ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-03-18 08:55 am
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EVENT #12: INVOCATION - COORDINATION POST (PART 2)
Event #12 - COORDINATION ( 2 )
go to the OOC Plotting Post or IC Event Log
This post is for coordination while the event is ongoing, to prevent the IC Event Log from being overrun by OOC mod and player communications. The comments section will contain applicable comments and forms for you to reply to as needed.
Use this post to:
Use this post to:
◎ Coordinate event plots with the modsIf you have any questions, see the Questions thread on the OOC Plotting Post.
◎ Request a mod dice roll
◎ Investigate or interact with a plot point
◎ Submit noticeable actions
◎ Write rapid IC exchanges
Available Forms
For details on each form, see the sections below.
Be sure to reply under your assigned category if applicable.
Be sure to reply under your assigned category if applicable.
Mod Communications / Randomization
If you have something you want to do related to the event plot, you can communicate and coordinate with us here. This includes NPC meetings, requesting large resources, destroying the environment, or anything else that may require mod permission to proceed. If we can't accommodate a request for any reason, we'll do our best to offer an alternative!
You can also use this section to request a randomized mod roll.
Contact Us
You can also use this section to request a randomized mod roll.
Interactions
Several interactions are available. For Part 2, there are fewer mysteries to uncover, but plenty to interact with to see what happens. You can interact with something as many times as you want, as long as there's a reasonable explanation for your character making their second attempt. Note that interactions might carry IC consequences, though we'll try to telegraph when characters are at high risk of triggering something. To interact, fill out the form, then comment under the corresponding item.
Interact
IC Exchanges
Use this option if you have an interaction you'd like to play out, but setting up a standard IC thread would be impracticable. For example, if your character wants to speak to several people about an event they witnessed together, you might want to do an IC exchange.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Start an IC exchange
Using the provided form is optional. Begin a thread freeform if you prefer.
Treat this like an informal IC network thread done in person, where character reactions, snippets of dialogue, and other details can be quickly played out and concluded in-game without committing to a full log thread. Exchanges are game canon, and can count towards Activity Check under the category of a Network thread.
Using the provided form is optional. Begin a thread freeform if you prefer.
Notable Actions
Submit any notable actions that are likely to gain attention from other players such as fights or disturbances.
Submit a notable action
no subject
Breaking and entering was probably already on the docket. Besides, and island is a much smaller place to scour. Illusions can be dispelled and walls can get broken.
The portal that dropping them off in the mountains may not be working anymore like Julie suggested, but smashing in doors is a tried and true method.
no subject
If there is a way to persuade the remaining cultists to let them out, we could try that. I doubt any of this is turning out the way they expected it to. If we can get them to hand them over to us, all the better.
But if not, yeah, smash in the doors.
no subject
Hopefully they would appeal to empathy or something, but some of them may feel their fates are already sealed. I'm not sure if we can reasonably offer them amnesty but it's worth trying. I think the hammer is going to come down hardest on Josselyn.
Though you're a blacksmith and Viktor is basically an alchemist, right? ...Can you make bombs?
[ You know. Just in case. If Goblins can make bombs surely Jayce and Viktor can. ]
no subject
We're both scientists, so, yes. I'm not sure that's a good idea, bombs in enclosed spaces like that can be very dangerous.
I'm thinking negotiation and/or espionage are the best moves here. Fighting our way in should be last, it sounds like they're caught in a tight space. We could easily crush our own people if done incorrectly.
no subject
Bombs can also make new spaces, yes? Just something to keep in mind.
[ Do not take bombs nor ever give Himeka a bomb. For everyone's sake. ]
Luckily we have a few people with skills in both. My friend Thancred is a master at the latter, actually. And he can make himself literally invisible for a bit. If he can help find a way in I'm sure we can get people out. I'm ready to knock out a few of our adversaries myself.
no subject
How about I talk their ears off and you knock them out? Team players.