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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-01-20 09:31 am
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TEST DRIVE MEME #5

TEST DRIVE MEME

Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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sorser: (pic#15100682)

library! i know, surprising

[personal profile] sorser 2022-01-20 10:39 pm (UTC)(link)
[That someone happens to be Stephen, who looks away from his inspection of the titles of books to the man addressing him. He doesn’t give much of a smile in turn, though his demeanor isn’t unfriendly, per se — just mildly matter-of-fact.

A glance at the ladder, relatively dismissive.]


You won’t need that.

[He tilts his head up to indicate the shelving just beyond the man’s reach.]

Which one are you after?
funbreaker: (pic#14106043)

SHOCKING

[personal profile] funbreaker 2022-01-21 06:13 pm (UTC)(link)
[ Thancred knows well enough from experience that most people who have chosen to spend their time in a library do not wish to be bothered by anyone, and yet he expects his charming nature to earn him forgiveness for the interruption.

Though his attention is seized by the stranger's insistence that the ladder isn't necessary. Yes, the man may have a few ilms on him in height, but is it enough that he'll actually be able to reach the volume? Thancred's curious enough to find out that he simply plays along. ]


Oh, that one there. [ He steps back and points up. ] The thick blue one with the worn spine.

[ It's a chronicle of Thorne's history, much like all the tomes in this section, but it is quite sizable (meaning thorough) and it looks as if it's been handled many a time, meaning that it's popular and therefore most likely accessible. So were Thancred's calculations in deciding on this book in particular. ]
sorser: (pic#15101383)

[personal profile] sorser 2022-01-21 09:40 pm (UTC)(link)
[One's mileage may vary when it comes to charm and charisma affecting Stephen; that said, there's no loss on his part when it comes to helping a man having trouble reaching a book. He appreciates uninterrupted focus time, but he's not a complete jerk about it.

And besides, he knows that book. Well-used, unreasonably big, and about as detailed as some of the more verbose ones back at Kamar-Taj, except with a focus on the history of Thorne. Stephen, too, had thumbed through it closer to his arrival, hoping to keep well-informed and fill the unacceptable holes in his knowledge. It says something for a man who seeks to do the same, because though the tome is a popular one, not everyone pins it down with the hope of broadening their understanding of their new situation.

So credit where it's due. He wonders how eager he really is to get his hands on it, because Stephen remembers his nigh fervent impatience when he first stepped foot in this library.]


That's a popular pick.

[And here's the reason why they don't need the ladder: he simply outstretches a hand to compel it off the shelf with magic, and it floats down and straight towards Stephen. He grabs hold of it (this one needs two hands), turning to offer it to the other.]

I hope you realize you've just signed yourself up for an all-nighter.
funbreaker: (pic#14106046)

[personal profile] funbreaker 2022-01-22 08:51 pm (UTC)(link)
[ As soon as Thancred realizes that the stranger will not be making an attempt to leap up and grab the book by hand, he takes a few paces back to grant him further space. The book floats off of the shelf and down into his grasp with little if any resistance, and Thancred yet again has to remind himself that most everyone here is a mage.

Why they brought him of all people to a place steeped in the use of magick, he cannot say. Mayhap it is similar to G'raha's miscalculations, and they had been aiming to bring Y'shtola or Urianger, only to end up with him instead. (Sorry, damaged goods.)

This brand of magick reminds him of Master Matoya more than anything, but the fact remains that he is not shocked by the display. He instead nods in thanks, taking the tome from the stranger with both hands. ]


No one has said I have to read it in its entirety. I'll have you know I'm a very skilled skimmer. [ He is decidedly not the sort who can stay holed up in a library all day and all night. He'll certainly need some breaks to stretch his legs. ]

I appreciate the help, in any case. The name is Thancred. [ He tilts his head, scanning over the stranger in his entirety to glean what he can from his appearance and dress. ] And you are?
sorser: (pic#15100678)

[personal profile] sorser 2022-01-22 11:45 pm (UTC)(link)
[There are a few observations to pick out with a quick once-over: his clothes, fashioned for him in this world, done up in navy hues and embroidered with the sign of Death over the heart. A more peculiar piece of cloth hanging at his shoulders, a bright red cloak that is both patchwork and tailored with care. Stephen's hands during the exchange of the book itself, lined with long, purposeful scars down the fingers, grown faint with time. And at his temples, matching swashes of greying hair, proof of either a genetic quirk, or too much stress. Maybe both.]

Doctor Stephen Strange.

[He gives no time for anyone to slip in a clever remark about his last name, these days. Continuing with an arching brow-]

You get what you put in. For as many holes in your knowledge you'll get by skimming, you might as well spend your time in the library taking a nap.

[In other words, it isn't exactly how Stephen goes about vacuuming up knowledge. He is thorough, determined, and also has the convenient ways of circumventing the body's pesky need for sleep.]
funbreaker: (pic#14106051)

[personal profile] funbreaker 2022-01-24 06:48 pm (UTC)(link)
[ Those scars are what stand out to Thancred most, as it suggests the possibility that this man does not use his magick simply to help strangers reach books on high shelves. Not that he would have assumed such a thing, but between that and the title of doctor, he wonders if Stephen has ever served as a field medic. Or mayhap it's his own biases that cause him to immediately reach for battlefield experience as the explanation. It could be any other number of things.

An eyebrow is raised at that surname. He certainly would have made a comment if offered half the chance, but given his own complicated feelings about his last name, it would be a bit hypocritical to say something. ]


A doctor, you say. I suppose that explains your methodical nature in reading through these texts, then.

[ Thancred steps over to the closest table to set the book down and free his hands, then turns himself around to lean up against the side of said table and grant Stephen another once-over. ]

I'm beginning to wonder if I should direct my questions to you instead. [ It would certainly be more entertaining than poring over a book. ]
sorser: (pic#15216017)

[personal profile] sorser 2022-01-25 05:44 pm (UTC)(link)
[Well, sir, if you do not think he will raise an eyebrow right back, you are very wrong. Stephen is an expert in doling out dubious looks, especially when the retort flung his way sounds almost like a challenge.

Would this man—Thancred NoLastName (how dare he deprive of him the shared misery of silly last names)—like to test his methodical knowledge-gathering methods, the reliability of honed memory? Or maybe he just needs the run-down from someone who’s been here for a vaguely longer stretch of time? He assumes he’s new; he’s not seen him around.]


That’s funny, do I look like a dusty old tome to you?

[A little kickback, but it isn’t in earnest. He waves a hand dismissively.]

Don’t answer that. Ask away, if you have burning questions. And you must, because you’re new, right?
funbreaker: (pic#14106045)

[personal profile] funbreaker 2022-01-25 05:59 pm (UTC)(link)
Do you truly want— [ me to answer that? No, apparently not. Thancred does cut off as soon as Stephen interjects, though he can't quite stifle a smile. He does appreciate anyone who is willing to make (or take) a joke or two at their own expense.

At the question he's quick to nod, not seeing much point in hiding the fact that he's fresh off the boat, as it were. It would not take much digging to learn it in any case, and if it renders others more willing to hear him out and answer his questions, then all the better. ]


That's right. Let the record state that I am not usually the type to study up so fervently. I typically leave such tasks to my colleagues. [ He is not a nerd. Let's be very clear about this.

With that out of the way, he crosses his arms over his chest, taking a moment to ponder what he should ask first. ]
I take it this is not the first time a group of people have been summoned to this place. How common of an occurrence is it, exactly?
sorser: (pic#15429340)

[personal profile] sorser 2022-01-26 07:16 pm (UTC)(link)
[Aha, so he would have made a clever remark about Stephen and dusty old spellbooks. The thought is weirdly entertaining—Wong would probably have gotten a kick out of it, if he ever heard it—but ultimately not the focus.

More serious matters to attend to, anyway. Giving a newcomer the run-down from a perspective that isn’t strictly Thornean authority.]


Maybe you’ll find a colleague or two in this world.

[Just putting it out there. He has certainly run into his own, though it took a trip to the Horizon to do it.]

As for your question, the ceremony seems to be held every two months or so. I’m sure it’d be more frequent if they could manage it.
funbreaker: (pic#14106052)

[personal profile] funbreaker 2022-01-26 09:12 pm (UTC)(link)
Ah, is that an offer?

[ They've only just met, yet Thancred throws that out mainly to see what reaction it nets him. He knows better than most that who you know and the connections you make are all the difference. The sooner he can ally himself with others the better. Stephen has already proved himself to be knowledgable and capable of at least some level of magick in a short interaction. Thancred has no doubt there's plenty more to learn from him.

To that end, Stephen immediately provides some useful intel. Thancred's brow furrows at a certain unfamiliar term and he cants his head. ]


A month... would that be the same as a turn of the moon? And what does keep them from more frequent summonings? Some number of resources are required to successfully manage it, I assume.

[ G'raha's connection to the Crystal Tower had granted him great abilities that he would normally have never been capable of, though it had taken its toll as well. There is always a price. ]
sorser: (pic#15101334)

[personal profile] sorser 2022-01-31 03:56 pm (UTC)(link)
[Ah, cheeky. No doubt Thancred knew that Stephen was referring to comrades from a similar world, not those picked up via proximity in this one. Though he can’t argue the point, sarcasm or not — Stephen is always in the market for new connections and allies, given that he’s of the mind that they’ll all have to work in tandem to approach the Singularity problem.]

Right. A turn of the moon. [Verbiage is a strange thing. “Month” feels like a mundane concept, but it’s an assumption on his part when everyone comes from a world where the definition can’t possibly be the same.] But I can’t answer your question exactly. It’s not as though the process itself is widely known — it’s just a matter of inference.

After all, if you could fill the ranks of Summoned with more than just a handful every few months, wouldn’t you? The only thing that could be stopping them is a matter of resources, as you said.
funbreaker: (pic#14106050)

[personal profile] funbreaker 2022-02-03 06:31 am (UTC)(link)
[ Thancred keeps the term month in mind for the future, expecting that others he comes across might use it. Whether it's the term that's common to this world or simply to Stephen's he won't bother to ask, if only because the conversation is moving along.

And that isn't logic that he can argue with, either. The power that the mages of this place have exhibited by bringing them here is not to be underestimated, and if they're collecting people for some greater purpose, surely they would be doing it as much as feasibly possible, the morals of that act aside. ]


You make a compelling argument. [ Thancred crosses his arms over his chest and cocks his head to one side. ] Have you happened to ask them for the specifics of the summoning ritual? While I don't expect them to be forthcoming, I do wonder how they would react to being directly questioned.

[ Surely someone has thought to do this before him, yet that makes him no less curious about the answer. ]
sorser: (pic#15100687)

[personal profile] sorser 2022-02-08 10:26 pm (UTC)(link)
[Stephen’s look dances somewhere between incredulous and vaguely impressed.]

I think the assumption is that they’ll remain tight-lipped on whole process, but… No. I don’t know for sure if someone’s walked up to them and just asked outright.

[He can take a guess that the reply will be something along the lines of a negative, turning them away, but what a thought.]

Is that your usual approach? Pretend that you can’t read the room and ask for state secrets? Because I can tell you how that’ll work out.
funbreaker: (pic#14106052)

[personal profile] funbreaker 2022-02-11 01:16 am (UTC)(link)
[ Thancred makes a scoffing noise as if he's holding back on a laugh and shrugs his shoulders. It may not be the most elegant way to receive an answer to his question, but this direct approach is something that he is currently in a unique position to leverage and he doesn't necessarily want to lose that chance. ]

Given that we were summoned here with little warning, is it so strange to want to know the specifics of how it was done? [ He raises an eyebrow. ] If anything, I'd be shocked if someone hasn't questioned them about this already.

[ No doubt there are state secrets, particularly if there are other nations that Thorne might be opposed to and the summoned are meant as a show of force. Thancred doesn't know if that's their primary purpose, however. Regardless, the high mage or whoever else will likely only give them some information, but that's better than the naught he has at the moment. ]