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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-07-20 10:24 am
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TEST DRIVE MEME #13

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in summer, the weather warm and mild. To anyone used to hotter climates, it might even feel somewhat cool. In the distance, you can see snow-covered mountain peaks that are beginning to melt, and the gardens are in bloom. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Though some tension is in the air when locals debate an execution involving the gods in Solvunn or the recent emergence of the Fey, there's also a buzz of excitement from the Crown Sprint - where a noble steed named Summer Eclipse and her rider Maertisa Cassidy were declared this year's winner.

  • Life in the Castle has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Equestrian Exhibition
Hot on the heels of the extravagant Crown Sprint, Castle Thorne continues the celebration by displaying its finest horses. These include the Haylean Warmblood - bred for Hayle's mountainous cold regions - and the oldest breed in Thorne, the Circinean, named after Thorne's original settlement by Lake Circinus. You can get riding lessons from participants in the Crown Sprint, visit or volunteer to take care of the horses, or help the children who've arrived to take part in smaller pony races. While the children just want to have fun, many hail from noble and aristocratic families, so you find yourself witnessing a certain temperament from their parents...who are significantly more competitive and cutthroat than their kids.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest defensive light shield that can protect against a single magical blow. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Occupying Octopi
Due to the unusual rifts last month, a few octopi have made their way into Castle Thorne. These cephalopods have been spotted lurking in the baths, hiding in pools and lakes, and even taking a dip in the kitchen's water basin. Mages are desperate to catch the loose octopi so that they can return the animals to the ocean. The mages will give you a simple enchanted tracking orb to help locate them, but octopi have a habit of being elusive and squeezing into tight spaces - so retrieving one might take some innovation! Maybe it'll go smoother with a partner?

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. Temperatures are sweltering, and the climate is hot and dry. Even the summer nights are relatively warm. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Chatter has shifted from the fire attacks to the gruesome execution involving the gods in Solvunn, as well as the Summoned's invitation to visit the Feywilds last month. Scholars and laymen alike can be heard debating the nature of gods, men, and the Fey.

  • From Cadens to Aquila to Libertas, the streets are guarded. Soldiers patrol all areas, especially those typically occupied by the Summoned. This includes a particular inn and tavern in the heart of Cadens - The Sarstina - where the Summoned like you are often found. It's evident they're here for your protection rather than to prevent you from moving freely. Nevertheless, the atmosphere is cheery. Many have just returned from a fulfilling trip into the desert known as The Firebrand, where hobbyists celebrate innovation, independence, and unique inventions.

  • Life in the Free Cities has chiefly resumed, but the permanent increase in guards indicates a crisis in the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Marble Engravings
A researcher named Esi Hollandse has unveiled her newest creation: a handheld "laser" tool powered by New Magic meant to help sculptors sculpt stone. Come visit the beautifully displayed marble sculptures created using this new technique, which allows for more refined carving techniques. Want to try it for yourself? Why not! With some guidance, you can create your own etchings on a small stone block and take home your newest piece of art.

Swan Song
Due to the unusual rifts last month, several swans have invaded Cadens and are now becoming a menace, stealing bread, grains, and desserts from market stalls and shops. You might come across a shopkeeper chasing a swan after it stole their cheese or a harried attendant at the museum shooing a bird away from their precious artifacts. Perhaps you could lend a hand? Or, you could find yourself an unsuspecting victim of a swan. Any captured swans can be brought to Portam Hall and delivered to one of the government departments there, though you might have to stand in line while grasping an unhappy bird. Be careful not to let it escape!

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are gentle and the temperatures are comfortably warm with light humidity. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with the fruits of spring and summer. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. As well, there's curious chatter surrounding the Summoned's invitation to visit the Feywilds last month.

  • Life in the Solvunn Commune has chiefly resumed, but the focus on appeasing the gods and increased shrine offerings indicate many have not forgotten the troubles of the past. There are also rumors of unusual rifts and creatures appearing out of nowhere.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.

Shrine Supervision
During the recent Summer Equinox celebrations, the youth have a habit of holding their own tradition called the Guardian Séance. These unsanctioned rites are quickly stopped by Commune Elders, but there's been some damage and messes that need to be put right. Elders have asked you to supervise the adolescents who've been assigned to clean up the shrines and restore the damage they've caused. Beware of snakes in the grass! You're also welcome to help the teens with their task. Once completed, Elders will invite you to make an offering in the formal traditions of High Magic.

Bird Baths
Due to the unusual rifts last month, and with the convincing of a few of the Summoned, Solvunn has agreed to raise some of the unique pack birds on one of their farmlands. Unfortunately, the week's downpour has caused them to become very muddy. Desperate farmhands have asked for your help giving the birds a good wash to clean their dirty feathers. You can also help feed them grain and prevent any jealous goats from headbutting or fighting these docile birds.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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flagrates: (10002)

[personal profile] flagrates 2023-07-22 03:14 am (UTC)(link)
That I do.

[ He smiles back, and then remembers they're blocking a doorway and he slides his hand up her arm to take her hand in his, squeezing it gently. ]

Do you need to get back to your class?
glaciare: (【 full of regret 】)

[personal profile] glaciare 2023-07-22 06:05 pm (UTC)(link)
( Jill looks back over her shoulder to the instructor, who simply waves her off with a smile. Jill’s managed to achieve the objective, after all, and they look pleased enough with her progress to let her go.

This time.
)

I’m free for now. Should we find somewhere else to talk?

( Somewhere a little more private, at the very least. )
flagrates: (10002)

[personal profile] flagrates 2023-07-22 09:09 pm (UTC)(link)
As long as you're free.

[ But he's not even waiting for a response before he's tugging her along down the hall and away from her classroom, heart fluttering. He doesn't have to deal with whatever all of this is alone. ]

When did you arrive? Where are you staying?
glaciare: (Default)

[personal profile] glaciare 2023-07-22 10:20 pm (UTC)(link)
( Jill follows willingly, sliding her fingers through his as they make their way to someplace else, where they don’t have to worry about being disturbed. Where they can reconnect in private. )

Long enough. A week, perhaps? ( She hasn’t really been counting — too busy waiting and worrying and wondering. ) They’ve given me a room, I assume the same for you?
flagrates: (clive-11158)

spoilers!

[personal profile] flagrates 2023-07-23 03:12 am (UTC)(link)
Aye. One shared with other people, [ he says, frowning in thought. Not nearly as private as he would like for their reunion. But there were gardens sprinkled all around the castle itself, and the sheer size of the place meant that at least one or two of them had to be empty this time of day, right? ]

Come, I think I know a place where we can be alone.

[ Even if only for a moment. Privacy was such a luxury at the Hideaway, and, it's starting to seem, here too. The place he leads her to isn't necessarily secluded, but it is more private than some of the other spots he'd seen in his wanderings in the castle. There's a stone bench, tucked away amongst some flowering bushes and trees, none of which he recognizes, but all of which have a very pleasant scent, not unlike the breeze of Rosaria. It's what had drawn him to it in the beginning.

And when they're alone, when he's sure they have their privacy, he pulls her close and kisses her. Because for a few long days, he thought he would never be able to again. ]
glaciare: (【 full of regret 】)

BIG OL’ SPOILERS

[personal profile] glaciare 2023-07-23 04:25 am (UTC)(link)
( She lets him lead her onwards, uncaring where they end up so long as it’s together. Going further than arm’s length away from him is impossible — not when she knew he’d be leaving her for good, no matter his promise. She does not begrudge him it, she knows he must do whatever he can to save the world and what it might cost him, what he was willing to give for it. Jill could never hate him for being willing to die for the future they have fought for. There is only the wish to have him by her side to see it.

How selfish of her, she thinks. But he is here, warm hand holding tightly onto her’s as he leads her to a garden — the sweet scent of flowers familiar and aching, and when he pulls her into a kiss she does not resist. Jill kisses him back as fiercely and as desperately as he does until she has to break apart.
)

Founder, I thought—

( She would never see him again. )
flagrates: (clive-11470)

[personal profile] flagrates 2023-07-23 06:03 am (UTC)(link)
[ He rests his forehead against hers, breathing in her air, hands cupping her face. He did what needed to be done, and he would do it again in a heartbeat if it meant saving her. But he can't help the selfish feeling of relief that she's here in his arms, that he got to see her again, and not even for a final time. The implications of their stay here can wait — she is here with him, something he had resigned himself to never getting to have. He couldn't save her and keep her, and for him, the choice had been clear. ]

That I would never see you again.

[ He finishes her thought, voice quiet. ]

I'm sorry.
glaciare: (pic#16605906)

[personal profile] glaciare 2023-07-23 02:27 pm (UTC)(link)
( Arms wrap around his neck to keep him close, though in truth she knows he won’t be venturing far. Neither of them have it in them to do so, not after how they parted, what Clive had gone off to do with Joshua, with Dion. This is a gift, Jill thinks, to have her treasure for however long they have.

Sighing, Jill is content to remain here, like this, until she no longer can. Foreheads pressed together, noses brushing; he’s here, and part of her heart has returned to her.
)

I always knew. ( She confesses, one hand going to cup his cheek, fingers running over his scar. ) Some part of me always understood how it would end.

( Ever since it became clear what Clive’s role was to be. That it could be only him with the power to defeat Ultima; she’d given him Shiva to aid him, to keep him safe, and yet— she knew.

So he does not need to apologize to her.
)

I love you. That’s all that matters right now.
flagrates: (clive-11640)

[personal profile] flagrates 2023-07-23 02:43 pm (UTC)(link)
[ He always was a bad liar, wasn't he? His face leans into her touch, closing his eyes. She's wrong. He does need to apologize, isn't sure he will ever apologize enough for lying to her. He's a coward, because unlike her, he couldn't face the truth when faced with her, and so made a promise that he knew he wouldn't be able to keep. If she never trusted a promise of his again, he'd understand. ]

I love you. And while I don't know the real reason we've been brought here, or if I trust these people who have...

[ He opens his eyes, tears just starting to well. ]

They brought me back to you. And I won't let you go again.
glaciare: (Default)

[personal profile] glaciare 2023-07-23 05:47 pm (UTC)(link)
( That he is here still takes her breath away; real and warm beneath her hands when she thought such a thing would be impossible. There is nothing she can do to repay this to their hosts, and Jill prays they never ask her to.

Jill had sworn not let the sun see her tears; she would cry in the night when she could hide them, where no one would know the agony in her heart. But the sun here is not the same one that shone over the Twins, and there is only Clive. So her own tears slide down her cheeks as she kisses him again.
)

Never. ( She swears against his lips, holding him tightly to her. ) Whatever they might want from us, whatever we face here — we do together. No more leaving me behind, Clive. Not again.

( She let him once because she knew there was nothing she could do to aid them. But now? Now she is finding a new way to fight, a new way to aid him as best she can. )
flagrates: (clive-11586)

[personal profile] flagrates 2023-07-23 06:28 pm (UTC)(link)
[ She kisses him, tears streaming down her face, and there's a pang of guilt there, because he's the one who put them there in the first place, and he kisses her back, reaching up to wipe away her tears with his thumb, his own threatening to spill. He wants to tell her no, not with her health the way it is, but there's something in her eyes and face that stops him, because who is he to tell her she can't put herself into danger? Even without her Eikon magics, she's a capable fighter, and every way his equal.

So he nods, instead, dropping one hand to her waist to hold her as tight as she's holding him. ]


Alright. Never again. I promise.

[ A small smile, self deprecating. ]

And that is one I intend to keep.
glaciare: (Default)

[personal profile] glaciare 2023-07-25 01:22 am (UTC)(link)
( He can make himself guilty all he likes, but that’s far from the truth. Jill would never hold his failure to keep that promise against him, not when she knows what it cost him, that he wouldn’t have failed to return unless he couldn’t. Clive is a good man, honest to a fault and true to his word. )

Of course, Clive. That I have every faith in.

( As if she wouldn’t trust him again. Jill holds him close, resting her cheek against his chest, simply enjoying the rise and fall of it with every breath. A reassurance. )

No matter what, I know you will never break it.

( And if he can’t come to her, back home. Well. She’ll go find him instead. )
flagrates: (clive-11675)

[personal profile] flagrates 2023-07-25 03:08 am (UTC)(link)
[ He tries to be a good man, to be the person the world needs him to be. Someone who fights for what's right, who won't let some self proclaimed god sit high on their throne and claim that there is nothing but pre-ordained destiny. But trying doesn't mean being. Case in point: here he is, making her cry under the sun. He reaches up to stroke at her hair, fingers tightening around her waist. ]

You still trust me? Even now?
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[personal profile] glaciare 2023-07-25 03:37 am (UTC)(link)
Without a second thought.

( She slides her hand over the scar on his cheek, cupping the side of his face so that she can tilt his face down to look at her. Her star, her flame, whom she loves without question and without expectations. How could he think that his death, his inability to come back when she knows he would bend heaven and earth to do so if he could, would cause her to lose trust in him?

Jill smiles, soft and fond.
)

Clive. I know you, if it is not in your power to return to me — there is nothing you could have done. Nothing I could do.
flagrates: (clive-14386)

[personal profile] flagrates 2023-07-29 03:41 am (UTC)(link)
[ Because he had lied to her, simple as that. He never wanted to lie to her, not even by omission or accident, and it would be so easy for her to never forgive him for it. He would walk through fire to get back to her, it's true, unless he couldn't walk anymore.

He reaches up to place his hand over hers on his cheek, letting out a soft breath, selfish relief flooding his features. It's hardly what he deserves but under no circumstances does he want to argue it, either. Losing her, even rightfully, would tear a hole in his soul the size of Bahamut, and it would be one wound he'd never properly recover from. ]


I love you.

[ He has a chance, now, to say it to her over and over again. He'll tell her every single day that he loves her, how lucky he is to have her. ]

And should we ever be separated again, I swear to you, I will find you. I promise.
glaciare: (【 full of regret 】)

[personal profile] glaciare 2023-07-29 05:18 am (UTC)(link)
( With his relief comes another smile of her own. He is too hard on himself, he carries every burden because he thinks that he must. That he sought to spare her one is so utterly him that she could never hold it against him. There would be no point clinging to anger, to hurt, when all she wants is to remember his love. It is as true here as it was in that moment where she rushed to the edge they'd jumped over. )

I love you, too.

( That will never change. Not even after her last, dying breath, whenever and however that may come. )

And if you are not able to, I won't rest until I have found you. Or whatever has become of you, even if it is to set your ashes adrift on the water. ( One final comfort, one rite that was never afforded his father. She will do it for him, she will do it for them all if she must. ) Torgal would never let me rest if I didn't.

( Not when he spent so long looking for Clive the first time. )
flagrates: (clive-11597)

[personal profile] flagrates 2023-08-04 12:38 am (UTC)(link)
[ She's right about Torgal, and he smiles a little at the thought, though it doesn't last long, because he realizes: ]

He's not here with you either, then, is he?

[ Torgal, he means. ]

Then we can count him lucky to not be trapped here like us.

[ That hurts, the realization that while it made sense that Torgal hadn't arrived with him, he'd left the wolf with Jill to protect her. So if Jill was here, and Torgal wasn't, then..

Torgal was left alone. Again. Another reason to find a way back home as soon as possible. Even if it meant his death. He feels guilty about it, but there's also a sense of relief as well, because the last thing Clive wants is for someone else he loves to get caught up in whatever mess he's been forcibly conscripted into. ]


Jill, [ he says, almost sighing her name out as he leans his forehead against hers once more, closing his eyes. ]

What have we been dragged into?