abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-01-20 09:31 am
Entry tags:

TEST DRIVE MEME #5

TEST DRIVE MEME

Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


return to main navigation

[personal profile] lackingtalent 2022-01-27 09:10 pm (UTC)(link)
Dalmasca... Oh, how regrettable. I've not heard of it.

[Oh no, Himeka! You didn't ask what happens if you're wrong!
Fortunately, it's nothing terrible. It's just information. Should she want to share, of course.

He begins to walk again, his head tilting slightly to smile a gentle one down at her.
]

I'd quite like to, though. ...Would you mind?
aquaveiled: (himeka-326)

[personal profile] aquaveiled 2022-01-28 04:51 am (UTC)(link)
[ Not heard of it? Well, that does certainly help narrow down the options. She hadn't heard of it prior to leaving the Ruby Sea, of course, but the front and occupation is well-known across many corners of the world.

She offers a light smile and taps her chest in a "you can count on me" gesture. ]


Not at all. If there's ever an opportunity to travel, you should take it.

[ And she's happy to lead the way for anyone, really. But where does that leave. ]

Are you from the First...? I mean, Norvrandt?

sorry for the massive tag! I. had Ideas with this one. ;;

[personal profile] lackingtalent 2022-01-29 01:49 am (UTC)(link)
Well, travel was not something I could quite so freely indulge in! My life was one of service first and foremost, and I was bound to my office accordingly. Yet it was hardly something terrible. A close friend would write to me frequently, appraising me of each of her great many- and there were a great many!- adventures.

[He approaches another stall now- one filled to the brim with what appears to be varying little trinkets. Ornamentation, as no doubt Himeka could see, was not entirely his thing, but a bracelet- something small, certainly, inexpensive as well, but quite well-made and hosting a series of stones of what he would hazard a guess is coloured glass almost the same hue as her limbal ring catches his eye.]

...Suffice to say, I was about to embark on a journey with good company before I was called here. [For that's what returning to the star was. The beginning of a journey. In his case, long-delayed. But so worth every agony of every diversion. He smiles, affection in his tone.] It was certainly going to be a grand one, but I do not mind further delay. This star certainly seems interesting enough.

[He takes the bracelet from where it rests. Even if he isn't that for these little, pointless things, he has the perfect mannequin right here. He turns to Himeka, offering his hand for her wrist (should she be so inclined to offer it.)

But the question. The First. He knew of the Sundering. Even as separated from everything with so many others within Zodiark, their caretaker turned prison's knowledge had flowed unto them. The bitter defeat. The imprisonment. What they sought to protect fragmented into so many shards, unrecognizable from all they'd lost.
]

... I imagine you could say that! Based off name alone. Though not Norvrandt. Although...

[Oh, the game's up. So soon, as well!]

I have been told you met with a copy of mine on the First, within an undersea city crafted in no small detail to resemble somewhere I once called home. The architect was someone quite sentimental, by all accounts.
Edited 2022-01-29 02:05 (UTC)
aquaveiled: (himeka-352)

omg no i love all of this

[personal profile] aquaveiled 2022-01-31 06:48 am (UTC)(link)
[ It is very interesting listening to him go on and there is something in his cadence that does ring as familiar, almost hauntingly so. There's a part of her that knows this deeper than she realizes and it doesn't take much for her follow him willingly from stall to stall.

Her eyes drift for a moment to the bracelet--such trinkets would be considered something valuable, mayhaps for festivals or other ceremonies if everything she's learned from the family she has been staying with indicates. What adornments to her own dress are made mostly with clay and metal beads than jewels and only at the behest of her benefactor, having no real knowledge prior of local fashions. But this is rather pretty.

There's only a moment's pause before she offers her hand in turn. He could dress her up however he likes, stranger or no.

She may look a little distracted by the bracelet, but she's listening intently to every word he's saying. Not Norvrandt, but the First--considering much else of the first had been wholly consumed by light--

"... within an undersea city crafted in no small detail to resemble somewhere I once called home...

--Himeka's eyes widen as her gaze snaps back up to his face, realization dawning on her.

There was only one shade who stood out from the rest. One who knew much and was keen to hold conversation. At times had been difficult to remember that he wasn't actually real and whole, not just a reconstruction from memory. Yet all the same, she wouldn't have thought... ]


Hythlodaeus??

i'm glad!!

[personal profile] lackingtalent 2022-01-31 09:50 pm (UTC)(link)
[Congrats, Himeka! You're a winner.]

The very same.

[Or perhaps not quite the same, given that it's all but confirmed now that her only experience thusfar of him was of that particularly lifelike shade. Curious, he thinks. that the summoner's magick could affect time. Perhaps something to press in the future.

Still. For now, he fastens the bracelet around her wrist. It suits her quite well- the design is simple enough to stand in contrast to the heavy detail of the rows of scales that enshroud her forearm and wrist, and the colour of the stones next to their ivory tone stands out wonderfully.

Regrettable that he can't purchase it. He's aware of the stallkeepers tendencies to make gifts of (almost) anything even glanced upon, yet he wouldn't presume. As he steps back to allow her to examine it for herself, his voice is warm.
]

It really is quite lovely to see you again. Well worth this diversion, in fact.
aquaveiled: (himeka-303)

[personal profile] aquaveiled 2022-02-01 06:33 am (UTC)(link)
[ There's--

--well, no, she can't reliably say there's no way this is possible. But how likely is it? It had been surprising enough to find Emet-Selch wandering about the dungeon when she and Estinien were imprisoned, looking none the worse for wear despite their last encounter. That confirmed that the mages of any faction could pull someone from the lifestream if needed, right?

That...really does open up a huge realm of dangerous possibilities. Ones she really doesn't want to have to think on.

Himeka blinks, still in abject shock as she automatically looks down at the bracelet on her wrist. It sparkles prettily but it is not at all what her mind is occupied with.

Hythlodaeus, at least--or the version of him she knows--has been nothing but friendly and helpful. Yet as she stares back up at him she can only say the first thing that comes to mind-- ]


--You're both not at all what I expected and exactly what I envisioned underneath the mask.

[personal profile] lackingtalent 2022-02-01 01:37 pm (UTC)(link)
Is that so?

[A small laugh accompanies his response, for... well. That's a rather strange thing to say. And it's funny! But such was Azem- their Azem. Strange, yes. but endearing in proportionate measure, and honestly... despite Ultima Thule, it really had been such a long time for him. So. After that little amusement has passed:]

Well. If the sight's a disappointing one, I would imagine it is all the better to get that out of the way sooner rather than later!

[A warm smile accompanies. And perhaps more seriously, he glances over his attire. Particularly the sigil of the empress at his cuff. That one still confused him.]

Attire such as this is reminiscent of the new worlds, is it not? Honestly, I'd not have expected it to be quite so... form-fitting. Quite frankly, I know not where to put myself for quite a few hours since attire like this feels more like going about in underclothes than wearing a cowl! But then it occurred that my efforts of going out of my way to avoid people would make those that did chance upon me more inclined to stare and-

[How exhausting, honestly. His bright eyes turn to her and... oh. A rueful little smile follows.]

Ah. Forgive me that little moment. No doubt there is more to get used to than just that. What do you make of this place?
aquaveiled: (himeka-335)

[personal profile] aquaveiled 2022-02-05 03:05 am (UTC)(link)
[ She has hardly been known to clip her commentary even when it would better to do so, but that he takes it in good humor besides is all that matters. Even as a shade Hythlodaeus had a welcoming demeanor and that is not different in person, it seems. ]

You have a face, which is the worst I feared.

[ There's no small amount of humor in her own voice. Really, Emet-Selch had put so much effort into creating the likeness of Amaurot but so much was concealed about the inhabitants. Though maybe that was just pushing it a little too far, or a little too close to him for him. She hasn't considered asking.

To his question she nods, glancing once again to the bracelet on her own wrist. She ought to return it as she definitely does not have the coin for something like this and it would be better spent on supplies. Or a snack. Whichever comes first. ]


If you're feeling naked you could always opt for a cloak.

[ Himeka quirks her brown as she shifts her attention back to Hythlodaeus proper. ]

Of Solvunn?

[ A thoughtful pause, though only for a moment. ]

It often smells of livestock but you won't find more welcoming people given the circumstances. It's easy to forget at times that we were summoned here to assist with when the day-to-day feels wholly unremarkable in turn, but you can find work when you need it. Not much like your city, I'm afraid...but the pub has some delicious pie!

[ And that's really what's important. ]