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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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glaciare: (Default)

[personal profile] glaciare 2023-07-25 11:03 pm (UTC)(link)
( It is one of the better twists of fate that make Jill thankful the only Eikon she crossed paths with at sword point was Titan. Any interactions Joshua had with the young Prince were conducted either before her arrival as a hostage or out of sight of Jill. Annabella’s doing, no doubt. But she knew of the respect Joshua had for him, knows that his honor and pride and love for his people eats at him in a similar way Clive’s does.

She is glad to know him now, to be given that chance.

As for his question:
)

To save this world, to help those in it alongside the others. ( And, a little selfishly: ) To not be left behind next time.
glaciare: (pic#16605918)

[personal profile] glaciare 2023-07-25 11:04 pm (UTC)(link)
( She has just enough knowledge to make what a pilot is click, though she gives him a small rueful smile when he says they don’t have that where she’s from. It’s true, but — )

Once. Though I don’t think they got as far as the stars. What remains of them are ruins dotted across the two continents of Storm and Ash. ( What was the name… ah, yes. ) With the Fallen gone we lost the means to work this magitek, and with it the ability to take flight. Not for the lack of trying from some engineers.
theidlemaiden: (pic#16095194)

[personal profile] theidlemaiden 2023-07-25 11:26 pm (UTC)(link)
[ A delighted squeal is all the confirmation Hilda needs to know that she's definitely hit the nail on the head in terms of general aesthetic and vibe. Hilda dramatically removes it from the hanger in order to drape it around the girl's shoulders, tugging up the hood so it rests just atop the girl's head. ] 

Oh, don't worry about that. I can get it for you! It was practically made for you and who knows if it'll be here by the time you get the coin for it?

[ She fusses with the cloak, flaring it out so that it gives the full effect of ethereal goddess. ] 

What did you when you were at home?
51stcentury: (smile coat)

[personal profile] 51stcentury 2023-07-25 11:26 pm (UTC)(link)
[Jack has made a lot of friends with a lot of different sorts of folks. Some of whom were blind, some of whom saw the world in different sorts of ways. So he doesn't think twice at the comment, smiling broadly instead, rocking back and forth on his heels.]

Nah, you wouldn't. I've just arrived a few days ago. Brand spankin' new.

[He chuckles at his own humor which is, as it should be observed, terrible.]

It's been a long time since I've been new anywhere.

[A very long time.]
51stcentury: (smile coat)

[personal profile] 51stcentury 2023-07-25 11:36 pm (UTC)(link)
[Jack lets out a bright burst of laughter at that admission. Oh, there is a reason that he likes her. Yes, please stroke his ego further, please.]

I'm certainly not going to protest company that gives me compliments like that.

[His grin sobers slightly. They've been through a lot together, but it's not exactly been a relationship of sharing. Of course, that has a lot to do with Jack's previous occupation as a Time Agent, and River's... Well. Whatever she is and whatever she's been doing with herself all this time. Running, although to or from something Jack can't exactly say for certain.]

You've got me. Not that I don't appreciate the uniform, but this is definitely much more my scene than yours. Not that, I assume, you've had much more of a choice than I did...?

[He raises an eyebrow. She didn't, did she?]
youmiscalculated: (𝑊𝑒𝑙𝑐𝑜𝑚𝑒 𝑡𝑜 𝐵𝑟𝑖𝑔ℎ𝑡 𝑀𝑜𝑜𝑛.)

[personal profile] youmiscalculated 2023-07-25 11:41 pm (UTC)(link)
[ Adora's gotten used to the kindness of Etheria outside of the Fright Zone, and the generosity of her friends has meant everything to her. But to see that same sort of kindness eases some sort of homesickness she's felt since she arrived. It's still there, just a little duller now, but this is the nicest thing anyone's ever done for who isn't from home. ]

Oh—are you sure? I—thank you so much, this is one of the best things I've ever been given.

[ There's so much sincerity in her voice; before three years ago, and save for the little things Catra made for her, Adora had never been given a gift in her life. Looking up at Hilda's question, she replies casually, as she continues to admire the cloak, touching the hood happily. ]

I was supposed to be a weapon that destroyed the world, but I saved it instead. Twice. Before that, I was in the Horde army, but all they'd ever done was lie and manipulate me my entire life, and when I figured it out, I left. Then I destroyed them.
sleepfan: (Thinking)

he jelly

[personal profile] sleepfan 2023-07-25 11:50 pm (UTC)(link)
(OOC: I'm dead because they are at odds about what is important. "Who cares about Rhea? Fundamental truths about the multiverse!" "Who cares about the multiverse? RHEA.")

One moment.

[It is more than one moment. Linhardt carefully considers all the implications of what Hilda has told him. The first layer of realizations alone is like being plunged into a vat of cold water: If time could be accessed from outside and multiple timelines existed, then outside forces could tamper with a place without that place knowing about it. Would you know if you were in a split off timeline? Apparently not. Is that what is happening? Is that why Fodlan is such a mess?

Then he has to consider what makes a timeline. Is it any choice? Considering the math behind that (there are how many people? They make how many decisions per day? For how long?) makes him feel nauseated. He can barely conceive of it. If it isn't any choice, then what do the choices that create new timelines have in common? Or who? Is it people? Are they identifiable? Is that why everybody (including Linhardt) is obsessed with Professor Byleth?

What about historical events? The differences would compound on each other: Timelines would look completely different after 1000 years. Maybe some of the Summoned that aren't from Fodlan are from Fodlan. How many times did their land become Fodlan? Could the different events be calculated using probabilities? For example, could a female versus male Byleth in a Fodlan 'predict' anything?]


What?

[Linhardt blinks at her.]

Oh. Yes. He's Saint Cichol. Flayn is Cethleann.

I understand what I do not understand about the situation. I need a way to contact you: Should I sent couriers? I am beginning to believe that politics would prevent that. I am going to need information about everyone's Fodlans.

And a lot of maps...

[Focus on what is truly important, Hilda: Scientific and magical knowledge.]
monomachy: wondie @ dw (shape of you)

[personal profile] monomachy 2023-07-26 12:14 am (UTC)(link)
[In turn, Diana lifts her chin slightly in acknowledgement. She had guessed as much, but it's always nice to have confirmation.

Her smile falls just slightly, and she looks down into the water briefly to collect herself.]


Cadens is a part of the Free Cities.

[Not so long ago, Thorne was responsible for an attack on Libertas, another part of the Free Cities--an attack prompted by little to no evidence. They're still rebuilding parts of the settlement.

But she's certain he will hear as much, sooner or later. He is so new, and she would not spoil the atmosphere here by telling him now.]


It is the most technology-focused of the factions. That is a little out of my depth, but the people are steadfast and kind.
monomachy: oslo @ ij (shotgun)

[personal profile] monomachy 2023-07-26 12:31 am (UTC)(link)
[Ah. Perhaps outside the Free Cities, they are not so explicit with their explanation of how they all came to be here from different worlds. Truth be told, it had taken her a little while to wrap her head around it, but in this moment, that just means she is able to explain it better to him.

Diana nods, crossing her arms loosely in front of her stomach, keeping her hands in his view. A move to help him feel more at ease, if possible.]


I do. Though I currently reside in the Free Cities, I am not from there. I am not from this world at all--I was summoned by their magic, as were many of us.
Edited 2023-07-26 00:32 (UTC)
monomachy: buckybear @ ij (look what you made me do)

[personal profile] monomachy 2023-07-26 12:35 am (UTC)(link)
[Ah, Thorne. Diana's smile falls a bit, though she looks ahead of them to try and hide it. Whatever her thoughts on the faction as a whole, it isn't a Summoned's choice where they awake.]

So I have heard. If only they extended that generosity outside their own borders.

[Alright, there's a hint of distaste in her tone that she cannot hide.]
pacificator: by backstreets @ IJ (it's a long ride back)

training grounds

[personal profile] pacificator 2023-07-26 12:40 am (UTC)(link)
[ He could mean it the way Dolls does... did... where he actually gave a shit about her shoulders being down and relaxed and her hips squared. He might.

But Dolls' gaze never lingered quite that long on her ass, when she bends to offer a hand up to the soldier she's thrown to the ground. ]


Wow. Never heard that one before. Gonna ask me what I do for a living, next?

[ She heads to the edge of the ring, sweating freely, tendrils of hair sticking to her temples, and searches for some water as she tosses her words at him. ]

You know, aside from taking your breath away?
monomachy: buckybear @ ij (can't feel my face)

don't be i love her

[personal profile] monomachy 2023-07-26 12:44 am (UTC)(link)
[Diana has just gone about making herself comfortable when the other woman's distaste is made clear. She looks to her, brows raised, and immediately clocks her as a Summoned. No Nocwich native would look twice at her unless she literally fell atop them, perhaps only making a dissatisfied grunt if she splashed them a bit too much upon entering the spring. But nothing to this degree, which means she's from "out of town," as they say.

Instead of answering immediately, Diana finishes getting comfortable. Some might call her overly-kind, but that is when she isn't met with open disdain. It only takes a few moments for her to find a comfortable place on the stone bench carved into the side of the spring, and then she turns her gaze back to the other woman.]


As are all the others. [Her tone is cool, but not unpleasant. Considering this woman's attitude towards a complete stranger, she isn't surprised that this pool was left with a sole occupant.] There looked to be the most room here. I didn't see a reason to crowd the others.
provenforce: (That's the memory I filed on the fringe)

[personal profile] provenforce 2023-07-26 12:48 am (UTC)(link)
He'd have his memories if you made him that way it's...

[ She hesitates, trying to think of the easiest way to describe the Horizon. There had been more of an introduction in Thorne, maybe there's one here as well, she doesn't know. ]

It's sort of a... dream reality that only those of us who have come through the Singularity can access. You can make anything there, though that's where it remains.
aquilus: (apple - observe)

[personal profile] aquilus 2023-07-26 12:49 am (UTC)(link)
[Who indeed.]

I've seen the Apple. Dampened its power — but I had no time to learn of its full capabilities before I was Summoned.

[He can scarcely believe he's speaking of the Apple at all to a complete stranger whose explanation should be impossible. He shouldn't believe him. But it's equally impossible for him to know anything about Al Mualim — so how can he not believe at least some of this is true?]

Why did you use this machine to look into the past if you are not a Templar?
sketchycharacter: (pic#10454352)

[personal profile] sketchycharacter 2023-07-26 12:58 am (UTC)(link)
Why would you? It's bullshit.

[Nate is starting to think he likes this girl, dubious fashion sense aside.]

I mean, maybe it's true. At least as far as they know. But they're pretty goddamn scattershot in who they're bringing in, don't you think? Plus they didn't even buy me a drink before getting me naked.
provenforce: (but we got older)

[personal profile] provenforce 2023-07-26 12:59 am (UTC)(link)
[ She hugs him fiercely in return, letting out a small laugh at his exclamation. ]

I didn't know either!

[ She's relieved. To have someone that she has had at her back for so long. The last time she'd been here it had felt like she was in the den of a rathtar, trying to make friends with it. Pulling away enough so she can look at his face she smiles. ]

I'm glad to see you.
sketchycharacter: (pic#10162804)

[personal profile] sketchycharacter 2023-07-26 01:08 am (UTC)(link)
Staying alive, maybe. Being alive comes down to two people doing activities I don't want to think about.

[For a number of reasons, actually.]
dathomirs: (my shangri-la)

[personal profile] dathomirs 2023-07-26 01:14 am (UTC)(link)
[ It isn't the Force that makes that sentiment familiar, either. Her expression is too knowing for her next words to be a true criticism, but she's careful to state them as gently as her prior question had been all the same. ]

Perhaps you could have. Or perhaps you would only have died beside them.

[ It's a truth she's had to come to terms with herself, though she'd been far too young to have done anything but die alongside her sisters if not for an older sister having shielded her beneath her own body. If not for whatever instinct had told her to lie still until the noises outside the small alcove they were tucked into stopped. ]

I am sorry, though. It is... difficult, when there are so many in need of help

sketchycharacter: (pic#10396476)

[personal profile] sketchycharacter 2023-07-26 01:19 am (UTC)(link)
Not the first time I've kicked a large bird.

[Different circumstances, for sure. This time around he'd acted on instinct. But he doesn't regret it and he doesn't feel bad — about either incident.]

Crowns not so much. They're usually a lot harder to get to. Why did that thing even have your crown?
sketchycharacter: (pic#10737695)

[personal profile] sketchycharacter 2023-07-26 01:29 am (UTC)(link)
Oh yeah, it was bags of fun.

[At least the naked part had been short.]

Bangkok, probably. Not a great place to wake up without a stitch. Especially when you're also handcuffed to a wall, and not in a fun way.

[That whole job had just been the worst.]
sketchycharacter: (fingerguns)

[personal profile] sketchycharacter 2023-07-26 01:40 am (UTC)(link)
Names don't count if we haven't been properly introduced.

[But fine. Finefinefine.]

Hey, I'm up for any challenge. The question is, is the challenge up for me?

[That...that doesn't make much sense.]
sketchycharacter: (pic#10737651)

[personal profile] sketchycharacter 2023-07-26 01:51 am (UTC)(link)
They could have at least bought us drinks first.

[Charmed them a little. Called them pretty. Nate might be married, but he can at least appreciate some effort.]

Hell, maybe they did and that's why I don't remember much right before I woke up.

[He knows what he was doing a little farther back, though, which is one more reason he's irked.]
pacificator: (hoi_86)

rooftops

[personal profile] pacificator 2023-07-26 02:03 am (UTC)(link)
[ If someone's going to fall out of the sky and nearly brain her in the process, he should at least signal his incoming presence with the Wilhelm scream, for form's sake. Wynonna jerks back as the guy plummets to the sidewalk in front of her, fingers automatically going to the spot at her hip where Peacemaker isn't.

She crouches down, hands dangling between her knees, and studies him without any indication she'd be willing to help him up. ]


Nice one, Champ. You really showed that sidewalk who's boss.
godshattering: (pic#15894891)

that's fitting for abraxas and its lack of peace tbh

[personal profile] godshattering 2023-07-26 02:26 am (UTC)(link)
[ That comment about stupidity gets an immediate snort of laughter from Claude he doesn't bother to stifle or disguise as anything other than plain amusement while stretching out on his side of the spring. Being crowned the least considerate, however, does earn Linhardt the tiniest flourishing bow completed with just the wave of one hand to signify what's absolutely a mockery of (an extreme version of) court etiquette. Something he's not missed, really, so it's nice to have someone else here who won't want to bother with it either.

There's a few things he needs to ask here now that he's gotten that initial-meeting-of-someone-else-from-Fodlan thing down to practically a science, what with how often it's happened. On the other hand, it's not like either of them are (probably) going anywhere at the moment, so there's no rush.

Claude's about to bring something else up more specific to their location as a whole, but the words on the tip of his tongue are put on pause at what Linhardt says next. Though the expression on his face doesn't change from a genial one, something beneath it sharpens in interest. Never say he doesn't like a good question with an implication behind it. ]


That depends on the topic. If it's about Fodlan, then, [ he'll complete that sentence with a carefree shrug of one shoulder, considering there's no one else here who cares about Fodlan anywhere near as much as those from it and even then? Interest might be a strong word for it. ]

But if it's about our current location or anywhere else related to it, as in on the same map, and includes specifics then waiting would be better. Anyone told you about the Horizon yet?
youmiscalculated: (𝑂ℎ)

[personal profile] youmiscalculated 2023-07-26 02:46 am (UTC)(link)
Adora's decided not to be too concerned with wherever the orbs wind up. "Can you imagine Entrapa showing up here? She'd lose her mind, and then we'd probably never see her again, except in the papers or something." She laughs and swings her hand with Catra's. All of this is wrong but at least now, one person makes sense to her.

"You know, come to think of it, you were always scarily good at hide and seek in the Fright Zone when we were kids."

Is it a cat thing? She has no idea.

"If we do have to share rooms, I haven't seen anyone else in mine. So...maybe? Maybe if the castle is full or something, but no one's knocked, and the beds haven't been slept in since I got here. Don't worry though, even if that changes, they'll have to get used to you being a permanent occupant."

She really dares anyone to try and keep them apart at this point. Horde Prime couldn't do it, and no one here will either. Which might be a little dramatic, but the point remains the same: now that Catra's here, Adora isn't letting her go.

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