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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-07-20 10:26 am
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TEST DRIVE MEME #8

TEST DRIVE MEME

Welcome to the eighth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads.

NOTED CURRENT EVENTS

◎ Rumor has it that two emissaries - a werewolf and a vampire - visited from Nocwich in early July. With them came some wares distributed to shops throughout each faction. A few sparse items may remain for purchase, such as glowing flowers or fine ales, but much of it has now been sold.

◎ New arrivals in THE FREE CITIES may hear a bit of chatter around Cadens about art, politics, and recent performances involving its sister city, Libertas. It's all standard fare - the kind of topics spoken about over a beer or in line at the market - but there's a small stir in the air.

◎ Lately, locals in SOLVUNN have begun to approach the Summoned with a sort of awe and respect. New arrivals will find themselves treated much the same way and may be asked for advice or given gifts that seem like offerings such as wine, harvest bounties, or some delicious goat cheese. Your character is free to turn these down and should they turn down enough people, they will not be bothered further as no one wishes to offend them.


Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to the Free Cities

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. Once you're dressed, someone approaches to drape a delicate-looking charm depicting a long-horned creature with large wings on a thin chain over your neck. Ask around later, and you may find that it is a symbol of Vielehauffe, the God of the Herd.

The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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epitaphs: (fidi thri)

Clarke Griffin | The 100

[personal profile] epitaphs 2022-07-23 05:22 pm (UTC)(link)
[ SOLVUNN ]

It all happens so fast. One minute, she's collapsing in the bunker, coughing black blood and waiting to die or recover. The next, she's being pulled out of water and being set down on grass that shouldn't still exist. By people who shouldn't exist. She feels little more than half-alive while they explain, and by the time her head clears enough to stop wondering whether or not this is a weird dying hallucination, she's left wandering down the road toward the marketplace, looking down at the necklace they've given her and trying to decide whether or not this is anything she's seen before.

She calls in the direction of one of the disappearing figures as they leave, though by now they're a bit too far away to really hear. Anyone passing by, however, is certainly free to answer if they have any idea.

"Hey -- wait -- can you just tell me what year it is?"


[ THE FREE CITIES ]

The first thing Clarke does upon arriving in the barracks is take a long, hot bath. Has she had one of these literally ever? She's not sure. She's feeling too good to still be suffering radiation poisoning, which is weird, but she scrubs herself down twice before she's satisfied that nothing of the irradiated Earth from whence she'd come is left.

That taken care of, she sits rather dazedly on a bunk in the barracks and tries to get her bearings. This is... clearly not Earth, at least not the one she was supposed to die on. And from all appearances, it's not exactly technologically up to date enough to have somehow gotten her here via space travel. Which meant -- she's not sure. Magic?

She chides herself for even considering it. The radiation really must've fried her brain.

"Come on, Clarke. Any sufficiently advanced technology is indistinguishable from magic. Dad would be embarrassed."

[Wildcard: Want something different? Just hit me, I'll run with it. ]
Edited (can I html at all today, no) 2022-07-23 17:25 (UTC)
bracingly: (tumblr_inline_p9hl4wThgg1sk47ji_100)

so dusty... so ancient... - free cities

[personal profile] bracingly 2022-07-23 09:32 pm (UTC)(link)
So, trust me, this is like a major hit to everything I stand for as a human being and a science... person- ( That's a real thing just don't look it up okay. ) -when I say this, but... preeeeeetty sure it's the real deal. Straight up, honest to god magic. I've been checking stuff out for a little while now ( as in... like two whole hours... ) and it's... the physics are just completely impossible.

( So, along comes a voice out of absolutely nowhere. No preamble, just jumping right on into the not-conversation like she invited him in. Pleasant, informative, a little excited by the New Unexplainable Phenomenon.

A beat later, she gets a stupid little wave.
)

Also, hey. Hi. What's up. I know you. I'm from the thing. With the space, and the death, and the ground and everything.

( Because although he tended to stay sequestered off in the engineering section of the world, it's frankly impossible not to know Clarke Griffin. She's kind of lowkey a little famous, because of the whole... all of it. Everything. )
epitaphs: (fidi fou)

[personal profile] epitaphs 2022-07-23 10:25 pm (UTC)(link)
[ It takes Clarke a beat to work out why he's familiar, and by that time he's already confirmed it. In a perfect world she'd know his name, but -- look, she's been a little busy. ]

Oh -- yeah, hi. I'm sorry, I'm still pretty out of it. You're um -- Raven's friend?

[ She's definitely seen him with Raven. Probably. Not in the last little while, but sometime in the not entirely distant past. Come on, Clarke, you can find a name in there somewhere. ]
bracingly: please don't take without asking ([+] so literally pumped)

[personal profile] bracingly 2022-07-23 10:33 pm (UTC)(link)
( Hey guess what, this dumbass seems amused as hell. Gives her a miniature little Sup nod, and sagely guesses: )

You're trying to figure out my name, aren't you? ( Like he's totally entertained by it. ) Yep, nope, I can see it. I can see the struggle. Oh yeah, that's- that's effort. Wires frying. Popcorn popping. You know what? Flattering.

( Points for trying, he appreciates the attempt. But no, he's not gonna make her suffer through that for long, he's just kidding.

He holds out a hand.
)

Kyle Wick. Engineering. Backup for Sinclair.

( With a gentle weight to the name.

He was a really good guy.
)
epitaphs: (sisti won)

[personal profile] epitaphs 2022-07-23 11:02 pm (UTC)(link)
Clarke Griffin, guilty as charged.

[ She shakes his offered hand and tries not to outwardly wince at mention of Sinclair. Another death on her hands; she should've killed Emerson when she had the chance. So much for being the good guy. ]

How long have you been here? Have you seen any of the others around?

[ Surely it couldn't be just her and this guy, right? They'd been nowhere near one another when Praimfaya hit as far as she could tell, and if whoever had brought them here had wanted specific people -- well. Bellamy should be here. Raven. Octavia. Her mom. And, she guesses, Kyle Wick from Engineering.]
disreputes: (pic#15832780)

free cities.

[personal profile] disreputes 2022-07-23 09:35 pm (UTC)(link)
Is this the strangest chain of events Peter's ever gone through? He's not sure, but he thinks it might be up there. He thinks he's got a pretty high tolerance for flarking weird as scut ... scut, but this— —nah, it's weird, but he's definitely been through weirder. It's probably just a dream, or he had one too many at Mantlo's, or maybe Cosmo's messing with his head, or maybe

maybe Dad would be embarrassed, as someone (woman, it's a woman) says. (Yeah, maybe. Maybe that's why good ol' Pops decided to ignore his entire existence, right?)

He cracks open an eye, glancing towards her. Truthfully, Peter still doesn't have any flarking idea of what's going on — sure, he'd asked questions, he'd gotten some answers but they weren't really, y'know, satisfactory. Sure, there was something something fate of the galaxy, something something end of the world, glad he's here, but he still doesn't know where the rest of his crew is, he still doesn't know where he is in the grand scheme of — everything and, more importantly, he still doesn't know where his ship is.

"You know, I have a friend that describes everything he doesn't understand as sorcery."
Edited 2022-07-23 21:35 (UTC)
epitaphs: (fidi eit)

[personal profile] epitaphs 2022-07-23 11:11 pm (UTC)(link)
Clarke eyes the other -- she assumes -- new guy with some degree of resignation. She has not one clue where they actually are, nor any easy way to find out. Not to mention that there's a whole bunch of new people who look equally confused. It's like the first time on the ground all over again, only without any instructions or real goals.

"I could use a friend with that level of optimism. Sorcery might actually find us a way back to somewhere that made sense."

This was, all things considered, not worse than her alternative. But that didn't mean she wanted to just hang out here forever.
Edited 2022-07-23 23:11 (UTC)
disreputes: (pic#15832779)

[personal profile] disreputes 2022-07-23 11:40 pm (UTC)(link)
He exhales — audibly — through his nose. Intrinsically, Peter doesn't disagree with her assessment: magic and science are, like, weirdly aligned but that doesn't mean Drax ever errs anywhere near the side of correct with his assumptions. More to the point, Peter's not sure if he'd ever let the words 'optimism' and 'Drax' meet in the same paragraph, let alone sentence.

"When you say back to, you mean—?" The question hangs in the air and he, finally, sits up and faces her. She looks as human as he is, but he knows assuming is a brilliant way to offend-slash-upset-slash-make-an-enemy. Nevertheless

He leans forward: she's not Kree, she could be a Skrull, he supposes, but given the circumstances he's not entirely convinced. After deciding he's not going to fill in the blanks, actually, he asserts— "Peter Quill." Beat. "Star-Lord." Saviour of the galaxy is left unsaid — gotta be humble once in a while, right? And it's a little embarrassing for said saivour to find themselves on a backwater planet with no crew and no ship and no idea how to leave.
epitaphs: (fidi eit)

[personal profile] epitaphs 2022-07-24 04:05 am (UTC)(link)
"Good question, considering I left Earth in -- wait, what?"

She'd started talking just as he'd started introducing himself, and for a moment she's sure she must've heard wrong. No one would actually call themselves --

"... did you just say your name was Star Lord?"

She's sort of impressed, though not for the reasons he might hope. It's just so incongruous with the life she'd left behind that she actually finds herself on the verge of laughter for the first time in she can't recall how long.
disreputes: (pic#15832785)

[personal profile] disreputes 2022-07-24 03:37 pm (UTC)(link)
"Yep". The single-word answer is punctuated by a lopsided grin. Is Star-Lord an embarrassing and objectively terrible moniker? Yes. Is it compounded by the fact that he gave it to himself? Also yes. Is Peter aware of that fact? No, he is not. "—Okay, so it's more of a — title than a name," he adds with a vague wave of a hand, the addendum meant more as a means of clarification than the fleeting expression of mild self-awareness it could be taken for.

"I haven't been back to Earth in—" he continues, quickly moving on from the 'Star-Lord' thing — it is a cool name, and he's not going to give anyone chance to get a word in edgeways to argue the point, okay — and circling back around to her Earth remark. He splays his hands, shrugging. "A while." It's uttered with an easy, smooth acceptance, insinuating that the concept of leaving Earth isn't odd, strange, weird or unusual for him. "I don't think it's a place that makes as much sense as we all like to make out."

Breath of a pause.

"Have you guys still got those superheroes running around in pyjamas? That's really weird."
Edited 2022-07-24 15:38 (UTC)
epitaphs: (fidi thri)

[personal profile] epitaphs 2022-07-24 04:37 pm (UTC)(link)
Fair enough, honestly. If Wanheda didn't mean commander of death she might've used it more often. As it is, she's still half-waiting for someone to come looking for her under that name, as it's the only reason she can see that she'd be notable enough to be brought here on her own.

As for Earth...

"What? No, Earth's kind of... over."

A kinder way of saying it than we blew it up twice. (So far.)

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cucaracha: (012)

solvunn but it's a wildcard lol

[personal profile] cucaracha 2022-07-24 12:24 am (UTC)(link)
Murphy's heart drops into his stomach the moment he catches sight of her. It's been a while since he arrived in this world, but he's somehow managed to go this long without running into Clarke. If he'd known she was here, he'd have done a better job of avoiding her.

It's too late now. She's already turning her head in his direction, and if he tries to flee, it'll only attract her attention. Better to face her. He's never sure whether he can count Clarke an ally or an enemy, but they're both Skaikru, which means they're more something to each other than the rest of these creepy weirdos.

He raises a hand to catch her attention. Almost a wave, albeit entirely lacking in enthusiasm. He's dressed in the same clothing she's wearing, the outfit so generously provided by their hosts upon arrival, so they must have both gotten here more or less recently. His tunic is embroidered with the symbol of the Hanged Man, though he has no idea what that means. From here, he can't tell whether they share the same marking.
epitaphs: (fidi fou)

as is correct for these two

[personal profile] epitaphs 2022-07-24 01:33 am (UTC)(link)
Clarke, on the other hand, is visibly relieved once her focus lands on a familiar figure, though she doesn't begrudge him his hesitation. They've never exactly been friends, and she's not even sure they were back on speaking terms after what she'd almost done to Emori. But his presence here meant he'd survived, which meant the others might've, too.

She doesn't exactly run to meet him, but she heads his way with a renewed sense of purpose, revealing her own symbol -- Strength, though it's as much a mystery to her as to anyone else she's spoken to thus far.

"Murphy, hey. How long have you been here?"

Thank God you're alive isn't a sentiment she knows how to express -- not to him, probably not to anyone save her mother and maybe Bellamy. But it's there in her expression anyway; friend or enemy, he was one of her people. For whatever that was worth here.
cucaracha: (001)

[personal profile] cucaracha 2022-07-24 02:17 am (UTC)(link)
Well, he supposes he should be grateful for the relatively warm welcome. Clarke has been far more gracious and forgiving than he deserves, considering everything Murphy directly and indirectly did to her since arriving in Sanctum, so it's not entirely a surprise. It's just good fortune. Clarke's moods change like the weather, and that weather is frequently a hurricane.

"Um..."

That's a very good question. Time gets pretty wobbly after a long bout of paranoid insomnia. He's barely shut his eyes since arriving, because he's had no one to watch his back while he's unconscious, and these people seem like they're eager to harvest his organs as soon as he's asleep.

"Couple days, I guess. You?"
epitaphs: (won)

[personal profile] epitaphs 2022-07-24 04:00 am (UTC)(link)
She isn't keeping score. They're on the same side now; maybe one day they won't be. But she's reasonably sure Murphy isn't in any hurry to join up with the weird goat-god-worshipping magicians who'd brought them here.

"Same, I think. I was pretty sure it wasn't real for a little while."

Or that this was the afterlife she'd somehow earned. Or maybe it was just another simulation. She didn't trust it, whatever it was.

"Do you know if the others made it off Earth?"

She hasn't yet clocked the fact that he's from further ahead; any minor differences in his appearance are easily enough explained by no longer living in a post-apocalyptic hellscape. Baths are a wonderful thing.
cucaracha: (012)

[personal profile] cucaracha 2022-07-24 06:15 am (UTC)(link)
He looks pretty good for 148 years old, so it's understandable she hasn't caught on. Murphy, on the other hand, is now looking at her like she might have suffered a brain injury.

"Earth?"

It's been over a century since they were last on Earth. Over a century since Clarke blew it up — which still makes his blood boil, even though he's not in a great position to occupy the moral high ground.

...Wait. Does she not remember?

Murphy takes a step closer, examining her more carefully. He's not imagining it, is he? Her hair's definitely longer than the last time he saw her. And there's something less weathered about her. Clarke tends to look great for 148 years old, too, but he's starting to suspect she might be more like... eighteen.

"Where exactly were you before all this?"

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thegirlunderthefloor: (pic#14676891)

[personal profile] thegirlunderthefloor 2022-07-24 01:43 am (UTC)(link)
Octavia has not worked out what all is going on here, except for one fact: she doesn't like it. A lot. Like wants to set things on fire a lot. And why won't someone let her fight a few of the trainees before it boils out of her blood a lot. And she's going to take someone down for their sword in a few minutes a lot. Everything is intensely weird and reminds her too much of one of Bell's later histories, and she hates everything about everything.

She is right in the middle of listing that everything she hates, with a vicious glare at anyone who so much as looks at her, no less considers veering toward her, when a flash of blonde nearby catches her eye. Then, a rush of relief so hard it's almost staggering. Like being punched in the face without knowing you had an opponent to begin with.

"Clarke?"

Octavia, shirt still a spreading wet stain from her dripping hair, hasn't been here long either.
epitaphs: (Default)

[personal profile] epitaphs 2022-07-24 04:42 pm (UTC)(link)
"Octavia."

It's a breathless exhalation of relief and -- a little horror, to be honest, because if Octavia's here then where is everyone else, and what happened back in the bunker? But none of that stops her from running over to meet the other girl and immediately, instinctively throw her arms around her out of the sheer joy of seeing anyone again.

She'd counted her life as over, and then she'd woken up here, and none of it seemed to point to seeing anyone she knew in this lifetime until now.

"Are you okay? Is anyone else-- where were you before this?"
thegirlunderthefloor: (pic#14676889)

[personal profile] thegirlunderthefloor 2022-07-24 05:33 pm (UTC)(link)
That's ... more effusive than Octavia is expecting, but it's impossible to deny the relief and want for even this little. A crumb of, even desperate, acceptance.

Of treatment that doesn't start all glass sharded edges and distance. Clarke Griffin. Hugging her like she isn't something to be forever wary of attaching. Her answering that accusative (and earned) recrimination with the never-quite banked rage of watching Clarke scoot by without repercussions when she couldn't. The two of them like opposing magnets, always linked together by her brother, by their past, but so rarely in complete agreement.

Octavia lets herself be hugged, the shock winning first before she hugs Clarke back just as hard. Let's herself relish the collapse of it. Just for a second. Just enough to breathe it in. The want. The not deserving. The desperation for it under even that.

"Bardo." Octavia shook her head as she pulls back, coolly concerned expression save the intensity of those dark eyes, rather than any of the hollow scrapped out emptiness that place has carved into her head. Making her watch the worst of her life like it was just a story to rifle the pages of. "I haven't seen anyone. You neither?"
Edited 2022-07-24 17:34 (UTC)
epitaphs: (fidi sis)

[personal profile] epitaphs 2022-07-24 05:41 pm (UTC)(link)
Clarke sits back and shakes her head as well. Her hair's also still a little damp, and she's just barely gotten her bearings enough to feel like this is somehow reality, if one to be wary of.

"I just got here a little while ago."

She's been silently trying to parse the other thing for a few seconds before giving up with a frown.

"Bardo? Is that something from the bunker, or -- I'm sorry, I think maybe Praimfaya scrambled my brain more than I realized."

Or, you know. Whatever force had pulled them both here and tossed them in a lake.
thegirlunderthefloor: (pic#14676892)

[personal profile] thegirlunderthefloor 2022-07-24 05:54 pm (UTC)(link)
There's an incredulous face, nearing shocked confusion and too sharply ready for an attack, for Clarke of all people to flip the board from under her (all of them) without any notice. That it'd be impossible for her not to know about — but she refers to The Bunker like it's innocuous — to Priamfaya like it was ... yesterday. Today.

Not more than a lifetime ago.

And Octavia pulls back. Slapped more by the realization that's why than her knitting confusion is linking facts and words from earlier. That's why Clarke hugged her. That's why Clarke is looking at her like this. Like she doesn't know. About the bodies, and the blood. About the food, and the army, the bloodbath only she is blamed for when Clarke was simultaneously making deals for herself on the side.

There's a step back. Something wildly helpless she doesn't even know catches in her face all too briefly. (Diyoza would recognize it so clearly. She midwifed it back from a grave full of blood, drowned and forgotten; a child's sacrifice, sanity for survival.) The words are more to the space between them than to Clarke herself. "They said, earlier, that people come from different places."

They'd also said dead people could, too. Which was why she'd ignored it. But.

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delinquere: (2)

wildcard | the free cities

[personal profile] delinquere 2022-07-24 06:26 pm (UTC)(link)
Probably, they should be more suspicious, but the siren called of hot food is too tempting for Harper to give in fully to paranoia. She's been eating algae for ages, this sausage is the best thing she's eaten in her entire life. She doesn't even know what the vegetable is, something green and snappy that crunches between her teeth. It's incredible.

She's gone for seconds, which part of her knows her body won't be able to handle but she can't resist at the same time, when she spots Clarke stepping into the mess hall. The plate almost falls out of her hands and it's only not wanting to do dishes that keeps the cutlery from spilling across the floor.

"Clarke?"
epitaphs: (won)

harper!! ♥

[personal profile] epitaphs 2022-07-24 06:41 pm (UTC)(link)
Clarke had given up on seeing any more familiar faces after asking around a while, so her face lights up before she even registers who's spoken.

"Harper?"

All thoughts of decent food have to wait. Harper's here, which means there could be more. Bellamy. Raven. They might've made it to the Ring; at the very least they hadn't all died up there. Right? She's pretty sure this is neither heaven nor purgatory.

She all but runs over to the other girl and only stops herself from hugging her in sheer relief due to the plate in Harper's hands.

"You made it. You're okay. What about the others?"
delinquere: (13)

[personal profile] delinquere 2022-07-26 02:13 am (UTC)(link)
"They're all fine, we got out." When Clarke speaks, Harper knows it isn't a dream or a fantasy, and the plate does clatter from her fingers, reaching forward to grab Clarke into the hug she'd hesitated on. "We got out, you saved us."

Harper understood why Clarke didn't put her on the list years ago, she hated it but she'd understood after. All of them suck at forgiveness, but it's a learning curve and Harper came to the end of it before Praimfaya and spent six years wishing she could tell Clarke she forgives her and yet now doesn't seem like the time, ironically.

Not when they've finally gotten Clarke back.
epitaphs: (sen)

[personal profile] epitaphs 2022-07-27 08:19 pm (UTC)(link)
Clarke hugs the other girl tight for a long moment. You saved us. They're the only words Clarke had wanted to hear as she climbed that tower. It would've been worth it even if she hadn't woken up here, but she's grateful for this chance all the same.

She steps back and looks Harper over, not knowing how long it's been. She can't even begin to guess, knowing that people can be pulled here from anywhere and anywhen.

"How long has it been for you?"