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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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youmiscalculated: (𝑇ℎ𝑎𝑡 𝑎𝑏𝑜𝑢𝑡 𝑠𝑢𝑚𝑠 𝑖𝑡 𝑢𝑝.)

Adora | She-Ra and the Princesses of Power | Thorne | Strength

[personal profile] youmiscalculated 2023-07-20 11:09 pm (UTC)(link)
[ She'd been considering taking a break from the rebuilding of Bright Moon, but Adora had thought more along the lines of taking Darla out with Catra to stargaze, maybe take Swifty out.

Not almost drown and then wind up...naked on a different planet. That wasn't the plan, or even close to any plan she's ever had. When she couldn't summon She-Ra, well, that was terrifying. But she's learned that she doesn't always need She-Ra, so after learning what she can and listening to everything that's explained, she's decided to do one of the things she does best: Adapt and survive. ]


𝑬𝑸𝑼𝑬𝑺𝑻𝑹𝑰𝑨𝑵 𝑬𝑿𝑯𝑰𝑩𝑰𝑻𝑰𝑶𝑵
[ Horses.

Disappointingly, they don't talk. Or fly. Or have wings. Mostly, it's disappointing they aren't magical talking unicorns, but that's fine. Still majestic. She doesn't need lessons, but she's happy to help little kids figure it out, so that's what she's doing until a parent gets a little rude with a kid who doesn't seem to be theirs. Frowning, she makes her way over. ]


Hey!

[ The kids seem to be fine but wow the adults here. The look on her face must be enough to convey that she's angry, because the parent backs off. ]

Yeah! You better...walk away at a brisk pace. Honestly, that was a lot less confrontational than I thought it was gonna be.


𝑴𝑨𝑮𝑰𝑪 𝑳𝑬𝑺𝑺𝑶𝑵𝑺
[ Adora's been able to feel her magic since she arrived, but only now (after what feels like forever), is she able to use it to become She-Ra. There's an effort to be discreet, but anyone who happens to witness the transformation might feel as though they've looked into a bright light. When their vision clears, an eight-foot woman stands where a typical twenty-year-old once stood. When her sword appears in her hand, she changes it into a cuff to wear on her wrist, and then shows off. Lifting benches full of people, turning her sword into anything and everything called out from the crowd, and letting loose a wave of energy controlled enough to feel like a mild wind, but colorful enough to make anyone nearby temporarily look like they've been dunked in a rainbow. ]

Wanna see it rain sparkles? I learned how especially for my friend Glimmer.

[ She's talking to a younger person, but catches another's eye. ]

Admit it, you kind of wanna see it rain sparkles, too.


𝑶𝑪𝑻𝑶𝑷𝑰
[ She-Ra's about had it with the Octopi. This is Mermista's territory, not hers. ]

Okay, I've turned the sword into a net, a bucket, and a tarp and none of those things have worked. How hard can it be to catch a SINGLE octopus!

[ Apparently, it's pretty hard. ]

Okay, we're coming at this the wrong way. Maybe we lure it out. What does an octopus eat and can we get any?

[ She transforms back to Adora because the sword hasn't turned into anything helpful so far. ]

Or we could just pretend like we never got this orb, and let the octopi live their little octopi lives. They didn't ask to be here.


𝑵𝑶𝑪𝑾𝑰𝑪𝑯
[ Werewolves and vampires. Those are now on the list of creatures she did not know were a thing. No one ever told stories about those, just ghosts and evil princesses. Which, looking back, were absolute garbage propaganda. But in any case, she has no idea if she should be overly alert or if she should just...relax.

Fortunately for Adora, she doesn't need She-Ra's sword to transform, because she can't have it—super strength and other abilities could come in handy at any time, though, she has no idea. Being in a crowd and walking through the square reminds her of home and the first time she ever saw anything close to this. It's the first time she feels homesick, so she throws herself into exploring what she can. With no way to shop just yet, Adora's only browsing for now, keeping an eye on a few things she might want for herself eventually.

As she passes a stall of cloaks, she watches someone try one on and when asked for an opinion, Adora nods approvingly. ]


Yep. That's it, that's the one. I'm pretty positive you'll win the annual Fall Cloak Awards with it.


𝑪𝑨𝑺𝑻𝑳𝑬 𝑻𝑯𝑶𝑹𝑵𝑬
[ It's dark, and Adora's in pajamas, but she's still exploring because she can't sleep. This isn't like the palace of Bright Moon, all bright and glimmering whites and golds. It isn't cold, exactly, but it isn't as warm and inviting as home, either.

When she turns a corner, Adora's so startled to run into someone that she shouts and startles backward, yelling words in one long sentence. ]


AhhhHHHFORTHEHONOROFGRAYSKULL!

[ Where a gangly woman barely out of her teen years was a second ago, A Valkyrie appears with a sword. She's panting hard and doesn't move because it was a startled reaction, and she seems to sag once she realizes she isn't in danger. ]

You need louder shoes for your own safety, that is a free suggestion from me to you. That was terrifying.

[ Or, maybe she's away from home for the first (second) time, with nothing at all familiar around her, living in a strange old castle, and alone with no friends. Easy to get spooked in those circumstances. ]


𝑾𝑰𝑳𝑫𝑪𝑨𝑹𝑫
[ Please feel free to throw anyone at Adora anywhere in Thorne/exploring the castle/Nocwich. I could've written a billion prompts but had to reel it in. DM me for any plotting; Adora's journal has permissions and other info, but hmu with any questions! ]

Edited 2023-07-20 23:37 (UTC)
sketchycharacter: (sketchy)

Nocwich

[personal profile] sketchycharacter 2023-07-21 02:03 am (UTC)(link)
[Nate's not much of one for fashion, but he's at least checking out a few of the offerings in the stall. There's only so long he can go with what few clothes he has before they get really rank after all. Still, he can't help but interject when he hears the girl offer a completely misguided opinion.]

Bullshit, it looks terrible. That cloak is all warm colors and their skin has cool tones. It'll completely clash.

[Not everyone can be an artist, but come on. It's so obvious to him.]
youmiscalculated: (𝑤ℎ𝑎𝑡 𝑦𝑜𝑢'𝑟𝑒 𝑠𝑎𝑦𝑖𝑛𝑔 𝑖𝑠)

[personal profile] youmiscalculated 2023-07-21 02:15 am (UTC)(link)
[ Adora presses her lips together, tilting her head from one side to the next. ]

Yeah, I only have like...two outfits, so. Maybe don't trust my fashion sense? I happen to think it looks great.

[ Don't listen to her if you want to remain stylish. ]
sketchycharacter: (pic#10396476)

[personal profile] sketchycharacter 2023-07-21 08:16 pm (UTC)(link)
I'm just saying. Color tones matter.

[He's no fashionista. But he couldn't not step in.]

Wow, two whole outfits? I'm still working on my second one. Is it just me or should they have greeted us with slightly bigger wardrobes?
youmiscalculated: (𝑤ℎ𝑎𝑡 𝑦𝑜𝑢'𝑟𝑒 𝑠𝑎𝑦𝑖𝑛𝑔 𝑖𝑠)

[personal profile] youmiscalculated 2023-07-22 03:02 am (UTC)(link)
[ She definitely meant for her whole life, so she's gonna try to play that off. It's what she meant, exactly. ]

Who can live on two outfits right? That's just...so few articles of clothing.

[ Nailed it. ]

Personally, if someone's going to kidnap me I prefer not having to work for more things to be comfortable. But that's just me, and if I were an evil overlord. Which I'm not.

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thedreamer: (0559)

nocwich

[personal profile] thedreamer 2023-07-21 02:11 am (UTC)(link)
[ It's him, he's asked for her opinion, and he smiles approvingly. Not that he's going to buy said cloak, but he's enjoyed trying a few pieces on. Really, anything is an improvement over the dreadful uniform at the moment. Keeping the cloak on for now — make the merchant think you'll buy it, best strategy right — the Doctor smiles at the young girl. ]

Can't very well break my ten-year streak! And the hood, it's not too much?
youmiscalculated: (𝐼𝑡'𝑠 𝑎 𝑝𝑎𝑟𝑡𝑦.)

[personal profile] youmiscalculated 2023-07-21 02:18 am (UTC)(link)
Ehhh...it might be a little evil overlord-ish.

[ Now that she looks at it...maybe the hood is a little too much like Horde Prime's clones. ]

The hood kind of kills it for me, sorry. But the cloak itself is definitely a go.

[ Adora smiles at him with encouragement, giving him a double thumbs up. ]
thedreamer: (0496)

[personal profile] thedreamer 2023-07-21 03:21 am (UTC)(link)
Evil overlord? [ He pushes the hood down now, frowning a little, though perhaps more exaggerated than really necessary. ]

No hood, but yes cloak. Got it. But it's missing something! Have you noticed anyone selling ties?

[ Clearly, the most important thing right now. ]
youmiscalculated: (𝐼𝑡 𝑤𝑜𝑟𝑘𝑒𝑑...)

[personal profile] youmiscalculated 2023-07-21 05:11 pm (UTC)(link)
Ties? I wasn't paying attention. Hmmm...the cloak and a tie?

[ Adora has no fashion sense, so her question isn't so much one of wonderment at who would pair two items like that together, but more how can she help? ]

Ties are pretty formal, and everything over here is more like outdoor old-person clothes. Let's go, we should definitely be able to find something.

[ Apparently, they're going to find ties! ]

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wasalmostdaphne: (S3_18 - Yuletide)

Thorne

[personal profile] wasalmostdaphne 2023-07-21 04:57 am (UTC)(link)
[Fortunately for Adura she ran into the one person in Thorne who sees in the dark, and won't be bothered by screaming. The suddenly eight feet tall and armed bit was a little weird.]

I have no idea how loud my shoes are. And weren't you a lot shorter before you bumped into me? You also need to hide that sword, the castle's a bit iffy on weapons.

[Bay's voice was level and entirely curious, not really perturbed by the events going on. This is weird, but she's behaving like it's normal enough. Bay rummages in her belt pouch to pull out a small stone that shines with a soft starlight.]
youmiscalculated: (𝑇ℎ𝑎𝑡 𝑐𝑙𝑒𝑎𝑟𝑙𝑦)

[personal profile] youmiscalculated 2023-07-21 05:15 pm (UTC)(link)
[ Luckily for Adora, her sword is very quickly gone, and she's back to her normal size right after the warning. ]

It's not always a sword. Only when I'm terrifyingly startled, apparently. And uh, yes, yeah, I am definitely usually short. Magic sort of does the rest. I'm Adora, and sorry for all of...that.
wasalmostdaphne: (051 - Yuletide)

[personal profile] wasalmostdaphne 2023-07-21 05:27 pm (UTC)(link)
That's a weird fear response, summoning a giant sword and becoming incredibly tall and muscular.

[Bay forgot this place was weird. Because she's been here long enough and the Feywilds were weirder. Her smile is somewhat strained by just trying to wrap her head around what's just happened. Super, super weird.]

Bay. Try to face me when you talk, or I won't get what you're saying. But I apparently see in the dark, which helps with that.

Which is why I have to ask, what are you doing wandering around the corridors without a light?
youmiscalculated: (𝑇ℎ𝑎𝑡 𝑎𝑏𝑜𝑢𝑡 𝑠𝑢𝑚𝑠 𝑖𝑡 𝑢𝑝.)

[personal profile] youmiscalculated 2023-07-21 10:38 pm (UTC)(link)
[ Adora makes sure she's looking at Bay and definitely turns a little pink at the question. ]

I can't sleep, and I really could've sworn a door leading outside was right here somewhere. Close enough that I didn't think I needed a light.

[ She pauses, then clears her throat. ]

It's been a rough three years. A giant woman with a sword was the only fear response that kept me and my friends alive. This is all really...different.

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What sword???

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everybodylives: (Default)

River Song - Castle Thorne

[personal profile] everybodylives 2023-07-21 10:44 pm (UTC)(link)
[Nothing at all familiar around her, living in a strange old castle (okay there had rarely been a castle), and alone with no friends would be like a regular Tuesday to River. Even the rather unexpected transformation of the other woman elicited little more than a quick inhalation of breath coupled with an arched brow. If her pulse was beating a bit more rapidly she would deny it.]

I’m not wearing shoes, they make an unholy racket and I’m trying to be stealthy.

[She didn’t know what she was looking for, but there was something. Something they - whoever they were - weren’t telling the people they’d kidnapped. She didn’t care what they called it, she’d been kidnapped before (more than once) and recognized it for what it was.]
youmiscalculated: (𝑇ℎ𝑎𝑡 𝑐𝑙𝑒𝑎𝑟𝑙𝑦)

[personal profile] youmiscalculated 2023-07-21 11:42 pm (UTC)(link)
[ Once it's perfectly clear this nice woman (probably) isn't going to attack her, Adora quickly lets the magic disperse and she's her ownself again, She-Ra and the sword gone. ]

I'm really sorry. That—it might've been a slight overreaction. I don't normally introduce myself like that. I mean, not to people who aren't trying to hurt me or my friends.

[ She is a magnificent shade of pink that she hopes the semi-dark is covering. ]

Anyway, I'm Adora, hi. Are you trying to be stealthy because...wait, why are you trying to be stealthy?

[ Her eyes narrow just a little, warily wondering if that's weird in this world or not. ]
everybodylives: (Default)

[personal profile] everybodylives 2023-07-22 01:42 am (UTC)(link)
[She gave Adora an appraising look up and down, the pinkening of her complexion only slightly visible in the half light and chuckled.]

I find it’s easier than asking permission.

[Really nothing more likely to make her curious than a locked door. Or a do not touch sign. Just don’t tell her she can’t do something, probably for the best.]

And I’m River.
youmiscalculated: (𝑌𝑜𝑢'𝑣𝑒 𝑔𝑜𝑡 𝑚𝑒 𝑎𝑛𝑑)

[personal profile] youmiscalculated 2023-07-22 10:17 pm (UTC)(link)
River's a really nice name.

[ Then she smiles a little more confidently because apparently she didn't do anything offensive or rude, and River seems more curious than malicious. ]

You wouldn't happen to know where the kitchen is, would you? I have no idea what's in there, but something has to be junk foodish, right?

[ Eating her feelings should definitely make sleep come faster, right? It's a solid plan. ]

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iustise: (95)

Equestrian

[personal profile] iustise 2023-07-21 10:58 pm (UTC)(link)
[Being an equestrian himself, Lord John has volunteered to help with the horses as well. He's been riding since he was a child himself, and beyond that, he does have a son who he had raised to be an expert horseman as well (with the aid of Jamie Fraser in the beginning of at least, though he does his best not to think about that part, when he can).

He's just putting the latest pony he was helping a child ride to stall, when he hears a commotion nearby and he takes pause, in case he might need to step in and help to sort things out. But then... Well, it seems as though this young lady has everything sorted after all.

Doing his best to keep his amusement under control, John says:]


They had very little ground to stand upon, in terms of upholding their actions against such a righteous defender.
youmiscalculated: (𝐴 𝑏𝑒𝑎𝑢𝑡𝑖𝑓𝑢𝑙 𝑤𝑖𝑠ℎ.)

goin with prose my good buddy <3

[personal profile] youmiscalculated 2023-07-21 11:57 pm (UTC)(link)
Adora turns a little pink and rubs the back of her neck, clearing her throat.

"Things aren't normally that easy where I'm from, but still. Adults shouldn't talk to kids like that, they have no idea what it does to them." She frowns deeply back toward the parent, but it's smoothed away when she looks back at the man next to her.

"I saw you helping with the pony rides, the kids really seemed to like you," she mentions with a smile to replace her frown.
iustise: (47)

this is fine with me i live for prose <3

[personal profile] iustise 2023-07-31 10:33 pm (UTC)(link)
John offers her a smile in return, ducking his head in response to her compliment.

"Ah, you flatter me," he says, gently. "I have a son -- he is grown now, but there was once a time when I was called upon to help teach him riding, much the same as these young fiends."

He shrugs. "I suppose you might say that I have the benefit of practice."
youmiscalculated: (𝐼𝑡'𝑠 𝑜𝑏𝑣𝑖𝑜𝑢𝑠𝑙𝑦 𝑔𝑜𝑖𝑛𝑔)

wanted to wait to see if I got in, but would love to keep this thread!

[personal profile] youmiscalculated 2023-08-06 06:35 pm (UTC)(link)
"I only ever saw a horse for the first time three years ago. And now I really miss my horse, Swift Wind. It's a good thing he's patient, because he already spent a long time without me."

Adora smiles a little, wondering if her connection with Swift Wind is severed, but right now isn't the time to try. "I don't have any siblings. Or parents. I mean, maybe I do, I don't know."

She isn't good at people skills, she only just started letting Glimmer really teacher her how to be a princess. That includes carrying a conversation, but once she settles in, she's less awkward.

excellent!!

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theidlemaiden: (pic#16006946)

nocwich

[personal profile] theidlemaiden 2023-07-21 11:45 pm (UTC)(link)
[ Hilda happens to be said person that asks for Adora's opinion. While retail therapy has failed her as of late, Hilda is persistent and a creature of habit. If she didn't have shopping, then what else is she meant to fall back on?

Here in the market, preoccupying her mind with fabrics and accessories transports her into her blissful state of ignorance. Is it temporary? Absolutely. But Hilda Goneril has lived this long in ignorant bliss about plenty of things. What's one more? ]


The annual Fall Cloak Awards? [ Her nose wrinkles in amusement. ] Not that I'm saying I would enter, but tell me more.
youmiscalculated: (𝐼𝑡'𝑠 𝑎 𝑝𝑎𝑟𝑡𝑦.)

[personal profile] youmiscalculated 2023-07-22 12:35 am (UTC)(link)
[ Now she has to keep going and make something up, so she attempts to clear her throat and sound like a person who knows what she's talking about. ]

Well, there's very strict entry rules. One is uh, you must have a cloak. Obviously. I forget the rest, but I'm pretty sure if you're willing to own at least one, you're a nominee. But seriously, I do like that cloak a lot. Does the weather get awful here or do you just really love cloaks?

[ She doesn't ask in a way that sounds condescending. For all she knows, this woman really does love cloaks and has an amazing collection. ]
theidlemaiden: (pic#16006915)

[personal profile] theidlemaiden 2023-07-22 12:51 am (UTC)(link)
Obviously. I can't possibly enter alone though! Why don't you enter with me?

[ There's no way for Hilda to know for certain if this is some made up festival, but she has a distinct feeling that it may very well be. She'll play along though. It's harmless enough and if there's one thing that Hilda loves, it's some harmless fun. And without taking a real confirmation for an answer, her gaze turns to the rack of robes beside them, contemplating which of them would best suit the young woman's complexion and hair. ]

That depends where you were summoned to. I can't speak to Thorne or Solvunn but it's definitely not cloak weather in the Free Cities right now. [ She grins at her from over her shoulder. ] I just like shopping and preparing for the winter.
youmiscalculated: (𝑌𝑜𝑢 𝑠𝑒𝑒𝑚 𝑙𝑖𝑘𝑒)

[personal profile] youmiscalculated 2023-07-22 10:26 pm (UTC)(link)
[ With a hand under her chin, Adora contemplates the cloaks, making plenty of 'hmm' sounds of judgement as Hilda helps her search. In Bright Moon, especially lately, everything's a festival now that they can celebrate just to celebrate. ]

I'm living in the castle, Thorne. It seemed nice enough outside right now, but I haven't been here long enough to know when the seasons change.

[ She sort of hopes she won't be here that long, because she wants to go home to Catra, Glimmer, and Bow, but Adora's nothing if not an optimist. ]

I have a cape, but not a cloak, which isn't acceptable for the contest. I'll enter with you, but first I'll need something dramatic, something...bright. Bold. And not red.

[ Her cape is fine, but her Horde uniform, all that red—she really doesn't want to wear that much of it ever again. She may have been given just a few outfits, but it's the first time she hasn't been so...buttoned up. ]

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