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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2024-07-20 10:45 am
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TEST DRIVE MEME #19

Test Drive Meme
Important Links
SettingGame HistoryNPCsArcanaFAQ
Welcome to the Test Drive Meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of three different arrival scenarios below for your character to take.

If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. You can also find answers to questions asked on previous TDMs in their respective question threads.

The TDM is forward-dated to when the summonings occur in-game (when applications are accepted), at the start of August.

Due to recent events, tensions are high in each territory. There is a strong military presence in both the Free Cities and Thorne.

The upcoming August application round is open to current players only. New players are welcome to participate on the TDM, but will not be able to apply until October's round.
Summoning
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're getting anywhere. If you reach for an item you were carrying the last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. It's hard to make out any individual objects as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground - still unclothed.
Arrival
You'll find yourself summoned to one of the following three major territories: the extravagant and magical Kingdom of Thorne, the bustling and advanced Free Cities, or the tightknit and faith-driven rural community of the Solvunn Commune.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either. After a week or so, your abilities will return.

When you gather your bearings at last, you look up into a series of unfamiliar faces...and equally unfamiliar surroundings.

Go to scenario
Welcome to Thorne
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the Arcana. An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at another mage in stark modern robes and a large scroll. Two hunting dogs stand by, watching you curiously but politely. The sharply-dressed young looks up from his scroll with a pleased smile.

"There we are." He places a hand at his chest in a short bow. "I am Mace Hemmet, the High Mage of the Kingdom of Thorne, here to cordially welcome you to our nation. You must be surprised, hm? Just calm yourself, I promise we'll explain everything in a moment."

Regardless of your response, he fluidly rolls the scroll back up and motions for one of the young apprentice mages over. "Let's settle our new guest in. New clothes, the works." He snaps his fingers. The dogs perk to attention and follow him out of the room.

The apprentice hurries forward with a fine silk tunic, pants, and some basic sandals. With a wave of their hand, the clothes reshape to fit you perfectly. Once you're dressed, the apprentice leads you into the hallways of Castle Thorne, prattling on about the kingdom, names of royals and nobles, and, of course, the reason why you're here: the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply shrug. The High Mage was happy to see you and that's good enough.
◎ Surroundings
Castle Thorne is where not only royals and members of the court reside but includes the surrounding city itself. With summer well underway, the weather is hot but relieved by a cool breeze. Summer fruits and flowers are in full bloom in the gardens. The castle is enchanted to be at a comfortable temperature.

As you walk or look around, you take in some of what's going on around you:
  • The city of Castle Thorne is largely safe and the main roads are clear, but debris and fallen trees are still a danger if you stray too far towards any off-beaten trails. Smaller roads are closed.

  • The North Wing, devoted to housing the Summoned, is tightly guarded against outsiders. As one of the Summoned, you're free to come and go. The guards aren't keeping anyone prisoner. They're there to protect you, and they take their jobs seriously.

  • Apprentices, kitchen staff, guards - everyone seems to be bustling as the new King and Queen settle into their roles. Portraits, paintings, and anything associated with the former monarchy has been taken down. The new High Mage, Mace Hemmet, has recently taken over and is determined to do things differently.

  • When overlooking the ocean in Borrel, you spot an unusual storm wall that divides the channel and obscures the territory of Solvunn beyond it. If you ask, the soldiers will tell you not to worry and that the storm isn't coming any closer...for now.
◎ Exploring
Despite the troubles that plague the land, Castle Thorne and its surrounding city have much for you to indulge in.
House Hunters
Taking advantage of the disruption in Thorne, two enterprising individuals are eager to restore abandoned estates in the outskirts of Nott and resell them. Whether this is a good business decision is unknown, but they're determined. Unfortunately, a few of their homes are infested with Flamewings. While these birds are rarely seen, disruptions to their migratory patterns have caused them to nest in these buildings instead of their usual habitat in the mountains. You can help remove the birds with a simple enchanted bird-catching pouch. Flamewing Spoonces are friendly and not really on fire, so they're perfectly safe to handle, but like most wild birds, they're prone to pecking, flapping, and releasing their droppings at inopportune times.

Magic Lessons
Regular magic lessons are held by apprentice mages as part of their training, usually involving learning to cast a small spell. Join if you wish! The spell they will be teaching is conjuring a modest wind spell that can cast a cooling breeze over you. Perfect for when the weather gets warm! The spell relies on Academic Magic which involves a few words said correctly. You'll likely need a few lessons to grasp it unless you're well-versed in magic already. The class of fresh-faced students means there's a constant gust of wind slamming doors and windows as the spells fail. It isn't dangerous, but it can be annoying.

Painting Session
You're encouraged to explore Thorne's proud naval history in Borrel. Here, you can join a paint and wine session where you can follow a guided instructor to paint a displayed model of Thorne's famous naval warships. To finish your masterpiece, decorate the frame with Borrel's famous sea glass. The paints and brushes are enchanted to help you along, but it requires a little concentration. Growing frustrated with your progress might cause some splatters or turn the colors muddy. Not to worry! You can always start again with a fresh canvas.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to rest, you're shown to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you).

As an important figure to the kingdom, you can't move out of the city of Castle Thorne without permission. If you're feeling restless, though, short trips to Nott or Borrel via portal are allowed, or you can visit Nocwich. Besides, Thorne gives you everything you need: fine clothes, great food and wine, massive libraries, and all the magic and knowledge you could want. Isn't that plenty? You won't be given money as you're provided for, so if you want to do some personal spending later, you'll have to find a job in Borrel or the city of Castle Thorne. Or, you can do jobs in the castle itself.

Welcome to the Free Cities
Dry warmth hits you at once as you're set on a hard floor of dull ruddy stone. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water - the very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it is a raised pedestal with a card bearing an Arcana symbol.

A guard covers you with a simple robe and returns to their place in the semi-circle. Before you stands another woman, dressed in a more elaborate and decorated uniform than the others. A sword rests at her hip. She carries an air of authority as she approaches you with a nod and a warm smile. "Sorry about the circumstances. Take a minute, catch your breath. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled."

A robed mage off to the side approaches to help you up. She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. You'll learn you're in the Cadens Desert Outpost 003, a military base on the outskirts of the major city of Cadens. You're told the world is in delicate and dangerous times, and you're needed to help. You're important and they're very grateful you're here.
◎ Surroundings
While you're currently at the outpost just outside of the city proper, Cadens on the whole is a large bustling city. The climate is hot and dry, the summer sun sweltering at midday. Though temperatures dip slightly at night, it remains quite warm, unlike in winter. Look to the west and you'll see a long stretch of desert wasteland. This is the infamous Badlands. The soldiers don't recommend going out there unprepared - you're likely to face a slow death to the elements or be eaten. Reaching Cadens is possible by wagon, a trip of about 2 hours each way. You're asked to return by sundown for your safety... but no one will chase after you if you don't.

You'll be given a military style uniform with your Arcana stitched on it where a formal rank would normally be. As you walk or look around, you take in some of what's going on around you:
  • Medical tents, temporary facilities, and other signs of disarray are evident throughout Cadens and Aquila. Libertas is less hectic, but several theaters and playhouses are boarded up, having shut down permanently. A line snakes out of Portam Hall day and night as citizens await their turn with the government.

  • Soldiers continue to patrol the streets, keeping order as citizens begin to settle back into their normal lives in the aftermath of the attacks. Theft has become a larger problem, given the damage to some shops and merchant stalls, and the price of staple goods has risen greatly.

  • City guards are present around an inn and tavern at the heart of Cadens - The Sarstina - where the Summoned like you are often found. They're here for your protection, not to prevent you from moving freely.
◎ Exploring
Despite the troubles that plague the land, the barracks and Cadens have much for you to indulge in.
Water Delivery
Due to long lines at Portam Hall in Cadens, volunteers are delivering water to those waiting in the hot sun for hours. You can help do the same. Water can be retrieved at nearby pumping stations or wells, then poured into waterskins or canteens and brought to the thirsty souls. Additionally, the containers need to be collected when the receiver leaves the hall so they can be reused. Most citizens will do the right thing and return them, but a few might try to steal them. Organizers of the water project ask you to be patient if anyone gives you difficulty, and to summon the city guard should things escalate rather than handling it yourself.

Talent Show
To raise much-needed funds, children at an orphanage in Libertas are putting on a talent show for passersby and will insist on your participation if they corner you. They'll cajole you into doing everything from acting in a puppet show portraying grand battles against strange monsters to assisting with dance rehearsals. Be sure to bring your enthusiasm! Naturally, as with all talent shows, there might be a terrible emergency that needs your help. You could find yourself being asked to help with costume problems or to locate missing instruments and props.

Traveling Merchants
Word of new arrivals spread quickly to enterprising merchants. Many will arrive with samples of their wares, offering free things to try. These items include miniature pastries, trinkets powered by New Magic similar to those cheap flashing toys one find at a carnival, ales, fresh fruits, and healing elixirs. Not all of the elixirs are of proper quality. Some are akin to snake oil and might have adverse (though harmless) effects - take care not to accidentally turn your hair bright green or similar. All of the merchants will be gathered at a central point in the barracks so they'll be hard to miss. Maybe you can make a friend or two while perusing.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready to turn in, the barracks are waiting for you. They have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. Each barracks room is rather sparse. Six simple beds are set against the wall, three on each side of the room, each with a trunk at the foot of it. You can greet your roommates here, most of whom will be new arrivals, as well. There is a great deal of new recruits around you this time. The Free Cities has been hard at work filling its ranks.

If you plan on making use of your assigned quarters, you'll have your basic needs met: uniforms, a roof, bland food from the mess hall, and access to the training grounds. You won't be paid unless you formally enlist with the army. The longer you take advantage of the barracks, the greater the pressure to enlist. Some soldiers will start to see you as a freeloader if you refuse to join them yet continue to use their resources. If you're set on not enlisting, you'll eventually have to strike out on your own. The government won't provide for you and handouts are rare. You'll have to work to earn every copper and loaf of bread. Whether that's honest work is up to you, but you will want to start making money. Nearly everything in the Free Cities has a price - including the portal to Aquila. Luckily, the portal to Libertas is free if you want to stretch your legs.

Welcome to Solvunn
You're in a grassy clearing amid a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. An elderly mage stands before an ornate altar. He holds an old leather-bound book in one hand and the other is a card bearing an arcana symbol. "I detect no ill will from the gods," he says. "It seems we've been blessed with success."

Those who gathered all breathe a sigh of relief and now seem pleased. One offers you some clothes of leather and knitted wool that seem to fit you perfectly. A rough-looking man steps forward once you're dressed and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

"Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal." He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the center of the Primary Settlement. You're told that the world hangs upon the brink of disaster and that there are those in this world who are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here.
◎ Surroundings
The Primary Settlement is full of greenery, blessed with the fresh ocean breeze. Now in late summer, the weather is moderately hot with fewer rainfalls than the wet spring season. Shops, farms, and homes around you are all modest and unassuming. You get the sense that the people here prefer to blend in with their neighbors than stand out.

As you walk or look around, you'll be greeted warmly, even eagerly...though there's an edge of awestruck nervousness to some. Though the settlement is often quiet and calm, there's still plenty to take in:
  • A few strings of animal bones decorate and hang among the trees in the forest, while the Tertiary Settlement has an abundance of seashells woven into fishing nets along the shoreline. In the distance, a storm wall hangs like a curtain. Locals assure you this was an act of the Gods and is for their protection. Indeed, the storm isn't causing any trouble. The water on Solvunn's side is calm and sunny.

  • Some shops and stalls have yet to reopen. The strong community means in Solvunn everyone has chosen to pitch in to help each other out, delivering meals, repairing broken gates, and exchanging essential goods.

  • Fishermen in the Tertiary Settlement are thriving since the arrival of the God who created the storm wall. Extra fish means you'll likely be offered jars of pickled herring, fresh cod, and plenty of shrimp to feast on.

  • An offering bowl has been placed out in dedication to Winifred Bordeaux, who recently sacrificed herself for the good of the commune. It can be found in the woods next to Vagn's shrine, the Guardian of Last Passage.
◎ Exploring
Despite the troubles that plague the commune, the commune and its settlements have much for you to indulge in.
Goat Racing
That's right. One of Solvunn's fine traditions is its regular goat races. Meant to be a bit of informal fun, there's a pen of goats where you can choose a goat, get a number, and simply join one of the starting lines. These goats are not trained so the race is less of a race and more pure chaos as the goats do what they please. Whoever eventually wrangles their goat over the finish line wins. The only rule is that you can't pick up or physically pull your goat, but you're free to cajole, lure, or even use a bit of magic to get yours to the finish line first. Winners receive small prizes of cheese, ale, wood charms, woven baskets, and other similar tokens. On occasion, one of the goats may stare at you or lift its hoof, as though it intends to make a knocking gesture before returning to its goat-like ways.

Shrine Offerings
As a new arrival, you'll be encouraged to perform your first offering. Solvunn believes offerings in the tradition of High Magic will ensure continued protection from the Gods. Create a bundle using a combination of fruit, wine, flowers, or an animal you've hunted. It must be picked and put together by your own hand. Once you're ready, you can approach any shrine belonging to a God that speaks to you: is it Cadaevos, who purifies the community and soul? Endrborrin, who brings forth spring and change? Vagn, who oversees one's journey in death? It's a good idea to travel with a partner. While the woods are mostly safe, they can be dangerous if you're not careful. Perhaps, along the way, you can talk about what the concept of gods and blessings mean to you.

Evening Feast
Potluck-style feasts are common in the settlement as a way to strengthen the community. Feasts throughout this week are held in honor of Winifred Bordeaux, former Head of the Council who made a powerful sacrifice. You'll be invited to join in one of these feasts at any time, held outdoors in a lush grove filled with wildflowers. As a new arrival, you won't be expected to bring anything yourself but you'll make a better impression if you do so even if it's merely a few apples you picked in the morning. Want to help hang decorations before the feast? Your assistance is more than welcome! Place flowers, pin ribbons, or lay the tablecloths. The food is simple and hearty, ranging from stews, roasts, fresh bread, and puddings. If you're shy, someone will be there to fill your cups and plates if you won't do so yourself. Eat, drink, and be merry - it's what the gods would want.

Nocwich
Nocwich, which is shrouded in an eternal darkness and is home to the werewolves and the vampires, opens on the first weekend of every month for a total of 3 days. Shortly after arriving, you'll be given a pendant that allows you to travel to and from the portal. In Castle Thorne, the portal is a short walk around the back of the castle. You can enter Nocwich freely and explore what's available in Oleuni Square and Luna. You won't be able to enter Ikorr nor will you be able to exit into another territory's portals. Once there, you're welcome to meet those from other territories, take in the sights, and - if you've come by some money or a generous soul - even make a few small purchases. Inns are available for a fee if you want to stay overnight. Otherwise, you'll need to return home through the portals each day.
◎ Settling In
When you're ready for your bed, you're brought to the center of town and escorted to an apartment above one of the establishments in town. The living conditions are temporary if you'd like them to be: the local families would also be happy to host you in their home. In return, you'll be expected to contribute to their household, taking upon daily chores and repairs. While money has its uses, many establishments and craftsmen are happy to barter with your time or skill for their goods. You'll find your willingness to trade and your friendliness with the natives more valuable than gold.

Goat-drawn wagons can help you get to the other settlements, but you're encouraged to remain in the Primary Settlement. If you insist, though, no one will stop you from leaving. Just be sure you have an invitation to the Secondary Settlement. There are tales of uninvited travelers to the Secondary Settlement disappearing without a trace. The gods are as hungry as they are protective.

Questions & Answers

If after reading these you're still unsure about anything, or your question wasn't covered, please feel free to hit up our Questions thread below!

How many slots are open?
Please check the Taken page for how many player, franchise, and canon slots are available. Activity Check will be processed before applications open, so the count may change between now and then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which territory your character is drawn into has nothing to do with their morality, beliefs, or how highly they regard themselves and their accomplishments. Anyone can be put into any one of the situations.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back into the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now, the Abraxans have no desire to keep huge liabilities around.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the territory?
No, they must remain within the territory except when visiting Nocwich. Review the Travel section on each territory's Setting page for where characters can go within their borders.
Can my character eventually change territories?
Yes, but tensions between the major territories are at an all-time high. Doing so is possible, but will require some plotting with the mods once you're in-game!
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). It will also affect your character's day-to-day life and development. Characters who seek technological advancements or combat will find more of it in the Free Cities. Those interested in court politics, the Singularity, and magic will have the most access in Thorne. Anyone who wishes to uncover the secrets of the Gods and other mysteries will best do so in Solvunn.

This is not to say characters are locked out of other scenarios completely. With effort and the help of friends, anything is possible! Don't get too anxious about your choice. Every character in each scenario can work their way towards many individual goals. Additionally, once in-game, the Horizon, Nocwich, and certain events will let characters make easy cross-border CR.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics. You'll still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
Your Arcana sign won't have an immediate impact on your character beyond them seeing it on themselves or being told what it is by the locals. You're welcome to disregard those aspects in your prompts or try out different signs.
Can my character go to the Horizon?
For the purposes of the TDM, we suggest against using the Horizon. If you're interested in threading with characters outside your borders on the TDM, you can utilize the Nocwich prompt which will allow all characters to meet in person regardless of arrival scenario. In situations where Nocwich is closed, you can put up prompts for multiple scenarios, though only the one you choose in the application can become canon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. We would advise against using this mechanic for TDM top-levels.
Can I try out more than one arrival scenario on the same TDM?
Yes, although only threads taking place in the arrival scenario you formally choose upon applying can count as canon. However, you're welcome to try out as many as you like on the TDM.




archiholic: <user name="Mk2hkbn" site="twitter.com"> (pic#17229124)

[personal profile] archiholic 2024-07-23 01:15 am (UTC)(link)
( Seriously? Just take the water, kid -- you're going to dry out into a little crisp. Kaveh does not say anything about this, however, because Kaveh is a good person. A kind person. He does not need blank eyed teenagers giving him a difficult time, so he continues to hold out the water. Please, his arm is getting tired! )

Yes, and who knows when someone will come by again. So please, take it. If you truly don't need it by the time you get to the front, then give it to someone else on your way out.

( As for his newness, well: )

That easy to tell, huh?
exuviage: 🍁 game. (018.)

[personal profile] exuviage 2024-07-24 07:48 pm (UTC)(link)
They don't give us ranks, I think.

[ Dan Heng taps his own shoulder, mirroring the location of the star emblem on Kaveh's uniform before he unfurls from his seat on the ground and stands, carefully brushing stray dust from his clothes. ]

And your hair. None of the soldiers wear it like that.

[ He's about to reach out and take the waterskin, finally, when they're interrupted by a nervous voice. 'Scuse me, sir, you're here for the order for Rio Enterprises, yeah? The speaker looks young, maybe 14 or so, and based on the sound of raised voices inside the shop between two older men, he probably was sent out to talk to Dan Heng hoping that their similar ages would save him from a tongue lashing.

A nervous spiral of words and explanations spill out, something about material shortage and the journeyman who had been in charge of the order going and joining the military without leaving any instructions or records about his progress, and they're so sorry for making him wait, the shop really does appreciate the patronage -- can maybe he consider giving them an extension to get both projects done? Dan Heng, frozen in place with one hand partially extended to accept the waterskin, bears the brunt of the spiral, fine brows beginning to crease slightly at the convoluted situation and how it's being presented to him.
]

So only one order is started, and you don't know when it wi—

[ There's another explosion of apologies from the clearly overworked apprentice himself, and the crease in Dan Heng's brow grows ever so slightly in frustration. Project management isn't his field either! He's not mad about the delay, but this poor kid isn't making it any easier to get information so he can make a decision on what to tell his bosses either... ]

I'm not going to yell at you. Please, just —

[ He glances at Kaveh briefly, hoping the new Summoned will stay despite the interruption, if only so he can ask his original questions, please ]
archiholic: (pic#17281832)

[personal profile] archiholic 2024-07-31 05:49 pm (UTC)(link)
( Oh this is a situation, isn't it? Kaveh internally sighs, and then looks to the apprentice with a reassuring smile. He's not sure if it's welcome, but really -- he can't not offer his help when he can. )

It's alright, these things happen. Why don't you tell me what you're making? I might be able to offer some help, if you're willing to accept it.

( He doesn't know what 'Rio Enterprises' is, or the exact details of what they've ordered, but the shop seems to be focused on mechanical parts and, well. Kaveh does know a thing or two about that, even if it wasn't his calling. He offers Dan Heng a reassuring smile, and gestures at the apprentice. )

Go tell your masters that I'd be happy to see what I can do for them. It might not be much, as I've just arrived, but physics and mechanical engineering can't differ that much between worlds.
exuviage: 🍁 game. (002.)

no proofreading. baby we are tagging raw

[personal profile] exuviage 2024-08-01 06:20 pm (UTC)(link)
[ The hope blooms on the apprentice's face under the smudge of soot and motor grease as his gaze hops rapidly back and forth between the two of them; older Kaveh with his smile and younger Dan Heng with his growing frown. Dan Heng gives Kaveh a long, thoughtful look, inscrutable before he sighs, and finishes brushing dust off his hands to dig for his notebook in his bag. Not because he's mad about any of this happening, but because he has to sort it out and that means he can't go to the library and read in the basement archives this afternoon, where its nice and cool. ]

One's a bulk order for... [ As he starts to pull out his notebook with the receipts and tallies (he misses his phone), the apprentice pipes up, a little more confident now that someone more obviously nice is nearby to keep things from going into the customer service nightmare zone. Threaded line fasteners, batch of two hundred in your usual sizes, with nuts to match. I'm still the one handlin' those, sir, it'll just take extra time... to finish them all. I only started yesterday on 'em.

Dan Heng looks down at the number he's written for their current supply, and really hopes it'll be enough to last until... whenever. Maybe everyone can just take turns with Viktor's welding torch...
]

Right. That's fine. They're all old enough to know to not waste what's on hand while we wait to resupply. But the second project...

[ There might be a freak at rio enterprises, who leveled GSM to 80 in one go and placed in the top 100 on the Skybuilder Rankings WITHOUT MANIPULATION? WHICH IS PART OF THE ROTATION? But it's definitely not Dan Heng. He's normal.

Which is why he's frowning down at the second purchase order, and the accompanying sketch to follow suit . The apprentice gives Kaveh and his own offer the stink eye, but he's not stupid enough to turn down help if he can get it. He, now steeling himself to salvage this as best he can without telling his master anything at all, volunteers to go get the initial mock-up instead — and disappears to do so before Dan Heng can even answer.

Well. It's another chance to talk, maybe...
]

If you're new, maybe you shouldn't work for free...
archiholic: (pic#17187522)

living dangerously i see

[personal profile] archiholic 2024-08-04 01:11 am (UTC)(link)
( Now, if Kaveh were a normal person, he'd agree with Dan Heng -- it's good to earn money however one can when they're new. Especially since he'll likely need it if he doesn't want to be roped into remaining a member of the military.

But Kaveh isn't a normal person. He's a depressed, anxious, guilt-wracked millennial. Which is to say he simply smiles at Dan Heng and shakes his head.
)

It's because I'm new that I should. They don't have any examples of my quality of work to go off on, just my word. Why would they trust that without anything to show for it? And I don't mind.
exuviage: ☢️🍁 fanart. (girl what)

you have to be nice to me

[personal profile] exuviage 2024-08-04 02:17 am (UTC)(link)
Well, yes, but... [ here it is, the project and sketches for the second order. the paper they are written on is in a hand different from the rest of the writing in the notebook, the diagram with specifications for different sizes of gears, and dowels, and god knows what else. wiring. ] ... maybe not on a project I have no authority over? One installment's been paid already.

[ He casts another look at the taller man, stare lingering at the embroidered star on the uniform. ]

They put a lot of stock in Arcanum here. Being a Star might speak for itself.
archiholic: <user name="roacairo" site="twitter.com"> (pic#17229136)

do i

[personal profile] archiholic 2024-08-04 02:35 am (UTC)(link)
( What-- Kaveh blinks, plucking at the embroidered symbol on his fatigues. )

What does that mean, exactly? ( Genuinely curious! As for the sketches, Kaveh looks them over but not before patting himself down for a pencil, which he pulls out and begins -- horror upon horrors -- making notes on the blueprints in precise writing. ) Then you are free to take any changes that might need to be made out of my income. When I, uh. Get one, I suppose.

( He has been here one day and he is already going to get himself in debt. Kaveh, why. )
exuviage: 🧊🍁 fanart. (bonk!)

yes i am working really hard to stretch out this conversation

[personal profile] exuviage 2024-08-04 03:39 am (UTC)(link)
[ Kaveh gets a total of one and a half annotations in, before Dan Heng's hand darts out and firmly, inescapably, traps Kaveh's hand and pencil in his grip, pulling away the notebook and the sketches with the other hand. His manner isn't angry, at least, just exasperated. ]

One thing at a time, please.

[ Good grief, this guy reminds him of some of the researchers at the space station, and not in a good way. ]

Would you like me to explain your Arcanum, or may we have a proper negotiation of the services you can offer before you start defacing my notes, Mister...?

[ A name would be nice too! Cautiously, he releases Kaveh's hand, though he keeps the notebook out of pencil-writing range. ]
Edited (remember. be nice to me.) 2024-08-04 03:44 (UTC)
archiholic: (pic#17190637)

damn, the mods are gonna read this u know

[personal profile] archiholic 2024-08-04 04:01 am (UTC)(link)
( Oh. Right. Sometimes there are people who aren't capable of doing half a dozen things at once, and Kaveh slows down a moment to let his hand with the pencil drop. But not before he tucks it behind his ear, as one does. )

Kaveh. Just Kaveh is fine. ( All his accolades are pointless here and now, so he doesn't mention them. ) Um, Arcanum first, I think, and then we can discuss the state of these notes. Or you can refer me to whoever dictated them to you in the first place, if you'd like.
exuviage: 🍁 fanart. (050.)

now all of mod team knows i called it "arcanum" for some fucking reason

[personal profile] exuviage 2024-08-05 02:11 am (UTC)(link)
I'm Dan Heng. [ Satisfied with the exchange of names and that the offending pencil is out of the way where it can do no further damage, Dan Heng carefully flips towards a different section of his notebook, written in his own hand, and holds it out once more to show Kaveh. ]

Arcana is a facet of the magic systems here — I guess the military figured out your sign is the Star, which [ he glances down at his upside down notes, and taps a finger against the six pointed shape, ] is for artisans and people who finish projects.
Edited (I can't fu cking SPELL ) 2024-08-05 02:23 (UTC)
archiholic: <user name="Mk2hkbn" site="twitter.com"> (pic#17229175)

and that you edit your tags a lot

[personal profile] archiholic 2024-08-05 05:01 am (UTC)(link)
( He peers at the notes -- not just about the Star but about the other's too. How strange, to have them classed so neatly. )

Well I suppose that isn't too far off the mark, as I am an architect.
exuviage: ☢️🍁 fanart. (pic#17094625)

and that youre BULLYING ME when you don't even have manipulation unlocked

[personal profile] exuviage 2024-08-05 02:08 pm (UTC)(link)
[ ... ]

You do understand that this place is a silversmith that specializes in clockwork, right?
archiholic: (pic#17190468)

honestly i think that should speak to how good at crafting i am

[personal profile] archiholic 2024-08-05 03:47 pm (UTC)(link)
( Kaveh waves Dan Heng off with a hand and a smile. )

Ah, sorry-- my specialty may be architecture, but I know a thing or two about mechanical engineering as well. And not as an amateur, either. Architecture, where I'm from, falls under the same school of learning as engineering and technology.
exuviage: 🍁 game. (004.)

doubt! dot! jpeg!

[personal profile] exuviage 2024-08-05 10:43 pm (UTC)(link)
I see.

[ An unsaid "maybe you should lead with that instead of architecture" floats in the air, politely withheld but definitely being thought. Perhaps Kaveh's experience with expressionless people gives him a clue to that, but maybe the manners are unheard of. ]

All the more reason to not work for free.
archiholic: (pic#17281832)

rude!

[personal profile] archiholic 2024-08-06 09:53 pm (UTC)(link)
( Kaveh has experience with Alhaitham, who is a very different autism creature than Dan Heng. The skills are not transferable. The soft tap of Kaveh's shoe against the ground is the only sign he's currently giving of his own impatience, and he sighs. )

Look. ( His tone is still upbeat, however. ) I'm certain you're only trying to help, but there's a lot that goes into figuring out how to price work like this. Some of which I won't know until I get my hands dirty in order to understand how this world works. It's better to offer it for free when I'm effectively handicapping myself, and I daresay I have a fair bit more experience and skill in the matter than you.

No offence or anything, you're certainly a dedicated teenager.
exuviage: 🍁 fanart. (050.)

ur rude

[personal profile] exuviage 2024-08-23 05:50 pm (UTC)(link)
[ Dan Heng does not roll his eyes. He's too stoic for that, and without a spirited pink ice princess to bounce off of, playing the straight man is not very funny. (As the Kids Say, mindful. demure.) He just lets Mr. Kaveh lecture as he sees fit, and waits for his own chance to finish info dumping, as promised. ]

... None taken, yet. [ Genuinely. He doesn't mind people assuming he's only as old as he looks, by human standards. And he sure as hell isn't as much of an encyclopedia as March has people think either... There's certainly gaps in his knowledge. The fact that he got a job by being a pathetic miscreant teen who just wanted to read all the books in the workshop might help Kaveh, though. ]

Following the same logic as receiving credit for being an artisan because you are considered a Star, other signs are assumed to have other specialties as well.

[ flipping to a new page, he taps a few more sigils. ]

A Magician, for example, would be an expert in a singular field, and not just in magic. A High Priestess, on the other hand, is known for multidisciplinary knowledge. Not all Arcana are necessarily related to work, or can be substituted for an actual resume, but most of the locals take the concept seriously enough that it's worth considering. Even here, there's a few basic texts on the subject available in some bookstores, but if you want my recommendation, the Academies' libraries are better if you don't mind the paperwork.
Edited 2024-08-24 02:34 (UTC)