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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-01-20 09:31 am
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TEST DRIVE MEME #5

TEST DRIVE MEME

Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


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hegemonwings: (I ᴡᴀs ᴛʜᴇ ᴇᴍᴘᴛʏ ᴠᴇssᴇʟ)

[personal profile] hegemonwings 2022-01-21 01:41 am (UTC)(link)
Without missing a beat, Byleth strides forward. She takes Edelgard's hand and lets her eyes fall closed, pressing a kiss to the back of it. Just as quickly, she lets it fall away.

"My oaths still hold, Your Majesty. I wouldn't allow something like this to keep me from your side." None of it is what she really wants to say, but... it's close enough. "I seem to have a room to myself, for now. There's no telling if that luck will run out, if more are brought here, but..."

It's a safer place to talk goes unsaid, regardless. Byleth takes a few steps past her, gesturing forward. "I'll show you."
flame_emperor: (48)

[personal profile] flame_emperor 2022-01-21 01:56 am (UTC)(link)
Edelgard manages to keep her face from flushing as Byleth's lips meet the back of her hand. Why wouldn't a general do so for her Emperor? "I have never doubted that, my general. However, in this case I would have been prepared to accept the difficulty in adhering to them." She smiles. "I am pleased that is not the case, however."

She nods. "Please, by all means." She quickly falls in step next to Byleth, and her hand brushes quickly, but noticeably against the older woman's. "I assume my joining you there would not be overly troublesome? I would feel better sharing a space with someone I already know and...trust." Again, just the briefest of pauses before trust stands in for a much weightier, important word. None of this is what she wants, but she appreciates Byleth's understanding of the need for discretion. Even these rooms are not necessarily safe, but for now Edelgard will have to take what they can get.
hegemonwings: (Wɪᴛʜ ʜᴀᴛʀᴇᴅ ᴀɴᴅ ᴡɪᴛʜ sᴄᴏʀɴ)

[personal profile] hegemonwings 2022-01-21 02:03 am (UTC)(link)
Byleth can't quite help the gratified smile that briefly crosses her face at Edelgard's initial reaction.

"Your presence is never troublesome, rest assured," she answers, shaking her head. She knows what Edelgard wants to say, that she doesn't dare say under the circumstances. Her own hand brushes briefly against Edelgard's on one step. Finally, she comes to a stop and opens the door to the room she'd claimed. Sure enough, no sign of use besides the scant few traces Byleth had left around one bed.

Once they're both inside, she shuts the door and closes the distance between them. Her expression finally cracks with relief and joy as she leans down to kiss Edelgard, palm resting on her cheek.
flame_emperor: (not dead after all)

[personal profile] flame_emperor 2022-01-21 02:22 am (UTC)(link)
Edelgard doesn't really pause to take in the room, not when she knows Byleth has already scouted and claimed it. As her general (far, far more than that) closes the gap, Edelgard is already reaching forward, snaking an arm around her back as Byleth leans in to kiss a more than willing Edelgard, pulling her close. Edelgard's other arm clings to Byleth's sleeve.

It's deep, passionate, and provides much-needed relief to Edelgard after all the other stresses of the day, as well as feeling Byleth's body pressed against hers. But eventually they have to both come up for air and they disengage from each other, but only a little.

"I'm so glad you're here, Byleth." Edelgard says breathlessly, but her expression is pained. "My love, I'm so sorry...Captain Jeralt's ring...your ring..." She rests her head against the other woman's chest. "I lost it. Somewhere in the crossing." She doesn't want to think of it being lost entirely to the darkness. "Your greatest gift to me, and I lost it. I'm so sorry."

It's not as though she had any control over it, but that ring and the promise it symbolized meant everything to Edelgard. She wanted it to stay there for the rest of her life, however long that might be. It's more emotional than she might otherwise be, but the summoning ritual was especially traumatic and finding Byleth had come with her enough of a welcome relief that her composure is more than a little cracked today.
hegemonwings: (Iғ I’ᴅ sᴛᴏᴘᴘᴇᴅ ɪɴsᴛᴇᴀᴅ ᴏғ)

[personal profile] hegemonwings 2022-01-21 02:45 am (UTC)(link)
Byleth all but melts into the embrace, drawing a deep breath without opening her eyes at first when they break away. She pulls Edelgard close, letting her rest her head against her as the two of them stand there. Finally, though, she shifts to sit on the bed without pulling away, guiding her Emperor to follow her in the movement.

"It's all right, El," Byleth murmurs, rubbing aimless patterns on her back. Of course, the ring has weight for them both, but... "That's not your fault. We're both here. We're all right. Everything else is just detail." Ring or no ring, the promise behind it holds. She tilts her head down, pressing a kiss into Edelgard's hair. Her partner can take as much time as she needs.
flame_emperor: (49)

[personal profile] flame_emperor 2022-01-21 03:22 am (UTC)(link)
The kiss, the reassuring feeling of Byleth's hand on her back, all of it serves to calm Edelgard. She remains there a few moments more, taking in Byleth's everything—her scent, her heat, her kindness, before composing herself and pulling away. However, she remains close enough to stay in her partners arms, taking her other hand in Edelgard's own.

"I know." She says. "Forgive me love, the crossing was...difficult for me." She need elaborate no further than that. "I'm here now, and so are you. Everything is fine." Well, maybe not fine exactly, given they've both been taken away from Fódlan at a crucial juncture, but assuming none of the other Black Eagles are here, Hubert and the others should be able to hold the Empire together until Edelgard can return.

"Right then." Her expression grows serious. "We have some time. Hopefully no one else will come looking for a room, but while we have it to ourselves, we should take stock. What did you get from the speech we were given when we were pulled out of that pool?" She asks. "This place is called Thorne, and we are not in the same world as Fódlan. What else do we know?"
hegemonwings: (I'ᴅ'ᴠᴇ sᴛᴏʟᴇɴ ʙᴏᴛʜ ᴛʜɪɴᴇ ᴇʏᴇs)

[personal profile] hegemonwings 2022-01-21 04:11 am (UTC)(link)
She lets Edelgard's presence anchor her in return, allowing her breathing to slow as they stay relaxed in this position. Finally, when they disentangle themselves enough to sit and talk, she allows her arm to stay looped around her waist. Her partner hardly needs to ask forgiveness for being upset and needing reassurance, but... well. The topic moves on.

"... Very little that I think we can take at their word," Byleth begins, mouth pressing tightly into a line. "They claim to know of our achievements, but dodged when I pressed the issue. Some threat faces this world, they say, but..." Blindly following what a strange institution has told her and asked of her has not, historically, gone well. "I find it hard to believe these are any different from the nobles we cast down. We don't know enough."
flame_emperor: (61)

[personal profile] flame_emperor 2022-01-21 05:32 am (UTC)(link)
Edelgard nods. As always, Byleth's thoughts mirror her own. "Agreed. They've been careful not to ask us to do anything yet...but they seem to be going out of their way to make us feel indebted." Even though it's Thorne who is responsible for putting them in this situation to begin with. Obligation was a popular tool with certain members of Fódlan nobility and many of the more conniving ones could wield it like a scalpel.

"The apprentice mages peppered me with questions as well." She considers. "Odd for people who claim to already know about us." Byleth's right, they need more information. "I heard during my wandering of the castle that there were summonings that preceded our own. We should try to find someone from one of those summonings." She decides. More reason for them to want to co-operate. "Our movement doesn't appear to be restricted, at least."
hegemonwings: (ᴛʜᴇʏ sᴀɪᴅ ɪᴛ ᴀʟʟ ᴄᴏᴍᴇs ᴅᴏᴡɴ ᴛᴏ ʏᴏᴜ)

[personal profile] hegemonwings 2022-01-21 08:39 am (UTC)(link)
She squeezes Edelgard's hand, finding it far too easy to just do this. Talking strategy while wrapped up in one another always feels right.

"For the most part. The East Wing seems to be off limits to us," Byleth notes that, mildly. "Royal apartments and the like, as I understand it. But otherwise... yes. We may not be here of our own will, but... we're guests, not prisoners."

So long as it suits the locals to treat them that way, in any case.
flame_emperor: (17)

[personal profile] flame_emperor 2022-01-22 06:49 am (UTC)(link)
Edelgard nods. That makes sense, cutting off access to the private quarters of whoever rules here. "Then we should learn the lay of the castle and as much of its history as we can." She decides.

"And we should explore the surrounding area as well. A castle this size will need a town to support it." She looks around the quarters. "And these rooms may not be private for long." Meaning they need new lodgings, as quick as possible. She does not wish to be dependent on her hosts good graces to have a place to rest.

Sound, rational, and distrustful. It's a good plan to start, but Edelgard rests her head in the crook of Byleth's neck.

"Not exactly how I pictured the start of our life together." She admits. Especially since they both understand the need to downplay their relationship to each other. In public, at least.
hegemonwings: (Tʜᴇ ᴅɪɢɴɪғɪᴇᴅ ʀᴇsᴘᴏɴsᴇ)

[personal profile] hegemonwings 2022-01-22 07:29 am (UTC)(link)
Byleth hums in agreement to the initial suggestion and closes her eyes—though that last comment when Edelgard leans in closer gets a little laugh, a teasing smile flickering over her lips.

"Really? Falling through the void is how I always thought we might elope, El," Byleth chuckles, briefly tightening her hold, "but the castle was a surprise."

She goes quiet for a moment, considering. "We'll have to think of our options for making money... especially without relying on the castle." They're both skilled and capable people, after all. There are no shortage of contract jobs Byleth might be able to take up, she thinks. Still, if they want to do this right, then perhaps...

"Maybe you could take your painting back up? I know you hadn't expected to find much time for it, but..."
flame_emperor: (66)

[personal profile] flame_emperor 2022-01-29 08:04 am (UTC)(link)
Edelgard can't help but laugh at the joke, and the teasing way in which it is said. "Personally, I was hoping for a flying horse." She remarks, Byleth deftly managing to raise her spirits. "But you're here. As long as I have that, I know everything else will turn out." Her dear professor has made a habit of making the impossible possible.

Money was already an area Edelgard had been thinking about. Her initial idea had been to double up on contract work with Byleth, since they were both capable fighters, but her suggestion causes Edelgard's eyebrows to raise in surprise. "Oh. That's not a bad idea, actually." She replies, nodding. "I'll need some time to shake the rust off, but selling some art might turn a tidy profit." Something commercial, like landscapes or flowers. She hated thinking this way about what is supposed to be her passion, her joy, but Edelgard at heart has always been a realist. Painting for fun could come later. Right now they needed money and it didn't hurt to diversify their revenue streams.

"I assume you're already thinking of sellsword work." She replies. "It makes sense, but I don't intend to leave all of that to you so I can sit and paint. We're partners in this. I want to help you where I can."
hegemonwings: (Bᴜᴛ ʙᴇᴀᴜᴛʏ ᴏɴʟʏ ᴡᴀɴᴛs ᴄᴏɴᴛʀᴏʟ)

[personal profile] hegemonwings 2022-01-29 09:13 am (UTC)(link)
Oh. Byleth hadn't meant it that way at all, and she quickly blinks in surprise when Edelgard says that, shaking her head. The thought of leaving Edelgard behind to do that part of the work purely herself hadn't even occurred to her.

"I wouldn't expect you to sit behind. Or want you to. You're my partner in all things, not just this. But I wonder..." she trails off, considering.

"... We don't trust them. But I think we ought to get them to trust us." Thorne can hardly be the worst power they've bided their time against and feigned cooperation in the meantime. "I'll follow your lead in the politics."
flame_emperor: (71)

[personal profile] flame_emperor 2022-02-04 04:50 am (UTC)(link)
Truthfully, Edelgard hadn't expected Byleth to, but this is an entirely new situation neither of them could have predicted being thrown into. "I know." She replies. "I'm sure Linhardt would be chiding me now for being such a mother hen about this." She has always cared a great deal for those who followed her, her Black Eagles especially, but as Linhardt, Lysithea and a few others had pointed out over five years, she could sometimes be overbearing. Well-meaning, but overbearing. But she knows Byleth has no problems with that.

She nods. That's sensible, and true. "It wouldn't be the first time I've employed such tactics." She muses. "It's been a few years, but I think I remember the steps well enough." Idly she thinks back on her old masked persona. As much as she disliked playing the role of the Flame Emperor, it had had its uses in Garreg Mach. And now as then, if it comes to that, the Emperor will need a Knight. "Then I think our course is set. I will identify the principle power-players here and how they might be approached, and you can begin making a name for yourself as a sword for hire. Notoriety in both circles will help us in the long run." Some of the other Summoned might be allies, and Edelgard is done turning away potential help "just to be safe". She learned that lesson five years ago in the Holy Tomb.

"And we get out of this castle as soon as possible." She adds. "We're not secure here." They need more information about the lay of the land; Byleth's work will be invaluable in that regard.
hegemonwings: (Wɪᴛʜ ʜᴀᴛʀᴇᴅ ᴀɴᴅ ᴡɪᴛʜ sᴄᴏʀɴ)

[personal profile] hegemonwings 2022-02-05 09:24 pm (UTC)(link)
Byleth's attention remains on listening to her, though she idly begins to comb her fingers down through Edelgard's hair, toying with a lock of it near the ends. Constant stillness isn't in her nature—things to center her tend to help, especially in recent weeks.

"I couldn't agree more," she says, leaning her head down to press her lips to her partner's temple. It's a far from ideal situation, but... not entirely out of their wheelhouse, to be sure. When they stand together, she knows nothing can stop them. "I'm... glad that you're here, El. I don't think I could do this without you."

There's a pause, as she seems to consider. A huff escapes her lips.

"And I'll remember that you had a pegasus in mind, when the time comes."
Edited 2022-02-05 21:24 (UTC)
flame_emperor: (81)

[personal profile] flame_emperor 2022-02-06 03:41 am (UTC)(link)
Edelgard hums pleasantly from both the fingers in her hair, and the kiss to her temples. "Your burdens are my burdens, remember, my teacher? We share them together." She replies, closing her eyes, and settling against Byleth, using her old form of address, now a loving pet name. For in many ways Byleth is still and will always be Edelgard's teacher, guiding her to becoming a better person and ruler than she ever could have become without her. "We walk this path together."

For a moment she's quiet, content with this small moment they've managed to snatched together. She already knows there will be precious few of those in the weeks ahead, so she should enjoy this while it lasts.

But then her eyes open an for a moment she looks very seriously at Byleth. "And I will hold you to that." She adds, before giving a small, affectionate laugh.
hegemonwings: (Wʜᴇɴ ᴛʜᴇ ᴡᴏʀʟᴅ ɪs ɴᴏ ᴍᴏʀᴇ)

[personal profile] hegemonwings 2022-02-06 08:02 pm (UTC)(link)
Byleth watches her for a moment, happy to see her lover so content. Her fingers in her hair slow, as she aims to commit everything about this instant to memory; she hums warmly in agreement with the sentiment when it comes. "I know, little flower." she murmurs softly, giving the Emperor a brief squeeze as they lie there together.

She does blink in surprise when Edelgard suddenly opens her eyes and gives her that look. Uh-oh. What could have just jumped to mind, what new problem could there be? Then, of course, it's nothing. She laughs, genuinely, curling forward a little to pull her closer.

"I might be disappointed otherwise. You deserve only the best, after all. Any other romantic wishes I might fulfill, so long as we're making a list?"