abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
Entry tags:

TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


return to main navigation

sleepfan: (Straight Forward)

[personal profile] sleepfan 2023-07-22 09:56 pm (UTC)(link)
[He accepts the buns happily, smiling and inhaling deeply, appreciating the scent. Linhardt had sought the kitchens in search of food, and his request had been granted. He finishes the bun that he's holding, savoring each bite with open pleasure. Still, he eats in a civilized fashion, not stuffing anything into his mouth and taking frequent breaks to keep his hands somewhat clean.]

Enbarr is the Imperial capital. Since it is the Emperor's residence, I am not usually worth that much attention. Merceus is a Fortress on the edge of our nation's borders. I spent a great deal of time there as a child with my best friend in his territory. As a military installation, people were normally too busy to gawk at us.

[People who were not the gawking type. Or the fawning type. A bit too energetic for Linhardt's tastes, but a pleasant enough experience.]
youmiscalculated: (𝐽𝑢𝑠𝑡 𝑎𝑐𝑡 𝑡𝑜𝑢𝑔ℎ.)

[personal profile] youmiscalculated 2023-07-22 10:04 pm (UTC)(link)
[ If the man needs a tie, he's getting a tie, and she's great at quests! ]

I'm Adora. [ Apparently when the person who casts nets is named Nettossa and the best spellcaster is called Castaspella, his name isn't that weird to her. So her reaction is a little different, though she makes a similar assumption. ]

Do I call you 'The' or 'Mr. Doctor?' And what sort of doctor are you?
wwrench: <lj user=proverbially> (pic#13703904)

[personal profile] wwrench 2023-07-22 10:06 pm (UTC)(link)
Wrench half-expects the solitary gesture to be deterrent enough to make the man rethink his conversation. He's not sure what to think when it isn't. The sprawling market is just about the most crowded place he's willingly spent any amount of time in ages, and the idea of seeing anyone's face day-in and day-out is reason enough for him to rethink his general approach to things.

Fortunately, the seller's stall has an excess of scrap paper the man's been using to mark his seeds and starts. Wrench swipes some and a pen without so much as thinking about the consequence. His handwriting is neat and slightly looping and he seems in too much of a rush to realize what he's written is in Common and not the English he would've expected.

I'm new here.
And Deaf.
I haven't found very much money yet.
kingforboth: (dorky smile)

CW: Kelson's canon is catholic game of thrones

[personal profile] kingforboth 2023-07-22 10:06 pm (UTC)(link)
Kelson's hidden talent was being a giant buzzkill. He was also not a lot of fun at parties. "I do hope those governing Leicester find out before it is too late. Learn from the mistakes of those around them. Gwynedd has been embroiled in conflict for generations, and yet, it seems we were just treading the waters until recently. Learning to live with it. My father held the peace for 25 years, Linhardt. 25. I became king and everyone declared war practically overnight." It was a bit more complicated than that but Kelson doubted the man was interested in a history lesson of the Eleven Kingdoms.

He listened, and what he heard sounded very familiar. An echo through a filter perhaps. Similar but not quite the same. "My Church did something very similar. The Church and those in power." Kelson very purposefully did not say the monarchy. You can't be in charge if your council keeps you drugged and helpless and trots you out for state affairs.

"They destroyed a great deal of knowledge, and killed a great deal of people. I'm doing my best to try and recover what I can." You know, while not being assassinated by everyone who wanted his crown. "Gwynedd's history is complicated. Suffice to say, my ancestors were overthrown by a neighboring kingdom who specialize in magic. They then imposed despotic rule for over 5 generations. There was quite the backlash against magic after my ancestors were reinstated. Most Deryni, those who can do magic, now dont know what they are. My mother didn't know until my coronation. You can imagine how thrilled my people were." His comment came out bitterly dry.

Still he was interested in these crests. While they weren't of his world, maybe they were similar enough? Would what Linhardt knew or learned be applicable back home? But then, Kelson positively perked up.

"I actually might be able to help with that. Your sleep difficulties. If you'd like. It's a bit of a specialty of Deryni. If you ever want a good night sleep, let me know."
Edited (extra quotations, wtf) 2023-07-22 22:09 (UTC)
sleepfan: (Default)

[personal profile] sleepfan 2023-07-22 10:07 pm (UTC)(link)
I have no idea.

[Trust Linhardt to give such an honest answer: He doesn't know why Hilda would be there. It's possible that they had found Hilda in a book somewhere devoted to border skirmishes? It's puzzling.]

I do not think I am here by mistake.

[There is a quiet confidence behind Linhardt's words. He is not particularly given to ego - bragging only results in attention and unwanted social interaction - but he is aware of his talent. And the way the heads of the guards had whipped around hearing him complain that his Warp magic would not function properly and that he was having trouble finding enough space to lay out the equations he was tracing back to figure out why.

It had simply been surprising that Edelgard was not also present as she was very useful and more well-known.

Thoughts on Edelgard's historical significance flee Linhardt's mind entirely. She used to be here. But now wasn't? So it had been a future Edelgard and Professor? So they can control the time of Summonings as well as place?

The Professor. Linhardt's eyes also flash with homesickness. She would know what to do. There are two other names that Hilda mentions that are of interest to him.]


What happened to them? Are they alright? I cannot believe that anyone would drag Marianne into this mess.

[His voice is greatly disapproving.]

I am from the earliest point then? I wonder why that would be.

[Otherwise he would have heard of their disappearances.]
youmiscalculated: (𝐼𝑡'𝑠 𝑜𝑣𝑒𝑟.)

PHEW i'm glad it's not just me 🤡

[personal profile] youmiscalculated 2023-07-22 10:12 pm (UTC)(link)
The entire time she's been in Abraxas so far, Adora's worried that Catra would think she left her again. Things were explained to her, but it didn't really matter. She still worried, because she made a promise: she'll never leave her behind again. That's why she's tackle-hugged Catra to the ground, so she knows there's no part of Adora that doesn't want her here.

"How me?? How you?!" When did you—it doesn't matter, you're here."

Sitting up, she gently tugs Catra with her and wraps her arms tightly around her. Eventually, she pulls back to look her right in the eyes, reaching out for her hand and linking their fingers together.

"I think I'd just decided to make sure the dedication to Mara looked perfect, and then I was suddenly in water somehow, then someone pulled me out of a fountain. Is that what happened to you, too?"

Finally stopping to take a breath, Adora's pulled back enough so they can stand, but she refuses to let go of Catra's hand.
youmiscalculated: (𝑌𝑜𝑢'𝑣𝑒 𝑔𝑜𝑡 𝑚𝑒 𝑎𝑛𝑑)

[personal profile] youmiscalculated 2023-07-22 10:17 pm (UTC)(link)
River's a really nice name.

[ Then she smiles a little more confidently because apparently she didn't do anything offensive or rude, and River seems more curious than malicious. ]

You wouldn't happen to know where the kitchen is, would you? I have no idea what's in there, but something has to be junk foodish, right?

[ Eating her feelings should definitely make sleep come faster, right? It's a solid plan. ]
glaciare: (Default)

[personal profile] glaciare 2023-07-22 10:20 pm (UTC)(link)
( Jill follows willingly, sliding her fingers through his as they make their way to someplace else, where they don’t have to worry about being disturbed. Where they can reconnect in private. )

Long enough. A week, perhaps? ( She hasn’t really been counting — too busy waiting and worrying and wondering. ) They’ve given me a room, I assume the same for you?
catholica: (matt-s1-016)

[personal profile] catholica 2023-07-22 10:21 pm (UTC)(link)
( the other man's heartbeat quickens but matt doesn't say anything about it. he's here more to get his legs back underneath him rather than anything else.

but he doesn't recognize this man and he's curious. he doesn't come closer so he doesn't make the man any more anxious. )


There's a few people that like to spend time up here. It is quieter. Better view too.

( ha ha. )
youmiscalculated: (𝑌𝑜𝑢 𝑠𝑒𝑒𝑚 𝑙𝑖𝑘𝑒)

[personal profile] youmiscalculated 2023-07-22 10:26 pm (UTC)(link)
[ With a hand under her chin, Adora contemplates the cloaks, making plenty of 'hmm' sounds of judgement as Hilda helps her search. In Bright Moon, especially lately, everything's a festival now that they can celebrate just to celebrate. ]

I'm living in the castle, Thorne. It seemed nice enough outside right now, but I haven't been here long enough to know when the seasons change.

[ She sort of hopes she won't be here that long, because she wants to go home to Catra, Glimmer, and Bow, but Adora's nothing if not an optimist. ]

I have a cape, but not a cloak, which isn't acceptable for the contest. I'll enter with you, but first I'll need something dramatic, something...bright. Bold. And not red.

[ Her cape is fine, but her Horde uniform, all that red—she really doesn't want to wear that much of it ever again. She may have been given just a few outfits, but it's the first time she hasn't been so...buttoned up. ]
wwrench: <lj user=proverbially> (pic#13651254)

iii. nocwich

[personal profile] wwrench 2023-07-22 10:28 pm (UTC)(link)
There's no part of this that Wrench could classify as "normal." Being suddenly ripped from the life he's known and hurled into an entirely different world is one thing, though. Finding that world occupied with some people who are very clearly not human is something else entirely. He's doing his best to mind his own business as he browses the market stalls with the meager amount of cash he's managed to gather (mostly from betting on himself in a few spars where being nearly 6'4" has come in handy). It's tough to keep his eyes down when the person next to him -- well, doesn't look completely like a person.

He's gaping at her ears and her different-colored eyes when she says something, and he very nearly jumps backward. Wrench doesn't even need to pretend he didn't catch any of that. What? He raises both hands palm-up in a gesture halfway between confusion and alarm.
catholica: (MM210256199 copy)

[personal profile] catholica 2023-07-22 10:36 pm (UTC)(link)
Depends.

( there's amusement in his voice as he puts the towel down and reaches for the dark glasses that he'd taken off when he'd started the training. he slides them back on his face and stretches his arms above his head. )

Is that the truth?

( he doesn't think it is. )
youmiscalculated: (𝐼 𝑛𝑒𝑒𝑑 𝑡𝑜 𝑔𝑜 𝑡ℎ𝑒 𝑟𝑒𝑠𝑡)

[personal profile] youmiscalculated 2023-07-22 10:43 pm (UTC)(link)
[ Adora's smile as she listens fades into something more sober, because she's fresh off of saving Etheria with the other Princesses. She may have just met him, but Adora reaches over to rest a hand on his shoulder. ]

My planet was invaded by an army. It took two generations to save it, but we finally did. Don't give up hope, even if it seems like it's far away.

[ Her eyes shine a little brighter blue, just for a second, before dimming again. The actual details of Hordak's rise and Horde Prime's takeover is more convoluted than that, but those details don't matter right now. Maybe if she could get to Joshua's planet, then maybe she could help. They said they were going to do this all over the galaxy, help other planets that need it. Maybe they could start with Valisthea. ]

You can talk about it as much as you want, you don't have to apologize. And I get it. Do you happen to know the name of your galaxy?
wwrench: <lj user=wwrench> (pic#13414103)

training grounds

[personal profile] wwrench 2023-07-22 10:47 pm (UTC)(link)
It wouldn't be Wrench's first foray into a life of conscription if he did say yes, but he's been wary not to agree to many things yet. He's probably had an easier time than most with that, since a blank look and a refusal to voice any response has mostly baffled and perplexed the guards enough to keep them moving along. But as the day of his arrival has worn on and he's kept his eye on the goings-on around the training grounds, Wrench has caught one too many of the soldiers muttering to each other and making eyes in his direction. He's probably going to have to get on with it before they do something like choose for him.

So when the man at his side makes eyes at him like he might want a go, Wrench shrugs his shoulders and nods agreeably. Hand-to-hand combat has never been his favorite. He's tall and scrappy, but he's been taught to aim to kill and most of those techniques don't have much of a place here. Still, he's got that determined scowl of someone more than ready to hold their own.
youmiscalculated: (𝑌𝑜𝑢'𝑣𝑒 𝑔𝑜𝑡 𝑚𝑒 𝑎𝑛𝑑)

[personal profile] youmiscalculated 2023-07-22 10:49 pm (UTC)(link)
[ Adora smiles, more confident in herself now, which means where Bay's a little self-conscious, Adora can hopefully project a bit of ease. ]

I'll wait to ask all follow-up questions until we're drinking something delicious.

[ And so she lets Bay lead the way since she's clearly more experienced in getting around the castle. It lets Adora take in the directions a bit better, able to focus on the hallways and turns they take. Once they make it and Adora can let go, she looks at the other woman. ]

Can I help with anything or...if you don't mind a bunch of stuff tossed on a plate, I can always find food for us while you handle the tea?

[ She's trying to be helpful, with debatable success. ]
youmiscalculated: (𝑊ℎ𝑜𝑎. 𝐻𝑒ℎ.)

[personal profile] youmiscalculated 2023-07-22 10:55 pm (UTC)(link)
Hmm...I guess you really can't have any way of being able to tell.

[ Taking another look at the cloaks, she comes to a realization and makes an expression of distaste. ]

On second thought, the whole cloak and hood thing is a little...ominous, right? Maybe cultish?

[ Horde Prime's weird cloaked clones have come to mind, and she doesn't like it. ]
retributes: ( herbskillz ) (pic#13076348)

rooftops

[personal profile] retributes 2023-07-22 10:57 pm (UTC)(link)
[ lucy is up there already, some ways down. she was hoping to be alone in working out the city and everything that came with it, however…

the voice draws her attention over to her left. what? but — how?

her arms tighten around her knees drawn to her chest. she makes no move to rise and move to him, instead she remains where she is.
]

You know… I was thinking the same thing myself. The weather’s too wrong for September.
ramuhed: (Default)

[personal profile] ramuhed 2023-07-22 11:02 pm (UTC)(link)
I wouldn't dream of holding back.

( Cid can't help the response and he means it. Just looking at this newcomer lets him know that this isn't someone to be trifled with; the young lady knows how to use a sword and it's evident in posture alone. Good, a decent fight will be worth it, as long as he doesn't end up recruited at the end of it.

The fact soldiers are exchanging bets also doesn't go unnoticed; this ought to be good. Cid idly twirls the sparring sword in his right hand, giving a quick smile before settling into a fighting posture. He'll wait for Diana's first attack in order to try and understand their routine, to see what kind of attacks would come his way, though once things start it'll be easy enough for Diana to notice that Cid favours his right hand side, as if his left arm just isn't up to par. Other than that he's on form, military training with a blade kicking in no matter the situation.
)

After you.
ramuhed: (Default)

[personal profile] ramuhed 2023-07-22 11:06 pm (UTC)(link)
Not sure it's considered the one and only when we're all from different places, but you know what, the sentiment's appreciated all the same.

( Cid hums to himself, green eyes looking over the sculpture as he tries to look at it from another point of view. The fact Hilda needs to ask it's a person has him wondering. Maybe the edges are a little rough? It's not as if the face is very clear either and if the person doesn't know Charon then it's pretty far fetched....

He gives a small sigh, admitting defeat in this instance for now.
)

Charon is one of the more amazing people back home. She's a merchant but the kind who can get anything that's needed. Old enough to remind us all we're just youngsters in the grand scheme of things.

( Cid pauses before giving Hilda a rueful look. )

I'm just shite at sculptures it seems.
beautifullies: ("do yoυ ĸnow wнaт'ѕ вeyond тнoѕe тreeѕ?")

[personal profile] beautifullies 2023-07-22 11:36 pm (UTC)(link)
[ That makes Claire laugh out loud, eyes showing their wrinkles at the edges and her laugh lines clear. ]

Me either. Well, except for the naked part. Wasn't that a fun surprise?

[ Pulling a comb out of the house, it drips honey and she smiles in satisfaction. ]

There are still months to go before all four houses are producing well, but this is very promising. Out of curiosity, where was the worst place you've found yourself in a...delicate situation?
beautifullies: (one ѕмall word)

Nocwich!

[personal profile] beautifullies 2023-07-23 12:08 am (UTC)(link)
[ Claire's trying to find enough fabric to make a tarp for the bee houses—winter is still a bit off, but it's always better to be prepared. There's no reason it can't look nice either, and so she's taking her time. when she's addressed, though, she raises an eyebrow and gives a little cough. ]

That depends. Is your occupation pimp? Because if so, you've absolutely nailed it.

[ There's amusement in her eyes, and she nods toward a stall cattycorner to the one they're both standing near. ]

All you need now is a cane, and I say you'll be set.
beautifullies: ("yer мa cнιdιng ye)

[personal profile] beautifullies 2023-07-23 12:10 am (UTC)(link)
[ Claire does stop, so completely confused as she tries to figure out what it is he's going on about. Squinting at him, she finally, slowly, says what she's only guessing is correct. ]

...Doctor...who?
glaciare: (Default)

[personal profile] glaciare 2023-07-23 12:16 am (UTC)(link)
( Jill can find nothing to say to comfort him because she agrees. Her lessons in magic aside, the rest of it is just pretty trappings to keep them tightly under Thorne’s grip — never allowed to go outside the city walls, if that. She knows the question that would be asked in return: why leave when everything you want is here? )

The more we stay the more we owe. ( She points out, sliding further into the water. Down to her chin, to above her nose as she holds her breath, bubbles slowly rising to the surface before she breaks for air. ) Every luxury given is another debt, another string to be pulled when they wish to see us dance for them.

( Perhaps she should not be so sharp, so doubtful, but Jill has had a life full of being treated as if she existed for someone else to toy with.

And she is sick to death of it.
)

We should use these days of freedom wisely. Find and ask others for their perspective so we do not rely solely on Thorne.
everybodylives: (Default)

[personal profile] everybodylives 2023-07-23 12:25 am (UTC)(link)
[It was a nice name, one she’d been given inadvertently perhaps and had had to brown into but she liked it now. Melody was a long time ago, though she’d resurrected the name (a bit) for the novel. She shook off the melancholy that came with thinking about her parents and that it was unlikely she would get to see them again.]

I believe it’s off the main hall, down that way.

[She gestured back the way she’d come from. She sounded more sure than she was, it was the logical place but she hadn’t actually seen it.]

I’ll join you if company would be welcome.
accommodated: (ᴍᴀʏʙᴇ ɪᴛ's ʙᴇᴇɴ ʏᴇᴀʀs)

[personal profile] accommodated 2023-07-23 12:44 am (UTC)(link)
[ Surprise, then relief rolls off of Desmond-- it's palpable, actually, shows in the way his eyes soften. ]

Lucy! Christ, you have no idea how--

[ He stops, frowning, when he notices that she doesn't unfurl. He's not sure if he should be worried or not, so-- ah, well, who are we kidding? He's going to worry, immediately dropping to Lucy's side, a gentle hand on her shoulder. ]

You okay?

Page 16 of 53