debate over quarantining wings while struggling to come up with a magical cure. There's this whole political intrigue plot over why they were experimenting with something like biological warfare in the first place, and about who intended to use it on who. The Queen initially commissioned it to be used against the Free Cities to convert their armies and essentially wipe them off the battlefield, but the queen's handmaiden wanted to use it on the queen to get her out of the picture because her brother, the arch-mage, was sleeping with the queen's husband. It's supposed to be a secret, except who's the one subsection of people that are in on all of the castle's secrets?
( That's right.
The janitors. )
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There's a long, thoughtful pause when the summary ends, Kyle's brow still pinched. ]
But you see, that title makes it sound like the janitors cause the apocalypse when the blame lands squarely on the mage. [ He frowns, but there's something like humor in the way he narrows his eyes. ] Necrotic Wizard Plague: The Handmaid's Gambit. [ A missed opportunity.
A beat, and he frowns, studying the other man dead seriously. ]
It's not actually a diary, right?
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To the question, he can only unhelpfully shrug. )
I have... genuinely no idea. I should probably actually, like, brush up on the history of this place or something? It's just a little hard to be motivated to learn world history about a place that probably isn't even real to begin with, you know?
( As in, he's like ninety percent sure this is either some kind of elaborate simulation, hallucination, drug trip, or alien-manufactured magical Lego world that'll all come crumbling down in a few weeks or months. He's mostly just along for the ride until that happens. Sort of waiting it out, you could say.
More importantly: )
I have the first one back in my room if you want to borrow it.
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But the first thing he mentioned nags at Kyle, and his frown deepens as he pursues the thread. ]
What do you mean by... 'probably isn't even real'?
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Oh, just that I'm pretty sure this is all an elaborate shared hallucination we're all being subjected to.
( He says it so simply, so casually, like it isn't absolutely fucking bananas as a concept. To be clear, he knows he sounds like a lunatic, he just doesn't... really care. Besides, it's not like anyone who thought that of him would be wrong, he is clinically nuts, it's full-on diagnosed and he's hardly up to date on his anti-psychotics prescription. He's plenty self-aware enough about it.
But he literally came from that exact situation back home. Strapped to a chair, being put through a group delusion with Jerry and half a dozen other people, running through a variety of simulations. One of them was even about a fucking castle. This is more an Occam's Razor conclusion than a paranoid psychosis conclusion. )
Even if we're not, I think the turn-over rate for Summoned here is less than a year on average or something? It's not like I plan on getting my official Thorne GED.
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You're teasing me. [ An eyebrow raises. ]
You can't actually believe that.
[ Though if he were to take a step back, the situation they find themselves in would be unbelievable to anyone but the faithful. ]
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He shrugs. )
I'm not really a teasing guy.
( That's never been his thing. He never found the right balance. Always landed somewhere on the extreme ends of the spectrum between dumbest absolute thing anyone's ever said that is in no way witty, and just downright mean on accident without even realizing it until after he's said it.
He's not very good at lying, or thinking on his feet in a fun social banter kind of way. )
It's more like... I guess you could say this isn't my first rodeo?
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It's not my first rodeo either. [ He repeats the word just for the way it sounds on his tongue, only half remembering the colloquialism. At beat, and he begins to stand as well, nodding to the other man to continue leading them. ]
I'm Kyle. [ He gives the name that Alidas and the other rashan'im call him by. It's the most honest one to offer this man. ]
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In the end, Jack decides it doesn't really matter that much — it's not like they can prove things one way or another, and he's not all that interested in giving the Powers That Be the satisfaction of trying. He focuses on the second part instead. )
Jack.
( He returns, leading them along toward the stairs. He takes them with a little more deliberate care than the average person might, and a particularly keen eye can probably glean why. It appears his pinky isn't the only appendage he's missing. His right leg, starting just a few inches below the knee, is a prosthetic. Ronan dreamed it up for him, a more or less suitable replacement for the one that didn't get pulled through the puddle with him. )
So, did they tell you about the Horizon yet?
( He asks as they walk, because it's the easiest Small Talk segue he can think of. )
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He swallows, letting the pulse of that name in his chest fade.
Out of habit he observes Jack's movements, distracting himself as they walk. He slows his steps to match, following slightly behind him when they reach the stairs. The man has an uneven gait. An injury, he assumes, until he sees a flash of silver beneath the cuff of his pant leg, a black piece connected into his shoe that is definitely not a flesh and bone ankle. ]
No. [ A simple answer. ] Should they have?
[ They must be the people who welcomed him, if you could call it that. ]
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He seems faintly surprised by the answer. )
Somebody probably should have, it's kind of a big deal. Just... as a warning, I'm really not the guy you want to answer in-depth questions about.... pretty much anything going on here, I'm basically totally oblivious, but I'll do my best.
( Self-aware and honest, two of his few redeeming qualities. )
The horizon, it's like this... magic... dream dimension all the Summoned are connected to? After you go there the first time, you're connected to the Singularity. You sort of get this whole... domain that you weirdly psychically manifest. Some people have full-blown bars everybody visits there and stuff. Plus, it lets you mentally connect with everybody out here in the possibly-fake-real-world. Like... super watered down text-only Facebook, or replacement cellphones.
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His tone, at least, manages to be more neutral if flat. ]
Then it's a... connection of minds? [ Kyle has plenty of reasons to avoid something like that. Long distance speech is one thing. He does not like to think of others being able to see the state of his mind as if in a physical space. ]
Do you have control over what others see and hear? How do people... [ He frowns again, attempting to smother his anxiety and loosen his tone a bit. He shakes his head and gives a short huff like a laugh, trying to play down the barrage of questions he means to ask. ]
I'm sorry, I know you only just said you aren't an expert on these things.
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He's not always one to be able to parse the facial expressions on strangers and infer the thought process behind them, but the Horizon discomfort totally lands. )
Don't worry, I'm not really a... mind-sharing guy either, or a visit other weird magic dimensions voluntarily guy. Not my first rodeo on those either, but this one's not that bad. You get to decide what you write out here, and in there you're pretty much in control of your surroundings. Mostly. At least ninety-five percent. Maybe other people are at a hundred, I'm kind of... not the best in that area, but it's still pretty okay.
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But they are long gone now. For as much guilt as he holds for his part in their fall, at least there are no more burnings in Basawar.
He goes silent for a moment, longer than he means to pause anyway the conversation. Then: ]
You'll have to show me sometime. If that's alright. [ If he doesn't mind. Not now, of course, but it would be stupid of him to attempt to avoid this magic entirely. He's suffered for his willful ignorance before.
Another shorter pause, and he tilts his head slightly. ]
Where are you from, Jack? [ His curiosity gets the better of him. The prosthetic leg, the missing finger, his rodeo. He has experienced hardship of a kind that he instinctively feels at odds with what he can remember of Nayeshi. ]
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( He agrees easily enough. He was reluctant at first, too — the only reason he even eventually caved was because he sat and watched Ches do it. When Ches reported back, it didn't seem so bad, and having a method of long distance communication just seemed practical. You know, in case of like a fire or plague zombies or something. )
The middle of nowhere, in a weird, shitty little town I promise you have not heard of. ( Nobody who isn't a local has heard of it. Even the people who pass through forget about it. He'd be shocked if they even remembered which state it was. ) On Earth, for what it's worth. Apparently that's not a given.
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Jack doesn't ask him his own origin, which is just as well. So he doesn't offer it up, instead asking with some cheekiness: ]
Try me. [ The name of his little town. Of course Jack's right, he can count on one hand the name of Nayeshi cities he can recall. But he asks anyway, just to add another to the list. ]
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Whatever the case, Kyle definitely hasn't heard of it before.
And then, as though by universal coincidence, they're suddenly at his room. It's unremarkable, just a standard shared room with three other beds — two empty — most impersonal. Jack's is distinct in one way: his is the one with an absolute hoard of books around it. Three or four on the nightstand, a couple hanging out on the still-made but rumpled bedspread, a half dozen in a neat stack on the trunk at the foot of it.
He reads.
A lot.
It's that latter stack he heads for, pulling a rather journal-ish little tome out and offering it over freely. )
Here ya go.
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For now, though, he takes in the room from the doorway, the surprise on his face almost immediately slipping into amusement. The stacks of books welcome him for a second time today. In an instant he's glad that when the attendant had left him here that he hadn't given in to his curiosity and immediately gone rifling through the only occupied quarter of the shared space. He would've felt guilty right now. ]
Thanks. [ he says, smiling at Jack and walking over to the unoccupied bed he'd decided to claim for his own earlier. Between the rashan'im barracks and the runners' quarters he's become used to sharing cramped sleeping spaces. In comparison this room feels like a luxury.
He doesn't offer any of this in explanation when he seemingly just makes himself at home, kicking off his boots. ]
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He's pretty sure he doesn't remember the guy being there the last time Jack slept — whenever the hell that was.
As a matter of fact, he doesn't remember anyone being there- )
Oh shit, hey, do you like... live there now?
( Or, you know, sleep there. Obviously he doesn't just live in this room on a bed. )
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Is that alright? I was told earlier that these beds weren't claimed, but if you'd prefer the space to yourself...
[ A noncommittal shrug. He won't intrude, Jack was here first. ]
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( He means that. It's actually kind of better that it's someone he... sort of knows. Kyle seems cool, and he likes to read, so that's probably better than a chronic Harmonica musician or somebody with a really annoying squeaky voice. )
Just as a general warning, so it doesn't seem... weird, I don't actually sleep very much, so if you wake up in the middle of the night and I'm like horror-movie staring wide open at the ceiling I'm not about to twist my head around backwards and start chanting Latin.
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His shoulders relax, and he points at the nearest post. ]
I'll be sure to keep my curtains drawn. [ One of his last roommates/co-workers liked to wake up anyone unlucky enough to oversleep by beating them with pillows, so-- it could be worse.
Another smile, though this time the weight of the past day shows through the cracks. ]
I think I might just lie down and close my eyes for a few minutes. [ Wishful thinking. This bed is too comfortable. ] Thank you, again.
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And then, because he's fucking awkward and has no filter, for some unfathomable reason his mouth says: )
Night night. Don't let the bed bugs bite.
( A pause. )
Okay, that was stupid, I'm never saying it again, have a good nap.
( And with that he bails, retreating to his own bed and pretending like he isn't the most awkward one-legged guy in Thorne. )
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