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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-03-20 11:39 am
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TEST DRIVE MEME #17

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of April.

While the world is undergoing some tumultuous weather, newly arrived characters will be assured that everything is being taken care of and cautioned to shelter indoors where possible.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage with highly decorated robes and a large, heavy book. The man peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then nods, satisfied. "Excellent." He motions for one of the young apprentice mages over. "Settle our guest in, please. I don't have all day."

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. Now in spring, the weather is cool and marked by howling windstorms. In the distance, snow continues to cover the mountain peaks. Spring flowers are beginning to bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • Windstorms batter the walls outside. The city of Castle Thorne is largely safe, but debris, fallen trees, and toppled wagons are still a danger. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling. There's some buzz about the arrival of Admiral Rudolph Sidwell, the Queen's uncle. While Rudolph is temporarily staying in Nott, he can occasionally be seen in the castle halls when he visits Castle Thorne.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
Sorting Tomes
A few apprentices out on errands have grown trapped behind some fallen debris, leaving the library short of helping hands. Volunteers are desperately needed to help sort and shelve the books, which are beginning to pile up. Fortunately, Thorne's magical shelving system means the shelves will immediately let you know if a book has been placed incorrectly. Unfortunately, the way this works is that the book will expel itself back out and fall to the floor. Watch your head!

Serene Steeds
Due to the heavy storms, Thorne's prized horses are growing nervous in their stables. To help soothe them, apprentice mages have asked you to cast a calming spell on each horse. The spell relies on Academic Magic. While the spell only requires saying a few words correctly, a lack of concentration can result in some unexpected memories or feelings surfacing, inducing strong emotions. You might vividly recall a tumultuous moment in your life or find yourself reflecting on who you are, where you came from, and where you might go next.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel at its Maritime Fair. Because of the storms, it's being held indoors within heavily strengthened walls. Here, you can join a paint and cider session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission or take any extended trips. If you're feeling restless, though, day trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Don't try to sneak out - someone will bring you back. Besides, Castle Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in the city or you can earn some pocket money by doing chores around the Castle.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, though the sandstorm has obscured the sun, lowering the typical spring temperatures. At night, temperatures will drop further. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Sandstorms assail the cites, especially in Cadens. The dust is thick and choking, and visibility is low. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • In the Cadens barracks, soldiers are hard at work fortifying its walls and preparing for further changes in weather. Shops and merchant stalls that populate Cadens' outdoor markets are absent. With the storms going on, the city streets are eerily empty except for vagrants and those who don't have shelter to retreat to.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Pimp My Ride
Innovation is the way of the Free Cities, and showing it off is just as important. Every few years, wagon enthusiasts will display their customized New Magic-powered wagons in the Wagon Parade. Although this usually takes place in the streets of Cadens, this month's storm has forced the parade indoors into the Fortune Arena, the oldest horse arena in the city. They'll need help boarding up windows and doorways so that the this year's amazing entries aren't harmed. As with any event, pop-up merchants appear along the parade line selling food, drink, and a variety of commemorative tokens.

Masking Up
Dust storms are not unheard of in the desert, but the reduced air quality is still a concern. In response, the government is distribuing breathing masks and is asking for volunteers who are willing to brave current conditions to hand them out. Standard government-issued designs are free, but some wealthy citizens have elected for a more refined design while the cautious opt for total coverage. You'll be given your own mask (in the design of your choice), but the winds will still be a force to contend with. Be sure to travel with a partner for safety.

New Wave, New Age
New Magic is how the Free Cities diverges from reliance on more traditional magic. With New Magic, the Arcana plays a much more limited role. However, New Age thinkers of Libertas have risen with the arrival of the Summoned. They stress that to move to the future, you cannot forget your past. To encourage this reconnection with one's roots, a group of New Age practitioners have set up a table at the Cadens Library. You can take part in designing your own tarot card on pieces of thin metal. The goal is to create a design that speaks to you the most: find inspiration from your connections to the world, from home, or through an important symbol in your life. Special pens will easily burn and engrave any marks you make, so craft carefully.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. With spring on the way, the winds remain somewhat chilly and the rains are heavy - not to mention the small twisters forming across the plains and on the ocean. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • Small twisters assail the settlements. While it isn't strong enough to lift homes or large structures, important shrines, and small animals are still in danger. Try not to go outside unless you have to! Across the sky, lightning surges horizontally, never touching the ground.

  • Shops and stalls have closed due to conditions. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals when there's a break in the storms, finding lost pets, repairing broken gates, and exchanging essential goods.

  • Fishing in the Tertiary Settlement has also ground to a halt. Isar Hart, who sits on the Council, can be seen frequently in the Primary Settlement to gather much-needed supplies for the residents.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Due to the turbulent weather, Solvunn believes offerings in the tradition of High Magic might quell the Gods' fury. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the twisters aren't deadly, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Goatnado
Due to the heavy rains, Solvunn's fine tradition of goat racing has been put on hold so the goats can be kept safe inside their pens. Of course, the goats prefer their free-range lifestyle and are prone to escaping. Help find missing goats or tend to the ones who have been returned to their pens. It may not be as simple as following the sound of bleating and tying them up; reports of small twisters picking up goats and other livestock have been made, sending them far away from their pens and farms and even into the more dangerous wilds or inconveniently on buildings and houses. You'll need to team up and track them down before they can cause any property damage or get hurt themselves.

The Shrieking of the Weeds
Goats and livestock aren't the only victims of the sudden winds. Farmlands and crops also face the brunt of destruction. The twisters travel quickly across Solvunn's low and flat landscape, and the freshly tilled earth is even easier to disturb. As a result, Shrieking Weeds, a staple garden guardian in Solvunn, are being ripped from the ground and sent in whirling, noisy tempests that keep everyone up all night and day. The weeds must be retrieved and will only quiet when planted back into the ground. Luckily, you can easily follow their discordant cries to find them.

Nocwich
Nocwich, which is shrouded in eternal darkness and is home to the werewolves and the vampires, is, unfortunately, CLOSED due to recent events.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




areou: (pic#10735052)

clarisse la rue 💪 riordanverse 💪 the chariot

[personal profile] areou 2024-03-23 06:24 pm (UTC)(link)
SURROUNDINGS | FREE CITIES

( the world is in delicate and dangerous times. you're needed to help. you're important.

well, duh. she could have told that to anyone, but it's nice to be recognized for once. this world may not be hers — that much is obvious from the military uniform she doesn't recognize (and that's like, her whole thing) and the strange architecture that looks ancient and medieval at the same time (if annabeth were here, she could make more sense of it than clarisse could) — but after a whole semester of terrorizing frat boys at the university of arizona, it's kind of a nice change of pace, to be honest. to feel needed. to be given a quest, sort of. she'd be more fazed about the whole kidnapping thing, but when you're a demigod — well, this sort of thing is bound to happen eventually.

she's still practically in arizona, anyway. sandstorms? check. weather that would make apollo jealous? check. the only thing that mildly concerns her is the lightning flashing in the distance. that can't be a good thing.
)

Just for the record, if this is another "who stole Zeus' god-level explosive" situation, it wasn't me. ( she almost says, it wasn't my dad, either, but. it kind of was, actually. she doesn't think ares would be stupid enough to do it again, but he is the god of war. it's literally his nature to start shit. )


SARSTINA | FREE CITIES

( as much as the barracks feel a little like home (like camp), it only takes her about an hour to decide that no one she knows is hanging around with a bunch of soliders. it's not for lack of company that she sets out into the city proper — it's more for the lack of the right company. if these people think clarisse is important, well, obviously they'd have the same idea about her friends. she can't imagine percy or annabeth wanting to waste their time where there are clearly no answers, bumping shoulders with some foreign military personnel who are obviously preoccupied with fortifications and don't have time to answer a hundred of their most burning questions.

she takes a mask and heads to a tavern called the sarstina, which she'd been told is located in the heart of the city. sounds like the perfect place for curious demigods to interrogate the locals. people with information usually hang out in taverns, right? all the back alleys and shady side streets are currently overrun with sand. that leaves the tavern as a convergence point, for better or worse.

she makes her presence known without saying a word, just the loud thunk of her mask hitting the solid wood bartop. the barkeep, unfazed by the new nick in the bartop, asks what he can get for her.
)

Looking for a couple of, uh — ( she almost says demigods before thinking better of it ) — new recruits. A boy with dark hair, about yea high — ( she gestures several inches above her ) — annoying as hell. Probably with a blonde girl, about my height, with grey eyes that could pierce through your soul. ( when the barkeep shrugs and tells her he hasn't seen anyone like that, clarisse huffs and slumps against the bartop. so much for that grand plan. ) μητροκοίτης, ( she mutters under her breath in ancient greek, then inhales deeply and rights herself. no use crying about it. ) Fine, I'll take your strongest ale then. Or whatever the fuck you call it here.


NEW WAVE, NEW AGE | FREE CITIES

( clarisse would never willingly step foot in the library unless she was under duress. or desperate. alone, in a strange new world, feels a lot like duress the longer the day wears on. (almost like college, in a way. having spent most of her life in the middle of the woods in long island, a huge university campus in tucson felt alien to her at first. she'd been desperate for any kind of familiarity then too.) so it's surprising to her when she feels almost at home in the cadens library, with its grand columns and wide open spaces that echo if you speak too loudly. it's practically a temple, like the ones nestled along the shoulders of mount olympus.

before she even has a chance to look around, she's being ushered to a table covered with metal and strange pens that look like something the hephaestus cabin would make. she's not entirely convinced she should participate in whatever weird ritual this is, but the practitioners are somehow very persuasive. she takes a seat and picks up a pen.

clarisse isn't particularly an artist, but she'd picked up a few skills from arts & crafts at camp half-blood. in the middle of the card is a crude illustration of a chariot, with a figure of a girl at the reins, her back turned as she pulls behind her the huge carcass of a drakon (a serpentine beast the length of several city blocks). tall buildings rise up on either side of her. a vulture circles her overhead. underneath the image she writes: THE WAR CHARIOT.
)

So ... are we supposed to keep these, or what?


SHRINE OFFERINGS | SOLVUNN

( offerings to the gods are par for the course when you're a demigod. clarisse, despite having left camp half-blood months ago, still hasn't kicked the habit of burning an offering to her dad every day, and she's threatened anyone who gives her funny looks when she pulls out a portable lighter and burns a piece of toast or whatever. old habits die hard. even despite her complicated relationship with ares, it doesn't feel right not making the offering. maybe that's something she needs to work on. maybe it's something she needs to let go of. but that's a whole lot easier said than done.

she's never heard of any of these gods, though. who the fuck is cadaevos and why should she care? it strikes a chord with her, some dissonant thing that makes her skin feel like it's vibrating, like she might get smited just for honoring some god zeus doesn't approve of, like she might inadvertently start a cross-pantheon war for making an offering to some ancient mortal enemy she's never heard of. is zeus even watching? with all the lightning in the sky, it makes clarisse nervous. she's seen the fury of the gods in person. but if these gods are anything like her own, she knows how far a divine offering can go. it still makes her feel uneasy, making the trek to the shrines, but surely if she arrives in good faith ... how bad could it be?

just in case, she whispers something to herself in ancient greek as she walks, an old hymn to zeus, praying for an easy death if that is to be her fate. or, you know, he could protect her. that would be nice. come on, gramps, throw her a bone here.
)


Κικλήσκω μέγαν, ἁγνόν, ἐρισμάραγον, περίφαντον,

ἀέριον, φλογόεντα, πυρίδρομον, ἠεροφεγγῆ,

ἀστράπτοντα σέλας νεφέων παταγοδρόμῳ αὐδῇ,

φρικώδη, βαρύμηνιν, ἀνίκητον θεὸν ἁγνόν,

ἀστραπέα Δία, παγγενέτην, βασιλῆα μέγιστον,

εὐμενέοντα φέρειν γλυκερὴν βιότοιο τελευτήν.

I call upon you, great and pure, resounding and illustrious,

You whose blazing, rushing fire shines through the aether and flashes in clouds

With the ear-splitting clap of the striker and victor

Incomparable god, wrathful and pure, I call upon you, lord of lightning,

All-father, ruler, Basileios, judge,

May you look upon me kindly, and make my life's end proud and sweet


WILDCARD

( feel free to throw me anything, regardless of territory. i'm just here to have fun. if you'd like to discuss different prompts, you can find me at [plurk.com profile] poohsticks or pm me! )
inthenameofhades: (Serious face)

Shrine Offerings

[personal profile] inthenameofhades 2024-03-24 12:29 am (UTC)(link)
"I'm afraid Lord Uncle Zeus isn't likely to hear you here mate," Zagreus says, as he appears at Clarisse's side.

His appearance will seem rather sudden, seeing as he's Dashed towards her - shifting through space quickly, like a mix of teleportation and phasing that leaves streaks of red light behind him.

And if the reference to 'Lord Uncle Zeus' wasn't enough of a clue to the fact that Zagreus definitely wasn't a normal mortal guy, the mismatched eyes and feet that were glowing red-hot would definitely give the game away.
areou: (pic#10751641)

🙊

[personal profile] areou 2024-03-24 01:29 am (UTC)(link)
It's not Zagreus' sudden appearance that really throws Clarisse off — it makes her think almost immediately of Nico Di Angelo's ability to shadow travel — but the fact that his actual appearance is ... strikingly, unsettlingly similar to someone she knows. If it weren't for the red eye and the pale skin and the fact that he speaks with some kind of accent, she almost would have mistaken Zagreus for Percy Jackson.

"Lord Uncle?" Great, another cousin. She looks more annoyed (and still vaguely uncomfortable) that she might actually know this guy rather than relieved that a distant relation is also here. Or, at least, she's probably supposed to know this guy. She rolls her eyes, her lip curling into a sneer. "Listen, Glow Boy —" she starts, almost a growl, but nothing immediately follows. Surely she had some scathing remark locked and loaded, but she's a little distracted. She squints at him, trying to see past the Percy of it all. Seriously, what the fuck. "Who are you, anyway? You can't be a son of Poseidon."

Which she only says because she doesn't want it to be true. That would just make things infinitely weirder.
Edited 2024-03-24 01:53 (UTC)
inthenameofhades: (Thoughtful face)

[personal profile] inthenameofhades 2024-03-24 02:01 am (UTC)(link)
"Poseidon? Of course not," Zagreus says, blinking at her. Why would she think he was a son of Poseidon? He doesn't see the resemblance at all.

(And besides: surely there's more dark-haired young men with green eyes - or at least one green eye - than just Percy. Not that Zagreus knows who Percy is.)

"I'm Zagreus. Son of Hades and Persephone."
areou: (pic#10958476)

[personal profile] areou 2024-03-24 03:24 am (UTC)(link)
She almost laughs, though whether it's out of relief or amusement is hard to say. Thank the gods, she thinks. At least she's not dealing with a weird Percy from another dimension or something. Anything seems possible in a place like this.

A son of Hades, though? That she can work with, even if she's not particularly interested in having some kind of family reunion. She tries to avoid her distant (and usually immortal) relatives. Most of them are assholes.

"Zagreus," she repeats slowly, her eyes narrowing as she tries to recall any of the stories. She never was very good at history unless it involved a war. Eventually, she shrugs and settles for: "Yeah, never heard of you."

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sscuriosity: (gσт α¢є fяєѕнℓу & ρєтєя ¢яιѕѕ)

[personal profile] sscuriosity 2024-03-24 01:38 am (UTC)(link)
Hey -

[Dustin at least has the good sense not to interrupt her prayer, or whatever it was, as she takes part in the process. Dustin has nothing to offer and nobody to pray to, a man of science is the closest he might be able to revere is Thoth or Vulcan but neither of them spoke to him on a worship scale. One of the perks of being raised by a single mom was that she didn't force him to go to the local church or put him into some cookie-cutter role.

She liked him for him and supported his interests, and despite being more hands-off than she should have been it's that behavior that helped him make it into adolescence and through his first year in high school.]


What language was that? It sounds sort of Mediterranean but I can't place it.
areou: (pic#10958457)

[personal profile] areou 2024-03-24 02:14 am (UTC)(link)
( dustin's good sense is rewarded by clarisse not immediately biting his head off. she looks over at the kid next to her — fourteen, maybe fifteen? she's spent enough time around younger campers to have a decent age gauge — and shrugs like what language it is doesn't really matter. modesty, thy name is clarisse. just this once, anyway. bragging about being fluent in ancient greek would be infinitely lame. she doesn't need anyone thinking she's a classics major or something. she's not a nerd, she was just born this way. )

Ancient Greek. ( she nods at him, impressed almost. ) You've got a good ear. At least, in the right region.
sscuriosity: (ƭε૮ɦɳσℓσɠყ ƭɦเɳɠร)

[personal profile] sscuriosity 2024-03-24 02:23 am (UTC)(link)
Really? That's gnarly.

[Gnarly as in good, y'know since this absolute buffoon is from the eighties in terms of slang and the reverse of say what you mean and feel being the rule. His ear is good, but mostly he is every bit the nerd that would think classics major isn't anything to scoff at.]

areou: (pic#10958483)

[personal profile] areou 2024-03-24 03:34 am (UTC)(link)
( clarisse shoots him an amused look like really? gnarly? but what does she know. kids say weird shit. maybe they're bringing back gnarly and radical. )

Sure, if you say so. Technically, it's my native language, but I didn't know that until I was eight.

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kobes: (Default)

new wave, new age aka arts and crafts time

[personal profile] kobes 2024-03-24 01:41 am (UTC)(link)
I'm not actually sure. [Koby mumbles it without looking up, too busy adding in unnecessary details to his own design -- a ship on fire in the middle of the ocean, each wave intricate and swirling around the crumbling wreck. At the bottom: Death, which is exceptionally grim for someone with cotton-candy-colored hair to have assigned to them. Koby's done a good job of not thinking about it too deeply since arriving, and has apparently moved on successfully to making art about it.

Not as impressive as the girl's beside him, though -- she's actually in her design, chariot and sea monster (no; wrong, she's in a city, it's some sort of land monster) and all. Koby glances over, squinting a bit, glasses up on top of his head.
] I'm still deciding whether they have a point or if this is just to keep people out of the storm.
areou: (pic#10958476)

[personal profile] areou 2024-03-24 02:36 am (UTC)(link)
( she barely hears koby speak until she looks over and sees that he is, actually, talking. if he hadn't been sitting right next to her, clarisse probably wouldn't have noticed him. maybe that's why there's death scrawled at the bottom of his card. or maybe the kid just has zero command of his own presence. )

Beats me. ( she shrugs, picking up the card and running a finger down the side of it. ) Almost sharp enough to be a weapon in a pinch. ( then she nods to koby's card, arching an eyebrow. ) Is that supposed to be metaphorical or are you actually dead? Dying? Harbinger of death?

( which might sound rude, but it's not totally out of the realm of possibility. she doesn't know how this place works, exactly, but if they can pull anyone from anywhere, surely they can pull people from the brink of death, too. and she can't imagine this tiny little squirt is some kind of death machine. )
kobes: ([:)] i can tie a knot ;)))))

[personal profile] kobes 2024-03-24 03:41 am (UTC)(link)
[It's honestly the latter -- Koby had gotten very accustomed to disappearing into the background even among relatively small groups of people, so being in an actual city, rather than a village or barracks or a mid-sized (extremely tacky) ship means he usually escapes notice. Even when he's actively trying to interact with people, like now. But the girl had noticed, if only because of the weird juxtaposition between Koby and his Arcana.

Which wow, rude, he knows it doesn't fit his appearance at all, but she doesn't have to be so blunt about it. Frowning and straightening up, Koby replaces his glasses on his nose and looks again at the Chariot card.
] None of the above, as far as I'm aware. [It honestly could be possible, or that he'll become some sort of death herald, which he's a little worried about.] I don't think the cards necessarily mean anything. But it seemed to be the most appropriate visual. [Death of his old life or something? Koby's bad at metaphors.]

Is yours literal? [Because if she actually killed a land/sea/whatever monster and dragged it behind a chariot that is...intensely cool, actually. Koby's a bit jealous.]

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sonofacesius: (Sunlight)

Sarstina Inn

[personal profile] sonofacesius 2024-03-24 02:02 am (UTC)(link)
( Will had finally gotten off duty at the clinic, or rather, it had been strongly suggested that he go home, rest, and do something that wasn't moving boxes, stitching people up or generally trying to be helpful. He hated it. What he hated more was his room here. In the inn. Alone. He was used to Camp, with all his siblings and bunk beds and the sounds of people and music and breathing. Alone there was just, silence. He hadn't really been paying attention to those around him. At least lately. When he first got here, Will had spent a lot of time walking around Nocwich, around the Free Cities, hoping to spot Nico, Lou Ellen. Cecil. Someone familiar. He hadn't. So he'd gotten a little bit complacent, slipped into routine with Nadine at the clinic.

And then he heard a familiar voice, a very ancient greek curse and a very familiar description of a certain demigod. He turned, almost not really believing until he saw someone more beautiful and dear to him than his Persephone infatuation. You were that beautiful to him right then Clarisse, you beat Persephone. )


I really thought growing up with Mr. D would put you off alcohol.
areou: (pic#10735049)

[personal profile] areou 2024-03-24 03:09 am (UTC)(link)
( honestly? will solace was probably one of the last people she expected to find here. one of the seven, maybe. nico, reyna. will might have made the top ten, but only barely. and it's not because she doesn't think he's a capable demigod — he's more than capable of handling himself in high stakes situations, and she realizes not everyone is cut out to be on the front lines, so maybe she should give him a little more credit. maybe it's just that her old feud with the apollo cabin dies hard, despite the fact that will is the only apollo counselor she's ever tolerated, maybe even liked to some degree (will is, in his own way, annoyingly hard to dislike) — but that truth she'll take to her grave.

it's not to say she isn't glad to see a familiar face, someone from home — she's just. surprised, that's all. (not resentful, exactly. that wouldn't be fair. it's not will's fault he's the only other one here, but there is a treacherous twist of disappointment in her gut.)

she grins at him, snorting as she raises the mug in front of her.
)

Growing up with Mr. D is the reason I need alcohol. ( not necessarily true. but close enough. ) What the hell are you doing here, Solace? Aren't you a little young to be hanging around a tavern?
sonofacesius: (smile)

[personal profile] sonofacesius 2024-03-24 02:54 pm (UTC)(link)
( Will was the last person he thought would ever be here too Clarisse. He was still 90% sure they had accidentally summoned the wrong guy and were just stuck with him instead and didn't know how to admit they made a mistake. He was the Apollo kid who couldn't Apollo (and he certainly cant Apollo with the giant inferiority complex he has going). Clarisse gives him more credit than he gives himself. At least without someone like Nico boosting his self confidence.

Either way, he had fully expected them to summon anyone else. Nico, Percy, Piper. Clarisse. Someone a little more capable than him. So he's pleasantly happy but not exactly surprised to see her. Looked like they finally got it right. Plus, he liked Clarisse. Weird, right? Will was also kind of like an antibiotic resistant infection. He grew on you and was hard to get rid of. )


I live here. There are rooms upstairs. For those of us who don't join up.

( He had no trouble believing Clarisse would just enlist. If he almost had, Clarisse was a no brainer.)

I work at a nearby clinic. It was....strongly suggested I take a break.

( Will overwork? Never. It wasn't like it had been drilled into their heads as young children that they were only as good as they were useful, right?)

Did you just get here?

(Sorry Clarisse, Will is a hugger. He's going to go in for one. And use the opportunity to take some vitals unless you stop his blatant touchy feely creepiness.)
demigoth: (111)

[personal profile] demigoth 2024-03-24 04:16 pm (UTC)(link)
[ A dark-haired teenager comes up beside Clarisse on a circuitous path. He's not an idiot: he deliberately walked out of his way to make sure he was in her peripheral vision in advance. ]

So... what, do you think it was me?

[ This wasn't Nico's doing, either, but he doesn't think it's Clarisse's either. Or any demigod. Reassigning demigods to different arcana? Yeah. That wouldn't go over well, especially considering that the Roman gods inspired early Tarot decks. ]

Because it wasn't. Oh, and I'm calling "not it" on fixing it.
areou: (pic#10958491)

[personal profile] areou 2024-03-25 12:15 am (UTC)(link)
( clarisse levels nico an unimpressed look. he gets points for not sneaking up on her, but that's about it. not all familiar faces are created equal, and out of everyone at camp, she's probably spent the least amount of time with nico di angelo. she's got nothing against the guy, really — every time she's seen him in battle she couldn't help but be impressed — but she can't remember if they've ever actually had a real conversation before. )

If I thought that, I would've said it. ( she's not one to mince words. and, you know, she loves blaming other people for shit. but she knows nico, more or less. she's fairly confident he wouldn't be that stupid. she nods to the sky overhead, where a flash of lightning streaks through the clouds. ) What d'you think's got his toga in a twist this time?

( because clarisse has absolutely no idea. she's also assuming this has anything to do with zeus. but what else would it be? )
demigoth: (040)

[personal profile] demigoth 2024-03-25 12:30 am (UTC)(link)
[ He opens his mouth for a rare joke that it's probably Percy, because, yeah - odds are pretty good that Percy will turn up during a problem.

But then, he thinks about it. Realizes that Zeus... probably doesn't know Bob, née Iapetus, is free. It wouldn't be like his father to inform the other Olympians.

Well, not right away. The hair on the back of his neck starts to frizz.

Kinda hard to not have rumours of a giant start almost immediately. Nico watches another bolt strike down not 200 meters from where they are with a deepening furrow between his eyebrows.
]

Oh gods, it might have actually been me.

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philancer: (Default)

The Inn

[personal profile] philancer 2024-03-24 06:06 pm (UTC)(link)
Looking for your friends? Must be one of the new arrivals then.

[ Sylvain had been a few stools down the bar when he heard her come up and ask after a pair of people by description, drawing his own attention away from where he’d stopped to grab a bite in between mask distribution and whatever other tasks the Free Cities had them doing this week. The storm was wearing on everyone, making tempers short and the streets dangerous, so the place was more crowded than normal. Although it takes him longer than it should to count the days and realize there must have been another Summoning. Dammit.

The description she gives almost sounds like Felix and Ingrid for a moment, except Ingrid's eyes were green and not grey. It’s enough to catch his attention, though, and he turns to give her a curious look. ]


What’s your friends’ names?
areou: (pic#10735032)

[personal profile] areou 2024-03-25 01:38 am (UTC)(link)
( clarisse looks to sylvain with a cautiously optimistic expression, but it's clear she hasn't let her guard down yet. she might be asking for information, but she has no reason to trust anyone yet — and, in her experience, the most helpful people often turn out to be monsters. )

Percy. And Annabeth. Have you seen them?
philancer: (008)

[personal profile] philancer 2024-03-25 03:37 am (UTC)(link)
[ He takes a moment to search through his memory, trying to remember if he’s heard those names before. Coming up with nothing, he gives the girl an apologetic glance before shaking his head. ]

No, those names don’t sound familiar, I’m afraid. They could be brand new, though. Or they could have been Summoned to one of the other Factions. But chances are they’re not here at all, even though I’m sure that’s not what you’d like to hear. None of us are quite sure how they pick who to Summon here, but they rarely do it in groups of people familiar with one another, although there’s occasionally exceptions here and there.
heelies: (( shepherd of the people ))

shrine offerings

[personal profile] heelies 2024-03-24 07:17 pm (UTC)(link)
[Achilles' heart darkens with apprehension for this land's strange gods, but nevertheless he has assembled a sacrifice, rich sides of deer wrapped in glistening fat, and a flagon of wine. These are what the gods he knows love best. And he knows just how far-flung he is from all that is familiar: when he stood in the sea, letting its wind-whipped waves chop at his shins, silver-footed Thetis did not appear for her son.

As such, he does not expect to hear the honey-sweet sounds of his fatherland filtering down the path. It is true, this land is bewitched such that all speech is commonly understood, but this he can tell comes from the maiden herself like wine unmixed. Quickening his step, swift-footed Achilles joins her.]


Greetings, stranger. If only Zeus who marshals thunderheads would answer your prayer. How strange that the sky is marked by his sign, so plainly that a seer's help is not needed, yet none in this land knows the lord of gods by name.
areou: (pic#10958452)

[personal profile] areou 2024-03-24 11:46 pm (UTC)(link)
( the man who joins her reminds her of someone, though she can't quite place who. this happens a lot with demigods. there are a lot of fucking people to keep track of, okay? gods and immortals are a dime a dozen. she can't be expected to remember all of them. still, clarisse gets the feeling that this man isn't just anyone. he holds himself with the pride of a warrior, that much is obvious to the child of war. )

Yeah, in my experience, Grandpappy Zeus is pretty shitty at answering prayers. ( or, like, paying attention to any of his kids. or grandkids. that was kind of the whole point of the last titan war. but that doesn't mean that clarisse doesn't know when it's appropriate to try. she glances at the sky, the distant flash of light sparking through the haze. she swallows thickly. ) But I figure it's still worth a shot. All that lightning makes me nervous.

( she remembers the last time zeus was this pissed, when he thought percy had stolen the master bolt, how angry the sky was, how the heavens and the sea seemed to be clashing as zeus and poseidon fought over who was to blame. she remembers the rainstorm above camp half-blood, which should have been protected by its magical barrier, the torrential downpour of zeus' rage. she remembers thinking, if zeus is willing to take out his wrath on camp based on suspicion, what else is he willing to do? )
heelies: (( peripeteia ))

[personal profile] heelies 2024-03-25 02:00 am (UTC)(link)
[Achilles looks like one born to have his likeness sculpted in marble for later generations to remember. He is at once lithe and strong, composed of both muscles and beauty. Likewise, the son of Peleus senses power about Clarisse such that he has never known to be borne by a maiden. Her hands, he notices, are shaped for the swords and long-shadowed spears of battle rather than the distaff and loom that are a woman's domain.]

No, Zeus the lord of gods and men will not answer every prayer. [His eyes darken, and sorrow wells up in his voice.] Well did I learn this when he granted Menoetius' gallant son Patroclus victory in battle, but in the same tilting of his mighty scales denied him safe return.

[He turns his curious gaze on the strange maiden.]

But what is this you are saying? Are you a child of the gods? I must know, fair maiden...if Zeus who marshals thunderheads is your grandfather, then who do you claim for your father?

[Her mother he does not consider, as the only she-child of Zeus he knows of is Helen who leads men to ruin. And grey-eyed Athena, of course, a virgin goddess.]
Edited 2024-03-25 02:01 (UTC)

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praecautio: (pic#11452747)

( surroundings )

[personal profile] praecautio 2024-03-26 12:14 am (UTC)(link)
( for the first time in a very long time, reyna is alone.

in all her accomplishments, which were their accomplishments ( the twelfth legion fulminata, camp half-blood ), she'd had centurions or scipio, and with them stripped away: aurum and argentum. nothing accompanies her on this journey. a realization that is both unsettling and thrilling, the later being a sensation she buries away deeply. she isn't a traitor to her people. she doesn't rejoice in the absence of responsibilities. and still, she listens intently to the mage that briefs her on why she's been pulled away from camp jupiter rather than attacking.

for multiple reasons. most notably, her weapons are missing.

but secondly, there's someone nearby that she recognizes instantly as the daughter of ares from camp half-blood — the young woman that had formed a single-handed task force to the newborn, chuck hedge, while he was paraded around. reyna barely knows more than her name, but it's a tie to home. so far, the only one she has. this means something.
)

As much as the gods repeat themselves, I believe we're a few hundred years too soon to witness Jupiter being robbed again. ( a declaration that she says quietly, but no less confidently from about three or four feet away. she lacks the signature purple cape, battle armor, and her hair isn't fastened securely off of her shoulders. ) I'm more concerned with why they're collecting children of war gods.

( does that mean frank zhang and annabeth chase aren't far behind? )