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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2023-11-20 12:36 pm
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TEST DRIVE MEME #15

Test Drive Meme
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Below are some links to information you may find useful. Our Setting pages have information about the world itself as well as current events for each nation, while our Game History page outlines the game's story so far.

Setting | Game History | NPCs | Arcana

You can also find answers to questions asked on previous TDMs in their respective questions threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of December.

Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major nations: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Kingdom of Thorne | The Free Cities | Solvunn Commune
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside, but includes the surrounding city itself. Now in winter, the weather is frosty. In the distance, you can see tall white mountain peaks and winter flowers are dusted in snow around the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling and busy. Some curiosity is in the air when locals discuss the recent negotiations with the Nether, the confirmation of dragons, and the Maritime Fair in Borrel, newly established last month. The ceremony in November included the promotion of the Queen's uncle, Admiral Rudolph Sidwell.

  • Although the Dimming is a few weeks away, the Castle's head chef has started to serve winter-themed pastries and warm-spiced teas in the dining hall.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Fireside Logs
In preparation for the colder weather, and to appease the working class, enchanted logs are to be delivered around Nott. These logs are bespelled to last several weeks longer than a typical log. Help stack the logs onto horse-drawn wagons or make the deliveries yourself. Nott can be a little rough with pickpockets and thieves, and many aren't fond of the monarchy, so it's best to travel with a friend. While you're there, why not have a drink at the taverns or visit the fish market? Just be sure to return by dark or else a guard may be sent to fetch you home. Thorne wouldn't want you to be in any danger!

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest warming spell that can chase away the chill for about an hour or so. The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant bright explosion of light coming from the practice room as the spells fail. It isn't dangerous, but it can be annoying.

Seaside Scenery
You're encouraged to explore Thorne's proud naval history in Borrel at its Maritime Fair, which had its first opening last month. Along with its many attractions and ships, you can join a paint and cider session where you can follow a guided instructor to paint the Borrel seascape. To finish your masterpiece, you can decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another nation's portals. Once there, you're welcome to meet those from other nations, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission or take any extended trips. If you're feeling restless, though, daytrips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Don't try to sneak out - someone will bring you back. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city on your own.

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Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, though not as hot as it was in summer. At night, temperatures drop dramatically. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your own safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • In the Cadens barracks, soldiers exchange stories about invisible hounds and mutant beasts that attacked - though some tales are exaggerated. City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.

  • A buzz is in the air when locals discuss the recent negotiations with the Nether, the confirmation of dragons, and the public execution of Cauldor Wain, accused of orchestrating the attacks in Nocwich two years ago. If you step outside the gates of Cadens, you'll see a decomposing corpse hanging there as a warning.

  • Although the Festival of Enlightenment is a few weeks away, shops and markets have started to sell mechanical toys, clothes, and light-up jewelry in preparation for all the coming celebrations and parties.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Training Grounds
Non-lethal training weapons and obstacle courses are set up for anyone to use. The soldiers will be watching, and if you catch their attention they might approach you and encourage you to enlist. You're free to invite other new arrivals to spar, but be sure to keep things friendly and avoid trouble. Discipline is key in the barracks. If you're especially competitive, the soldiers will sometimes hold impromptu obstacle races with informal wagers made. They'll be happy to race against even the most unlikely of opponents, and you'll be judged more on your spirit rather than your skill. If you really impress them, they'll even buy you a drink.

Save An Orphan
Eager to take advantage of the upcoming holiday cheer, orphans will corner passersby to try and sell small handmade trinkets, jewelry, and a cup of hot cocoa or warm pastries. They'll be grateful if you buy a little something! Wilier orphans might try to distract you and quickly tie a bracelet around your wrist, then demand compensation for your "purchase." But hey, it's hard to be too upset with hungry children, right? If you don't have any food or money on you, maybe you can find an older Summoned to help you out.

Loose Balls
In the holiday bustle, one of the delivery wagons has overturned, scattering colorful round ornaments all over the street. Distraught merchant Jilliane Tuttle is desperate to gather up her wares and will beg anyone she sees for help. Why not lend the poor lady a hand? Be careful, though! The orbs are designed to light up, and the damage might cause some of them to give a light shock when picked up. Try to bring as many of the ornaments back to Jilliane as you can. She'll reward you with a few silver coins for your help.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Cadens, the portal is a short walk away from the center of the city. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another nation's portals. Once there, you're welcome to meet those from other nations, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

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Welcome to Solvunn
You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those that had gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Winds are chilly and the temperatures are cold. Sleet and hail grow more frequent. The scent of wildflowers fills the air. The shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Shops and stalls in Solvunn are booming with chestnuts, baked apples, candied orange peels, and other wintery treats. Vendors are eager to barter goods and are in the habit of including extra gifts with any purchase or trades made. If you are looking for a good deal, now is the time!

  • The execution of former Council member Josselyn Creed is no longer a topic. Instead, a sense of awe is in the air when locals discuss the recent negotiations with the Nether, the confirmation of a long-lost dragon shrine, and the formally secured seat of Council member Isar Hart, the first Tertiary representative who does not come from the Tertiary Settlement.

  • Although the Winter Solstice is a few weeks away, friendly neighbors have started to deliver hot cider and warm knitted socks or scarves to everyone around the commune.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Helping Hands
Due to the cold winds, Solvunn fine goat racing tradition is put on hold so the goats can be kept warm inside their pens. Skilled weavers have made blankets for the goats, which you can deliver to any home that has a goat or two. It sounds easy enough except while you're there, you might be roped into helping with a household chore or running an errand, from sweeping the floors, bringing a bit of tea to the family across the road (you're headed that direction, anyway, aren't you?), or picking something up from the market (it'll be quick, dear!). Before you know it, you find yourself juggling several tasks. Obviously, the solution is to pass the work onto someone else - maybe another Summoned you spot?

Wailing Wilma
Bored of the holiday cheer, youths in the Primary Settlement have started to sneak off to find Wailing Wilma. According to the tale, Wilma's sister drowned her in the icy waters as a sacrifice. When summoned, Wilma's ghostly face appears just beneath the ice, mouth open in an eternal wail. The "summoning" requires taking an elaborate path through the forest to reach the lake - though the instructions frequently change. Of course, between stepping onto the ice and wandering through the woods at night, the children are asking for trouble. Maybe you hear some screaming as the youths frighten themselves or a frantic mother asks you to find her son before dark. You should take a friend if you plan to investigate - the woods can be dangerous after sundown.

Red Herring
Each winter, cured fish are prepared in glass jars decorated with holly and delivered as-ordered to residents in the commune, a task organized by Fin McGill, whose parents evidently believed he would follow in their fishing footsteps. These small fish take on a rusty hue when salted and smoked. Unfortunately, his careless son (Finnie Jr.) has once again mixed up the batches of fish this year: the jars of herring have been mislabeled as mackerel and vice versa. A frantic Fin is asking anyone available to help correct the mistake before the wagon comes to collect his goods. You can swap the labels and move the jars to the right crates to make sure everything reaches its proper destination.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Solvunn, the portal is a short walk away. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another nation's portals. Once there, you're welcome to meet those from other nations, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

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Questions and Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which nation your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the nation?
In Thorne, characters can leave the castle but not the city. In the Free Cities, they can take a trip from the outpost to the nearest main city, Cadens. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change nations or kingdoms?
Yes, but tensions between the major nations are at an all-time high. Doing so is possible, but will require some plotting and discussion with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities while those keen on court politics and learning magic will have the most access to it in Thorne. Anyone who wishes to uncover the secrets of the Old Gods and forest mysteries will best do so in Solvunn.

This is not to say characters can't do these things from another setting choice - with effort and the help of friends, anything is possible! Don't get too anxious about your choice. This is just one of many, and every character in each scenario can work their way towards many individual goals and outcomes. Additionally, once in-game the Horizon will provide characters with a way to easily find cross-faction CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this, we would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.


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krakened: (ml: 006)

ed teach | our flag means death | the devil

[personal profile] krakened 2023-11-20 09:26 pm (UTC)(link)
≅ arrival (solvunn)
[ You know what's not fuckin' cool? Dragging a man butt-naked outta the water. Seriously, he thought he was drowning again, and this time, a merman wasn't even gonna save him. When he comes to, he's surrounded by a bunch of old guys in robes. A very large bearded man taps him on the shoulder. Ed jumps with a Jesus Christ! and might've accidentally-on-purpose thrown an elbow.

Long story short, he's now wrapped up in a thick shawl (it's pretty soft, he'll give them that) as he pokes around the snow-covered meadows.

He's never been so goddamn cold in his life. You know what he does when weather happens where he's at? He sails away from it. That's the thing about being at sea, you just...sail away from weather. Especially bad weather. Cold weather. Except last he knows, he wasn't at sea. He was on a small island with a shitty little inn they were gonna make nice, and no one can explain why he's not there anymore. Nobody can explain why Stede isn't with him. Or, like, anyone he knows. It sucks. This sucks.

A clump of snow tumbles off a branch and thumps him on the head. What the—

He flails. ]
Fuck off!


≅ so many hands (solvunn)
—And then, we were gonna put up, erm, purple curtains. Lavender, actually, 'cause periwinkle, as it turns out, is more blue, and Stede thought it might clash with all the green stuff around us. Yeah, right? That's what I said. So, what d'you think of this one?

[ Ed holds up the woven blanket. It's knitted in shades of brown, mostly, so who the fuck knows what got him onto purple (certainly not Ed himself), but hey, that's where they are and he thinks he's got pretty rapt attention from his audience. Who is his audience, you might ask?

Well, Billy Bramble right here, who's staring at him and chewing on grass, probably, or whatever lambs eat.

(It is not a lamb. It's very much a goat, but Billy isn't exactly capable of telling him what sort of animal he identifies as, so a lamb it's gonna be.)

The lamb bleats and wanders off, disinterested. Which, c'mon now, that's fuckin' rude, right? Ed turns to the nearest soul in his vicinity. Around Ed's feet are a collection of blankets, a basket of fruit, two tins of tea, and like, at least four jars of tiny red fish. He's obviously been assigned a bunch of shit to do, none of which he's successfully accomplished. ]


You see that? Spend all that time pickin' something nice out for someone, and they don't even want it. None of these farmer guys told me how picky these fucking things are. Anyway, what about you? Any luck? Or fashion advice for wool-less sheep?


≅ nocwich
[ He'd come here in hopes that it was gonna be warmer, but it's not. If anything, it's even fucking colder. Luckily, some grandma took pity on him, so now he's got a fur cloak that's doing a surprising job at keeping out the icy air.

Thanks, Mr. Wolf, you were butchered and skinned for the charitable cause of helping a man not freeze his dick off.

Of course, now he's wondering if he should, uh, feel weird? Is this weird? Is he offending the wolf people by wearing a dead wolf draped around his shoulders? He's pretty sure the real question is, why are people telling him the werewolves are real, but that's digging far deeper than his brain wants to go right now. He's already been told to shove off when he tried to step in and out of the little circle door just because the whole...sunlight then not-sunlight thing was so trippy. How do you wrap your head around that?

He wanders aimlessly towards the stalls. Reminds him of the Republic of Pirates, if you were just sat in darkness forever. He ends up peeking into a tavern. They don't kick him out for not having a single doubloon to his name, but they also won't spare him a drink, so he's just...gonna sit right here, alone, and feel sorry for himself. He deserves to feel sorry for himself for at least a day or three. ]


I bet you'd love it here. [ He rests his chin on his arms, which are folded over the beer-stained table, the picture of melancholy. ] You'd say, "Chin up, Ed! Look at all these new faces you could talk to! A man could get inspired in a place like this, don't you agree?" And you'd be right, I guess.

[ He sighs. The candle snuffs itself out. Oh, great. That's excellent. Even the candle hates him. ]
Edited 2023-11-20 21:27 (UTC)
smilefornow: (feeling that numb)

So Many Hands

[personal profile] smilefornow 2023-11-20 09:51 pm (UTC)(link)
Goat.

[It's automatic. Arthur likes to be helpful and informative! And there may be large gaps in his animal identifying knowledge, but barnyard animals he can certainly manage. So he offers the information with an earnest smile, not recognizing the man with the ungrateful bovid. Someone new? Even newer than him?

That would be a lark!]


A wool-less sheep that goes 'mneeeeh' is a goat. I think their only concern regarding fashion is eating it. Maybe he didn't think it looked very appetizing?

[Identifying a goat is about as far as Arthur's useful knowledge of them goes. Aside from that they are very important here, and the tiny ones are criminally adorable.]

But it looks like you've been more successful in your errands than me. Went out without a list, my own fault.

[A gesture to his own basket, which is mostly empty aside from a small wheel of cheese and some dried meat sticks.]
krakened: (ml: 008)

[personal profile] krakened 2023-11-20 10:53 pm (UTC)(link)
[ Ed squints at the twig of a man who's come up to him. Jesus. Talk about snap-able in a small breeze. He looks back at the not-sheep. Goat. Yeah, all right, he can see it. A goat. Mostly 'cause he remembers when Fang took his goat on board. Whatever happened to him?

Must've lost track of it. Hopefully not...overboard. The goat, that is, not Fang. Fang's fine. Doing great. Definitely better than Ed's doing. ]


What, all this? Naw— [ He waves his hands at the pile of stuff. ] They just kept shoving it at me while I was having a chat with Billy here. Think they want me to give them to everyone, but fuck if I know where I'm supposed to go. Hey, you know a...

[ Goat solidly forgotten (it's now chewing on the edge of the blanket), he picks up one of the tins and flips it around in his hands until he catches a name written at the bottom. ]

—Ingrid Fletcher around here?
smilefornow: (a happy face)

[personal profile] smilefornow 2023-11-20 11:41 pm (UTC)(link)
Oh, yes, I'm on something of a similar outing. The Oyvind clan needs a...well, a great many things picked up at the market, but I'm afraid I can only remember two or three of them. Mind like a sieve, sorry to say.

[Hence Arthur's scantly filled basket. Usually people only want one thing, not a whole list of things. He really ought to have written it all down, not trusted his piss poor memory to do the job.

Well. He'll figure it out. Or bring back all the wrong things, either way.]


Ah, I do know an Ingrid, but I think there's a few of those about...you haven't got anything labeled for any Oyvinds, have you?

[Maybe they'll both get lucky and be able to help one another out. He'd really rather not go back with all the wrong things, and this fellow certainly has quite a few things to haul about.

Unless 'Billy' eats that blanket. So he does find it appetizing!]
krakened: (ml: 010)

[personal profile] krakened 2023-11-21 03:39 pm (UTC)(link)
[ The who clan? The Ov—?

Ed's got a mind like a steel trap, but only for super specific information, all entirely related to seafaring and grudges. And stabbing. Everything else, right down the chute. Shopping lists are not big things in pirating. You just sort of take what you want from what's there.

But he's, y'know, trying something new these days and while he isn't crazy about trying it in some random village in the middle of fucking...wherever (what continent is this? Did he discover a new continent?), he can work with this. Definitely not avoiding any deep-seated traumas or fears or anything, they're just hanging out with goats and going through jars of fish and tea. Yep. ]


Uh [ he picks through the tins ] I've got one for the...Oyvalles? Ovoids? I dunno, what do you think? Handwriting's pretty shoddy on this one, someone really needs to practice their cursive.

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theidlemaiden: (pic#16106063)

[personal profile] theidlemaiden 2023-11-20 11:15 pm (UTC)(link)
[ Few things, save for a dip into the hot springs, fails to warm Hilda up from the inside out like a drink does. Which isn't to say that she's ruled out a visit to the hot springs (no trip to Nocwich is complete without one as far as she's concerned), but with the chill in the air so reminiscent of her arrival here a year ago she decides to treat herself to everything Nocwich has to offer as a means of quiet celebration (or is it also mourning?) to a year passed here in Abraxas.

She had thought being alone would do her mind some good after being jammed full of things that she'd rather not think about, but she should have known better. Thoughts creep in even against the bright backdrop of the market stalls and the gems she purchases from Glen. A drink might chase things away, and that's why she dips into the tavern and out of the cold. With a hot cider in hand she flits further inside when she encounters a man who looks and sounds like how she feels.

Oh, well. What could it hurt? Hadn't she just been looking for company? ]


Whoever your friend is is right and clearly sent a new face for you to talk to because they knew that you'd be mopey.

[ She's the picture of cheerfulness - from her pink hair and eyes to the pink of her cheeks from the cold outside - as she quickly sets her drink on the table and pulls out a box of matches from her bag. They were lighter to carry around than scissors and frankly, you never knew when pesky loose threads needed to be handled. ]

If you need to get inspired does that mean you're an artist of some kind?
krakened: (ml: 009)

[personal profile] krakened 2023-11-21 02:20 am (UTC)(link)
[ Mopey? Ed looks up with a frown of protest, which might not be all that effective seeing as he's in the goddamn shadows. ]

I'm not moping, I'm—ruminating, okay. There's a difference. For the record, this— [ He makes little circles around him with his hands ] —atmosphere of depression is partly to blame on improper lighting.

[ A problem he will address...right now. Thanks to the matches. The candle flares back to life. See? Much better. He shakes out the match. Now that he can actually see the lass, he realizes her hair is pink. Extremely pink. How the hell does that work? Did someone feed her a flamingo as a kid?

Ed's got questions, but Ed's also as distractable as a squirrel, so as soon as she asks him something, he's immediately thinking about it and not her hair. ]


No, I'm—you think I look like an artist? [ Should he be flattered? Not sure how he feels about that one, he'll circle back. ] I'm an [ pause ] innkeeper. Yeah. Got ourselves some sweet digs before they, uh. Kidnapped me.
theidlemaiden: (pic#16095194)

[personal profile] theidlemaiden 2023-11-21 03:13 am (UTC)(link)
Oh, right, right it was just the lighting. Good thing I had those handy then, huh? Ruminating alone can still be pretty depressing even with a light source.

[ Her words might give the impression that she believes him but the expression on her face says otherwise. She's seen plenty of mopey men in her life and this man wouldn't be the last. But all the more reason to try and perk him up, right?

With the matches safely tucked into her bag she reaches for her mug before thinking twice and gently nudging it in front of him instead. The pause doesn't go unnoticed but it's not enough for her to question it. Maybe all his rumination had carried over into replying about his occupation. ]


An innkeeper! Well, no wonder your friend thinks that you could look for inspiration here. Have you had much of a chance for some research? Nocwich has plenty of inns and inspiration.

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wwrench: growling @ LJ (pic#13345656)

nocwich

[personal profile] wwrench 2023-11-20 11:25 pm (UTC)(link)
He’s been so busy preparing himself for his first winter in Solvunn that Wrench hasn’t paused to take much notice of the recent comings and goings from the place. There are a few faces he’s gotten used to by now. It’s strange for a man who’s lived his life to see the same people week after week, but there’s a part of him that’s come to appreciate the small charm of the predictability. Maybe it’s a little bit of a comfort to him. But it’s the new faces that are most interesting — not because he’s expecting to see anyone he knows, but because he never takes for granted the fact that someone might land themselves here who has more of a problem with him than the current Summoned have.

Of course, any new face in Nocwich might just be a person from another faction. Wrench isn’t sure what to make of all of that just yet. Politics are the game of men with more power and more resource than he could ever hope to have. If there’s a reason to pay attention to this faction business, it’s only to know what they might have that he doesn’t.

But it’s nothing like that that’s caught his attention now. In fact, it’s quite the opposite. The wolfskin the stranger has wrapped around his shoulders looks like it could have been Wrench’s own handiwork, except that the only wolves he’s taken came through a portal and had acid for spit. It looks nice, though, and if there’s someone around here dealing in fur trade he’d like to know it.

He notices the man doesn’t have a drink, so he brings over two glasses of ale when he approaches. Wrench sets one in front of the stranger, then sets himself directly across the table from the man. He pauses and raises his eyebrows, like he’s waiting to see if he’s about to be run off.
krakened: (ml: 001)

[personal profile] krakened 2023-11-21 08:00 am (UTC)(link)
The thing about a man buying you a drink out of nowhere is that he's one of three things: a friend (or a fan, if you're the infamous Blackbeard), real generous, or about to fuck up your whole day.

Ed peers at the man like he's working out which one it is. Big guy, kinda scowly. That's just how some people's faces are, so he's not gonna hold it against him. A little weird he's not saying anything, but Ed can work with that. He's good with personalities. The Revenge always had some real personalities.

Anyway, it takes him, like, a second to decide before he accepts the drink. This whole situation feels like a fucking fever dream. What's the worst that can happen? He swears he's back in the Gravy Boat except this time, he's got company.

The point is, his entire week's been fucked.

"Cheers, mate." He lifts his mug. Answer? No answer. Granted, he doesn't give the other man much time to fill the half second of dead air before barrelling onwards. "Strong, silent type. Love it. Not quite my thing, but I like the energy. You from around here?"
wwrench: <lj user=manual> (pic#13358036)

[personal profile] wwrench 2023-11-21 02:16 pm (UTC)(link)
The thing about initiating human interaction is that people typically expect the interaction part of it. A man could get the wrong impression when a tall stranger sits down across from him and proceeds to say not a word. But Wrench’s particular brand of making friends isn’t so different than a cat’s, perhaps. He’ll stalk around the vicinity for a bit before eventually deciding to wind his way around a person’s legs and ask for a head pat or two. Not particularly effective, but the people he gets close to historically haven’t had a good track record of lasting very long. Maybe what he wants is just so far away from what he knows he ought to do, that his body can’t reconcile it.

Or maybe he’s just trying to gauge what’s likely to happen when he pulls out the brain texting trick. He remembers his own reaction when he first saw someone use it. Now it’s just as easy as thinking, but for a man from a world with no discernible magic, it was kind of a mindfuck the first time around. And Wrench is about the last person that should be introducing anyone to the particulars of being a summoned in this place. He’s got more questions than answers himself.

But he can’t exactly keep staring, can he? That’s likely to get him a black eye sooner or later. So he tips his glass and takes a sip before projecting the words onto the surface of the table. They appear in a script that looks awfully like his own handwriting: somewhat looping, loosely formed, a little lazy, but neat enough to be easily legible.

Nice furs. Which faction grabbed you?

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carmesi: <user name="berks"> (Default)

arrival

[personal profile] carmesi 2023-11-21 12:57 am (UTC)(link)
[the slew of arrivals with the summoning ritual is not unexpected, but the colorful demeanor of the people who come through is. wanda can't help the way her lips flatten into a thin line as she watches the bearded-man flail at fallen clumps of snow. would that their arrival match with the day snow sticks to its surroundings.

she takes a step forward towards him.]


It's just snow— [and a hand raises towards him, to lightly touch his arm] Take it easy.
krakened: (ml: 010)

[personal profile] krakened 2023-11-21 08:17 am (UTC)(link)
[ Unfortunately, there are times when touching Ed is like touching a cricket. He makes an, Ahhh! and gives a startled hop. ]

You take it easy!

[ Fuck. Okay, no, alright, he's fine. Perfectly fine. Great, even. Ed smooths down his tunic and brushes back the wild mane of his hair. He clears his throat. Probably, he shouldn't shout at this woman. She looks. Nice? (Judgement pending.) ]

Sorry. I've just had... [ Deep breath. ] ...a very stressful day.
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2023-11-21 02:14 pm (UTC)(link)
[wanda eyes widen, eyes glancing around as the man hops away and seems to try and get some shaky control of himself. did she really startle him that badly? she should have known that his reaction to the snow falling on his head revealed how skittish of a man he is.

she raises her hands, shrugging her shoulders, as he starts apologizing.]


First day in, right?

[it’s always tough.]

You’ve strayed a bit from the settlement. Do you want to go get some soup?

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krazed: (cornballer(60))

≅ NOCWICH

[personal profile] krazed 2023-11-21 02:52 am (UTC)(link)
Well, the voice in your head's not wrong, but I think you pissed off the candle.

[Too much talking, messing with the breathing of the fire. Harley likes to go where the booze is, and even though this spot isn't her typical she's still gonna partake in all the fruits that it has to offer. She's got a big pitcher of their on-tap stuff in front of her and she slides into the unoccupied seat in front of him without asking.]

Way to kill the ambiance.

[Harley dips a finger into the hot wax and presses that index finger into her thumb. She watches it dry, slowly, as she pulls those two fingers apart, making strands of the wax residue.]
krakened: (ml: 003)

[personal profile] krakened 2023-11-21 08:32 am (UTC)(link)
[ At the voice, Ed props his head up on his fist. He's a man accustomed to people coming up to him uninvited, but they usually know who he is. Autographs, that kind of stuff.

He doesn't hate that he's unrecognized. It just adds to the feeling like he's not anywhere near home. Which he isn't, so. You know. ]


Yeah, well. [ He pokes the dead candle. ] Ambience here sucks, anyhow.

[ No warmth? Not even one little ray of sunshine? Who wants that? One measly candle isn't gonna change anything. Although, okay, fair, he wouldn't say no to being able to see more of his companion's face. Helps with conversation. ]
krazed: (shithouse(25))

[personal profile] krazed 2023-11-21 08:52 pm (UTC)(link)
[No autographs necessary here, if she knew all he was responsible for firsthand and had a name to put to the face at most she'd give him a high five, and an "atta boy," for some good havoc wreaked and the historical significance was just icing on that cake. Harley was more of a modern-day pirate, she didn't care for water, and well - that hampered the whole sailing the high seas pilfering, plundering, and partying thing where she was concerned.]

It's boring, right? Any day of the week there'd be a bar fight, glass on the floor, and loud music. At least where I'm from.

This ain't a bar, toots. This is a library with a liquor license.
Edited 2023-11-21 20:52 (UTC)

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hairington: (305)

arrival!!!!!!

[personal profile] hairington 2023-11-21 03:49 am (UTC)(link)
[ it is cold, but that is the one thing that steve's got going for him - he's used to this sort of cold. where it's a lot of dark days and chilled rain and maybe some snow, though the snow back in hawkins would at least stick. so while he's not nearly as miserable as some people, it does pose very interesting and very different problems.

such as: steve doesn't know if his feet will ever be warm again.

still, they're out here. or at least he's out here. because he'd been making his routine stops at the shrines only to hear rumors that new summoned were being pulled through and god, honestly, just the idea of getting pulled out of the pond when it's this frigid makes him feel extra bad for the newbies, so steve decides to hustle back to his and eddie's place and grab a couple of extra blankets and cloaks and maybe a hat or two. he's still got a good amount of this in his arms when he makes it back out towards the pond and hears the cursing.

well - good thing he made the trip. ]
Oh, hey! [ steve hustles up as quick as he can. thankfully the guy has a big...blanket? thing. but still. ] You're new right- you still cold? I've got extras.
krakened: (ml: 007)

[personal profile] krakened 2023-11-21 01:54 pm (UTC)(link)
[ He's shaking the snow out of his hair like he got pelted with a bucket's worth, but anyone can see that it's barely a scattering of flakes. Look, he wasn't prepared for this. How come everyone's walking around like it's normal to be kidnapped into a pool and end up in some farming village with a bunch of goats and shit? Why aren't more of them freaking out?

The people, not the goats. Obviously, the goats are having the time of their lives. Look at 'em. Feasting on blades of grass and twine. What a life.

—Oh, yeah. Blanket delivery. ]


Thanks, kid. [ Yeah, yep, he's taking another one. Just drape it on over him. ] So, uh [ He tucks his hands into the knitted folds and peers at the boy who's popped up in his time of need. ] you make these things?

[ They're pretty cozy. He's got a real interest in them, don't get him wrong, but also talking about blankets makes him feel less crazy than asking why he's not on his island anymore, if, like, maybe possibly he's—half-dead again? Somehow? Full on dead? Shit, he didn't have a heart attack last night or something, did he. Oh, no. What's Stede gonna think? Fuck—

Nope. Not going there. He's fine. They're walking, he's got blankets, and ooh, hey, look. Smoked fish. ]
hairington: (129)

[personal profile] hairington 2023-11-30 09:41 pm (UTC)(link)
[ steve is sympathetic to the whole thing, don't worry. he's spent his entire time here wondering if he's the insane one for thinking literally every aspect of this place is weird. but the thing he's been dealing with is the simple fact that uh. freaking out? gets exhausting.

you hit a point where you just gotta accept it and move on. or maybe not accept it, exactly, but...

yeah. anyway. blankets. ]
What? [ he'd been so focused on helping get the blanket and everything settled that steve almost missed that the man's asking a question. oh, oh he's asking about the gloves. ] No, no I'm not that good at...that. [ sewing? nope, that's not the right word. weaving? no he's pretty sure that's also wrong. ] No, I've got a friend who is though. She makes a whole lot of extras. [ steve holds up his hands to show off his near-matching set with a kind of small smile.

but also, they're walking. so maybe this is helping. steve's down to just sorta walk depending on whatever the new summoned guy needs, anyway. but he could probably also get them to the tavern if he thinks about it. ]
The layers help with the wind. It's not usually super snowy around here, but the wind gets cold in the winter.

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wrap? 🎀

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wrap!!! 🎀

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ofthesword: (--089)

nocwich!!

[personal profile] ofthesword 2023-11-21 06:28 am (UTC)(link)
[If Nero could change anything about Solvunn -- besides the cults, obviously -- it'd be giving the goddamn taverns some soda. Pop. Even a shitty, off-brand cola. He'd take anything at this point. He's left drinkin' cream soda in the Horizon most of the time, feet propped up on the dashboard of the van, knowing not a drop of it is real.

So the only reason the taverns are a habit are 1) he's well-acquainted after their all their mingles and Himeka's expert skill in drinking contests, and 2) he kind of digs this weird carrot-ginger juice they got. And yeah, they know he shows up and drinks a ton of it, because he's as sober as the day he was born.

Not for any other reason than the shit tastes way too sour.

He takes a seat next to a guy who's the poster child for what it feels like, hanging around in some place that never sees the sun. He gives him a look-over. Is he wearing a fuckin' wolf?

He takes a draw off his juice.]
Pretty ballsy wearin' that around the werewolves. It's kind of fucked up, actually. [Not that that's his business.] But maybe it's like a Pluto/Goofy situation, you know? Like seeing a dude eat a monkey.

[It's totally the same. Wolf/werewolves. Humans/monkeys. He's going somewhere with this.]
Edited 2023-11-21 06:28 (UTC)
krakened: (ml: 005)

[personal profile] krakened 2023-11-21 02:17 pm (UTC)(link)
[ Ed's eyes don't move an inch from the smouldering candle. He's not sulking. Okay, he's sulking a little, but he likes to think he's been pretty good about this whole fucked up situation. He hasn't stabbed anyone, he only elbowed one guy in the face, and he even put blankets on the stupid goat sheep.

Flopped forward on the table like he is, he fully resembles a furry wolf that's flattened itself on all fours in a fit of misery. Actually, now that he thinks about it, this pelt's pretty big. How many little wolves did they stitch together? ]


I didn't eat the wolf, I'm just wearing it. [ No one's told him he's being a dick yet, so he's taking it as a sign he hasn't pissed anyone off by wearing their ancestors or something. These werewolf people don't look like they've got a problem telling you you're being a dick. ] I saw a monkey eat a guy once. Unlucky fucker, let me tell you. Eyeballs just [ He makes an unenthusiastic squishy motion with his hand. ] gone.

[ So he guesses his day isn't as bad as that sorry bastard's. Don't steal coconuts from a monkey, kids, they'll go fucking nuts. ]
Edited 2023-11-21 14:24 (UTC)
ofthesword: (--094)

[personal profile] ofthesword 2023-11-27 04:03 am (UTC)(link)
[Nero can't help himself. He flicks one of the wolf's ears, watching it flop over the guy's head. It was weirdly mesmerizing. And after eating a chunk of that leviathan, he's kind of curious what wolf tastes like.

The boar here's pretty good. As far as going from Kyrie's expert spaghetti to... wild boar... could be.

Fuck, he misses her cooking. Now he's starting to feel like this guy looks.]


Saw the same. Monkey was a demon, though. And it wasn't just the eyeballs. [Gross stuff. Eyeballs and shit. No thanks.

Nero reaches into his pocket, drawing out a folded piece of paper. He puts it in front of the guy: the updated brochure. After this long, he can practically smell new meat.]
You're new, huh? That why you're so depressed?

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beautifullies: (469)

Hands!

[personal profile] beautifullies 2023-11-22 01:51 am (UTC)(link)
[ Claire has a basket on one arm, a scarf draped over the other, and she raises an eyebrow in amusement. ]

To be fair, it's an animal that doesn't know what it wants. And it's a goat, but I'm sure it won't take offense to the mislabeling. They don't know what they want, but they do like food.

[ She eyes his small collection of things and decides to help out with at least this task. Putting her basket down, ]

We can try again, this time I'll get her over with some oats and you could try the sweater that snaps underneath?

[ Like a goat onesie, and she waits for his answer. She'll work on the task herself, no hard feelings, if he'd rather not deal with the admittedly often frustrating and mostly stubborn goats. ]
krakened: (025)

[personal profile] krakened 2023-11-25 06:20 am (UTC)(link)
[ Doesn't know what it wants...

Ed's expression turns contemplative before he says under his breath, ]
I know how that is.

[ He, too, didn't know what the fuck he wanted and liked food, and it's kinda unfair, he thinks, that he's only just sorted himself out and gotten his shit together (what counts as getting his shit together for a man like Ed), and now he's somewhere he didn't ask to be without anybody who can tell him why. Or, all right, someone did try to tell him why, but that explanation was deeply unsatisfying.

Ed, however, is currently occupying the avoidance portion of processing, so instead of voicing that stuff out loud, he looks from goat to woman to blanket sweater. ]


You look like a woman who knows her goats. [ He holds the blanket out to her. ] Tell you what, I'll do the oat thing and you do the snapping bit.