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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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homeostatic: (139)

[personal profile] homeostatic 2022-07-22 10:12 pm (UTC)(link)
( He's aware he's picked up a follower, though that was a common enough occurrence back in Solvunn, where those in the settlement had little issue chasing McCoy down to ask for help with one thing or another. In Thorne, however, as the orange skies give way to deepening purple, it makes him wary, unsure.

The hand on his arm comes quick, and he turns just as fast, hard and sharp in his healer's whites except... the other man's voice, familiar as his own, washes over him. McCoy finds himself meeting bright blue eyes, and the earnest face of his oldest friend. )


Ji–

( Unable to keep the elation from his face, Bones stops himself a heartbeat later, his gaze dropping immediately to that paper, to the cypher in a hand he recognizes all too well.

Fuck, he could cry. )


Looks like I did.

( Lead on, goes his gesture. Jim knows he'll always follow. )
corvettes: (Default)

[personal profile] corvettes 2022-07-22 11:33 pm (UTC)(link)
excitement thrums along his veins. it's all very the game is afoot! of him, but as much as he knows he has the skills and ability to survive on an alien world alone, he doesn't want to. having bones is like stumbling across a piece of his soul strolling down the street, and he is all at once elated and grateful and warmed by it, though there's not much more than a flicker of it in his expression, something about the eyes.

he leaves the 'stranger' in the street and turns to go, confident bones will keep an eye on him. mostly he just wants to get somewhere private, where the odds of being heard talking about starfleet regulations are pretty nearly down to nil.

destination is easy — he'd browsed casually through the dragon's keep bookstore earlier, and had noted it as a place that an odd conversation could likely go amiss, heard only by the sheafs of well-kempt paper, so that's where he goes. a few cheerful words to the proprietor, and then jim's off browsing books on herbalism, waiting for bones to catch up with him. there's no one else in the shop, and thevan is well out of easy earshot — jim can here him puttering around in the attic, foosteps denoting his location plainly enough.

whenever bones falls in beside him, jim shakes his head, attention fixed on a book about the benefits of calendula.


Please tell me you've got some idea of what's going on?
homeostatic: dnt (032)

[personal profile] homeostatic 2022-07-23 04:05 am (UTC)(link)
They call this world 'Abraxas', ( he begins once they're safely among the bookshelves, the lamp lights throwing their shadows across the floor.

Leonard readily sketches out what he knows of the place, the factions and their conflicts, their beliefs about the Singularity and its purpose that divide them. What he knew from before, what he can remember even as he struggles with it, the memories hazy. All those meticulously kept notebooks from the winter are surely long gone by now, unless by some miracle any of the courtiers or old arrivals kept them.

He pauses then, studying Jim with undisguised wonder. )


I can't believe you're here. I was here for- for three and a half months last time. Never saw a soul from the Fleet, or the Federation.
corvettes: (Default)

[personal profile] corvettes 2022-07-23 03:46 pm (UTC)(link)
jim listens attentively as bones brings him up to speed, interjecting with questions if he's curious but otherwise just riding it out. it's a lot, even for someone to whom the term a lot is a singularly high threshold. he's no stranger to anything from the unusual to the impossible, and he won't deny that the word singularity makes him twitch, idly smoothing the roughspun fabric at the crease of his shoulder in old memories.

that explains the robes. so like a uniform, but certainly not one he'd expected to find the man in — he'd been here, had enough time to integrate. and he'd done it alone. he doesn't have a problem being on his own here — but the idea of a single member of his crew being in that predicament makes something hook in behind his ribcage and ache. he reaches out unselfconsciously, a touch to bones' bicep, fingers curled in tight in reassurance before his hand falls away.


Okay. All right he scrubs that same hand across his face. he's got his boots on the ground, time to step up. — let me see if I've got this right. You were here before, left, and now you're back? Recently. Any memories of the interim? Because I guarantee, you never left the Enterprise — which could mean a temporal disturbance of some sort.
homeostatic: (139)

[personal profile] homeostatic 2022-07-24 05:09 am (UTC)(link)
( Jim's reassurance is welcome, brief as it is. He had done it alone, set himself up in Solvunn all that time ago, walked or rode for miles in the Settlements through snow and ice and early spring rains to see patients, the country doctor his father was, and who Leonard thought he'd wanted to be once upon a time. )

It felt like I never left, I didn't even remember it once I got back, ( he confirms, thinking of how it felt to simply go on with his life once he returned to the station. Which... his expression turns thoughtful, a hair closed off. )

Jim... what's the current stardate? What do you remember from home?
corvettes: (pic#)

[personal profile] corvettes 2022-07-24 05:32 pm (UTC)(link)
he's silent a moment. debating the pros and cons. if they're from different points in the timeline, it'd be dangerous to have too much crossover while they can't guarantee how the temporality of this place affects their own universe. telling him a date is probably neutral enough, but specific events? no. they have to tread more carefully than that.

there are times that the prime directives can really be a pain in his ass. jim sighs, dragging a hand through his hair.


2263.06.

it's said with some gravity to it.
homeostatic: dnt (012)

[personal profile] homeostatic 2022-07-25 05:30 pm (UTC)(link)
( Leonard sags back against a bookcase, letting his relief show. Adding even more temporal fuckery to their existing problem of being here at all was something he preferred to avoid. )

Well, thank God. Same, ( he confirms, and runs a hand back through his hair, thinking. )

When did you get here? This morning?
corvettes: (Default)

[personal profile] corvettes 2022-07-25 09:12 pm (UTC)(link)
he lets out a breath, one that seems to hitch on all the old, pre-academy breaks that never saw the inside of a proper med bay, and then he nods once.

Yeah. Woke up in the void. Gotta say, one of my top five most uncomfortable 'nude in front of a crowd' experiences, for the record.
homeostatic: (183)

[personal profile] homeostatic 2022-07-25 09:31 pm (UTC)(link)
( Bones tilts his head, thoughtful. )

What are the other four? That time on Amphitrite IV, surely.

( Most of the away team were swept up in that one. It's amazing, how many cultures found clothing utterly offensive, or perhaps the Enterprise's luck just ran that way for a while.

He steps in to take Jim by the shoulder, thumbing the sleeve of his rough shirt. That'll need to be addressed too, but first: )


Have you eaten anything? I think they're about to close up shop here; I'll buy you dinner and we can keep talkin' then.
corvettes: (Default)

[personal profile] corvettes 2022-07-25 10:11 pm (UTC)(link)
he makes a sound that's purely him, sort of a eugauh that comes straight from the diaphragm. it's accompanied by a sort of exaggerated shiver, and a shake of his head.

Diplomacy aside, I'm still really put off by just how — sticky everything was. Like... every surface. Every one! It just straight up wasn't a good time.

he wound up standing for the entirety of their time there. he hasn't been awake all at once since he was doing his engineering final.

And well I do declare. Sure, food's probably a good idea, but let's figure out some backstory details first? I'm guessing this is a regular enough phenomenon that no one will bat an eye if we know each other, but where'd we meet, where are we from, etc.
homeostatic: (STB - 31)

[personal profile] homeostatic 2022-07-26 05:16 am (UTC)(link)
( His grimace in reply says it all, really. Chief Kyle's despair had been palpable when they returned, the bio-filter unable to keep them from leaving sticky footprints on the transporter pad.

Gross.

Bones jerks a thumb at himself, then at Jim: )


Georgia. Iowa. We met in college. ( And in case Jim thinks he's being a little too breezy, he explains, )

We're not the only ones from Earth here. The couple I met last time were from the United States of the early 21st century.
corvettes: (Default)

[personal profile] corvettes 2022-07-29 03:47 pm (UTC)(link)
his brows crawl for his hairline. twenty-first... not to say that they're from the same timelines, or that things progress in the same ways, but that's a hell of a jump and it takes him a moment. jim is — as much as he's tried to hide it — a man of history, tracing lines of conflict throughout human antiquity. can't know who you are as a species unless you know where you've been.

(and maybe there was some soul-searching in there, too. an attempt to rationalize —)

nods, once.


Please understand you've just graciously bestowed upon me a carte blanche on dramatic college party stories. little bit of levity in an otherwise dull day. But that works. Engineering — I'll try not to show off. a flash of a smile. Too much.

old habits die hard. he will not, in point of fact, be showing off at all. but the old temptation to buck the rules is still there.
homeostatic: (171)

[personal profile] homeostatic 2022-07-30 12:11 am (UTC)(link)
( In spite of himself, he smiles, shaking his head. )

Not enough material to mine from the Academy? I suppose I'll just follow your lead. ( Since, let's be honest, Jim will be the expert as far as anything 21st century is concerned. )

( They really ought to be going though, as Bones grows aware of the shopkeeper puttering around the deeper stacks, dousing lamps as he goes. Outside, the skies have deepened from rust orange to red and violet, and beyond that the dark indigo of night, beginning to be dotted over with stars. Deciding on which pub to settle on for supper, and setting off toward a favorite he recalled from last time, Bones has a few more questions for him. )

Were you assigned a room yet?
corvettes: (Default)

[personal profile] corvettes 2022-07-30 06:58 pm (UTC)(link)
Oh, there is plenty to mine from the academy, but I like to keep you on your toes.

the back of his hand gets knocked across bones' chest as kirk moves past him, leading the way even when he's less than certain of where he's going. it's a captain's instinct, and only a fool would tell the medic to go first in potentially dangerous territory.

No, nothing yet. I figured I'd circle back around later, but I kind of wanted to get the lay of the land first.