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TEST DRIVE MEME #5
Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.
You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.
An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:
"Finally!"
Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.
"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”
Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.
"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."
One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.
There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.
You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).
Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.
You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.
You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.
The woman with the sword gives a nod of approval and smiles warmly.
"Sorry about the circumstances."
She gives you a good hard look before standing again.
"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.
Marlo Reiner steps back and the robed mage approaches to help you up.
"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"
You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.
You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.
For your own safety.
The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.
Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.
“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.
The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”
She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.
You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.
Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.
There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.
You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.
If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.
How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.
Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.
peter parker | mcu (nwh spoilers!) | strength
SOLVUNN; MAIN ROADS
[ Monsters, is it?
The individual Peter has gotten the attention of, (unfortunately), is a petite woman with very prominent horns sticking out of her head. She sits atop a boulder near the main roads; she had just been idly sitting by observing the people of Solvunn and trying to see if she can spot anyone who was of the same circumstances as her.
Shuten-Douji's thoughts are interrupted when Peter presents the question and a grin spreads across her face as she taps her cheek playfully. ]
Oh, aren't you curious little boy? How cute!
[ There's a heavy sweetness to her voice as if her words are purposely slurred, the result of having lots to drink; whatever and whoever she is, she's definitely not human. She casts her gaze to the main roads, humming thoughtfully while resting her cheeks in her palms. ]
That is a good question though. None of the settlers or the people who greeted me were too disturbed by my appearance so I think it might be a gooood guess that whatever's out there probably doesn't look like me.
[ Shuten glances at Peter smiling cheekily. ]
Are you thinking about venturing out there yourself? It could be worth our while.
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she certainly doesn’t look human though so maybe thats the clue, but — well, that doesn’t exactly worry him. he’s met aliens before. and he just got (re)dragged back into a world full of magic and hell knows what else.
still, his senses - still groggy, still hazy, still coming back - tingle, just a little. that subtle awareness that lives in the back of his mind. sorry, is she drunk?? ] Well — that’s good. That no one was disturbed, I mean. That’d be kind of rude of them.
[ he tosses another look out the road, considering her question. ] And I'd like to head out, yeah. It’s a good idea [ its probably not ] — just to see what’s out there. But I — don’t have a weapon. [ because you’ll need something to fight monsters with, won’t you!! and his otherwise enhanced physiology isn’t really all where it needs to be at the moment...] You know, just in case, I guess.
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She mockingly puts a hand over her heart.
If they had been rude, I'd be aghast! After they take allll this trouble to summon me away from my universe? I don't know if my sensitive and maidenly heart would take it well.
[ Sensitive and maidenly... Right.
Encouraged by his reply, she pushes herself off of the boulder with her hands clasped behind her back. ]
I've no weapon on my person either, unfortunately. Buuuuut... [ She draws out her words and glances sideways at the boy. ]
Though I don't nearly have enough drink in me, I'm feeling emboldened young man. If you escort me down the road, I think the lack of weaponry won't be too much of an issue. I can be quite the helpful oni with just my bare hands you see.
busts in on this like big bird through the front door
it's not an entirely new skill. he'd been very good at doing the same thing when he'd been home - after riley, after his parents, after steve, after the blip and the war and tony stark's funeral. after the shield. sam knows how to pick himself back up and keep surviving, keep going through the day, because there's not going to be anyone else there but yourself to make you do it. and that's what sam does. he gets back up, he cleans out the apartment, he goes through a few hellish months (thanks witcher family) and he finds his footing again. a routine.
(he misses them, of course. they'd barely had any time in this city before mal and peter, and then alina, had all disappeared. but sam still misses them, when he lets himself slow down too far. if he's alone in that apartment at just the right time.)
sam's got his errands, his people he needs to check up on. magpie has him out picking up some groceries, too, because it just makes sense and with how much he takes over her kitchen she deserves a little extra stock...and that's where he is, when he hears it. the voice, a voice- sam just barely catches it, while he'd been packing up the rest of his food to head back home. he knows it's unlikely. knows it's so, so impossible, and yet when he decides to entertain his curiosity, sam feels his entire body still. ]
Peter? [ distantly, sam remembers something geralt had mentioned to him. about seeing mal, back in thorne, but how he'd been different. how it'd been off, not the same. about after all the searching, all the investigating, how there'd been nothing. and yet...
he reminds himself of the multiverse, and steels his chest. he can't expect anything, he can't, and so sam begins to settle into the understanding that he's going to have to start this over again. the explaining. the world. tony- oh. oh god tony stark is here and sam's not sure how he's supposed to explain that, either. but first - ]
Peter Parker?
screams what are u doing in my house
head snaps quickly in the direction of the voice, familiar, oh my god familiar! and peter turns to face him, slowly, like he can’t believe it. ] Sam?
[ what does that mean? that dr strange’s spell doesn’t extend to whatever multiverse this is?
it shouldn’t be such a damn relief, to simply be remembered. but the nights spent in his old apartment too quiet without aunt may, too big, the mornings passed by the donut shop to see mj and know she doesn’t know him make for a lonelier heart that he thought.
it had been the right decision. the only one. but he never even thought about how viscerally lonely that decision made it. but here’s sam, in this different world so far removed from their own, calling him by his name and peter didn’t even notice the steps he took towards him. ] Yeah — yeah. That’s me —
You mean, you remember me? [ internally, a wince because yeah that’s definitely a normal question to ask. his eyes sting when he blinks but he's going to pretend they don't. tries to smooth the absurdity of the question over, ] I just — got back a few days ago, that's all. [ that's not all. ]
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and then he's hugging him - whether or not peter is in the middle of his explanation or not. he doesn't think about it, doesn't question it, doesn't even care once he notices he's done it. instead, sam just closes the distance and wraps his arms around peter's shoulders and pulls him into a tight hug. peter's real, not that sam really thought he'd be an illusion. still, sam takes the second to hold him tight. because you know what? yeah. he's been worried about this kid since the first time they spoke in castle. and now he's here. ]
Remember you? [ sam huffs something of a laugh, pulling himself out of the hug but setting his hands on each of peter's shoulders. this kid is not getting far (and yes, he did set the food down first, thank you.) ] What kind of question is that? I should be asking you that - you're the one who disappeared.
[ sam, with peter this close and unable to escape, gives him a once over. checks all of him, as if he might of just come back from another war, another fight. he hadn't even lived through the blip, last they spoke. but he seems so much older. ]
You woke up out in the barracks, right?
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when he pulls away, straightens up and tries to take another step back - instinctual and polite maybe - hands land on his shoulders and he remains rooted. peter takes a deep breath, peering up. his heart is hammering, and he'd think it's his spidey-sense screaming something if not for the fact that they're still too groggy to be doing anything but tingling belatedly.
sam is the observant type, peter's learned that quick. so when sam looks at him like he's doing inventory, it's impossible not to wonder what he's seeing. he's certainly changed since the last time. he's older, the bags under his eyes a bit more static, face sharper, posture straighter, boyish softness replaced just a little bit more, by age and loss and fight. he's not a good liar, never has been, eyes cast down. suddenly, the groceries set on the ground are very, very interesting. ] Just a question, I guess? I don't know —
[ a short nod, hands curled into loose fists at his side. focus, peter. ] Yeah, yeah I woke up there this time around. There was a whole weird, um, welcoming committee.
[ throat cleared. productive conversation, right. ] How long has it been, since I was here?
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thank god he's fine - at least physically. that doesn't exactly settle his worry, but it's a start, as sam's eyes go back to peter's, a frown still tugging at him. ]
You've been gone for almost three months, kid. [ sam almost looks apologetic when he says it, his brows turning up gently. ] What happened to you? Did you go home? Somewhere else? Here- [ sam keeps one hand on peter's shoulder, a paranoid part of him somehow worried that if he lets go of him for any period of time, he'll just disappear (again) and the other reaching down for the groceries. the food. ]
We're going back to Magpie's. And you're going to tell me everything.
[ no, peter does not get the chance to argue. sam is going to start leading them off whether he wants to go or not. ]
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thorne!! yells hi
But even he looks up from his studies now and again, pulled back into reality by way of necessity, if nothing else. Today, he looks up after closing a tome and sliding it to the “done” pile when a figure catches his attention from his periphery. Someone perusing a shelf brimming with books on the subject of magic, which has him nigh double-taking, staring for a good long moment in case his eyes were deceiving his brain.
No, that’s Peter Parker, all right. So many considerations filter into his head at once, and Stephen actively pushes them aside to focus on the obvious — a new arrival, he assumes, brought in just like he was; that, or someone has definitely neglected to inform him of this critical piece of information.
He rises, chair scooting out from under him. He crosses over to where Peter stands, only to reach out and magically compel the book he’s holding to hover into Stephen’s hand, instead.]
Even I can’t make sense of this one yet. If you manage to cast any of the magic in here before I do, I’ll eat my hat.
[He doesn’t have a hat; but he does have his cloak, which hangs at his shoulders as one might expect when it’s not flying about with a mind of its own.
Hi Peter.]
hello hi!!!
he hears the scrape of a chair across the stone floor, a dull awareness of senses of someone walking by. peter is in the middle of reading book spines, has one pulled out, something about the manipulation of time in relation to —] Hey woah — ! [ until the book flutters out of his grasp, hairs standing on end a little too late, afterthought rather than warning.
but his mind sputters, whole body pivoting towards a very familiar figure. a very familiar figure who wears an expression that reads a lot like recognition to him, that dry pinch of humor, and there's a moment where peter doesn't know if he can hope for that. caught between wanting to be remembered and the inherent fear of the implications. he wants to thank doctor strange, or to apologize for everything but he doesn't know if he'd know what that everything was - a half baked memory that timelines didn't work the same way here. he swallows, tries for something even-keeled as a mask for the conflicting emotions, fails, ] Steph — I mean — [ wait, but is he still breaking some spell rule by acknowledging him? ] Um — [ quick, deflect!!] — wait but I can, super theoretically, cast magic here?
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More so when he hears half of his first name spoken, the other half still stuck on Peter’s tongue. It isn’t so much offensive as it’s weird, but he lets it slide in favor of trying to puzzle out something he cannot see all the pieces to.]
Sure. All of the Summoned can learn this world’s native magic with some practice, but I wouldn’t start with—
[A glance to the book, a glance back to Peter. The irony does not escape him.]
—time manipulation.
[Not the stuff that beginners can parse, not a skill that anyone should play with just because they can. Stephen would know.]
If you want to learn, I could help direct you to something simpler, but shelve that thought for now. Tell me you’ve just arrived, and we haven’t been missing each other in the hallways up until now, Peter.
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Okay. Cool, cool, cool. Just confirming, [ he has enough self-awareness to look sheepish, eyes on the book. there's no harm in looking, he’d argue. except there was, wasn’t there? guilt quickly sharpens in his throat, just a little more sour. his curiosity — requests, selfishness — had done plenty of harm before. his jaw sets.
(a flicker of hope, loud and bright, because no matter how hard he’d try, peter parker remains an open book. doctor strange can show him where to look - maybe that means he can teach him too? it doesn’t feel like he has the right to ask for anything else, though. )
but quieter now, shoulders dropping just a fraction, shaking his head. ] I did. Just get here. I was here before though. You were too, actually — [ there’s a frown, considering the statement. ] Do you remember that?
[ when are you from is a question he is a little too scared to ask. can sorcerers read thoughts? oh my god he hoped not. ]
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in which off-screen vagueness reigns supreme
damnit stephen
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o boy!
that gif is just my life
it's a mood
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thorne; peter parkerino!
and then, her expression pinches in disbelief as the ghost speaks, all youthful awkwardness like there is nothing amiss at their own arrival upon the balcony or the fact that this is not just an 'um, hello!' kind of situation.]
You're the...
[his name is on the tip of her tongue. sided with stark that one time in berlin, worked up the ranks of thanos' army to get the gauntlet away from him—
ah, right.]
Peter Parker?
ahh wanda!! hello!!
except that when she says his name, peter's footing slips up. not enough, not quite dangerous, but there's a dip and he's gripping the bannister with both hands and looking at her wide-eyed, like she was the ghost. ] Yeah—yes, that's me!
You, [ remember me? know me? both are at the tip of the tongue. he settles instead on recollection because that seems to be the more normal reaction - a blur of events, red magic across the chaos of an alien-filled battlefield and it clicks in return. ] You're Wanda, right?
[ relief, however momentary. he vaults over the balcony's guardrail, a small smile offered, still too casual for the absurdity of the situation at hand but sometimes it's a necessary approach to wear. ] Did you just get here?
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Yes, that's me.
[it's weird, isn't it?
last she saw him, they were at tony stark's funeral. he had look so... sad, so young. he looks quite different now, though there's a sadness that peeks every so often in the lulls of silence between his words.
she decides it's none of her business.]
A few days ago... I guess you did, too? [but, more importantly.] Is this how you are meeting people? Just climbing up into different balconies?
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[ she was a face at a funeral. he didn't exchange too many words the last time. he doesn't stop to think too long on how things hadn't much improved since then.
he has enough wherewithal to look sheepish at her question. ] — No, it's not really. I mean, that wasn't the plan. [ he pauses, considers to clarify. ] I didn't have a plan. [ moving on, peter! ] How are you?
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imagine tagging while not half-asleep LMAO
me 99% of the time :')
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sorry for the delay!! loving this cr already btw!
thorne
He opens his eyes after a moment, longing to glance at the sun. His body is rooted to the spot, hardly so free as that man climbing the wall outside his window.
What on earth? He barely hears the greeting and reminds himself to speak after a moment.]
You obviously think so?
[Why else is the madman outside?]
solvunn. :)
it's hard to be happy, really, because peter being here means he was stolen here. but out of the many, many, many members of their motely crew, he has to admit that peter is the one that he is probably most glad to see. happy and whole, for the most part. but tony resists the urge to call out to him immediately, because -- well. being dead means his chapter has been closed for the rest of his friends. scaring the shit out of him won't do much good.
. . . but then, there really is no easy way to do this. and so tony calls out as he walks over, hands buried in the pockets of his jacket, moderately unimpressed: ]
You're not thinking of playing Robin Hood without your suit, are you?
[ please say no, peter, tony only has a few lives left and he's not patching you together after you tangle with whatever the fuck this dungeons and dragons simulator has to offer. ]
:') uh oh
but then the hairs on the back of his neck stand on end, short moments before the the question cuts through the air, and peter pivots around, wide eyed and searching and — ] — Mister Stark?
[ his voice is just above some raspy squeak of surprise and it does feel like he's seeing ghosts, breath caught in his throat. there's knowledge, piecemeal and fragmented from his time here before, that timelines clash here. that tony stark is alive here and dead there and he still can't admit to think of someone like him in the context of past-tense.
he clears his throat, stare glued and moves on instinct - always on instinct, think second, do first - and stops within arms length. shoulders tense, knees still in spring motion and he can't keep away the stinging in his eyes and his smile is happy and sad and oh my god and sorry tony, if you thought you'd be able to escape this terribly absurd meeting without peter pulling you into a tight, embarrassingly shaky embrace. ] — hi, sir. [ tries to stop his mind from jumping from one train of thought to the next, ears ringing. he looks sheepish when he steps back. ] Sorry, it's just — really good to see you.
rip my heart
Turns out the afterlife isn't all that bad. [ is that an appropriate joke? probably not, but it's easier than beating around the bush. to tony's credit, he doesn't look completely out of sorts. healthy, well-rested. he's coping well, sort of. keeping busy is probably not the worst coping mechanism, but also not the best. he allows peter to step away, but a hand remains on peter's shoulder, and tony shakes it a little, scanning his face. ] You alright?
[ being dragged here. at home. whatever. ]
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well, the tony that stands in front of him now looks better. just how peter remembers him, before thanos, before the stones. before. like he's at least been sleeping. like he's alive - and he is, here. suddenly the thought of finding a way back to his own space and time doesn't feel as urgent.
peter laughs, a single nervy sound as tony breaks the tension of uncertainty with that bad little joke. ] So you know, [ slips out, and he frowns. that is one unknown variable down. or was tony brought straight here, right after the fight? he isn't sure what unsettles him more but it's pretty fair to say that multiverses don't really care for good timing and peter isn't going to start asking. not yet. maybe later, maybe when settled in, impatience spilling over in too many questions.
hand on shoulder acts as fine anchor, but he doesn't know how to answer the question with anything other than: ] I'm okay. [ he's not, but are any of them, really? he looks older, feels so damn tired when he considers it.
how can he even begin to fill the spaces of what happened after tony's sacrifice? does he even have that right? how does he tell him that he messed up so profoundly, when tony trusted him with e.d.i.t.h? and later, with dr strange and aunt may and — he hurries to fill in the silence. ] It just feels a little weird here, that's all. I mean, there's the whole magic thing, and multiverses — which is fine — but then their tech is pretty much nonexistent, so ...
... so are you — working on anything cool? [ perfect. nailed this whole conversation. ]
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SOLVUNN
The blond woman doesn't look particularly more well equipped or comfortable than he does, save for the recently (and not terribly skillfully made) dagger at her hip. But she faces the road with a determination to walk down it driven by the kind of boredom only someone used to a life of constant danger could feel in a town like this.
You are going to find out?
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there's a jerry-rigged dagger at her hip, which is already a step up to what he has (nothing). there's something about her bearing that makes him think of some sort of fighter, like he's seen the posture before. ] I'd like to, yeah — I get their warning and everything, but...
[ or maybe he's restless. maybe he doesn't know what else to do and this might help? ] Would be nice if they'd been less vague?
Thorne, Balcony
He is headed toward the balcony to look out, he's actually no stranger to climbing up roofs and the like too, only he's not good at it. But an escape is an escape. Jesper takes a bite out of an apple as he steps up to the balcony and promptly spits it out when Peter startles him, hovering on the balcony like he is over quite the drop. In fact he can't help but look at said drop and then back at him. They're of a similar age and he laughs, reaching down to pick up his piece of apple and toss it out the window. ]
You and a friend of mine would get along swimmingly, mate. She also loves popping out of no where and high places.
[ Thinking about Inej right then will only make him a bit glum, but he never lingers long in those types of feelings, gray eyes curious. ]
What're you doing?