![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
TEST DRIVE MEME #5
Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.
Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.
You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.
You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.
You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.
There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.
A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.
If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.
Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.
An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.
"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."
Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:
"Finally!"
Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.
"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”
Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.
"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."
One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.
Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.
There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.
You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).
Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.
You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.
You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.
The woman with the sword gives a nod of approval and smiles warmly.
"Sorry about the circumstances."
She gives you a good hard look before standing again.
"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.
Marlo Reiner steps back and the robed mage approaches to help you up.
"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"
You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.
You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.
For your own safety.
The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.
Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.
“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.
The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”
She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.
“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.
You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.
You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.
Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.
There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.
You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.
If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.
How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.
How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.
Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.
What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.
My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.
I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.
Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.
Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.
Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.
How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.
Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.
Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.
What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).
Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.
What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.
F in chat for the hero of Hyrule
Then again, this is pretty accurate to his shaky memories of where they began, as heiress to the throne of Hyrule and her assigned knight.
"Y-yes Princess," Link snaps to attention at once, like a muscle memory he didn't know he still had. The coat of flour dusted all over his clothes and in his hair is completely secondary, save for the most perfunctory brush of particles out of his eyes.
Wait - where is this? When is this? His head whips around as if he's expecting to find himself once again transported to a new time and place, but all he sees is Solvunn.
And one powdery princess.
no subject
That doesn't mean she isn't annoyed as all get out right now!
Until she hears that familiar voice and her eyes widen as own head whips around to see her Appointed Knight. All thoughts of their current predicament are placed on hold as Zelda processes this.
"Link!? What are you...? How are you even here? This is impossible! You followed me to an entirely different world?"
It's all her shocked brain can come up with right now. But if anyone was to find a way to cross dimensions to find her, it would be him.
no subject
Did Hylia finally hear his prayers to the Singularity?
"I -"
Link doesn't know what to say. If Zelda needs any confirmation that this is indeed her knight, then his bemused silence may be just the thing. He managers to clamber up off the ground and out of the scattered flour, but are those tears welling up in his eyes? Perhaps some of the flour dust got into them.
...no, now they're streaming down his face and making a mess. Wordlessly - maybe foolishly, but when has he ever been anything but reckless? - he hugs her.
no subject
"Link, please, you needn't..." She started, but is cut off.
Then he hugged, her and she froze, her cheeks starting to turn a bright pink. She swallowed and wrapped her arms around him in return; completely speechless.
She might have just seen him only days ago, herself, but she had no idea how long it had been for him.
no subject
Before the calamity, Link had been known for his stoicism and his control over his emotions. Now, he can't stop them from springing up from some source deep inside him. He's happy she is here. He's glad she is safe. He's overwhelmed that she is real.
"Thank Hylia," he murmurs, apparently unaware of how awkward this must be for Zelda.
no subject
She smiled that bright smile that she was known for, half wondering if this was some kind of dream. Even Link's expression of gratitude to the Goddess seemed unreal as, again, there was nothing wrong with her other than her continued lack of awakening her powers.
Zelda didn't want to break the hug, as it was the most affectionate he had ever been with her, but at the same time, she had a lot of questions.
At length she pulled away, face still faintly blushed as she tucked a stray hair behind her ear and studied him. Then she couldn't help but laugh as he was still covered in flour.
"Link, you've got a little..." she tried to keep a straight face as she reached out and dusted some of the flour from his hair.
no subject
Hylia! He just hugged the princess. Princess Zelda! Has he ever heard her laugh?
"Yeah..." Link agrees, feeling briefly stupid and struggling still to rein in his disbelief. Zelda, she probably has this all figured out already. She's so wise. He has so many questions. She's still standing very close. "You, um - Oh!"
He turns to look at the fallen bag of flour, his face falling.
"The baker needed that..."
Is this the right aesthetic dress?
When Link brings her attention back to the split open bag of flour, she frowns. What should they do? Had she been back home, she might have just ordered someone to clean it up and then pay off the baker for the damages.
Here though, she has no money, nor a title to flaunt so to speak. This is going to be quite an adjustment.
Zelda looks from Link to the sack once more and then looks thoughtful. It's partially her fault, so it's only right she help make amends.]
"Perhaps we aught to go see the baker and apologize. They may allow us to... work to pay for the damages?" She speaks her thoughts aloud, but isn't quite keen on the work aspect. Sure she's not afraid to get her hands dirty, but going on a survey and making adjustments to the Divine Beasts is quite a bit different than manual labor.
She pats the flour from her own dress and hesitates a moment before helping Link as well.
no subject
So, he is neither surprised nor hesitant when she pitches the idea. The Princess of Hyrule, work? Sure, why not!
"That's a good idea -" Link agrees quickly, stumbling only when she joins him to help pat the flour from his clothes. (Also a good idea.)
He may also have a suggestion: "Do you... know how to bake?"
no subject
She looks thoughtful for a moment, until something strikes her.
"In theory, it can't be that much more complicated than simple chemistry, correct?"
Zelda finishes patting the powder from her clothes.
"Now, let us away to the baker's shop!"
no subject
For the most part, Link has been in charge of kneading the breads, pausing in his work every now and then to help Zelda with the next part of mixing the batter for cakes. Just as she said, it's a simple matter of getting the ratio of ingredients correct and assembled in the correct order - and a gentle hand with the whisk, of course.
Typically, Link would volunteer to do the manual labor of whipping up the cream for the cake - it takes some time and a bit of muscle, after all. As generously as she's wont to explain various things to him, Link just isn't much for chemistry - even for baking a cake - but he is good at muscle.
The next bit involves a lot of cutting, however. (He'll just have to do both!)
"Ah - let me, Princess -" Link interrupts, slipping past her to take hold of the sharp knife before she can reach for it.
no subject
She's grateful for the help with the more strength driven tasks and as she's mixing, whether he's listening or not, she's explaining various calculations and theories she has on things. However, she follows the directions precisely; as much as she wants to experiment.
When Link slips past to gather up the knife before she takes it up, she puts her hands on her hips.
"You think me inept at handling sharp instruments?" She comments both warmed at his meaning to protect her, but also a little hurt that he thinks her so careless.
"Very well, I'll leave the cutting to you." She says at length and moves to put a cake in the oven; loading it onto a wooden paddle and gently scooting it into the stone oven. She decides to make some conversation as well.
"So, you've been here quite awhile?" Zelda asks, still a little confused about the flow of time. "And where have you been residing?"
no subject
"It's not that," he objects, beginning to slice the strawberries with a deft hand. Link isn't even looking while he lops off strawberry tops, because he's smiling gently at her over his shoulder instead. "I just have more experience with sharp things."
He smiles easier these days, but still takes exactly the same amount of risks. Fortunately, he looks back to the cutting board before Zelda has to chide him over a lost finger.
"I arrived about five months ago in Thorne, but soon after I was given a chance to come here. I've been staying in the tertiary settlement."
no subject
She's still a little panicked when he continues talking and then she's distracted by another thing.
"The tertiary settlement? Have you done something wrong?"
Zelda listens to his answer, and then another thought comes to mind. Only, it takes her a bit to get it out as it's rather embarrassing!
"Would you... perhaps... consider... residing with me?" Her cheeks dust pink and she has to look away and try to look busy. However, in her embarassment, she starts to ramble a bit. "I've arrived only recently, but I've been living here, in the main settlement. The tertiary settlement is no place for a Knight. Please... promise me you'll at least think on it."
no subject
But, well. There's only one thing he wants to focus on right now, before anything else:
"Of course, Princess."
He pauses in his chopping to turn and look at her, very sincerely. Her gaze are downcast in embarrassment, but he'll be there with earnest eyes if she chooses to look at him. There isn't a shred of hesitation in his countenance.
"I've always gone where you guide me."
no subject
"Y... you will?" Zelda says a little taken aback. After all, if they were to cohabitate back home it may be looked at as scandalous. She smiles brightly and nods. "I'm glad."
Of course her face is still red when she meets his blue gaze with her own green.
Now her mind is racing on how this would even work. She hadn't thought that far when she made the request. The residence she had been given is, after all, a small, one bedroom with bath, and a kitchen, suited for a single person.
She knew he wouldn't mind sleeping on the floor, he had been living in much worse conditions, but she couldn't help but feel a little guilty about it. Since being here in Solvunn, she had humbled a bit.
Zelda turns and continues retrieving and putting cakes in the oven. Soon she comes to the last one.
"I believe we are about done." She proclaims and uses a towel to clean her hands. "Do you suppose it will be sufficient for the baker?"
no subject
He half expects that they will move on to the subject of the Calamity and the sword right then and there, unaware of poor Zelda's scrambling thoughts.
"Oh. I think so!"
Link is a very productive kneader of bread, tireless as he is. He's baked off a small mountain of breadrolls.
Would you like to continue this or start something new elsewhere? We can end with your next if so.
But her father isn't here...
She has more freedom in this strange world than she's ever had in her entire life. It's rather exciting!
"We can, catch up a bit over supper. I would like to know more of your time here."