ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-03-18 08:55 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 2)
Event #12 - COORDINATION ( 2 )
go to the OOC Plotting Post or IC Event Log
This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Investigate or interact with a plot point
◎ Submit noticeable actions
◎ Write rapid IC exchanges
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications / Randomization
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
You can also use this section to request a randomized mod roll.
Contact Us
You can also use this section to request a randomized mod roll.
Interactions
Several interactions are available. For Part 2, there are fewer mysteries to uncover, but plenty to interact with to see what happens. You can interact with something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Note that interactions might carry IC consequences, though we'll try to telegraph when characters are at high risk of triggering something. To interact, fill out the form, then comment under the corresponding item.
Interact
IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Notable Actions
Submit any notable actions that are likely to gain attention from other players such as fights or disturbances.
Submit a notable action
no subject
Character Name: Alucard
Other characters involved: N/A
Action: In response to Sten's correspondence, Alucard fully intends to take up his offer to speak in person. He brings the contained sample of wood with him (just to get a different perspective from Solvunn's elders), as well as the blood vial he discovered in Josselyn's home. In an attempt to show he's willing to listen to the particulars about transformative rituals, he approaches Sten in his own white wolf form before transforming back into a people. He'll also make it clear that he is very, very grateful for Sten's help.
Thread: Based on their past correspondence and being a bit stuck about blood.
Notes: Using this format as I wasn't sure if a NPC thread would be more appropriate and with full knowledge of all the work y'all are doing with this.
no subject
Sten would confirm what the Elders have said about the wood thus far. Due to the great difference in climate between Solvunn and Nocwich, their usage of herbs and plants don't correspond completely. He adds that ingredients to speed up decomposition is used often in Solvunn's rituals in cases where the Old Gods prefer offerings that require it.
The transformative rituals they use are to enhance their internal sight or other powers during the full moon. It allows them to change into their wolf form in a manner that's much more potent and grow closer to the natural world. From the description Sten gives, Alucard can surmise that basically, the werewolves occasionally take herbal concoctions in the woods and transform while in an altered mental state. Seers and oracles such as Lady Elin may partake, for example.
The Lunae do not believe in the gods the way Solvunn does. For them, the "gods" are influences that make up elements of the world such as the sun, the ocean, and thunderstorms. They don't make offerings or ask for blessings.
If there are further questions or any particular interactions you'd like to play out, we can offer you an NPC thread with Sten.
no subject