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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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hatejakku: (channeling mace)

Finn - Star Wars - Free Cities - Strength

[personal profile] hatejakku 2023-07-22 08:18 pm (UTC)(link)
Arrival
[ It doesn't take a genius to figure out that this man is unhappy, to say the least. He follows a few paces behind the mage acting as his tour guide, listening to the haphazard explanation wearing nothing but a robe as he takes in his surroundings. He's told rather quickly that this is 'Cadens Military Outpost 003' but it was already obvious they're on a military base.

Normally, helping people is what he lives for. Hearing that they're in trouble, desperate, and very grateful that he's here almost makes him want to sympathize. Almost. Except, he has his own war to clean up back home, and this isn't the first time he was taken against his will to fight someone else's battles.

So he stays quiet, maybe internally seething a little, not that it's likely anyone here knows him well enough to tell. The Force feels too murky and blind for him to even know if he's alone or not. There's a debate in his mind between playing up fake loyalty to win their trust, gain some knowledge, maybe find a way home, while the majority of him wants to escape right now. But he keeps his cool, even asks some questions here and there to show interest, and before long he's taken to a group of others in his exact position if their robes are anything to go by.

Instead of glaring through the crowd, trying to decide who might be an ally, who might need help, his attention is immediately directed to the clothes shoved into his arms.

A uniform.

... His fingers curl into the fabric after a beat, tension stringing him along like a cord through his battered spine, and he offers a tight smile of thanks to the one that handed it to him. ]

Training Grounds
[ Ultimately, he decides to stay. It's absolutely not the best decision for his mental health or probably the continued health of whoever ends up with the unlucky privilege of being his commanding officer. But Finn believes that playing the part might be his best and quickest way to find those in charge, to find a way home.

Not that he's officially told anyone yet. The thought makes him a little sick to his stomach, sure, but part of him kind of wants them to come to him. Strategy? Power play? A last feeble attempt to believe he has some autonomy in this? Whatever the reason, he doesn't think about it too hard.

His first sparring match against one of the soldiers goes... fine. He wins, it doesn't last long, but these people are well trained, determined, and oddly happy. Morale seems okay around here, but that thought doesn't ease him any. The locals would get better treatment, he figures.

After the match, he turns to find someone who doesn't look like they're a local, whether that's by their physical features or how they carry themselves. Perhaps they ask him for a match or the other way around. Finn isn't terribly shy. Or maybe he watches a match already taking place, maybe even someone running the obstacle course, and he gets the urge to ask then.

Either way, he drifts over immediately, eager to make a friend in his same situation. ]

Barracks/Swan Song - Cadens
[ Finn's able to play the role of a good little soldier right up until that evening. Lights out is getting close, and he finds that he's been given a bunk in the barracks. By all rights, it's not bad. A place to sleep, free food, payment from enlisting... but it's only the first night, and Finn stares down at his bunk with a blank expression, jaw growing tighter by the second.

Maybe it's not smart, but he turns on his heel and leaves. Whether or not someone tries to stop him, he isn't staying for much longer.

To his surprise, they really did mean that he was free to not enlist. That he could actually go. So he does, and ends up walking the streets of Cadens later that night. He still wears the uniform, a long robe wrapped around his shoulders with the hood pulled up, and a knife that he swiped earlier in the day safely tucked away on his person. He has no money, no idea where he is, and no plan on what to do next. He also doesn't have a fist in his chest squeezing around his heart, shoulders tensed so much that his spine sings from an old injury, or paranoia looming over him.

What he does have - very, very suddenly - is a swan in his arms. ]


Hey-!

[ A shout, a honk, a near explosion of feathers, and the beast jumps over him to continue its very quick waddle down the street. ]

Wha- Oof--

[ Then he's shoved over by whoever was chasing the poor thing. Break his fall maybe? Accidentally or on purpose is fine. Or, y'know, just watch him hit the cobblestone so he can think about the choices he's made to lead him to this moment. Either way, this ends with him looking up at you. ]

... S-Sorry.

Wildcard
[ OOC: Feel free to find him wherever! I was also going to make a prompt for Nocwich, but this seems like plenty. Anyway, if you have questions or something, feel free to DM me. Thanks! ]
wwrench: <lj user=wwrench> (pic#13414103)

training grounds

[personal profile] wwrench 2023-07-22 10:47 pm (UTC)(link)
It wouldn't be Wrench's first foray into a life of conscription if he did say yes, but he's been wary not to agree to many things yet. He's probably had an easier time than most with that, since a blank look and a refusal to voice any response has mostly baffled and perplexed the guards enough to keep them moving along. But as the day of his arrival has worn on and he's kept his eye on the goings-on around the training grounds, Wrench has caught one too many of the soldiers muttering to each other and making eyes in his direction. He's probably going to have to get on with it before they do something like choose for him.

So when the man at his side makes eyes at him like he might want a go, Wrench shrugs his shoulders and nods agreeably. Hand-to-hand combat has never been his favorite. He's tall and scrappy, but he's been taught to aim to kill and most of those techniques don't have much of a place here. Still, he's got that determined scowl of someone more than ready to hold their own.
hatejakku: (i hate that i agree)

[personal profile] hatejakku 2023-07-23 11:46 pm (UTC)(link)
Finn knows that look in his eyes. He could be a fellow soldier, maybe not, but Finn already feels some kind of comradery there. Something they have in common.

He steps away and moves into position without a word. There is no plan to go easy at the moment, even though he probably should. Might make more friends that way. All Finn does is get into position and waits for his opponent to take his own stance, whatever that may be.

Once a moment passes, if the other doesn't make the opening move or decides to do something else entirely, Finn starts by quickly closing the distance and going for a punch to the ribs.
wwrench: <lj user=manual> (pic#13358034)

[personal profile] wwrench 2023-07-24 11:56 pm (UTC)(link)
If they were fighting with weapons, Wrench would be more likely to rush to dole out the first strike. As it is, it might look like he's trying to stall. He keeps his opponent in front of him, hunkering his stance to give a little less of his 6'4" frame to strike out against. But Wrench is watching his opponent for any signs of how this might go. If he's light on his feet, if he favors either side, if he leaves himself open as he rushes forward to strike.

At least there isn't any malice in his eyes. If he's enjoying this at all, Wrench doesn't get the impression it's in a cruel way. It feels good to have something physical to pour himself into after his questions about why he's here haven't gotten too many satisfactory answers.

He sees the punch coming and twists to the right. The fist skims him easily, but Wrench is able to deflect most of the blow into his sidestep. As the man moves past him, he tries to follow him through with a shove.
hatejakku: (begging)

[personal profile] hatejakku 2023-07-25 09:41 pm (UTC)(link)
The shove lands, Finn being too close and at an awkward angle to block it. While he's heavier than what he looks, Wrench has little trouble putting more distance between them.

But Finn's trained and smart. Instead of letting the move surprise him, he turns with the momentum, aiming a kick to Wrench's shins like he looks to unbalance him right back. Not a graceful move for him, but it's had decent results in the past.
wwrench: <lj user=wwrench> (pic#13414108)

[personal profile] wwrench 2023-07-27 01:30 am (UTC)(link)
Despite Wrench's relative discomfort with the unarmed scuffle, he's not used to having much in the way of challengers. The men who have found themselves on the wrong side of his violence have rarely been the dextrous kind. More often than not they were the kind to sit behind the desk and give the orders, which made overpowering them a relatively easy task. He's had a few good challengers through the years but mostly he's managed to best them by being observant enough and cunning enough to find the upper hand.

It's clear to him pretty immediately that this man isn't like those he's grappled with in the past. That point is further driven home when the stranger's foot connects with his legs, and the tall man finds himself stumbling into the dirt. No matter the kind of fight there's one tactic he always seems to employ: get the hell up as quickly as possible. So Wrench does just that, climbing to his feet.

This time he decides to rush the man, barreling towards him with his shoulder tucked like a football linebacker.

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catholica: (MM101038945-copy)

Barracks/Swan Song - Cadens

[personal profile] catholica 2023-07-23 05:55 pm (UTC)(link)
You all right?

( matt had been a few steps behind finn, walking cane sweeping across the ground when he'd heard the commotion. he'd stopped, not sure if he should intervene but it sounds like the whole thing's over so quickly that asking after the other man is all he can do.

he takes a few steps closer, reaching a hand down in finn's direction, holding the cane in his other hand. )


Need a hand up?
hatejakku: (really worried)

[personal profile] hatejakku 2023-07-23 11:55 pm (UTC)(link)
I think so. Thanks.

[ He wheezes while catching his breath, taking the offered hand with a whole lot of gratitude. It's only once he's standing that he realizes the other man is blind. Almost a passing fact, until he also realizes that his new friend hadn't seen the absurdity that just happened. ]

Would you believe me if I said that a swan just attacked me?

[ Finn's having trouble believing it, and he can still see the chase going on in the distance. ]
catholica: (matt-s2-100)

[personal profile] catholica 2023-07-24 12:00 pm (UTC)(link)
I would.

( because he'd heard the honking and he knows swans or ducks or whatever else do hang around here. matt smiles slightly. )

It happens and I don't think you're the first that it's happened to. Not that that helps at all.

( but maybe it does a little. )
hatejakku: (the kor)

[personal profile] hatejakku 2023-07-24 08:21 pm (UTC)(link)
[ It... doesn't. Finn gives him an incredulous look. ]

That's normal?

[ Finn has to think about attacking swans on top of everything else? But he sighs and gets to what's not being said just yet. ]

It sounds like you're not one of the new arrivals.
catholica: (CC_297)

[personal profile] catholica 2023-07-25 10:56 am (UTC)(link)
I don't know if I'd call it normal exactly but —

( he trails off, leaning on his walking stick as he wraps both hands around the hilt. he shrugs. )

It's not unusual. I've heard the swans around. I think there were even races before. Awhile ago but still. It's not uncommon to have them fluttering around and getting in the way.

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gynvael: (318)

swan.

[personal profile] gynvael 2023-07-25 04:59 pm (UTC)(link)
[ Geralt is not the man chasing the swan. It is, however, possible he unwittingly startled it into the already chaotic crowd. Is it his fault he's carrying a hissing sand scorpion in a box? (Yes.) No.

Regardless, with his hands occupied by scorpion, he can't help. Geralt neatly sidesteps out of the way and watches the tumbling figure hit the ground. Feathers burst into the air. He looks down.

Mm. All right. ]
Hello.

[ Geralt shuffles the crate under one arm. Ignores the scuttling inside to offer his hand to help the man up. New face, new uniform—not difficult to piece together what's occurred. Unfortunate timing, the rifts and the summonings. The bizarre fucking wildlife running amok, while not a world-ending calamity, is an irritating disruption.

And no doubt an extra headache atop being abducted from one's home. ]
hatejakku: (beauty shot)

[personal profile] hatejakku 2023-07-25 10:10 pm (UTC)(link)
Hi.

[ Finn takes the offered hand gratefully, pulling himself to his feet and making sure he's not hurt. Then, after a beat, making sure the other guy isn't hurt either. Finn's pretty sure the ground is the only thing that caught his fall, though. ]

Thanks. Did you see what caused that? It came out of nowhere.
gynvael: (Default)

[personal profile] gynvael 2023-07-25 10:15 pm (UTC)(link)
Mm-hm.

[ Geralt turns to point at the feathery white hurricane flapping some feet ahead in the face of an unfortunate shopkeeper. A loud honk splits the air.

There it is. The delinquent swan. One of several. Geralt's largely avoided them by simply letting other people deal with it. He's paid to kill monsters, not birds. ]


It's a recent development. [ He looks the man up and down. ] You're new.

[ It's not really a question. ]
hatejakku: (tros profile)

[personal profile] hatejakku 2023-07-25 10:25 pm (UTC)(link)
[ A recent development, huh? There's a story there, and Finn's not entirely sure he wants to know it. But he turns his attention away from said feathery hurricane when the man continues. ]

Hm? Yeah, I just arrived this morning. That obvious?

[ Not blending in too well, apparently, but that's okay. Probably. Then he looks the other man up and down himself. ]

Are you not from here either?

[ He can't tell but it's worth asking. ]
gynvael: (360)

[personal profile] gynvael 2023-07-25 10:39 pm (UTC)(link)
It's the uniform.

[ Nobody wears that unless they're newly arrived or enlisted. And if they were enlisted, they wouldn't be covering it under a robe. Besides, he's been here for two summers. New faces are easier for him to recognize. ]

No. [ He starts to walk. The man appears to not be heading anywhere in particular, and Geralt has a delivery to make. Geralt himself likely blends decently well, disregarding the hair and the eyes; his clothes are plain enough—black, linen, leather—that they don't really speak of where he could be from regardless of where he finds himself. ]

I was brought here some time ago. Have you got a name?

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provenforce: (I lost my way home)

arrival

[personal profile] provenforce 2023-07-25 10:25 pm (UTC)(link)
[ The disorientation of the absence of Force is a distant memory called back in the moment, but what's disoriented her more is being on this world again, but in an entirely different place. She is looking for familiar faces among the strange, wondering if anyone else who was once in Thorne had woken up here as well.

One face she didn't expect to see was Finn's. Surprised but elated she pushes through the crowd, calling out his name. ]


Finn!
hatejakku: (w/Rey hug)

[personal profile] hatejakku 2023-07-25 10:30 pm (UTC)(link)
[ His head swivels around fast enough to give himself whiplash, which is hardly on his list of things to worry about right now. Because he sees her, parting through the people, running to him- ]

Rey!

[ Very quickly, he meets her halfway and wraps her in a tight hug. ]

I had no idea you were here!

[ Obviously. How could he know? But this sort of thing didn't used to take him by surprise. Before, he just knew. ]
provenforce: (but we got older)

[personal profile] provenforce 2023-07-26 12:59 am (UTC)(link)
[ She hugs him fiercely in return, letting out a small laugh at his exclamation. ]

I didn't know either!

[ She's relieved. To have someone that she has had at her back for so long. The last time she'd been here it had felt like she was in the den of a rathtar, trying to make friends with it. Pulling away enough so she can look at his face she smiles. ]

I'm glad to see you.
hatejakku: (SMILING)

[personal profile] hatejakku 2023-07-26 04:31 pm (UTC)(link)
[ He pulls away with a big smile, one he didn't plan on getting on his face anytime soon. ]

I'm glad to see you, too. You have no idea.

[ She absolutely has an idea. Probably the closest idea than anyone else could, he's pretty sure. ]

When did you get here?
provenforce: (You're part of a machine)

[personal profile] provenforce 2023-07-27 02:54 pm (UTC)(link)
[ She exhales, brows furrowing briefly even as she continues to smile at his question. ]

That’s a tricky question. Just now this time, though I’ve been in this land before.

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crossreversed: (chrollo11)

Arrival

[personal profile] crossreversed 2023-07-27 12:45 am (UTC)(link)
[Chrollo is also less than thrilled with the uniform. He tugs at the sleeves and readjusts the way it sits around the neck multiple times, as if it's the fit or the material that bothers him and not what it represents.

Waiting around to see if anyone else he knows is going to show up here hasn't resulted in anything interesting, but watching people's behavior in this new situation and their reactions is a good way to pass the time.
]

It's not that stylish, but it could be worse.

[So far no one he knows, but that's both a curse and a blessing. He doesn't need to act as an authority figure here, he's just a stranger in a strange land.]
hatejakku: (beauty shot)

[personal profile] hatejakku 2023-07-27 06:24 pm (UTC)(link)
[ Finn hadn't expected any of the other new arrivals to speak to him here, so he's a little surprised when it does happen, and he looks up from the uniform he's been staring down with wide eyes. Unfortunately, he's still a little upset about the whole situation, so his reply is maybe shorter than it could be. ]

Worse how?

[ He could probably answer that himself, but this feels pretty bad. Extremely bad. Like one of his worst nightmares bad. But that's probably how trauma works. ]
crossreversed: (chrollo3)

[personal profile] crossreversed 2023-07-27 07:29 pm (UTC)(link)
The obvious ones that come to mind are the scrubs given to hospital patients and prisoner uniforms.

[It's an interesting enough reaction that Chrollo is interesting enough that Chrollo is actually curious instead of just maintaining the appearance of harmless and sociable. Even if continuing to pull on this loose string doesn't uncover anything useful, people can be fascinating creatures. A military uniform doesn't elicit that much of a strong reaction without a reason.]
hatejakku: (please)

[personal profile] hatejakku 2023-07-28 07:40 pm (UTC)(link)
[ Finn grimaces. Not just from those examples, but from the way he realizes he's behaving. That's not really fair to this random stranger.

So, he just takes a deep breath. ]


Maybe. Depends.

[ With a shake of his head, he pulls himself together. ]

I'm sorry. Just bad experiences with this sort of thing. [ - and to deflect - ] My name's Finn.

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