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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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thepath: (026)

cal kestis, star wars ☆ free cities, nocwich ☆ the hanged man

[personal profile] thepath 2023-07-20 07:57 pm (UTC)(link)
►ONE. OUTPOST [ FREE CITIES ]
[ Cal doesn’t look particularly comfortable in the military-style uniform he was issued, unarmed and disconnected from the Force—he keeps tugging at the hem of his jacket, flexing his hands at his sides like he’s itching to reach for a weapon.

But even the weakened resonance of the Force is less worrying than the fact that BD-1, his constant droid companion for five years now, is nowhere to be found. The people who helped Cal out of the pool had told him that the Summoned don’t arrive with any of their possessions, but BD-1 is not a possession—he’s a friend.

So Cal isn’t giving up quite yet. He pokes around what feels like the entirety of the barracks, almost single-minded in his search, occasionally stopping bystanders to ask: ]


Have you seen an exploration droid around here? He’s a BD unit, about this— [ He holds his hands up, about half a meter high, as demonstration. ] —big.

[ So far, the search is fruitless. Cal ends up at the training grounds instead, watching the sparring and obstacle races with ready eyes, taking silent note of how the soldiers fight. He’s not particularly competitive himself, but he’s fairly susceptible to peer pressure, so it wouldn’t be too difficult to harass him into competing. ]

►TWO. CADENS [ FREE CITIES ]
[ The technology of this world seems to be pretty heavily reliant on magic, unlike what Cal’s used to, but there’s still plenty that carries over. The “laser” tool, for one, that people are using to carve marble sculptures, appears to function almost exactly like his old welding torch, tragically left behind when he was summoned here.

It could also, perhaps, be likened more to a lightsaber, and karabast, does he miss his. Which is why he volunteers to do some etching without doing any etching at all—instead, he’s just sitting there in front of his stone block, turning the laser tool over and over in his hands, trying to resist the urge to take it apart and see exactly how it works. They probably wouldn’t appreciate him breaking open their little prototype, right?

Later on, he moves on to the market, unable to stop himself from jumping in to help when someone shouts for it—it’s those Jedi instincts. This time, however, rather than fending off raiders or finding lost people, his Jedi instincts have him chasing down some kind of long-necked bird creature, one that is surprisingly fast and angry.

Even after he manages to scoop up the bird, it thrashes in his grasp, honking in outrage, and it takes every ounce of Cal’s strength to keep it contained, but not before he—and/or the bird—smacks into a few unlucky bystanders. ]


Sorry about that. Just— [ Honk! ]

►THREE. OLEUNI SQUARE [ NOCWICH ]
[ If there’s anything Cal’s learned after nearly a decade on the run, it’s that cantinas and marketplaces are the best places in the galaxy to catch up on news and gossip, some of which could actually save your life in a pinch.

So he takes his time exploring the marketplace, peeking at all of the shops and stalls, though he doesn’t actually purchase anything, which would require money he doesn’t have. A couple times, he stops to look more closely at particular pieces of jewelry—gold cuff bracelets and rings—a kind of wistfulness writ large on his face as he wonders if Merrin would like them. (Oh, yeah, he’s got it bad.)

But then he moves on. At a food stall, he stops to get a bite to eat, turning down a drink before devouring his food like he hasn’t eaten in literal days. (He has, for the record, but, you know, that poverty mindset is hard to shake.) While he sits and eats, he pays sharp attention to the conversations around him, while also trying to make it look like he’s not eavesdropping at all.

Finally, he slips into the gambling den. While casinos aren’t really Cal’s scene—they’re more of Greez’s thing—desperate times call for desperate measures, and Cal is desperate for money to get out of the outpost, because he’s absolutely not enlisting in the military.

Not that he’s actually doing any gambling in the den. The games here are different from the ones he’s familiar with in his galaxy, let alone the ones he actually knows how to play. So for a long while, he just stands and watches the proceedings, his gaze following the betting, the jostling, the dice throwing, the restless exchange of money. ]


Do you know how to play?

►WILDCARD.
[ i truly love wildcards, so please feel free to throw whatever your heart desires at me! also please let me know if you’d like me to avoid survivor spoilers — i know it’s been a few months, but just in case! ]
chosenfordarkness: (tad swat cheese head)

ii; nocwich, food stall

[personal profile] chosenfordarkness 2023-07-20 10:04 pm (UTC)(link)
(( lmk if this doesn't work for you! ))

[ There are a great many things that he looks forward to and the once-a-month visits to Oeluni Square are one of them. It gets everyone out of the castle and the surrounding city and somewhere they can socialize with the other Summoned. With the increasing rate of others showing up or just disappearing, the faces are always changing. It's why seeing someone new isn't much of a surprise anymore, but there are things that are easy to spot in a newbie. Especially one that came from a less-than-pleasant place.

He's seen it enough in other people, other planets, to note when someone's trying not to seem like they're eavesdropping. Instead of calling the guy with that shock of ginger hair out, Anakin simply sits next to him on the bench and extends a hand, offering him a steamed bun filled with aged steak. ]


So, anything interesting yet? [ If Cal happens to look over, it's not blue that looks back, but yellow rimmed with red.

Hey Cal, what's up. ]
thepath: (113)

hoo boy

[personal profile] thepath 2023-07-20 11:19 pm (UTC)(link)
[ Cal doesn't immediately glance over at the stranger sitting himself down next to him, since he's well aware of the golden cantina rule: mind your business and don't make eye contact. Not unless you want to start a fight, in any case. ]

Don't know what you're talking about.

[ There's a wry edge to his tone. He knows you know he knows you know and all that. It's fine—it's not like he was ever that good at being discreet, anyway. But it gets Cal to look down at the steamed bun being offered to him, then up at the man offering it.

And he nearly double-takes, shock writ all over his face, because how could he not recognize Anakin Skywalker? Not only from the holo-dispatches during the war—the "Hero with No Fear", and what a moniker that was—but in person too, when Cal was barely a Padawan trailing behind his Master. It's been over ten years since then, but it seems like Anakin Skywalker has hardly aged. Can that be right? His eyes... ]


General Skywalker? You... survived?
chosenfordarkness: (their heels limp shed he)

finger guns

[personal profile] chosenfordarkness 2023-07-20 11:53 pm (UTC)(link)
[ He offers a chuckle and a shrug. ]

Nah, of course not. There is a lot to take in.

[ It's the shock that alerts him to the nature of this newbie's origin. The lack of Force signature goes both ways, much to his chagrin. He looks over Cal, unable to put a name to a face. General. Ah.. Well, that's unfortunate, isn't it? His body language stays unbothered, though Anakin has shifted so he can watch Cal at a better angle. ]

Of course I survived, but I'm not a General anymore. [ Does he really need to ask what he was meant to have survived? In his gut, he knows. That fact doesn't make him as uncomfortable as it probably should. He's not sorry, and it doesn't truly end with him. ]

So did you, apparently. Good on you. [ A pause. ] Who are you?

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darkpride: (Default)

iii - gambling den (hope you don't mind!)

[personal profile] darkpride 2023-07-21 04:26 am (UTC)(link)
[ Even from behind that mop of ridiculous red hair is unmistakable it makes him seethe. It makes him what to sink a knife into his freckled back. But Dagan reminds himself that A: this is a very public place, and B: What good would it do him right now other then a pinch of catharsis?

No for now he observes him for a moment or two, inching quietly behind him until he hears that quite frankly ridiculous question. He hadn't been planning on revealing himself but sometimes he just can't help but to speak. ]


You've been watching it for how long and you haven't worked it out yet? There's no playing, there's just loosing. The dice are clearly loaded. How did you manage to knock me out on Koboh if you can't put simple things like this together?

[ Because he's alive and being lightsabered in the gut and shot was obviously all part of an illusion. ]
thepath: (024)

HOO BOY LET'S GO

[personal profile] thepath 2023-07-21 05:04 am (UTC)(link)
[ Cal recognizes that voice instantly, his entire body going taut as he starts to reach for the lightsaber on his belt—the one that isn't there anymore. His hand drops back down to his side, then curls into a fist as he turns to look the speaker in the eye: Dagan Gera.

How is he here? How is he alive? His body was cold on the ground the last time Cal saw him, and it hadn't been a Force illusion. He's dead. Or he should be. ]


You would know all about losing, wouldn't you?

[ Oh, he's still a little pissed. ]
darkpride: (pic#16602480)

[personal profile] darkpride 2023-07-21 05:58 am (UTC)(link)
[ Well it's certainly not quite a lightsaber in his back but from the the slight upward twitch of his lips to the ponderous widening of pale eyes it's clear Dagan at the very least enjoyed his reaction.

He tilts his head to the side a bit. Cal is angry and Dagan thinks that perhaps he should be too. Or at least more so then the bubbling slow boil he felt a few minutes ago. Now he just can't help but feel amused. The angry will return no doubt. ]


And I would assume you to know a little more about cheating. Where is that friend you double teamed me with?

✨big survivor spoilers here✨

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glaciare: (Default)

norwich

[personal profile] glaciare 2023-07-21 03:55 pm (UTC)(link)
( Eventually Jill’s feet take her to the casino; not for gambling, but for the talk that accompanies men and women who are desperate for something. Company, the thrill of betting it all and winning, the desire for more coin than they had walking in — people talk, and this place seems as best as any to overhear.

What she does not expect is to be drawn into conversation herself.

Jill shakes her head, though her eyes never leave the games. It seems simple enough — most normally are — but she has never believed in an unrigged game when gil is on the line, and she’s not about to start now.
)

Not at all.

( It wasn’t exactly encouraged in young women of her station, and when that failed to matter she had other things to concern herself with. )

Though I can’t help but wonder what works in favor of the house.
thepath: (005)

[personal profile] thepath 2023-07-21 10:28 pm (UTC)(link)
[ Did he just find the only other person in here who doesn't know how to play either? Maybe she's another Summoned, like him. ]

Glad I'm not the only one.

[ His tone is wry. Like her, he keeps his gaze focused on the game, though he's caught off guard enough by her implication that the gambling den is cheating that he glances over at her briefly, his eyebrows raised. I mean, he expects them to be cheating too, but he's visited some of the seediest hives of scum and villainy in the galaxy. ]

All they really need is the straight odds. [ A beat. He shrugs a shoulder, a conspiratorial smile pulling up one side of his mouth. ] But loading the dice probably doesn't hurt either.

[ Heading off any questions, he adds quickly: ] My pilot is a big gambler. Or was. Got us in trouble a few times.
glaciare: (Default)

[personal profile] glaciare 2023-07-22 05:38 am (UTC)(link)
( Her viewpoint of humanity is by turns one full of hope and one that knows the depths to which they’ll sink for a taste of power and glory. There is always a reason to cheat if the rules allow for it; a brow raised in answer to his own — is it so strange for her to think so poorly of folk she’s barely interacted with? )

Ah. There’s always a catch. ( Perhaps that makes her jaded. Jill wouldn’t deny it. ) Though I must ask… ‘pilot’?

( They haven’t exactly invented manpowered flight yet where she’s from. Or rather reinvented it, not for lack of trying on Mid’s part. )

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ordinar: (♛ 050)

3

[personal profile] ordinar 2023-07-22 02:48 am (UTC)(link)
[Wilhelm doesn't come to Nocwich by himself much. The whole point of it, in his limited teenage perspective, is to rendezvous with friends from other factions. But some combination of boredom and restlessness brings him through the portal today. It's only open one weekend a month, so he might as well. And who knows? He could run into someone he knows, or shoot someone a brain-text and convince them to come.

He doesn't pick up conversation with random strangers much either, but...this guy looks like he's gazing out a rain-spattered window in a music video the way he looks at that ring. So Wilhelm figures he's doing him a favor by speaking up and prying him out of his thoughts.]


That one looks cool.
thepath: (135)

[personal profile] thepath 2023-07-22 04:00 am (UTC)(link)
[ It's pretty poor form for someone who's been a fugitive on the lam for ten years, but Cal startles a little at the interjection—he'd been too absorbed in his thoughts to notice someone approach him. His thoughts about... jewelry.

But he recovers quickly, bringing one hand up to rub the back of his neck in a gesture that could—potentially—be described as bashful. Like he's a child caught with his hand stuck in the Wookiee-ookie jar, but also not that sorry about it. As is his wont, he attempts to play it off with humor. ]


You think so? [ A beat. ] Does it look like something a terrifying space witch would wear?

[ For the record, the ring is gold and spiky and looks like it would hurt quite a bit if you got punched with it. Does that qualify for terrifying space witches? ]
ordinar: (♛ 054)

[personal profile] ordinar 2023-07-23 08:30 pm (UTC)(link)
[Jesus, he didn't mean to startle the guy. Wilhelm half-raises a hand in an apologetic gesture — my bad — and abandons the necklace he was idly inspecting to shuffle closer for a better look. A year ago, he would've assumed the question was a bit. Now he can't be sure.]

I don't know any terrifying space witches... [Wanda is one out of three. Capable of two out of three.] But yeah, definitely the right vibe.

[He offers a grin, just a quick lifting of the corners of his lips.]

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earthborn: (you're damned right)

Barracks

[personal profile] earthborn 2023-07-22 04:16 am (UTC)(link)
[Shepard spends a lot of time at the barracks, relatively— she lives there. So when Cal stops at her elbow, all urgency and seeking questions, she's not exactly surprised. This is usually the first place the summoned get dumped, before being let out on their way, after all.

Honestly, she genuinely doesn't know why they keep bringing more people in. It just seems... pointless. Not much about life here has changed that opinion between now and the time when it had been her standing where Cal was, though.
]

Okay, easy. Slow down. [Placating hands, talk slow and firm. Project confidence: that was the key. Act like you know what you're talking about.] First, tell me what a BD unit is.

[nailed it.]
thepath: (052)

[personal profile] thepath 2023-07-23 06:03 am (UTC)(link)
[ Hey, a fellow redhead. Surely she can be relied upon.

The projected confidence does a lot to get him to relax and take a breath, though he can't keep the disappointment from his face when he realizes she must not be from his galaxy, if she doesn't know what an exploration droid or a BD unit is. I mean, it seems like nobody here is from his galaxy, but it's still disappointing. ]


Some of the best explorer droids in the galaxy. Small, mostly legs.

[ It occurs to him, belatedly, that he doesn't really know how to describe BD-1 physically, especially to someone who has no context. His shoulders slump a little in defeat, though he's still holding out some hope that she's spotted Beedee, even if she didn't know what she was looking at. ]

If you've seen the one I'm looking for, he was probably scanning something interesting. [ A beat. ] Or dangerous.
earthborn: (Default)

[personal profile] earthborn 2023-07-23 10:22 pm (UTC)(link)
Droid. [Droid? She hasn't heard that term outside of vids that were trying to dodge a trademark dispute, and those not for... long enough that it's getting depressing.] You mean, like a mech?

[But it's encouraging, honestly. Nobody talks about the galaxy at large with such a casual tone unless they've actually gone out into it. He's a spacer, of some variety, and that puts her at ease better than anything else. A familiar frame of reference was as good as a shared language, in some ways.]

Think about it, for a minute; they didn't even bring your pants along with you. If your little mech was with you when they took you, it's probably still back wherever you came from.

[It's a blunt, almost unkind way of putting it, but it's also the truth. Shepard rarely finds a need to lie.]

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respiting: (o66)

nocwich — food stalls ;

[personal profile] respiting 2023-07-24 03:58 am (UTC)(link)
Hey kid, maybe think about slowing down for a second.

[ Pay no mind to the furry creature casually snacking on a small carton of what may vaguely resemble Earth's version of a poutine. It's not bad as far as fried potato(ish) with cheese curds go, but that's really neither here nor there.

Rocket is enjoying his food at a kind of languished pace, and he's watching this red-haired teen scarf down his food like it's about to hop off his plate. ]


That food ain't going anywhere — not unless you ordered the live stuff.

[ Is he trolling? Is he being serious? ]
thepath: (020)

[personal profile] thepath 2023-07-25 07:29 pm (UTC)(link)
[ (Teen? Teen??? Has Rocket ever seen a teen with a beard that actually fully connects? Force help him, even with one, Cal is still cursed with this baby face.)

Trolling or not, Cal coughs a little at the mention of live food, glancing over at the sentient occupying the stool next to his. For what it's worth, he doesn't blink twice at a talking raccoon—for one thing, they don't have raccoons in a galaxy far, far away, apparently, and for another, he's completely used to Ewoks and Teeks and Lepi and the like. What's another furry little guy? ]


Not taking any chances.

[ He's joking. Still, he does slow down a bit, enough that he might actually be tasting his food. It's some sort of meat and various toppings on a bun, close enough to a Turbo Dog that Cal figured it was probably his safest option(?). ]

Do they at least season the live stuff before they serve it to you?
respiting: (101)

[personal profile] respiting 2023-07-30 04:04 am (UTC)(link)
[ Truthfully, human ages mean nothing to him. Teen, child, old man — they're all more or less the same to him. Human: that's really all they are.

So yeah. He's gonna think of him as a teen and Cal's gonna suffer. Suffer, humie. ]


Suit yourself. But don't come to me for help when you start choking.

[ Is he joking? Maybe. Maybe not. (Okay, fine, most likely.)

But at least it does look like Cal's easing off of inhaling the things on his plate and actually using those humie teeth to chew for a second or two before swallowing, so maybe Rocket won't have to be forced to do any reluctant heimlich maneuvering. ]


Eh. Only if you want them to, but if you're lookin' for flavour you might wanna go for the spicy stuff. [ He shrugs — like it's no big deal.

(Except spoilers: he isn't even sure they do have anything live, and even if they did, it wouldn't be Rocket's first choice for eating. It wouldn't even be his second. He's just here to make unnecessary comments and maybe stir the pot a little, see what buttons he can press and get away with.) ]
Why? Looking to try?

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provenforce: (Word has it on the wire)

one

[personal profile] provenforce 2023-07-25 06:29 pm (UTC)(link)
[ Rey looks about as comfortable in the military garb as Cal does, longing for her own clothes. She's uneasy in general, part of her wondering if they're going to decide she's a security risk because she had spent months in Thorne before disappearing and apparently reappearing here.

When she's stopped and asked about a droid her face lights up for a moment as this is clearly someone from a civilization similar to hers, but falls a moment later when she realizes she has to break this poor man's heart. ]


I'm sorry, no. Droids don't come through the Singularity, for some reason. You can always recreate him in the Horizon? That's what I did with my BB unit. It isn't... exactly the same, but it's better than nothing.
thepath: (061)

[personal profile] thepath 2023-07-25 07:55 pm (UTC)(link)
[ Cal looks relieved to finally find someone who knows exactly what he's talking about. Everyone else has just looked at him sideways when he mentioned a droid, which wasn't doing much for his sense of hope about this whole situation. He must be very far from home.

But, unfortunately, his relief is short-lived. He's not particularly surprised by the answer, but it's not the one he was hoping for, and the disappointment shows on his face. ]


So he wouldn't have his memories? [ He's guessing, since she said recreate. ] What's the Horizon?
provenforce: (That's the memory I filed on the fringe)

[personal profile] provenforce 2023-07-26 12:48 am (UTC)(link)
He'd have his memories if you made him that way it's...

[ She hesitates, trying to think of the easiest way to describe the Horizon. There had been more of an introduction in Thorne, maybe there's one here as well, she doesn't know. ]

It's sort of a... dream reality that only those of us who have come through the Singularity can access. You can make anything there, though that's where it remains.

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invariances: <user name="herbskillz"> (pic#12204660)

two; fancy light torches

[personal profile] invariances 2023-07-26 11:28 pm (UTC)(link)
[ rey is, of course, drawn as well to the fascinating laser-cutter — enough that she's honed in with laser-sharp focus on esi hollandse's demonstration, with the researcher showing off the tool's ability to cut through solid stone.

she's transfixed. this isn't just some shiny torch, despite the touted use for it — this is a light saber. a rudimentary one, functioning with an orb of light where a kyber crystal should be, but still.

there's several interested parties who've picked up a cinderblock and a laser-torch of their own, practicing their art, but rey notices one such participant hasn't actually made a dent in his stone and is in fact trying to take the torch apart.

she leans in, murmuring under her breath so as not to arouse the researcher's attention: ]


— I wouldn't do that, if I were you. I don't think these people will appreciate you taking apart their weapons, like this.
thepath: (049)

[personal profile] thepath 2023-07-28 09:40 pm (UTC)(link)
[ Yeah, the more he looks at this thing, the more he misses his lightsaber and the familiar weight of it on his belt. He can defend himself without it, of course, but still... he feels a bit naked, a bit vulnerable. He's still figuring out what he is without a lightsaber in his hand.

This tool isn't a lightsaber, but it's pretty close. The principal is the same, anyway, from what he can tell. It's too bad he doesn't have his welding torch and tools with him either, because he could make quick work of the casing and—

He looks up in surprise when the woman sitting next to him leans in, but his expression quickly relaxes. ]


Who said anything about a weapon? They told me it was just a laser tool.

[ He shoots her a knowing look, the corner of his mouth twitching upwards. ]
invariances: <user name="herbskillz"> (pic#12204683)

[personal profile] invariances 2023-07-30 07:15 pm (UTC)(link)
[ rey’s tone is a little more scolding, although still under her breath. ]

You know as well as I do that a tool that can cut easily through solid stone can cut through much more than that.

[ and then she finally notices the look he gives her, the little hint of a smirk at the corners of his mouth, and she frowns because for all of her abilities, she’s still not that adept at reading people. ]

— This isn’t a joke! This is a dangerous item, were it to fall into the wrong hands.

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