ABRAXAS MODS (
abraxasmods) wrote in
abraxasooc2023-09-20 10:22 am
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TEST DRIVE MEME #14
Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.
Setting | Game History | NPCs | Arcana
You can also find answers to questions asked on previous TDMs in their respective questions threads.
Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.
You can also find answers to questions asked on previous TDMs in their respective questions threads.
The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of October.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.
When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.
When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."
The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."
The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in autumn, the weather is cool and windy. In the distance, you can see tall mountain peaks and fall florals are in bloom in the gardens. The castle is enchanted to be at a comfortable temperature.
As you walk or look around, you take in some of what's going on around you:
As you walk or look around, you take in some of what's going on around you:
- The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.
- Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Some tension is in the air when locals debate a recent invasion of monsters through open rifts. Many agree that the Summoned are necessary to help stabilize the Singularity to prevent another crisis. The destruction has left areas outside the castle severely damaged, but repairs are underway.
- Although Eifstide is a few weeks away, the Castle's head chef has started to serve autumn-themed pastries and fall-spiced teas in the dining hall.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Roaming Dolls
In preparation for the children who will Roam during Eifstide, the Castle is constructing autumn dolls to distribute on behalf of the King and Queen. Supplies will be laid out in one of the castle's rooms where you can create a variety of dolls using cloth leaves, waxed nuts, and yarn. An incantation is provided to enchant the dolls with a colorful sparkle, written in an ancient tongue. Make sure the pronunciation is perfect. A small mistake might cause your doll to turn a foul color or crumble into dust in your hands. If you possess your own magic, you can use that instead!
Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest warming spell that can chase away the chill for about an hour or so. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.
Equine Escape
One of the stablehands has accidentally let some of Thorne's riding horses out. In a desperate bid to bring them back before anyone discovers her error, she's approached the recent influx of Summoned for help - hoping that your status as a new arrival means you won't rat her out to her superiors. Fortunately, the horses are unlikely to have gone far. You can search around the Castle grounds, riding trails, and the city's lush woods where they might be grazing. Of course, two sets of eyes are better than one. Maybe another Summoned has seen a lost horse somewhere? Or perhaps you could use some help yourself to coax a stubborn steed home.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).
Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott or Borrel via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Although you can leave the castle, you can't leave its surrounding city with the exception of entering Nott or Borrel via portal in order to assist with rebuilding or visiting Nocwich. Borders are especially well-guarded right now due to the recent attacks. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.
Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.
A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."
A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."
A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, but temperatures are beginning to cool, especially during the nights. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.
You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
- Libertas shows signs of having suffered a devastating attack, but the majority of it has been rebuilt including a new garden park memorial that commemorates the lives lost. Some tension is in the air when locals debate a recent invasion of monsters through open rifts. Though the majority consider the Summoned heroes, a few protest pamphlets can be found arguing against the government's insistence on summoning outsiders. The destruction has left areas outside the main cities severely damaged, but repairs are underway.
- The barracks where you first arrive show signs of damage. Wounded soldiers fill the infirmary. They exchange stories about invisible hounds and strange mutant beasts that attacked - though some tales are exaggerated. Meanwhile, city guards are especially present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
- Although Eifstide is a few weeks away, shops and bakeries have started to serve autumn-themed treats and fall-spiced ales.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.
Talent Show
Children at an orphanage in Libertas are putting on a talent show for passersby and will insist on your participation if they corner you. They'll cajole you into doing everything from acting in a puppet show portraying grand battles against strange monsters to assisting with dance rehearsals. Be sure to bring your enthusiasm! Naturally, as with all talent shows, there might be a terrible emergency that needs your help. You could find yourself being asked to help with costume problems or to locate missing instruments and props.
Oh My Gourd
A new invention by a researcher named Esi Hollandse has taken off: a handheld "laser" tool powered by New Magic. Originally created for sculpting marble and stone, she's attempting to refine the device so it can carve gourds for Eifstide. Citizens are lining up to test it for themselves and retrieve a free pumpkin to carve in the process. Why not carve a pumpkin of your own? Of course, it's a bit of a two-person job - someone needs to hold the pumpkin while the other operates the device. Be careful! The invention is still in the works so now and again, a gourd might burst.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you...but they're temporarily crowded, forcing you into cramped quarters with other Summoned and soldiers. Unfortunately, due to the damage last month, only half of the barracks are operable. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. Additional bedrolls are laid on the floors. You can greet your roommates here, most of whom will be new arrivals, as well.
If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you can always strike out on your own in Cadens - but you won't be provided for and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you.
Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."
Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here.
Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are chilly and the temperatures are cool. Rains are beginning to grow more frequent. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.
As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
- Shops and stalls in Solvunn are booming with apples, figs, corn, and other autumn crops. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!
- Those in Solvunn are no longer discussing the execution of former Council member Josselyn Creed, but the ashes of her bones remain on display by an altar in the Primary Settlement - a reminder and a warning not to stray from the flock. A sense of awe is in the air when locals discuss the recent invasion of monsters through open rifts. The locals consider the Summoned their saviors, a sign that the Gods chose correctly. The destruction has left areas outside the main settlements severely damaged, but repairs are underway.
- Although Eifstide is a few weeks away, friendly neighbors have started to deliver autumn-spiced candies and warm knitted socks or scarves to everyone around the Commune.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens.
Ap-peeling Apples
The orchards are overflowing with apples of all kinds. They must be gathered before oncoming rains rot the fruit. You'll be given a basket to collect your apples, and you're welcome to eat your fill while you work. If you'd rather remain in one spot, a section of the orchard has been set aside for the task of peeling the apples to bake some delicious pies. The task should be easy - except the humid air means the Shrieking Weeds surface more frequently. Harmless and even vital to many gardens, you must rebury the weeds should they rise above-ground and unleash their shrill scream. Once replanted, they'll quiet down and appear as a common weed.
Shrine Ornaments
In preparation for Eifstide, shrine ornaments made of bone and foliage are being crafted around the Settlements. Each ornament is to be delivered to a shrine dedicated to Koth, an Old God that oversees decay and death. Locals will encourage you to create an ornament of your own by collecting animal bones, leaves, and twigs from the woods. Once finished, you can bring your ornament to the shrine and ask for a blessing through Solvunn's tradition of High Magic. For Eifstide, many ask for the Gods to spare their homes from visitations of death and destruction.
Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another faction's portals. Once there, you're welcome to meet those from other factions, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.
You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
You can even leave for the other two settlements if you like, but you're encouraged to remain in the Primary Settlement. Just be sure you have an invitation to the Secondary Settlement. There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective.
Questions and Answers
If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!
- How many slots are open?
- Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
- How do I choose a scenario for my character?
- Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
- What happens if my character refuses to comply with the NPCs?
- They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
- My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
- Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
- Is the power loss for characters permanent?
- No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
- Can my character leave the bounds of the nation?
- In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
- Can my character eventually change nations or kingdoms?
- Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
- How much will my choice of scenario affect my character's plot later on?
- This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.
This is not to say characters can't do these things from another faction - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR. - Are TDM threads mandatory for my application?
- No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
- What if I haven't settled on a sign yet?
- Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
- Can my character go to the Horizon?
- First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. - What about making use of the network?
- Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
- Can I try out more than one arrival scenario on the same TDM?
- Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.
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Questions
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1. I'm not sure how familiar you are with the lore of Final Fantasy 7, but my first question pertains to Aerith's connection to the Lifestream back on her home planet of Gaia. The Lifestream is essentially the 'life' of that planet and all the living things in it. When things die, both animate and inanimate, they 'return to the planet', ie their essence is absorbed to the Lifestream. As the last remaining member of a race known as the Cetra, Aerith has a unique capability to tap into the Lifestream to hear and see the people within it, as well as hear the 'voice' of the planet itself, and it is said that Aerith can use this voice to locate what her people called 'The Promised Land'. On arrival in Abraxas, her connection to the Lifestream is more than likely severed, but I was wondering if a connection to the Singularity would replace it instead, and if so, what would that entail?
2. Would she be allowed to sell flowers in Nocwich? I'm thinking she'd just have a small basket of them gathered with permission from the Commune, nothing like a stall or storefront (yet).
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sandor clegane | game of thrones | strength
𝔞𝔯𝔯𝔦𝔳𝔞𝔩 — 𝔰𝔬𝔩𝔳𝔲𝔫𝔫
𝔞𝔯𝔬𝔲𝔫𝔡 𝔱𝔥𝔢 𝔰𝔢𝔱𝔱𝔩𝔢𝔪𝔢𝔫𝔱 — 𝔰𝔬𝔩𝔳𝔲𝔫𝔫
𝔳𝔦𝔰𝔦𝔱 — 𝔫𝔬𝔠𝔴𝔦𝔠𝔥
𝔴𝔦𝔩𝔡𝔠𝔞𝔯𝔡 - 𝔢𝔦𝔱𝔥𝔢𝔯
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New friend day!
The very best day!
As the carriage comes to a halt, Nanaue stands in the grass waiting. Atop his head is a crown of bent, rusty metal (someone made for him)!
He lifts one massive hand and waves to the newcomers, his wide mouth widening even more into what must be a smile. ]
Hel-lo!
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mealtime in solvunn
Right now, though, he isn't watching the enormous man hunched over his food. Rather, Wrench is watching the ones who are watching the stranger. A small pack of kids putting elbows into each other's ribs and shushing one another behind hands trying in vain to hide their giggles. He knows what's happening, of course. Wrench is used to collecting a few sideways glances of his own.
Not until one of the bunch is shoved forward does he move to stand. The little boy with a doughy face and a mop of blond hair approaches the scarred stranger from behind, creeping step by step. And Wrench follows behind the child. Just when the kid is about to extend his hand to reach out and give a tug to the man's shirt, Wrench's hand clamps down on the little shoulder. The caught child shrieks and turns to scramble away.
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laboring
she comes and goes, mostly minding herself and her business, having her own duties and tasks to attend to.
the next day, he's back to the same—to the unrelenting labor, drawing energy from who knows where. and this is when wanda approaches, as he wields an axe to chop wood, bringing with her a flask. at a pause between a swing and a placement of a log, wanda stretches out her hand, offering it to him.]
Have a drink.
[what, exactly, is inside the flask, she does not say.]
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nocwich
And it's not that she cares much about the actual vampire, who honestly seems rather unfazed, but she does care about keeping the Summoned in a decent light, at least here in Nocwich. Being dicks to the natives is a good way to get places like Oleuni Square shut down. ]
Don't be a fuckin' asshole. [ The voice that pipes up from the other side of a bookcase does not match that of the native Abraxans. Her accent is decidedly foreign, a drawl most can't identify, and when she steps out from behind the shelves, she doesn't look much like either a vampire or a werewolf. ] No one made you come here, so you can take your goliath ass back through the portal to the funny farm if you can't behave like you have any sense.
[ She puts the book she has in hand back on the shelf, muttering to the vampire with a smirk. ] Swear we oughta make all the fresh meat earn the privilege to open their mouths.
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nocwich.
Which, really, he's patient. Waiting is not much of a bother. But since waiting is what he's doing, there isn't a lot else to look at beyond the man standing before him, unless he were to avert his eyes like some sort of blushing maiden. It's difficult for the stranger not to take up space in his vision.
Somehow, he's not surprised when the surly attitude is turned on him. He sighs, shirt in his hands. Can he not seek a soak in peace?
Your business is in my way, is the thought that crosses his mind, but Geralt is not in the habit of picking a fight for no reason. He gestures vaguely at the narrow walkway that is now occupied by said giant of a man as if to say, What the fuck do you want from me?
Because he's pretty sure if he were to push past, that would be equally unappreciated. ]
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Nocwich
But he does have to deal with the guy passing him by at the hot springs who zeroes in on those aforementioned freshly healing wounds. So when he's basically told to fuck off, yeah, he feels like he deserved that. On the other hand: ]
Sorry. I just- I know a healing spell. It should be able to help the fresh wounds a little, if... you wanted.
[ He wouldn't be surprised if the answer was a colorful rendition of no. It's magic, and Finn's a half-naked stranger this guy just met at a hot spring. He can't not offer, though. Physically impossible task for him. Besides, at least he also has his own collection of scars, the one across his back raising questions on how he's even alive. So maybe he earns points by being understanding? Sure. ]
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hot springs
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somewhere around the Settlement!
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Nocwich
sorry for the late reply, I'm clawing back from a nice case of rona
I am also sorry! Life is a bitch isn't it?
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arrival;
apologies for the delay, I'm recovering from the rona!
no worries, and i hope your recovery is as painless as possible
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not here!
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astarion | baldur's gate iii
Cadens, arrival.Cadens, city.Nocwich.
( Feel free to wildcard in any of these places, or skip past his dialogue to talk about something else! )
HECK YEAH Nocwich!
( Benedikta hadn't imagined that she would spend a great deal of time in Nocwich after her first visit, but that was before Thorne and its surrounding areas had been battered into bits by the so-called Anomalous Beasts. She'd kept herself to herself for the majority of the carnage — no need to risk her own skin for a handful of people she'd never met before, after all — yet hadn't emerged on the other side as unscathed as she'd hoped.
Hardly surprising, all things considered. Luck has never been on her fucking side.
As such, Nocwich is a welcome change from the miserable faces floating around the ash and rubble. The gambling den is always a reasonable stop to pick up a half-decent drink and some threads of slurred gossip — and if the tongues aren't wagging? Well. Someone is bound to lose big eventually, which is all but guaranteed entertainment.
She's waiting at the bar when a man with ruby eyes and fluffy white curls drops an idle comment between them: )
Oh? I'd be inclined to agree — providing you don't mind your drinks spiced with blood.
( Her tone is indulgent if not vaguely sarcastic, and the tail-end of an eyebrow lifts a little way as she gives the man an assessing once-over. If she had to guess Benedikta would say he must be one of the locals, but then his comment suggests that he isn't as familiar with the place as she might assume. Still, that wicked-pleased smile on his lips earns him an exasperated little snort: )
But that doesn't seem like it's too much of a problem for you, hm?
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Arrival - Spoilers are fine.
I'm sorry
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nocwich!
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city
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the inn
laughing at that first line bc he's actually 5'9", still tall for an elf... ?
sfklsdf look, I'm mostly canon blind... let's pretend I never used that word
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nocwich.— i am canonblind but vamp so hi
I can't remember if you said you wanted to edit this!! lmk and I can delete
nah he’s gonna pretend he knows no vampire
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arrival! spoiler light?*
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Julia Wicker | The Magicians | The Tower | Solvunn/Nocwich
Julia does not take the sudden kidnapping well. When she wakes up naked and confused, surrounded by strangers, she scrambles to get her clothes on and attempts unsuccessfully to call on battle magic. When that doesn't work, she tries to teleport. When that doesn't work, she is ready to scratch eyes out and run. It takes a little longer than they might expect before she calms down enough to skittishly go into the carriage. What makes her hesitate and then relax is bringing up the gods.
Not her world's gods? Probably? Or maybe it was. They make pocket worlds, Iris said it herself. She still keeps her distance as much as possible until the beating of her heart stops pounding and she can take in the surroundings with a measure of calm.
In private, she continues to try and use her magic, tears in her eyes as she puts her hands into a circle and clearly seems to be expecting something when she shakes her fingers. It takes a little time, but when a spark finally snaps out, glittering, her tears of frustration turn into tears of relief. If there is anyone who comes upon her in the housing area during this time, she will look up with watery dark eyes and smile. "I thought it was gone forever."
Anyone who is supernatural or can sense supernatural beings might find that once Julia gains her powers back, she seems to radiate divine power. She might even seem like she glows to people who can tell, but she seems unaware.
Afterward, she settles into Solvunn with more curiosity than anxiety. She walks through their shops and stalls, wearing layers as any good New Yorker learned to do through autumn and winter. She lingers on a lovely wool scarf, running her fingers on the fabric, but shakes her head regretfully when the vendor comes over. "I'm sorry I don't have anything to barter yet, but um, I'll be back when I do."
She may be found confused staring at the ashes of Josselyn Creed on display, her brow furrowed. "What exactly happened here? Do you know?" She asks the nearest person.
Julia otherwise is eager to help out the people allowing her to stay until she figures it out, and she uses little bits of magic openly, fixing small broken objects or mending clothes, and seems able to coax flowers into full bloom with a twitch of a finger. She can be seen multiple times pausing in front of shrines, contemplating, and in the forest near a ritual spot, doing nothing but thinking.
EXPLORING
Julia is drawn to the goat racing because she's had limited time with barn animals, and so much of it just since coming here, and it seems cute. She has been on the serious side since arriving so for the first time she is full-out laughing as she watches the chaos. She is genuinely enthusiastic when she tries her hand at it and crouches down by the goat, trying to cajole it by pushing her fingers together like someone might try to get the attention of a cat or dog. Until now that's her most experience.
Julia used to love the occasional apple picking outside of the city so she is happy to volunteer and despite the fact she has enough magical power in her to power a building, she physically is still a petite young woman. Which means she's struggling with giant baskets filled to the brim.
She is leaning down to pick up an apple from the ground when a shrieking weed comes up and she jumps. "Oh fuck." Julia leans down and reaches out to touch the weed creature. It seems like the easiest thing in the world for the soil to simply drop down at her murmured suggestion and the weed is calm as it sinks down and disappears. She puts her hands onto the ground tentatively and something underneath the surface shifts, some of the other weeds being replanted before they can come up. It is visible that the earth moves under her fingertips.
NOCWICH
There is no hiding that she's a tourist because when Julia steps through the portal into Nocwich, the first thing she does is look up at the eternal night sky with wide eyes. Everywhere she goes here is so different, but Solvunn reminds her of Fillory, and this is something else. She may accidentally bump into someone while taking in the strangeness, walking around the square, and smiling apologetically. "Sorry, I'm being a typical tourist. It's no Times Square, but it's something special."
Her magic is back and with it her divine power, which feels a little extra overwhelming in a world full of magic and surrounded by people. Julia hasn't started hearing the voices and prayers again which is frankly the best thing, she's not in a place where she can answer any of them. A few times she has to pause and sit on a bench, no doubt looking overwhelmed, although she people-watches for a time and that helps.
She spends almost all of one day just watching the plays and musicians. Julia loves music and considering there's no chance she'll get an iPod around here, it's nice to sit and listen. You can tell a lot about people from their storytelling, something she knows intimately well. She taps her foot along with the music and seems genuinely enraptured in the plays. It's something to do.
Julia wanders through the market just looking at everything, soaking it all in, although she is quick to tell the merchants she has no money so they don't waste their effort on selling her. It's strange to have no money and she does miss the luxury she took for granted. Especially when she sees the spas and tattoos. She spends all the time she can in Nocwich since she knows it only comes once a month, before returning to Solvunn without complaint.
WILDCARD
[ooc: hit me with whatever you want! Feel free to message me on plurk]
arrival;
Instead, he pulls his gifted shirt over his scarred body and dismissively says, "Calm yourself, girl. They've got the kind of magic that can drag people across worlds and back from the bleeding dead. You really think your twig fingers are going to do anything worthwhile?"
You know what totally helps people calm down? Six foot eight completely fucking strange hideously scarred men telling you to calm down.
Look, he's... helping. In his own way. Sort of. Trying to, poorly. It's hard for him to stand idly by and watch a terrified young woman in distress without interjecting himself. His success rate in situations like this is a solid 50/50.
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shrieking weeds
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exploring
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nocwich;
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nocwich nonsense — JULES ♡
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nocwich
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Arthur Hastings | We Happy Few | Solvunn
It had taken some initial convincing at first, but Arthur is now confident that none of this has happened because he angered The Space God. Or the Wyrd sisters. Though he's reasonably certain both are, indeed, quite angry with him. Along with everyone else in Wellington Wells - if they even remember. Which he supposes really shouldn't bother him, he is well and truly out and can't imagine he'll see any of them ever again. Which had always been the plan. Can't help anyone who doesn't want to be helped, ta-ra and goodbye.
Besides, assuming this isn't all the product of a nervous breakdown, it really doesn't matter now. He is no longer part of the equation. He is removed. He has achieved what cauldrons of potions and group meditation and strange drugs failed for so many cultists and ascended to another realm. Been ascended? He's still very blurry on the details. He'd been far too busy worrying about being denuded in front of strangers and dealing with the effects of what he'd been given by the doctors back home to comprehend it all.
All of this is forgotten the moment he is set loose to wander what he's been told is his new home. Which...looks surprisingly like his most recent one. It's like the Garden District if it had never been bombed and regulated to a Downer holding area. Even the houses are the same sort! But that's not what Arthur stops to marvel at. The grass! The flowers! All of them healthy and green and just growing right there! Are...are those dandelions? They are! Dandelions! He hadn't had much capacity to see things or think about things. He'd only been half hearing what he'd been told, only picked at the food put in front of him - even if it weren't for the corrupted Joy in his system, the last month has taught him to be very suspicious of meat. Or anything anyone else gives him to eat. It tends to go badly.
Without thinking, he staggers towards the clumps of flowers and sinks to knees. When was the last time he saw a dandelion? They'd all been overharvested once the tulips were gone. And they're just here! Just everywhere like...well...like weeds! Eyes wide and watery, Arthur reaches out to grab a fistful of stems and leaves. So fresh! So pliant and tender! The smell of them! No more V-meat (God help him), no more raw rotting potatoes that taste like old compost! No more moldy bowls of mystery gunk that had been sitting out for a week! Goodbye scurvy!
Happily and eagerly, Arthur stuffs the fistful of weeds into his mouth and begins to chew.
Exploring and Adjusting
Alright, Arthur really should have paid more attention to the welcoming speech. Or anything on they journey from the woods to the hamlet. But all of this does feel like some sort of waking dream. Like he's taken too many Space God mushrooms and entered a whole new reality. Which he has. He understands that much. It's like what Dr. F was trying to do. Or something like it. She'd talked a lot about portals and other dimensions, but he'd really only cared about the bridge device. He hadn't had interest in other worlds or the possibility of escaping that way. Funny that. Now here he was in another dimension, and Dr. F's probably still being held by the government in the plague district.
He doesn't know quite what to do with himself. He's aimless in a way he can't remember being. He doesn't have a job or a goal, even an excuse to point him in any direction. He doesn't even have The Holy Yam. Not much different than where he'd be on the mainland, he supposes. How different are his circumstances, really? If he'd crossed the bridge, he'd still be in a strange new world he knows nothing about and has no place in, still reeling from bad Joy, still aimless. If he thinks about it, this might even be....better? It looks better. Like what Hamlyn had wanted to be. Pretended to be.
And there wasn't any stumbling into this world. He'd been brought here. He was, in a way, expected. Welcome. And it's expected that he doesn't know anything and has no money or anywhere to go. He's supposed to be in that position. And it stands to reason that if he's welcome and expected and his circumstances are normal here, then a place can be made for him. He may be dressed like a May Faire dancer that didn't make the cut and in a strange new world, but no one's chasing him with anything heavy or yelling at him or asking him to do anything terribly dangerous, so honestly it's all an improvement. And look! Food stalls with actual food! Inviting scents that aren't synthetically made by machines! People doing strange things with goats! Goats!
Lost in his thoughts, he defaults to the mode of survival he's employed ever since he stopped taking Joy. Smile, wave, greet everyone pleasantly. Look at him, he's so happy! Not a care in the world! It's automatic how his hand comes up and he chirps 'lovely day!' and 'good to see you!' as though he knows perfect strangers. As though his mind isn't going a mile a minute in anxious circles.
Everything is just peachy keen!
Goat Races and Culture Shock
It takes a little while for Arthur's mind to catch up to everything. The effects of the bad Joy had still been in his system and jumping realities muddles a man's mind. But when he's able to truly take in this place, he doesn't know what to think.
The defensive mask of mindless happiness drops away. In its place is confused awe as Arthur simply stands in the Primary Settlement and really looks around. At everything. The chatter and the people fades in from background noise and he hears and sees it all. What is this place? It looks so much like the Garden District but...
"Animals..." The word slips from his mouth like a prayer. There are animals here. All sorts of animals. He'd been a child the last time he saw a domestic animal bigger than a gecko or rat, and even then, it was only a hazy memory. A knowledge that once upon a time there were animals. But it was the same as knowing once upon a time there were pharoahs and knights and burlap was an acceptable fabric option for clothing. Part of some ancient and long-lost history that had no bearing on modern life. He's completely awed by the goat races, not about to participate but he's certainly going to watch.
More than the animals, it's the children that hit him like a punch to the gut. They're...everywhere. All ages. The last time there had been children was when he himself was a child. They, too, were part of some distant and long lost world. A forgotten world. He remembers it all too clearly now, memories surging and churning in his mind, resurfacing from that vast pink ocean they'd been plunged beneath. A Sunday afternoon. Yelling and laughing as he and Percy played half-assed croquet very poorly in the garden. They'd been so small and Percy'd gotten so hung up on playing by the rules but they barely knew the rules....
He stands there, staring at the chaos of children and goats, looking like a man witnessing some manner of miracle.
Apple Picking
Arthur starts skeptically at the basket he's been given. Go...pick...apples. What is he, mad? Oh he knows this game. How many times has this happened? Once even with actual apple picking. It's always the same. People seem nice and friendly, but really, it's just so naïve and trusting Arthur will do their dirty work.
Or they want his things.
It doesn't occur to him that he currently has zero things. He has the borrowed clothes on his back and a pair of ill-fitting glasses that pinch his considerable nose and aren't quite in his very specific prescription. But still. This is the other shoe. There is always another shoe and when it drops, it's horrible.
He sighs wearily, shoulders slumping. Really he should expect something terrible just around the corner, that's all his life has been for the last month. Anything that seems good and helpful isn't. Nothing is ever what it seems.
"So what's the catch?" he asks, mainly to the universe at large. "A large man with a hammer I have to run from while apple picking? Toxic gasses? A very angry granny that just won't stop screaming?"
Why did Mrs. Cake scream so very much?
Fresh Greens
Nero walks by, swears he sees what absolutely could not be happening, keeps going, then stops. Then he walks backwards with a frown.
That --
Gross. Maybe 'cause it's just gross is the reason he stops.
"Dude." Nero walks onto the grass from the path, the goat carriage that brought him here already ambling off on its own. His boots stop right near the guy's legs. "What the hell are you doing? You roleplayin' a goat or somethin'? First time being a vegan?"
Guess he's lucky Solvunn hasn't invented pesticides yet.
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apple picking
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adjusting
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erik lehnsherr — x-men cinematic universe ( the hermit )
— THORNE
Fortunately for them, he's not as prone to emotional outbursts. It helps that he hasn't gotten his powers back yet, although that also is irritating him on top of everything else. But he's learned over the years, from good and bad decisions both, and it is perhaps in his best interests that he not react poorly to the current situation.
He is intrigued by the presence of so many others here, however. As much as he dislikes the presence of those guards just outside the doors, the North Wing is where it's easier to run into other Summoned, and to get a chance to speak uninterrupted. Whether he's sitting on the bed assigned to him or standing near the window, looking outside, he'll turn to look when someone else steps inside, turning to face them (hopefully, after he gets at least some sense of friendliness from them). ] Can I have a moment of your time?
He can be found roaming the more open and deserted areas, walking quietly, looking around with a sharp gaze. Or he might spot someone else trying to calm down a more frightened horse, giving them a few seconds of failed attempts at an approach before he speaks up. ]
You need to get it to calm down first.
— SOLVUNN
And then, it was taken away. Just like everything else. Even something as simple as wanting to live and love, be loved, was just too much. He deserved none of it.
Walking the streets doesn't make it better, but sitting on the apartment temporarily given to him is so much worse. At least while he walks, he watches, and he doesn't think as much about everything else. He stops hear the altar, curiosity drawing him closer, and steps closer to the ashes on display, looking for some sort of inscription that might offer insight as to what this is. ]
He gathers a decent number of apples, tall enough to reach even the higher ones. He'll step in and help anyone who can't reach that one stubborn apple dangling just out of reach; and he will also take his full baskets back to the group of people working on peeling the apples, setting the basket down near one of the Summoned. ]
— NOCWICH
But he wants to know more. Wants to learn more. Right now, however, all he wants is to regain his own abilities, what is rightfully his. To exist without them makes him feel hollow, like he's a missing a great part of himself.
Sitting by the bar on one of the taverns, he doesn't seem to be much aware of his surroundings. He's got a nearly empty glass sitting next to him, and a small trinket, something like a miniature figure made of metal, a hand held open over it. He's focused intently, seeming to put more and more effort into it, hand beginning to shake more and more until he lets the tension go with a frustrated breath.
He closes his eyes, breathes deep, then motions for the barkeep to refill his glass. ]
hello??? 😭 — ap-peeling!
she finds herself drawn to the orchards, figuring she'll be able to help with peeling the collected apples. the collection is going rather quickly—a lot faster than her own peeling capabilities allow for. sat on a mat on the ground under the shade of a lush tree where others are nearby working on the peeling, wanda considers her job done (at last!), until, that is, another basket is set down beside her.
looking down at it and then up over her shoulder at the benefactor of more work, she can't help but remark:]
You're working fast.
[it's not the first basket she's seen him bring over. it seems like they have more collectors than they do apple peelers.]
hi!!! oh my god
who's gonna tell them!?
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Solvunn, Ashes
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Nocwich
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nocwich
Re: nocwich
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nocwich.... hello 👀
oh boy, HELLO
the reunion i always wanted
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thorne - north wing
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Thorne!
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i heard you wanted to know about your kids ( apples )
god yes please
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equine escape
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nocwich - also here for the funsies
and here to break my heart, of course
can’t control that they wreak us sorry not srry
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haelva lueltar (dark urge) | baldur's gate iii
SOLVUNN; shrine ornaments
NOCWICH; gambling den
NOCWICH; various
[ please feel free to come across her anywhere in norwich or solvunn if none of these prompts work! or you can always dm me here or on discord/plurk if you have any questions/want to brainstorm! ]
gambling den
If it weren't for the heady rush he got from that first surprise of a cocktail - he'd be more tense about this whole situation. He's never cared for the company of his own kind.
He catches her as she's leaving her table]
Bad luck at the end there... [ He tsks with feigned sympathy, then smiles pleasantly. ] Care to drown your sorrows over a drink?
[ Not his smoothest opener, she actually had a decent run. He's checking her reaction though, just to be sure. There's no love lost between underelves and... to be fair, most everyone else - but in particular the rest of the pointy eared population. ]
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nocwich, spoilers a-okay!
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shrine ornaments
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solvunn.
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omgs the dnd insight is cute
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Dion Lesage | Final Fantasy XVI | Thorne/Nocwich
Magic Lessons
Terrible.
He could be a delinquent and skip but at some point he has to work on his own enchantment spells again and for that he needs his teachers to again Tolerate Him.] It's not that hard [he didn't say he'd be a good aide] you're putting too much thought in it [probably] surely you've heard of enunciation. [He repeats the words, slower, excessively slow, annoyingly being-an-asshole slow, and looks pointedly (rudely) at the man, like he's a dog in training.
Now you is implied.]
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thorne -- halls
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nocwich; roof
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nocwich -- roof!
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equine escape
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market!!!
quiet scream!!
sam winchester / supernatural
the free cities
A:
B:
02 — EXPLORING
NOCWICH
A:
B:
03 — WILDCARD
choose your own adventure
3 / braintexts / I'm sorry
It gives the vibes of being automated, but someone has to have the vaguest efforts at sending messages. It would likely seem like the equivalent of 'wrong number' except it features that annoying, niggling, Lucifer signature at the bottom of it.
Someone's been near-consistently sending nonsense in the direction of (1) Sam Winchester, not believing the man was gone and simply has been blocking any Horizon Instant Messaging this whole time, and just waiting for the moment he has to open communications for whatever reason.]
😈 just this emoji at the bottom with lucifer dsagjldg jk
:)
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nocwich, a!
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B;
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arrival b
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aerith gainsborough | ff7r | strength
Solvunn— exploration;
Nocwich—local florist;
nocwich 👀
And so, crossing by, the sight of Aerith’s basket brimming with flowers actually makes him stop. Makes him pause, and regard this young woman who he does not recognize — and she certainly doesn’t recognize him, right?]
For what?
[He says, about as stoic as one might expect from a man of his mien. But there’s nothing harsh underlying his question — For what?, he means, because why would he require a flower?]
yoooooo!!!
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shrieking weeds
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nocwich!
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exploration
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Nocwich - also just this face.
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nocwich
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florals.
Re: florals.
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goat racing
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nocwich!!
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nocwich.
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Rey | Star Wars | The Star | Free Cities
i. The Barracks
[ Her awakening here was only a little less violent than her first awakening in Thorne. Disoriented she fights those that pull her from the water but the memories return to her quickly and she is able to calm herself before she ends up spending the night in a cold cell.
Surprised by the difference, the Free Cities offered her she doesn't say much to the people who bundle her up and send her off with other new arrivals. She isn't sure if they know that she lived in Thorne, the last clear memory she has of the place is standing in the audience chamber while chaos and destruction was paraded in front of them, like some kind of macabre show.
It feels like it's been decades since that happened, even though for her it's merely been days. It's been months, she eventually learns, here.
She chafes in the military uniform given to her, finding herself missing the silk and velvet garments she'd grown accustomed to wearing while in Thorne. Even her own clothes would have been better than this.
The first thing she says when someone addresses her after she's led to the barracks, shown the cramped quarters is: ]
I can't stay here.
[ She backs out of the room, turning and running back out, dodging bodies, trying to block out the sounds of those who are injured in whatever war is being fought now. Panicked she bursts out into the cooling night air, ignoring guards hollering at her to stop as she walks out towards the sand dunes. She needs space to breathe, and she can't even think inside. ]
ii. OH MY GOURD
[ Rey is not going to attempt to carve a pumpkin with the new magic tool that is handed to her. Instead she immediately starts taking it apart, clucking her tongue as she examines the pieces. ]
This thing would blow a pumpkin to bits. Why isn't there a way to adjust the intensity of the blade?
[ The inventor will probably be angry with her when she notices, but for the moment Rey is happy, talking to herself under her breath as she tries to fix this abomination against science and magic. ]
iii. Nocwich
[ Nocwich carries a mix of memories both good and bad with it. This had been where that party had been that had changed things. But she'd loved visiting here, too.
With less money in her pocket than the first time she'd visited Rey walks along the street, mostly just looking at items, smiling a little sadly when she recalls the beautiful flower that is either still in her quarters at the castle in Thorne or had been discarded with her other things. She doesn't know what happens to the items accumulated by Summoned when they disappear.
She stops at a vendor selling similar night blooms. They're lovely and glowing, remind her of times that weren't so dark. The flowers she used to keep on Jakku were never so beautiful as these. ]
I don't even have anywhere to put one...
[ She muses to herself, talking herself out of spending what little coin she had. ]
sort of "The Barracks" lmk if it's not cool
Familiar different. Good different. Almost a very good different but he doesn't want to get his hopes up. So he lies in bed after a hard day's work, staring at the ceiling for all of another minute before admitting it to himself: ] Rey.
[ And he's up. Clothes and boots hastily thrown on, he makes his way out of the inn and towards the city gates, straight to the stables. He knows some people there, freely offers smiles and coin and "please, it's an emergency, no, nothing's wrong, it's fine" and manages to rent a bridled horse without much fuss.
The barracks are two hours by a sedate-paced wagon, but Finn's in a rush. Besides, she... no longer appears to be in the barracks, anyway. At least, what he's feeling isn't in that direction. Almost makes him want to hesitate, but he pushes the horse onwards.
In less than an hour, he sees something in the distance. ] Rey!? [ Somehow, no one is more shocked than him right now. What do you mean he was right? ]
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nocwich
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Captain Jack Harkness | Torchwood/Doctor Who | Free Cities/Nocwich | Hanged Man
CADENS - ARRIVAL
[Much as Jack has been enjoying the robe provided to him by the mage, he's far more comfortable with the uniform he procures in the base proper. Running his fingers over the symbol of the hanged man where his insignia would be, he wonders if this is someone's idea of a joke. He supposes it does feel a little bit like one. Although if he were playing a prank on someone, he'd have picked something much more fun than this.
The wagon ride is... Long. And hot. It's been a long time since Jack's been in a desert, and none of his memories of them are particularly pleasant. Understanding that it will do him no good to dwell on either the heat of the desert around them or any such memories it's dredging up, Jack turns to shoot his companion a grin.]
Well. As the kids like to say, isn't this a hot mess? Literally.
CADENS - TRAINING GROUNDS
[There's a tension to the air in the city. Jack doesn't have to be attuned to these things as well as he is to recognize its presence there. Sticking his hands in the pockets of his uniform, he makes his way down the street, picking up bits and pieces of conversation as he goes. Gathering enough to understand that the city -- and perhaps the land on the whole -- has just suffered some sort of rift attack. Strange creatures coming through from another world to wreak havoc.
Jack lingers for a while at the training grounds. Watching the action, admiring the competition -- and sometimes, the competitors themselves. It doesn't take all that much to convince him to join in. There's more than one way to work some tension out, and who doesn't love a little friendly competition?
Soon enough he's getting cocky with his moves (Jack Harkness, getting cocky? Never...) and one thing comes to another and he finds himself flat on his back, seeing stars.]
Phew! You've got a mean right hook... [He announces with a grin.]
CADENS - SARSTINA
[Working some of the tense energy he has rattling around at the training grounds had helped, but sooner than later Jack finds himself at The Sarstina Inn. Which really is more his kind of scenery, even if he's never lived through the particular century that this reminds him of. It sort of reminds him of Cardiff in the 1800's, though, and he wonders with a pang whether he'll ever return again.
It's the constant circling of memory he's been experiencing since setting foot in this place that has him ordering a drink. Of course, he'd be lying to himself if the phenomenon was new, but that's neither here nor there.
He glances up as anyone approaches, eager for the company and to escape his own thoughts for a while. A bright smile plasters on his face, and who's to say whether how genuine it is or not. The shadow of a bruise from his earlier bout in the training grounds ghosts across the corner of his jaw, the only chink in his facade.]
Howdy there, soldier. Care for some company?
NOCWICH
[The pendant travel piques Jack's curiosity, and he finds himself wondering about the technology behind it, even when he knows the answer will probably be "magic". Jack still doesn't know what to make of the "magic" of this place. He's traveled through time and space with the help of a vortex manipulator -- which is a far more fiddly piece of technology than a portal like this, if you ask him.
Poking around the various shops and stands, Jack can't help but sample the goods as he passes. Tasting the wine, admiring the jewels. Letting out a bright burst of laughter as he reads the label on a stall of woven goods.]
Ohohoho! No way. [He runs his fingers over the surprisingly soft wooly werewolf mittens, as they are, apparently.] Well. I guess if the Victorians got away with hair jewelry...
[At the end of the day, Jack finds himself drifting back toward the Full Moon Inn, planting himself at a table on the ground floor and making small-talk with anyone who so much as glances his way. There is a flower stuck in his lapel that he has charmed out of a shopkeeper from earlier in the day. He winks as he notices it drawing your attention.]
I'm told it matches my eyes.
WILDCARD
[ooc: feel free to PM me if you would like to play out something else other than the above prompts! let's plot something out together!! also my apologies for petering out on the last tdm, i ended up getting sick for the whole month after that and missing the app cycle. i tried not to just recycle what i wrote last time BUT if you'd like to continue what we were doing before, let's chat!!]
training grounds
He's taken on a few of the other recruits by now, either defeating them or wrapping up the session with some tutoring instead, trying to show them how to better surprise their opponents. James's abilities are nothing impressive just yet, but they're also discreet and that works in his favor. It might seem strange that the blows aimed at him don't seem to hurt him or even so much as tire him, and by the time he goes up against the new arrival, he's looking more energized than ever.
And naturally, he's not going to waste an opportunity to take advantage of someone getting a little too cocky. Overconfidence works against Jack, and James is quick on his feet, reflexes above average, meaning it's not long before he's clocking him one on the jaw. Nothing so hard that it should ruin that pretty face. ]
Thought you said you could handle it, [ He shrugs, then beckons for Jack to get back up. ] So? Still up for another round, or do you just like to be on your back?
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Nocwich
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sarstina.
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nocwich
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sarstina.
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zoya nazyalensky | grishaverse | the emperor
[ feel free to adjust one of the above prompts or hit me up for something else
I roaming dolls
It's not all about party favors. It's about can you make alien magic work for you.
roaming dolls
how has no one picked a hot springs episode yet
Undertaker | Black Butler | The Magician
[ What a DAY it’s been! If you were one of those unfortunate enough to see his dangly bits, upon his arrival, he’s terribly sorry for you.
If you could get past the deathly pallour, and skin scarring akin to the monster of Frankenstein, he’s been told that he is conventionally attractive, somehow. (Laughably, he’s meant to be the most handsome character in his series.) Why, even his hair looks cleaner than it has in a decade, easily! Even so, the delicate constitutions of the English would never regard his Academic nudity so unfalteringly.
That was when he knew that he was far from home. No less, they praise him as a gift from the Gods! Ah, and how that tickles him, every time they say it. If they only knew, they might say differently, he’d imagine!
One might easily oversee how pissed he is, in this moment, however. You see, he has been working on this personal project of his, and made revolutionary progress with it. It wouldn’t simply be about losing said advancement and rebuilding from scratch; there are some irreplaceable elements that remain at home.
That is why, despite all of the other tantalizing activities, he has decided to partake in foraging for ornament materials. While he isn’t certain how literal they mean these ‘terrible monsters’ to be, he’s very well never seen a Shrieking Weed before, so he’s decided to keep an open mind about it. Let’s not forget that he’s responsible for some monsters of his own, even! The same may extend to their Gods— which is a long shot, he knows, but he has to start somewhere. Audience with whomever is responsible for pulling him here, would be it . . . ]
[ Perhaps you may catch Undertaker in the forest, first. True to his name, he’s no stranger to death and decay, and knows that he may provide a device to those of a softer nature— and so, he gathers what remains he can find from the forest floor. For any that he comes across, looking for some of their own, the telltale unmistakable clanking of bones in the fabric bag slung over his shoulder, might grab your attention… ]
- 💀 -
[ Or, you may find him back in the town square. While he’s traded away many of the bones that have naturally shed their flesh, by now, he still has many left that must be stripped and cleaned. That’s precisely what he’s busied himself doing, on one of the workshop tables set up outside, near his apartment.
By now, he’s gotten on with the town’s children much better than he anticipated. As it turns out, they really appreciate bones as gifts here, and aren’t deterred by any manner of unsettling behavior (within means, mind you). In fact, he is a Silly-Man that now dons a flower crown, and feathers in his braid, at roughly seven-year-old-height. Perhaps he would have been more formidable in his funeral garb, but what can you do.
Anyway, there’s plenty of room at the table, if you need to do some work of your own. Or, you can inquire about his goods, of course! ]
- 💀 -
Nocwich
[ Late into the evening, Undertaker sits along the back row to the Main Stage. A bloke was kind enough to give him a bit for a sizable contribution of ornament-making materials for his family of twelve, so he’s been able to afford a drink for the evening. If sanitation here is anything like where he’s from, he won’t trust anything that isn’t fermented, so he’s stuck with the wine, even if it isn’t particularly to taste. Otherwise, he seems to be enjoying himself well enough— which might be… strange, considering his hair completely encapsulates his vision.
Perhaps you’d care to join him? ]
- 💀 - 💀 - 💀 -
[ Don’t see a prompt that tickles your fancy? Feel free to reach out to me at
Nocwich.
Rhy pops up at his elbow with a drink in one hand and a box of roasted tree nuts in the other (snacks for the show). He inquires in a loud whisper: ]
Hello! Is this seat taken?
eee hi
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town square
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esme frost • the gifted • the hanged man
◎ 🇦🇵-🇵🇪🇪🇱🇮🇳🇬 🇦🇵🇵🇱🇪🇸
◎ 🇳🇴🇨🇼🇮🇨🇭
◎ 🇼🇮🇱🇩🇨🇦🇷🇩
ap-peeling
instead of peeling, she's been hauling bushels (or pecks
but no hugs around necks) of apples from the orchards to where they've been set up to get peeled. hence, her interrupting esme. ]I asked if you needed more. [ she juts her chin towards the bundles loaded in her arms, unable to use her hands at the moment. ]
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nocwich
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surroundings
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dan heng; hsr; the high priestess. thorne / solvunn (undecided)
( thorne )
[ upon being deposited in the dormitory, this newcomer seems ill at ease. one hand drifts up to press his fingertips against the shell of one long, pointed ears, and a scowl will crease his delicate brow—but the motion does not last. it is quickly reigned in, and as he takes his hand away, the offending ear in question twitches freely on its own. in turn, dan heng turns his unnerving vidyadhara gaze upon the closest person, whether or not they look as confused as he feels. ]
He didn't tell you the name of the planet, did he?
[ great. he's an elf dragon person from space, actually. (prime directive, schmime shmirective. the astral express doesn't believe in that shit, they're blowing their cover the moment someone asks what the fuck a phone is. which would be right about now, if he had his phone.)
later (much later) in the week, the weirdo elf dragon boy has been replaced, with a much more average looking one, with normal ears and his mop of black hair cut short and careless. in the library he can be found, browsing shelf after shelf, seemingly dissatisfied with the selection he is coming up with. the books being set aside contain titles like, "movement of stellar bodies," "divination of the firmament," "sundered earth, sailing skies" or anything else he can find about stars or the heavens.
one small book, bound in faded green linen and worn golden leaf pressed into the embossed pattern of a withered tree beginning to bloom and bear fruit is paused on, before being resolutely set back upon the shelf without a second glance. once satisfied with his pickings--and assuming he has not been interrupted yet--dan heng attempts to make his retreat to the dormitories with his pile to find somewhere quiet and secluded to read... with or without the permission of the librarians. ]
( solvunn )
[ arrival would have gone smoother, if the summoned hadn't been a freaky water dragon person, who can hold his breath for "at least" a hundred minutes. perhaps things are behind schedule, but when the new summoned has been ushered to the wagon there is someone already in it. a pretty face with delicate features and eyes lined in a swaths of red, set under a crown of sturdy blue horns amidst messy black hair stares intensely down at the approaching summoned, and more importantly, the man guiding them. ]
Elder March, if you would just let me see the book—
[ "dinner first, young man!" bullied into silence, the
elf"young man" instead offers a hand to help pull the other summoned up into the wagon so they can sit down. his skin is still cool, probably from the water of the void, and he releases them as soon as they are stable on the slats of the wagon, attempting to turn back to the council member to try asking again. but march is gone back around to the front, and waves him quiet once again without even waiting for him to finish addressing him politely. dan heng sinks into the free bench on one side, and sits with his arms folded, jade-bright eyes stormy as he frowns at the rough leather-bound wrappings that serve for their footwear. he stays that way the whole ride back into the settlement, not looking up until his companion offers the first word, quiet under the droning of councilman march up at the front. ]Hm? [ oh, cute. his ears twitched when they grabbed his attention. that's adorable. ] What is it?
[ ooc: hmmm. i ran out of energy. hmu if you have a different idea for solvunn or thorne! ]
thorne
So he aims to answer the question that has been put to him as well as he can.]
Planet? I don't think they start with that. But I think they call their world Abraxas.
You one of those people who flies through the skies?
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wildcard, fight me. i love u.
:knife:
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thorne.
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Anthony Lockwood | Lockwood and Co | Toss up between The Emperor & The Devil
Training Grounds
[ His Talent may be dulled but his rapier skills are as sharp as ever. Even if he's left holding a blunt practice weapon, rather than his usual rapier.
Though he doesn't look like much, compared to the older, more muscular soldiers, if anyone has been watching the slip of a boy has disarmed half a dozen over the past while. All in good fun, Lockwood is always good about creating an air of spirited competitiveness, managing to balance a genuine desire to win with an oddly supportive air at the same time. It's actually one of the traits that makes him good as a leader of his own agency back home, this ability to engage with people, test them and see what comes out in the wash.
Anyone who wishes to take up a practice blade against him will be met with a willing, cheerful smile as he settles into a defensive opening stance. Likewise, if there were takers for the obstacle races, Lockwood was quite to raise his hand and volunteer.
Either way, he wore a broad and winsome smile as he turned to his opponant(s) and exclaimed,] I was hoping you might be up for a bit of fun.
Oh my Gourd
[ The first five pumpkins exploded in spectacular fashion. Lockwood was now on his sixth, fiddling with the laser tool as he tried to sound reassuring. ]
I'm sure I've got it right this time!
[ Seriously. Unless someone has an active death wish, they should not only refuse to hold the sixth pumpkin, but also remove the tool from Lockwood's grasp. ]
Nocwich
[ Lockwood desire to visit Nocwich stemmed from curiosity, rather than a desire to purchase any items. He had heard some of the stories regarding the place. Had heard about supernatural creatures, but oddly enough it had been the tales of perpetual darkness that had been the ultimate lure.
Back home, so much of his waking life was spent fighting in the dark, that all these days of diurnal existence had begun to feel oddly false. As if he was losing a part of himself, pretending to be a real boy in a way that made him see an imposter when he looked into the mirror.
So here he was, in Nocwich. The darkness held a comfortable familiarity, though he missed the weight of his rapier swinging from his hip. He hadn't brought a weapon of any sort, and so he remained more alert, and watchful than he'd been in days.
Still. The supernatural lurkers in the shadows had home court advantage, and it was more than likely that Lockwood would not be watching his back when perhaps he should have been. ]
oh my gourd;
Or something.
There's talk of a new invention, and that's really all the Doctor needs to hear to be drawn immediately to where everyone's gathered. He doesn't need names, doesn't need the how or the why just yet, only the what. The what gets him there, the how is what keeps him there. Of course, he's missed his sonic screwdriver beyond measure so he's immediately thrilled to see a device somewhat resembling his clever little gadget on a more rudimentary level; because of course, his sonic screwdriver is vastly superior.
But this is — well, it's quite something, and he's already enjoying what he sees and naturally wants to join, though his attention is captured by someone clearly having a bit of trouble. A lot of trouble. ]
Well done on being absolutely sure of yourself, that's a good show by any measure, but it's all gone entirely left and not right!
[ The Doctor calls to him, apparently with no fear as he places himself between the gourd and the laser, holding his hands up and out. ]
Now you've absolutely nailed it at blowing them up, less on the carving bit. What were you trying for, exactly? What sort of expression? Absolute horror at the moment of death? Here, here, we'll do it together!
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moiraine damodred ★ wheel of time
nocwich;
Wandering close to a stall and observing the wares on offer with an expectant and affable smile, the Doctor's attention is naturally drawn to the woman asking the sorts of questions the Doctor himself often asks; which, of course, draws a wider and brighter smile to his face. ]
Oh well done, you! Excellent. Asking the right questions, off to a good start!
[ So excited is he that he hasn't actually...answered the question yet. He'll come to it! ]
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