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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-07-20 10:45 am
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TEST DRIVE MEME #19

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Due to recent events, tensions are high in each territory. There is a strong military presence in both the Free Cities and Thorne.

The upcoming August application round is open to current players only. New players are welcome to participate on the TDM, but will not be able to apply until October's round.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage in stark modern robes and a large scroll. Two hunting dogs stand by, watching you curiously but politely. The sharply-dressed young looks up from his scroll with a pleased smile.

"There we are." He places a hand at his chest in a short bow. "I am Mace Hemmet, the High Mage of the Kingdom of Thorne, here to cordially welcome you to our nation. You must be surprised, hm? Just calm yourself, I promise we'll explain everything in a moment."

Regardless of your response, he fluidly rolls the scroll back up and motions for one of the young apprentice mages over. "Let's settle our new guest in. New clothes, the works." He snaps his fingers. The dogs perk to attention and follow him out of the room.

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With summer well underway, the weather is hot but relieved by a cool breeze. Summer fruits and flowers are in full bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Smaller roads are closed.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling as the new King and Queen settle into their roles. Portraits, paintings, and anything associated with the former monarchy has been taken down. The new High Mage, Mace Hemmet, has recently taken over and is determined to do things differently.

  • When overlooking the ocean in Borrel, you spot an unusual storm wall that divides the channel and obscures the territory of Solvunn beyond it. If you ask, the soldiers will tell you not to worry and that the storm isn't coming any closer...for now.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
House Hunters
Taking advantage of the disruption in Thorne, two enterprising individuals are eager to restore abandoned estates in the outskirts of Nott and resell them. Whether this is a good business decision is unknown, but they're determined. Unfortunately, a few of their homes are infested with Flamewings. While these birds are rarely seen, disruptions to their migratory patterns have caused them to nest in these buildings instead of their usual habitat in the mountains. You can help remove the birds with a simple enchanted bird-catching pouch. Flamewing Spoonces are friendly and not really on fire, so they're perfectly safe to handle, but like most wild birds, they're prone to pecking, flapping, and releasing their droppings at inopportune times.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a cooling breeze over you. Perfect for when the weather gets warm! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gust of wind slamming doors and windows as the spells fail. It isn't dangerous, but it can be annoying.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel. Here, you can join a paint and wine session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission. If you're feeling restless, though, short trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Besides, Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in Borrel or the city of Castle Thorne. Or, you can do jobs in the castle itself.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, the summer sun sweltering at midday. Though temperatures dip slightly at night, it remains quite warm, unlike in winter. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Medical tents, temporary facilities, and other signs of disarray are evident throughout Cadens and Aquila. Libertas is less hectic, but several theaters and playhouses are boarded up, having shut down permanently. A line snakes out of Portam Hall day and night as citizens await their turn with the government.

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the attacks. Theft has become a larger problem, given the damage to some shops and merchant stalls, and the price of staple goods has risen greatly.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Water Delivery
Due to long lines at Portam Hall in Cadens, volunteers are delivering water to those waiting in the hot sun for hours. You can help do the same. Water can be retrieved at nearby pumping stations or wells, then poured into waterskins or canteens and brought to the thirsty souls. Additionally, the containers need to be collected when the receiver leaves the hall so they can be reused. Most citizens will do the right thing and return them, but a few might try to steal them. Organizers of the water project ask you to be patient if anyone gives you difficulty, and to summon the city guard should things escalate rather than handling it yourself.

Talent Show
To raise much-needed funds, children at an orphanage in Libertas are putting on a talent show for passersby and will insist on your participation if they corner you. They'll cajole you into doing everything from acting in a puppet show portraying grand battles against strange monsters to assisting with dance rehearsals. Be sure to bring your enthusiasm! Naturally, as with all talent shows, there might be a terrible emergency that needs your help. You could find yourself being asked to help with costume problems or to locate missing instruments and props.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well. There is a great deal of new recruits around you this time. The Free Cities has been hard at work filling its ranks.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Now in late summer, the weather is moderately hot with fewer rainfalls than the wet spring season. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • A few strings of animal bones decorate and hang among the trees in the forest, while the Tertiary Settlement has an abundance of seashells woven into fishing nets along the shoreline. In the distance, a storm wall hangs like a curtain. Locals assure you this was an act of the Gods and is for their protection. Indeed, the storm isn't causing any trouble. The water on Solvunn's side is calm and sunny.

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals, repairing broken gates, and exchanging essential goods.

  • Fishermen in the Tertiary Settlement are thriving since the arrival of the God who created the storm wall. Extra fish means you'll likely be offered jars of pickled herring, fresh cod, and plenty of shrimp to feast on.

  • An offering bowl has been placed out in dedication to Winifred Bordeaux, who recently sacrificed herself for the good of the commune. It can be found in the woods next to Vagn's shrine, the Guardian of Last Passage.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens. On occasion, one of the goats may stare at you or lift its hoof, as though it intends to make a knocking gesture before returning to its goat-like ways.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the woods are mostly safe, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Evening Feast
Potluck-style feasts are common in the settlement as a way to strengthen the community. Feasts throughout this week are held in honor of Winifred Bordeaux, former Head of the Council who made a powerful sacrifice. You'll be invited to join in one of these feasts at any time, held outdoors in a lush grove filled with wildflowers. As a new arrival, you won't be expected to bring anything yourself but you'll make a better impression if you do so even if it's merely a few apples you picked in the morning. Want to help hang decorations before the feast? Your assistance is more than welcome! Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




sunnygoose: (Default)

Lucy MacLean | Fallout (Amazon) | Hierophant | Solvunn

[personal profile] sunnygoose 2024-07-21 05:04 am (UTC)(link)
☼ POST-ARRIVAL☼

[The last time she was pulled, coughing, choking on water was a lot like this -- her head was spinning, and her heart thumping, wet hair sticking to her face and getting in her mouth -- the difference being that these people greet her with something like charm, her hands and ankles aren't tied together, and she's apparently not on the other end of a little, tiny bit of torture.

Lucy sputters a few times, but to Rowan's credit, she hardly has time to get a word in.

She's pragmatic enough to know she is very much alive -- every inch of her is shivering, her hair still wet, her heart still hammering -- but it's hard not to think she isn't. More than likely, either radiation sickness is gripping her tight into some sort of delusion as she lays somewhere, about to choke on her own saliva, or...

Lucy isn't sure there's an "or" to add to that, actually.

She ends up sitting in an impossible patch of grass, staring at it wide-eyed as her hand plants flat among the blades. As she rubs her palm over the spread of it. She's never seen grass; the Vault had crops, obviously, but grass didn't offer much nutritional value and their fields were limited as it was, so it was not on the tightly-controlled supply of seeds. But she's heard of it. Seen pictures of it -- seen movies with big lawns full of it.

Things that didn't exist anymore. That hadn't for two hundred years.]
I don't think delusion even really covers this.


☼ SHRINE OFFERING ☼

"It's tradition. You can choose whatever you wish, but we should all offer."

[Lucy raises her hands with a (polite) smile and shakes her head.]
Oh, no, no. I couldn't. We're -- we're not really into denominations, you know, it's sort of a choose-your-own-adventure sort of thing... we don't really ask, but no one has to worship, it's... you know what they say! America is the world's greatest mixing pot!

[And none of that mixing pot had ever really mentioned pagan gods, so it was sort of implied that America's next generation was maybe not going to be, percentage-wise, dominated by people who offered animal bones to gods of death, or, um, community.]

Oh. Gosh, I don't mean to say that this isn't very interesting. Maybe... you know what? Sure! I can try my own, er, offering.

[This is going better than the last mass worship event she got in the middle of. There wasn't anyone eating the ashes of corpses, for one. Actually, the flowers -- an impossible sight to her -- were making this way more preferable.

But given the materials, she looks extremely lost in what she's meant to build here.]


☼ NOCWICH ☼

[A new world. Great! That's real easy to swallow. She's swallowing. She doesn't have much of a choice, does she? Lucy knows she's still in perfect health, as far as she can tell. No further symptoms from radiation -- not that she could do anything about it, because the people here don't know a RadAway from a Rad-X (a difference so vast that just about anyone in the vault from the age of seven on could decipher!)

Maybe she has some experience. In a way, leaving the Vault... that was a new world. The world they'd been waiting to save. Well. Not her, specifically, but her children. When -- when she was supposed to have them. She hadn't known anything of what was out there. And without Max...

Well. She was without Max, and she was pretty sure even describing the ghoul would freak the people here out. And without not a single extra nose on a cheek, or a third eye, or fingers melded together in a single hand, the people here were looking extra...

Er. Normal?

But don't worry, she thinks, to make up for the normality, there's instantaneous transportation through what the locals deem to be magic. And vampires.

Sure.

Lucy is getting through all this. Accepting it. But what really stops her is a pool of crystal-clear water, steam wafting off of it. Clearly marked as some sort of... it can't be a natural pool, can it? And people getting in and out of it, without a single whiff of a worry in their heads. Just. Sliding in and out of water. Steaming water.

She's just staring at it, and this thirst that rumbles so deep it feels like it's embedded into her bones shakes through her. She knows what a dehydration bordering death feels like now. And also knows what irradiated water mixed with blood tastes like.]
So you just... you go in there, and you sit? And it's fine?

[And it's fine. It's water, and it's fine.]
Edited 2024-07-21 05:10 (UTC)
smilefornow: (feeling that numb)

Post-Arrival

[personal profile] smilefornow 2024-07-21 06:13 am (UTC)(link)
[Now that is a very familiar position to Arthur. He can remember sitting in awe in the grass on his initial arrival. Honestly, it's rather nice to know he isn't the only one to respond in that way. Granted, she isn't partaking of any weeds, but still. She probably doesn't have scurvy.

All things considered, he has to amble over and say hello. And why not? He isn't terribly busy, and his resolution is to put himself out there socially. Make more connections with people and all of that.

Not to mention it's just the right thing to do. It's a terrible shock, getting pulled here. People had been kind to him, now it's his turn to pass that along.]


Ha, I thought just about the same thing, when I got pulled out of the magic water. Thought I must have been hallucinating, or having one of those impossibly realistic coma dreams.
sunnygoose: (005.)

[personal profile] sunnygoose 2024-07-22 05:01 am (UTC)(link)
[Very luckily, she does not have scurvy. Probably. Without her Pip-Boy, it's not entirely tell how her nutrition levels are going. And she really shut that feature off after she -- after Roger.

She snaps around at the sound of his voice with an "oh!"

Oh. He's... he's being polite.

And he's British?

For a moment, Lucy just sort of gapes at him, before clearing her throat and straightening up. Magic water. Magic water. The phrase echoes in her head like something thrown down a cave tunnel.]
Sorry, do you fall into comas often? That's incredibly concerning.
smilefornow: (a happy face)

[personal profile] smilefornow 2024-07-22 02:41 pm (UTC)(link)
Oh goodness no!

[Arthur gives a little laugh.]

I've been knocked out and I've fainted, but I don't think I've ever been in a proper coma. But in all the radio dramas and books, people in comas have fantastically realistic dreams.

[He's just going to hope she knows what a radio is, not everyone here does. But the odds are good, she sounds like an American. Not that it matters, really, he's met people who sound like they come from just down the street in England, but have never even heard of the country.]

There's a very famous one in my world, about a girl who falls into a coma and dreams of falling into a magical world and thinks it's all real. Actually...there's more than one story like that. You can see why I entertained the possibility. I'm Arthur, smashing to meet you.

[And he actually means that these days.]
sunnygoose: (013.)

[personal profile] sunnygoose 2024-07-22 06:30 pm (UTC)(link)
[Being knocked out into unconsciousness also seems? Quite bad?? But he must know that, so... it feels a bit obvious to bring it up. Besides, he doesn't seem any worse for wear from it.]

I don't think that's how comas actually work, but... it would be wonderful if it was, wouldn't it? Like Alice in Wonderland? I read it when I was a kid, but we had the longest arguments about whether it'd happened or if she'd just been dreaming... my brother thought it'd been her last fantasy on her deathbed, but he was sort of, you know. Like that.

[Her tone is fond, though. Gosh. What would Norm think about this? Maybe that this was her fantasy on her deathbed. Laying out, dying of thirst, somewhere in the California wastes.

But this feels so incredibly real.]


Oh! It's lovely to meet you, Arthur. [She stands, brushing grass off, to offer her hand.] I'm Lucy. Lucy MacLean. [She's trying to wrestle with what "in my world" is supposed to mean, but moves on.] You know, it's nice to meet someone else who's well read. And... also who can read.

[There was a surprising amount of people she's met outside the Vault that can't. Like. A scary amount, actually.]

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wrap around here? :)

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durge: (pic#16852215)

shrine offerings.

[personal profile] durge 2024-07-21 04:08 pm (UTC)(link)
( haelva has no idea what the hell 'america' is and she, at the other woman's rambling, decides that she is just not going to ask. still, the fact that the other woman comes around to the idea is admirable, and haelva nods, holding out some herbs and flowers for the other woman to take.

(that the tips of her fingers now have translucent flesh and muscle, exposing the bones, is something she's quite forgotten)
)

The gods here are as real as anything, and it's... wise not to underestimate them. The details don't matter so long as the intent is true. ( haelva's own offering is a bundle of bones, feathers, and plants used in funerary practices. don't worry about it! ) Especially here.
sunnygoose: (011.)

[personal profile] sunnygoose 2024-07-22 05:11 am (UTC)(link)
[Considering Lucy's right trigger finger is quite clearly grey -- and from a corpse -- she's in no position to judge anyone else for having weird hands. The only thing is that they are very startling, but her, um, table companion seems not bothered by it in the least. Lucy tries to smooth over her reaction with a somewhat stilted laugh.

And asking "did you know there's bones sticking out of your hand?" seems a little dense. And rude.]


Oh... right. Of course! [A believer, then. She's not about to get into a theological argument; people are allowed to believe whatever they want! A healthy society respects all differences, especially ones that have explicitly caused hundreds of years of conflict in modern American history.] I guess my intent would be... to say hello? You know, like, "good morning! Nice to meet you!"

[It's the proper way to meet anyone, and that could... possibly extend to deities. Why not?]
Edited 2024-07-22 05:14 (UTC)
durge: (pic#16886544)

[personal profile] durge 2024-07-22 05:24 pm (UTC)(link)
( there's something... well, haelva thinks her sincerity is genuine, at the very least. but there's something that is very much 'a lot' about it that she can't quite put her finger on. like if gale had decided to have a better, brighter outlook on life and was more forthcoming and didn't have a bomb inside of him.

so perhaps not like gale at all.

haelva hums in thought, before giving her another nod.
)

Then something simple would be fine. Should you catch their notice you may take it upon yourself to do more, or they might demand something else of you. ( a shrug. ) It varies from god to god.
sunnygoose: (012.)

[personal profile] sunnygoose 2024-07-25 04:56 am (UTC)(link)
[Luckily the only bomb inside her is her get-up-and-go attitude!]

Simple.... okay. Right. [She says as if she understands completely, but she doesn't. If you ask her, all of this (except maybe the bones) feels impossible. Just. Plants, that you can simply pick from the ground. Because there's so many of them. Plants, and water, and fruit.

And wine.

She's never had wine before. She's pretty sure her and Chet managed to make corn whiskey once, but without anything to compare it to -- and its awful taste -- it could've just been awful corn juice.

She's pretty sure it was just old corn juice.]


Wait, do they, um... show up? Demanding stuff?

[Who does that remind her of?]
Edited 2024-07-25 04:57 (UTC)
northerndragon: (break the silence)

Nocwich

[personal profile] northerndragon 2024-07-21 08:43 pm (UTC)(link)
[He has no intention of using the hot springs... not just now. He is only passing by, and as such, he is fully clothed.

The girl doesn't look familiar, but she does look -- surprised. Like all of this is new to her. He hasn't seen her around Thorne, but he thinks she must be one of the Summoned, one from somewhere else.]


You might, if you wish it. And it's all right. Warm.

[His brow crinkles with interest and concern.]

Where do you come from, that you cannot sit in a hot pool?
sunnygoose: (010.)

[personal profile] sunnygoose 2024-07-22 05:27 am (UTC)(link)
[All of it is new. And she thought she was learning what the world was really like. And now this is like... a completely different planet.

Down to the grass.]


It's... warm.

[Quite clearly there is steam rising above it. But to her, warm (safe) water comes out of a Vault-Tec-heated shower head. A bath, if you want to be very relaxed. Even someone who had never left the Vault knew you didn't just... you don't just walk into a body of water.

She crosses her arms across her chest.]
It's not really a secret that any natural body of water one might come across is going to have some level of radiation, and pretty much all of it is unsafe to drink, let alone stand in. [And her naked wrist, without her Pip-Boy, is lacking the technology to tell her what the levels are here.] I mean, once you start puking your guts out from your first bout of radiation poisoning and your hair starts falling out, hoo boy, you don't ever want to repeat that. [She looks up, suddenly contrite with a smile.] Sorry, that was graphic. And true. Very, very true.
northerndragon: victim or witness we're gonna get hurt (baffled)

[personal profile] northerndragon 2024-07-22 05:43 am (UTC)(link)
[She's talkative, this girl, yet he does not at first understand half of what she says. You know nothing, Jon Snow. He listens, intent, probably looking as confused as he feels, but eventually he does seize on what seems to be an important word: poisoning. Unsafe to drink. Hair falling out. From there, it's not hard to guess what puking is -- one of two things, anyway.

His expression goes from confused to sober -- sympathetic.]


No clean water where you come from? I'm sorry, that must be hard. There are tainted streams here and there where I'm from, or a castle's wells might be poisoned in a siege, but most places have water in abundance.

What do you do for it, my lady, when there is no water?

[He is not such a fool as to think that they drink wine.]
sunnygoose: (009.)

[personal profile] sunnygoose 2024-07-25 05:07 am (UTC)(link)
[She can see that a lot of that was maybe not getting through to him. Either about the puking or the radiation sickness. Either way, as much as she can see the people here aren't worried about it, she's...

It's been ingrained in her.

(The longer she's here, the more "another world" sounds about right. Even if that's impossible. They haven't even invented teleportation yet! Like, come on. Another world?

But isn't this one... isn't it worth appreciating? It doesn't look like war has completely torn it apart. Not nuclear war, anyway.]


Hard. Yes. That's a way to put it. [She's not thinking of anything but what this water might taste like. Not like... like dog urine, she bets.]

Well. If you're in a vault, you've got a water purifier, so there was a steady supply of clean, unradiated water. But on the surface, I guess... the answer I learned would be "be really lucky and find some eventually."

[Or give in, and drink what you could find, then hope you could find a Rad-X on the way.]

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gynvael: (021)

springs.

[personal profile] gynvael 2024-07-21 09:30 pm (UTC)(link)
[ Even without any whom he wishes to visit, Geralt is fond of Nocwich. The thick forests, the taverns under the cover of night, the sea nearby—were it not for the absence of a sun, he'd have found a way to live here instead.

The springs are also a pleasant indulgence. He has his potions from Nadine, of course, but Geralt dislikes relying on them. For the most part, his leg no longer ails him as much as it had the first few months. His encounter with the chimera has simply aggravated the old wound. An annoyance, nothing more. One he means to take care of in the hot water.

He's resting with his head against the stones when a pair of footsteps approaches from behind. That part is not unusual. What is unusual is her hesitation.

Geralt cracks open his eyes. His eyebrow raises. Hm. New arrivals already? A shit time to be dragged into this sphere. War might spill any day now.

He eyes her for a second more before looking forward again. ]
You can stand if you prefer.
sunnygoose: (009.)

[personal profile] sunnygoose 2024-07-22 05:36 am (UTC)(link)
[When she looks across the pool to see who responded, there's a moment where Lucy's rather sure she just sort of, stands there and stares. Not only because he is possibly one of the most muscular -- no, he is absolutely the most muscular man she's ever seen -- it's that he's covered in scars. And naked.

She's catching on that the water cannot possibly be irradiated, but you don't just... ignore an entire life of lessons. Of lessons she's taught herself to 33's children.]


It's that deep?

[Is her first question. Then she opens her mouth, takes a second, and smiles.] Oh, I get it. I get it, that was a joke.

[She takes a deep breath in. After what she's been through, there is no small part of her that wants something as simple as a hot, hot bath. The decision's already been made, she's simply... working up to it.]

Okie dokie.

[Another breath. She looks at him again.] And you don't mind if I get in naked? They didn't -- I only have the one set of clothes.

[It's only polite to check. She has never seen anything like this (and it would be impossible in the first place), so the idea that sexes may have separate pools literally does not even occur to her.]
gynvael: (022)

[personal profile] gynvael 2024-07-22 10:11 am (UTC)(link)
[ This is, in truth, not how he planned to spend his hour of solitude. There's a reason he's found a section of the springs with almost no others; the opposite corner is occupied by wolves and humans alike. The Lunae don't seem to give a shit about sexes, and it does not much occur to Geralt, either.

But there's something curiously disarming about her, in the tone of her voice. He studies her distorted reflection in the water. She smells faintly of goats and summer grass, and her clothes are plain. Solvunn's determined to make its mark on the world, isn't it? He remembers when the Summoned who hailed from there could be counted on one hand.

He can feel her gaze on him. He doesn't look back. ]


Get in already.

[ Only when she's finally in the water does he give her a customary once-over, taking her in—not so much sizing her up as simply observing. Where his arm rests against the ledge, a healing gash can be seen his side, winding down his ribs. The stitching looks old and like he's not bothered to care for it beyond making sure it's healing. ]

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furibund: (inkonic aru nebula (75))

[personal profile] furibund 2024-07-24 03:27 am (UTC)(link)
[ The locals don't exactly avoid asking Nebula to join in on their rituals - They still tried, but at least by now she's well-oiled the excuse of "I'm busy," to even the most persistent of ones. Especially when she can't bring herself to be truly awful to them like she once might have. She doesn't completely avoid them, though, which is why she's near enough to hear the other woman's predicament and hasty responses - ]

[ - America she says and it takes no more than that to clock her as a Terran with a barely concealed roll of her eyes. It's nothing personal, but how is it the universe is so flarking large and everyone she meets here comes from America on Terra? ]

[ The woman's quiet for a while and Nebula offers: ]

They prefer more than silence.
sunnygoose: (010.)

[personal profile] sunnygoose 2024-07-25 05:47 am (UTC)(link)
[In a weird sort of way, Lucy is especially appreciative of her experience in Vault 4. Not only because she did meet some nice people there (and got to see Maximus really enjoy himself), but because it's stopped her from doing something silly, like explaining, "wow, you are so, so, so blue" out loud.

Which is preferable.

But she is very blue.]


Um. [She clears her throat as she thinks what that's meant to me.] Like a song? Do you sing to them?

[She only really knows the classics and Vault-Tec jingles, so...]
furibund: (99990055)

[personal profile] furibund 2024-07-25 11:18 am (UTC)(link)
Do I look like I'm singing to anyone?

[ Nebula is a little too quick to respond - not offended, exactly, but too quick to correct. It would appear her light little jab didn't hit, she thinks as she gives a slight incline of her head. ]

Depends on the one. Most of them like offerings they have no need for.

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covers date with my hand

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aquaveiled: (himeka-642)

post-arrival

[personal profile] aquaveiled 2024-07-24 05:02 am (UTC)(link)
[ It's a look she's seen a few times now, one of disbelief and wonder, although Himeka will admit it's not usually directed at the grass itself. Lovely at it is, Solvunn is full of the stuff. Idyllic, even, with rolling hills and lush little patches of brambles and wood.

The commune is amass with familiar faces, so new ones easily stick out, especially those of the newly Summoned. If she wasn't usually so cognizant of who kept to the Primary Settlement, the utterance of the young woman is enough to solidify her assumptions.

It is that time again, isn't it?

Himeka walks over to kneel a few feet away, turning her gaze down to the ground as well. ]


Well, I could say there are worse things to hallucinate. But mayhaps you haven't met all the goats yet.
sunnygoose: (004.)

[personal profile] sunnygoose 2024-07-25 04:25 am (UTC)(link)
[It's that time again.

Or, at least from what Lucy's gathering, this sort of thing (what thing? People just popping into existence?) has happened more than once, because she's been talked to more like an annoyance or, at least, like her being here isn't a surprise, from -- what was his name? Rowan? -- to anyone who passes by.

Lucy snaps her head towards the voice, without thinking, going:]
There's goats? Live ones?

[Then her eyes open a little wider as she stares.]

Oh. Oh, wow, [with an almost sheepish laugh,], your hair is so -- so bright! I've never seen a color like that before. It's beautiful.

[It's actually almost blindingly bright. She's so used to... well, it's not like everyone in the vault has the same colours, but they definitely have a, er, sort of shared strand of DNA across several groups, so there's been a running theme of brunettes...]

And you're --

[Covered in scales. And she has a tail. As mutations go, though, these are very... picturesque, almost.

Lucy clears her throat, then regathers her smile, though there's a blush across her cheeks now. She offers a hand.]
Hi. I'm Lucy.
aquaveiled: (himeka-658)

[personal profile] aquaveiled 2024-07-25 11:01 pm (UTC)(link)
[ Certainly the cyclical nature of the summonings shouldn't undercut how traumatic it can be for the Summoned themselves, but Himeka would be lying if she wasn't taking it a little too in stride these days. It's expected and anticipated, but she does want to be here for any newly Summoned if she can be. It's the least to be done if the they're going to continue.

There doesn't seem to be any reason to stop.

If goats can offer a little comfort, then hell, bring on the goats! Himeka wonders if she should start bringing Eli around, though he's often best left a home. With a smile, Himeka nods. ]


Mhm! The races are hosted around now as well, if you'd like to see them at their chaotic best.

[ She won't say prime. No, she's seen chocobo racing and know how it should be done.

Goats are insane. But she loves them that way.

Her own eyes widen a bit at the compliment, unexpected as it is, but her smile brightens and she moves some of her now enormous mass of hair over her shoulder. (Keeping some of it in a braid is really the only way for it not to be a mess these days.) ]


Mine? Thank you! That's very kind of you to say. I'm Himeka.

[ She takes Lucy's hand and gives it a hearty shake. Lucy does seem a little out of sorts, but that's to be expected, isn't it? ]

It's lovely to meet you, though I imagine this may not be how you'd want to be spending your afternoon. You just arrived, didn't you?

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wiedzminka: (two hundred & forty-three.)

nocwich!

[personal profile] wiedzminka 2024-07-26 04:50 am (UTC)(link)
[ It's impossible not to give her attention eventually to the girl standing fully clothed at the edge of the water and staring for... a really long time. She's not even staring at the people. Ciri's seen that before: the looks are usually more polite than that, but sometimes if a body's had too many cups or is just a horny teenager, she's caught a leer or a shyly lingering gaze on occasion.

But no, this young woman doesn't appear dumbfounded by the naked bodies so much as the hot spring itself.

Hm.

Ciri catches a glimpse of the portal stone around her neck. Puts two and two together quickly after that. ]


That's right. It's relaxing. Good for sore muscles, too.

Want to try it out? [ She offers a smile, and scoots closer along the rough stone bench hewn from the natural rock, until she's resting her elbows near the other woman's feet, looking up at her. ]

Is it your first time visiting the hot springs here?
sunnygoose: (010.)

[personal profile] sunnygoose 2024-07-28 09:31 am (UTC)(link)
[Lucy startles out of her reverie, visibly shaking herself out of staring at the pool. She's only just started getting a handle on life outside the vault, and... now she has to do it all over again?]

Sorry, I'm not new to the concept of hot water, it's just -- a spring. Like you said. I've never seen one before.

[They had showers. Hot showers, even.

Lucy looks down at her and -- oh. Lots of scars. That's a running theme around here, isn't it?]
I wouldn't mind trying it out.

[She's sitting in it and, from what Lucy can see, clearly not a ghoul, so... and maybe she would not mind sitting in the water next to her. So with a quick undressing, she's sinking into the water next to her, making sure to reach up and tie her hair into a messy bun that won't wet at the tips.] Oh! Oh, wow, this is nice. I mean, it's like a bath, but -- not. [She clears her throat.] First time for everything, I guess. I'm Lucy.
wiedzminka: (eighty-eight.)

[personal profile] wiedzminka 2024-07-29 03:49 am (UTC)(link)
[ Ciri scoots over immediately, making room for her as Lucy decides to step into the water. ]

Ciri.

You must be new.

[ To be fair, it's... far too easy to guess. The young woman wears it like a sign across her chest, but there's something almost refreshing about that, somehow. Her awe at something so simple as a natural spring is... cute. It makes Ciri smile. ]

It is like a bath, but bigger, I suppose. To be honest, it's a luxury I haven't much been used to either, before learning about this place.

Have you had a chance to look around the market? Some pretty interesting stuff there, too.

I'm in Cadens, by the way. Free Cities. You?

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