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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-09-24 07:52 pm
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TEST DRIVE MEME #3

TEST DRIVE MEME
Welcome to the third test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our previous TDM has some answers to relevant questions as well, and feel free to look at our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword lets out a low whistle and crouches down with her hands on her knees.

"It really does work..."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Warm sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a bright, grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of honeysuckle from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are only six slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from the original TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are at the whims of the gods.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.


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wiedzminka: (three.)

[personal profile] wiedzminka 2021-10-26 08:00 am (UTC)(link)
[ Luckily, Ciri reads the gesture the way it's meant to be read: as a vague oh shit, my bad and an acknowledgement she's not planning on attacking again. Hopefully. There's no point in showing she's unarmed considering Ciri's already realized the woman's some sort of mage, but she'll give her the benefit of the doubt for now.

Ciri purses her lips, tracking the woman's approach with her eyes while her hands continue their combination of rein-holding and neck-stroking. With the danger gone and the relative quiet after the burst of action, the animal seems to be settling down at last. ]


You can help by not blasting me again. Thanks for that.

Your horse get bitten?

[ Doesn't seem like it, but best to double check. ]
speak_n_spell: (pic#15231413)

[personal profile] speak_n_spell 2021-10-27 06:47 am (UTC)(link)
[Okay, that's fair, but--] In my defense, you did come galloping at me with a knife. Shouting "stop!" Like a highway bandit.

[Sypha's hands-up gesture falls into a more casual holding-up-a-single-finger-so-as-to-make-my-point sort of thing, dimples on full display. She might have added some friendly small talk, or offered the woman a more comfortable ride in the wagonbed if they happened to be going in the same direction, but at the reminder of a snakebite Sypha whirls back towards Tim.]

Ah, shit! I didn't even check--

[Grandfather'd have her hide for ignoring an animal's welfare like that. She sidles up to the mule, lays a hand on his neck, and runs the flat of her hand down his withers and foreleg. She presses as she goes, seeking any swollen hotspots or spots of blood. It's a little hard to tell, under the spattered gore, but none of the mess seems to be Tim's.

A quick check of the other three legs returns similar results. Sypha rubs at one of the mule's long velvety ears with a relieved sigh.]
No, not so I can tell, at least. Are those ones very poisonous?
wiedzminka: (eighty-five.)

[personal profile] wiedzminka 2021-10-27 07:06 am (UTC)(link)
Did I?

[ Ciri blinks at that, having the decency to actually look a bit sheepish, wide-eyed at the realization that... ah. yes. the woman has a point. She's replaying the last ten minutes in her head, sure she'd been more obviously on her way to warn them, but come to think of it, her wording could definitely use some work. Whoops. ]

Ah. My mistake, then. I was trying to catch up to you before you ran over the snake.

[ Now that her own horse has calmed, Ciri loosens her grip on his reins and leads him closer while the other woman rushes back over to check her mule's legs. Ciri keeps some distance between them mostly for the animals' sake; the last thing they need is for these two to start nipping at each other out of stress or something. The gelding's training is disappointing. No wonder he'd been cheap to rent despite his decent speed.

She sighs, eyeing the pulp of blood and guts and scales that used to be a snake with some annoyance. And a distinct... disappointment? ]


I'm told a single bite can fell a healthy stallion in less than five minutes. Haven't tested it myself, but I imagine you'll know soon enough if you missed something.
speak_n_spell: (pic#15231432)

[personal profile] speak_n_spell 2021-11-04 05:34 am (UTC)(link)
[Sypha gives Tim a nervous pat to the shoulder, and earns an irritated spray of snot all over her boots in return. So he seems fine, by equine standards, but-] Let's hope not. He's on loan, and anyway he deserves a better end than that.

[All she can do for now is wait and see. With a five minute hourglass flipped in her head, Sypha's free to study the other woman. Surprisingly, she doesn't find that scowl trained on her, but rather at the snake's remains. Hm.]

You seem knowledgeable about the local wildlife. Are you, um, from Cadens?
wiedzminka: (sixty-one.)

[personal profile] wiedzminka 2021-11-04 07:13 am (UTC)(link)
[ Shame, Ciri thinks. She'll have to find another snake. And it's so damn hot out here.

When she finds the other woman staring at her, Ciri shakes her head. ]


No. But not many folks are from Cadens originally, I've found.

I'm... you could say, a hunter. For hire. I've got a contract from an apothecary to bring back some beasties from out here, so I read up.
speak_n_spell: (pic#15231381)

[personal profile] speak_n_spell 2021-11-08 04:21 am (UTC)(link)
[Well, that's as tacit an admission to being magically scooped from another world as any Sypha's heard so far. She's yet to figure out the etiquette attached to the symbol embroidered on all her borrowed clothes, doesn't quite trust the free and open acceptance of magic, but can at least trust that they're in the same boat.] Well that makes two of us. Among dozens.

[Oh. A contract. Sypha glances back at the snake-spatter in the dust and winces. Oops.]

Oops.

I could help you find another one? Or some of those other beats? I'm passable at tracking!
wiedzminka: (fifty-five.)

[personal profile] wiedzminka 2021-11-09 09:09 am (UTC)(link)
[ Ciri hadn't meant it that way. Half the population (maybe more?) of Cadens is from somewhere else, not necessarily from another plane, but just another city or country or territory on this continent. So when Sypha seems to take her meaning in a completely unexpected way, Ciri blinks, then squints a little, suddenly a tad suspicious of something but not quite... sure.

Geralt had mentioned newly-summoned people, brought here by the Cities from different spheres just like they had been in Thorne. It isn't good news.

Her lips press together, the way she regards the other woman shifting somehow, looking more intently now. ]


Aren't you on your way somewhere? From the outpost, I presume?

Do you work there? You don't look like a Free Cities soldier.
speak_n_spell: (pic#15231395)

[personal profile] speak_n_spell 2021-11-14 01:49 am (UTC)(link)
Well, yes, technically I'm meant to be filling these barrels and boxes with supplies for the outpost. [Sypha gestures to the cart, then plucks at her borrowed 'uniform'.] It's make-work until they figure out how to convince me to be useful in the way they'd prefer.

[By blasting their enemies, or somesuch. The low ebb of her magic rankles Sypha badly, but it's a good excuse to keep the outpost's military leadership at arms' length. They cannot ask of her what she physically cannot give, and in the meantime their questions may help paint a broader picture of their real intentions.

She's thought of carrying the ruse further, pretending at weakness. It's an option, but right now this arcane nadir is very real and very irritating.]
wiedzminka: (forty-three.)

[personal profile] wiedzminka 2021-11-14 09:28 am (UTC)(link)
And what way is that?

[ Ciri presses, eyebrows rising. ]

You make it sound like you don't want to work there, but you have to for some reason.

[ It sounds like they both have work to do, and Ciri hasn't given up on her hunt, but now this is a pressing matter. If this woman is a newcomer summoned by the military, are they trying to convince her to fight for them? That magic she'd blasted Ciri with seemed powerful. It's not out of the question. Are the Free Cities trying to summon powerful mages from other worlds to add to their ranks? That would be odd indeed, considering how they say they feel about magic -- and yet, despite their supposed distrust of it, they are bringing people through the portal just as Thorne had.

None of it is good. And none of it makes sense. ]


Where did you come from? [ She asks finally, just getting to it. Even if she's wrong, it's not such a strange question; many people in Cadens and the other Cities are from other parts of this continent, even if they aren't from other worlds. ] Originally.
speak_n_spell: (pic#15231411)

[personal profile] speak_n_spell 2021-11-16 07:26 am (UTC)(link)
Accommodating and without asking any probing questions, I imagine. [Shrugging, Sypha leads Timaeous and the wagon to the road-shoulder. There isn't much in the way of convenient trees or hitching posts out here, but a mule this used to the road ought to understand a ground-tie.] I suppose I could up and leave, but then I might not get any answers at all. It suits me better to stay close to people who understand the situation, and wait for them to let something slip here and here.

[Tim obligingly drops his head when she slides the reins free from the cart eyes and lets them pool on the ground below his nose. He cocks a hip and settles in for a comfy stand, earning a scratch behind his ears. So far Sypha sees no outward signs of poisoning - no tremors or foaming - but it's only been a few minutes.]

Hm? Oh, I'm from a county called Wallachia. [Most recently, anyway. The lands her people traditionally roam don't quite align with the borders on the most recent maps. The rise and fall of empires will do that.] You?
wiedzminka: (twenty.)

[personal profile] wiedzminka 2021-11-19 09:10 am (UTC)(link)
[ The mule seems all right; that's definitely good, as Ciri isn't sure her own horse would be particularly accommodating trying to pull the cart. One less problem to worry about is usually a welcome thing.

She considers the explanation, understanding that logic -- but not trusting what the military and its leaders are doing. Some part of her wants to warn the other woman away, but in the end, she chooses not to say anything. What will be the point? If she's provided for and not actually being forced to do anything (for now), that gives her time to get used to this place and draw her own conclusions. If she wanted to leave, she clearly has the powers to make a valiant attempt -- and it's not like she's been imprisoned like Ciri had been in Thorne.

Ciri looks around, shading her eyes with one hand as she peers out over the desert. ]


I'm not from this sphere either. [ She doesn't provide further details. ] There are a number of us in the Cities, and more scattered across this continent.

But Cadens is the sort of place people come to from all over. Locals don't tend to pry too much, in my experience.
speak_n_spell: (pic#15231387)

[personal profile] speak_n_spell 2021-11-23 07:51 am (UTC)(link)
['Sphere', hm? What an interesting choice of phrase. Of course Seekers are and have been well aware of the shape of the Earth and its location relative to their Sun, but she's never quite thought of other worlds as spheres of their own.

Has she been transported to some distant star? All this time she'd been thinking of Abraxas as a sort of parallel dimension, like Hell or the fae realms, layered next to her world like pages in a book. But what if it's a different book in the very same library, located shelves and shelves away? How then might she find her way back?

This is going to take some thought, and possibly some further study of the natural sciences. Sypha rubs her hand over her mouth with a thoughtful frown.]


Fascinating! So there's no inherent danger in spending time in the city itself? People won't, I don't know, riot at the sight of alien walking about?

[Demonstrably not, since they haven't yet lynched--wait, who is this woman, anyway?] Ah! I haven't asked your name! I'm Sypha, by the way.
wiedzminka: (fifty-six.)

[personal profile] wiedzminka 2021-11-23 09:58 am (UTC)(link)
You realize they wouldn't know you aren't from here if you didn't go about telling the first stranger you meet about other worlds. [ Ciri points out, brows rising. ]

Is that what they told you at the outpost? That Cadens is dangerous?

[ It's not... not dangerous. But no more so than any other city. Ciri shrugs, looking faintly surprised at the introduction, clearly haven't forgotten about such things. She doesn't offer her hand, but she's not reluctant to share her name, either. ]

Ciri. Well met.

How's your valiant steed?