abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2022-01-20 09:31 am
Entry tags:

TEST DRIVE MEME #5

TEST DRIVE MEME

Welcome to the fifth test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the three different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own under the Questions header below. For general game questions please still use the FAQ.

Our Setting pages are full of information on the world of Abraxas, and an overview of the story so far can be found on our Game History page! Anything on that page - including information about the Horizon and the Singularity - can be assumed to be told to newcomers after they arrive, no matter which faction they are received in. For more information on Ambrose and the apprentice mages, Marlo, and Rowan, please see our NPCs page.

You can also find answers to questions asked on previous TDMs in their respective questions threads— 1, 2, 3, and 4.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

Scenario One: Welcome to Thorne

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card bearing the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"One moment," he says, not bothering to look up from the tome. He looks tired. "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. We’ll explain everything in a moment, but for now, please calm down. You’re completely fine."

Regardless of your response, he keeps flipping through the pages, until he stops on one specific passage, stares at it for a moment, and then sighs with relief:

"Finally!"

Ambrose's expression brightens, relief visible across his features. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Oh, thank heavens," he says, closing the book and approaching you with a sort of worn-out relief. “I was beginning to believe we’d never get it exactly right.”

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem to visibly relax, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me," he says, motioning for you to follow him towards the castle. "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (those who were previously brought in may have a great deal of information to tell you), or you can wander around and meet the others.

There's also a dining hall stocked with a rotating 24/7 buffet in celebration of the new honored guests. Somehow, your very favorite food is part of the rotation (or at least an attempted recreation of it given the limited technology available to the Thorneans). The town surrounding the castle is all abuzz as well, with most shops and services willing to give free samples of their wares to the new arrivals.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and most of the cells stand empty.

Scenario Two: Welcome to Cadens

You find yourself pulled from the water by a pair of strong hands. Dry warmth hits you at once as you're set on a warm hard floor. As your senses return you realize you're on dull ruddy stone and surrounded by strangers. Men and women in unfamiliar uniforms of brown and red leather stand in a semi-circle around a small pool of water. The very pool you were just pulled from. The water is still now, rimmed in pale gold tiles with odd symbols etched into them. Across it on the far side is a raised pedestal with a card propped on it. The card bears an arcana symbol.

You feel weak. Drained. Any abilities or magical powers you have seem far away and impossible to access. You're in what looks like a cave lit by dozens and dozens of torches set into the wall. There's no furniture or decoration to be seen besides the pool. It's almost uncomfortably warm and there's the sound of rushing wind somewhere in the distance. Flickering shadows obscure the faces of the guards. A robed woman stands off to the side, looking at you anxiously and then to the authoritative woman standing before you. She's grinning, dressed in a fancier uniform than the others. There's a sword at her hip. A guard covers you with a blanket and returns to their place in the semi-circle.

The woman with the sword gives a nod of approval and smiles warmly.

"Sorry about the circumstances."

She gives you a good hard look before standing again.

"Take a minute, catch your breath, you've had quite a shock. Take it nice and easy. I'm Prime Minister Marlo Reiner and you're in The Free Cities. That nice lady over there will explain everything to you and get you settled." A nod to the robed woman off to the side.

Marlo Reiner steps back and the robed mage approaches to help you up.

"Come with me, please." She brings you out of the cave through a corridor that angles upwards until you emerge in what looks like some kind of storage facility. Shelves of wooden boxes and cloth bags line them, unidentifiable parts of what might be machines are tucked into corners and propped against shelving units. "This is one of the Free Cities' outposts," the mage explains as she leads you. "We're honored to have you with us, I'm sure you have many questions but please save them. You need to recover!"

You'll learn you're in the Cadens Desert Outpost 003, a military outpost on the outskirts of Cadens city. You're brought to a room in the barracks that's been prepared. Each barracks room is rather sparse and utilitarian. Six simple beds set against the wall, three on each side of the room, each with a trunk at the foot of it. You're told the world is in a delicate and dangerous times and you're needed to help. You're important, you're told, and they're very grateful you're here.

You're asked to stay close for the time being, but to make yourself at home. The outpost is more a proper military base than the name implies, with full facilities. The barracks have a communal bathing room at the end of the hall, with curtains that can be pulled around the individual raised round tubs for privacy. There's a mess hall that has food available from sun up till a few hours after sundown. You're even encouraged to make use of the training grounds, if you'd like, with non-lethal training weapons available for use and obstacle courses set up. And the city of Cadens is only a couple of hours away by wagon - though you're asked initially to please be back at the outpost within a few hours of the sun going down.

For your own safety.

Scenario Three: Welcome to Solvunn

The feeling of floating is the first sense that comes to you as the edges of unconsciousness start to ebb. Sunlight filters through the rippling water as you open your eyes, making you squint. Before you have the chance to panic and inhale, firm hands grasp your arms and pull you to the surface of the water. Moments later, soft warmth is wrapped around your shoulders as you're guided on unsteady legs out of a pool of water. You're lowered to the soft grass. Men and women in simple garments with lavish embroidery stand by, waiting with bated breath, glancing seriously at an old man in an ornate robe. He holds an old leather-bound book in one hand and in the other is a card bearing an arcana symbol. His eyes move quickly over the page, and he mumbles idly to himself.

Any strength you may have possessed feels as though it has slipped through your fingers. Any abilities or magical powers you have don't come to the surface no matter how hard you try. You're in a grassy clearing in the midst of a circle of large stone slabs stacked to look like doorways. In the middle is the same glimmering pool you were just pulled from. A gentle breeze blows through, carrying the scent of flowers and herbs from an ornately decorated altar set off in front of one of the stone doorways. The mage closes his book and steps out of the water, addressing a matronly old woman. Behind her are two younger people, a rough-looking man, and a meek young girl, both of whom are also watching the mage.

“I detect no ill will from the gods, it seems we've been blessed with success.” Those that had gathered all breathe a sigh of relief and now seem pleased.

The old woman smiles and steps forward, offering to take your hands and help you stand. “Any gift the gods give us is one we will happily take. I'm certain you have many questions, and they will all be answered in time. For now, rest and know you will be taken care of.”

She pats the top of your hand and steps away with a serene smile, letting one of the others come forward with some clothes that seem to fit you perfectly. The rough-looking man from before steps forward once you're decent and motions with his head outside of the stone circle. His speech is informal, his consonants harsh.

“Hold your horses, I can see all those questions coming about! Rowan March, at your service. I'm one of the council members of Solvunn. There's a lot to discuss, but it's best talked about over a hot meal.” He leads you to a horse-drawn carriage and helps you up into the back. He talks the entire ride to the settlement.

You find out you are in the Primary Settlement, the first of three that make up Solvunn's great territory. The settlement is situated between two lakes and is humming with life. You're brought to the center of town and escorted to an apartment above one of the establishments in town. Rowan explains that the living conditions are temporary if you'd like them to be, that local families would also be happy to host you in their home. That there are others like you who have also taken up residence within the three settlements. You're told that the world hangs upon the brink of disaster and that there are those in this world that are happy to see it fall to ruin with their meddling.

You're important. The gods have graced them with your presence. They're delighted you're here. Welcome to Solvunn.

Everything you need has been provided in this humble apartment, and if it hasn't, there are shops that line the streets and a marketplace in the center of town. Owners of some establishments or stalls are more than happy to give out samples or barter with your time for their goods. Babysitting can be a very lucrative business. You're told of the other settlements, that they'd like you to stay here for now, but if you can find a family to host you, the secondary and tertiary settlements are best to get to with an escort.

There are tales of travelers visiting the secondary settlement without invitation disappearing without a trace. The gods are as hungry as they are protective, young traveler.

You’ll find that there are more than enough activities to throw yourself into to better settle into your new life in Solvunn. Work is done in the first part of the day so that families can spend the rest of it together in leisure and work on their crafts - whatever those may be. For those children who are not of school age, they need nannies or storytellers, and there’s always a gaggle of them running about unsupervised. Families with livestock can always take a spare hand, especially since farms are so spread out, they have a tendency to wander. Whatever skills you may possess can always be of use to the community or to honor the gods.

If any of these options are no good for your lifestyle, the main roads between settlements can always use a bit of monster clean-up… just make sure you don’t go alone.




Questions


How many slots are open?
Currently, there are 23 slots open for new players. We will process activity check before opening applications, so we will have a better idea of the exact count then. Existing players can apply for a second character without restriction.

How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Which faction your character is drawn into has nothing to do with their personal morality, beliefs, or how highly they regard themselves and their own accomplishments. Anyone can be put into any one of the situations.

Can I try out more than one scenario?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with the NPCs?
They will be forgiven for their moment of panic or anger if they have one, and the faction leaders will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, they will be warned once that everyone is willing to put them back in the well where they came from (see below), and if they continue to fight they will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the cities, murdering the NPCs, etc.), what would happen to them?
Characters who make too much trouble for the mages and other NPCs would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude and intervention from various NPC guards, and there will be plenty of opportunity for destruction and murder later, but for now the Abraxans have no desire to keep huge liabilities around.

I want to wildcard a prompt or use one of the prompts from an earlier TDM that isn't on this one (eg. the library), can I do that?
Yes, in terms of the settings. As Thorne is no longer imprisoning any newcomers, that option is no longer applicable.

Is the power loss for characters permanent?
No, but it does take a week or so for their powers to be back in full, and certain powers (determined on a case-by-case basis) may require nerfs. If your character has world-breaking powers, please discuss with the mods what modifications may be necessary.

Can my character leave the bounds of the faction?
In Thorne, characters can leave the castle but not the city. In Cadens, they can take a trip from the outpost to the city. In Solvunn, they can explore the entirety of the Primary Settlement.

Can my character eventually change factions?
Yes. While the faction borders are currently closed, there will opportunities in the future for characters to relocate. For the time being, they are stuck where they are.

How much will my choice of scenario affect my character's plot later on?
This choice will determine where your character initially lives as well as the bias of the information they receive from NPCs (although other PCs can and most likely will give it to them a bit more straight). This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in every scenario can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the three scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can my character go to the Horizon?
First time visitors to the Horizon must be taken there by other characters, through either shared meditation or a physical journey to the Singularity, and all first-timers experience memory loss. For the purposes of the TDM, we suggest against using the Horizon.

What about making use of the network?
Much like Horizon they would need to be introduced to it by another PC, as no NPCs would be aware of the network or be able to access it. Because of this we would advise against using this mechanic for TDM top-levels.


return to main navigation

techmaturgy: (pic#15429933)

LMAO it's all good i open my arms to you

[personal profile] techmaturgy 2022-02-01 05:04 pm (UTC)(link)
[He doesn't flinch, figuring that he more-or-less asked for this, by storming into the room and making a fuss--that said, dealing with a teenager was not exactly on the list of things he wanted to do today. When she emerges slightly from the darkness of the room, he fixes her with a withering glance.

Ordinarily, Viktor might be insulted, even though this is nothing he hasn't heard a thousand times before (sometimes politely, sometimes not). The truth, however, is that he's having very similar thoughts. Why waste the effort summoning him here when it will only be for a short time? Unless, of course, the plan is to offer him some kind of cure, though he highly doubts it will come unconditionally.

Still, that's not an answer he's going to give her. Good thing he has another one all lined up!
]

Because I'm extremely smart.

[He says that with the full confidence of someone who is very aware that he is extremely smart. Viktor bends forward to pick the crutch up off the ground and lean it against the wall, figuring that they might as well get it all over with.]

Do you need something?

[It's a rhetorical question, said mostly to make it clear he isn't really in the mood.]
funpowder: (pic#)

perfect. time for rude children.

[personal profile] funpowder 2022-02-01 05:23 pm (UTC)(link)
Yeah! I need something!

[ she punctuates her declaration by jumping off the top bunk and thumps in front of him. her arms stay defensive across her chest, her thin bones wrapped double over in the blanket they handed her. she doesn't follow up, not yet, she's busy trying to understand what it is, exactly, that she needs.

Silco? Vi? no! clothes? a gun?

well... a gun would be pretty great.

not for him, no need to use a gun on him. he doesn't look like he can hurt anyone. and didn't she remember when she couldn't hurt anyone either?

her face falls contrite for a moment. but before she speaks, it zips back up into a defensive sneer. ]


What are you so [ chipped nail polish air quotes ] "extremely smart" at?

techmaturgy: (11)

it's fine he's also rude

[personal profile] techmaturgy 2022-02-01 06:39 pm (UTC)(link)
[This time he flinches, the sudden jump to the ground enough to catch him off-guard, though he manages to wrangle his expression after only a moment.

Viktor's not necessarily worried about some teenage girl causing him bodily harm, but he runs the calculations anyway, the familiar math of whether or not he'd be able to extricate himself from any given situation. It's not looking good right now, which means he's something of a captive audience. He makes a little gesture with his hand as if asking her to tell him what she needs, or what she's looking for, so he can possibly send her in a more productive direction, but he already knows he won't be that lucky. The conversation is trained on him, for the time being.
]

Mathematics. Physics. [You know, boring nerd stuff. Maybe he hopes that she'll lose interest and he can go back to staring at the wall and feeling sorry for himself for the next ten minutes, exactly.] The sciences, generally speaking. Nothing, I think, that would interest you.

[Maybe that's rude, to assume, but he's not feeling particularly magnanimous, after the way she opened the conversation.]
Edited 2022-02-01 18:40 (UTC)
funpowder: (pic#)

[personal profile] funpowder 2022-02-01 07:23 pm (UTC)(link)
Oh.

[ she manages to look him in the eye for a moment before her gaze jerks away. ]

Do you... invent things?

[ a nervous laugh, she shoves her hand back through her hair. ]

I love creating things. With science! Uh... you know...

[ Jinx paces away from him and walks a circular track in the open space of the barracks. ]

Traps!

[ she strikes the air with her finger every time she exclaims. ]

Grenades!

Bombs!

Guns.

All manner of thingies. In fact, I was working on something that was going to change EVERYTHING, and it worked! I figured out the runes and, and...

[ her excitement trails off and her shoulders sag. ]

Then I woke up here. Right when I was perfect.
techmaturgy: (pic#15348812)

[personal profile] techmaturgy 2022-02-02 04:45 pm (UTC)(link)
[Well, this has his attention. His expression almost softens, until she starts going on about traps...and grenades, and bombs, and guns. Viktor isn't going to presume the situation she's in, wherever she's from, but it leaves a bad taste in his mouth that someone this young is using her apparent talents for making weapons.

It wasn't like he planned to be terribly forthcoming anyway, but he seems a little more guarded, given this new information.
]

I've been known to dabble.

[This is, obviously, an understatement--but until he has a better idea of what he's dealing with, he's going to undersell himself (does he need to undersell himself to a teenaged girl? Apparently). Runes gets his attention, though by now he's gathered that people are pulled here from all sorts of different places. It isn't out of the question that other worlds or planes of existence or whatever have their own runic systems.

And despite all the sudden talk about Things That are Probably Used to Kill People, he can recognize her disappointment, and he feels a pang of sympathy, in spite of himself.
]

I was in the middle of something, too. [A breakthrough of his own.] So, I understand.
funpowder: (pic#)

[personal profile] funpowder 2022-02-03 12:32 am (UTC)(link)
[ all she picks up from what he said is that he invents things too. ]

I bet that's why they brought you here. Y'know, [ laugh! ] there would have to be a reason with that leg!

[ she gestures, as if he doesn't know. ]

Maybe that's why they brought me too? But, [ she lines up a finger gun towards the wall, squinting one eye as she looks down the scope ] I can use those things too, not just make them.

[ You're going to screw it up. You always screw it up.

Jinx drops her "gun" and glances back over her shoulder. whoever she's speaking to isn't actually there; her words to them are bitten out. ]


You'll see how great I can be. They told me, I'm important.

techmaturgy: (pic#15429936)

[personal profile] techmaturgy 2022-02-03 02:28 am (UTC)(link)
[He sweeps his hand out, palm up, in response to her gesture, as if to say obviously. Viktor knows exactly why he might be of use to someone, and it sure as hell isn't because of his physical prowess. He offers her a shrug.]

I don't presume to know their reasons.

[That is, maybe they're important. Maybe they're "important". Maybe they're not. Valuable is likely a more apt term, as it implies they are here to serve a specific purpose. He gets the feeling, however, that telling this girl as much is not going to end well, so he keeps those thoughts to himself for now.]

You would make bombs and guns, for them, if they asked? [Or use them.] I think you're getting ahead of yourself.

[He says that gently--they've only just arrived here, and they haven't been asked to do anything, yet. Why volunteer? Is she that keen to prove herself?]
Edited 2022-02-03 02:29 (UTC)
funpowder: (pic#)

[personal profile] funpowder 2022-02-03 03:01 am (UTC)(link)
[ his tone cuts right through her hail of bullets and fire. anger and hate and fear: that’s what she expects. it’s usually what she deserves. but how Viktor sounded? that’s what she wants more than anything.

she faces him, her arms wrapping around her rounded torso. the corner of her lip disappears between her teeth. ]


Of course. Well… what else am I supposed to do? It’s what I’m good for.

[ a shudder as she tries to throw off a memory. ]

I would matter to them if I did that.
techmaturgy: (pic#15348796)

[personal profile] techmaturgy 2022-02-03 05:30 am (UTC)(link)
[Ah. Well. He seems to have made some kind of impression, though he's not sure yet if that's good or bad. She seems a little less...agitated, at least, though her uncertainty is evident in the way she holds herself and bites her lip. Viktor doesn't relax, exactly, but he does lean back on his palms, giving her another once-over now that some of the tension has evaporated. She's young. It makes him a little angry, that she already thinks this is the best use of her skills.]

If you can build guns, you can build other things.

[He's reminded of the bomb he defused just before waking up here. It had been childlike, yes, but wholly competent, and it had left him upset about what the hands that made it could do if they were put to more productive ends.]

Besides, you don't owe them anything. If you were in the middle of a breakthrough, as you say, what gives them the right to pull you away?

[Viktor might be speaking for himself, a little bit, so it comes out a little more freely than he might ordinarily voice, but he thinks it's a good reminder, regardless.]
Edited 2022-02-03 05:30 (UTC)
funpowder: (pic#)

[personal profile] funpowder 2022-02-03 02:02 pm (UTC)(link)
[ her face blanks out; she doesn't understand what he means. all of her friends had been made to blow to smithereens or shoot a lot of bullets really fast. generally making people dead. they meant she wasn't worthless. and all of her friends had been working so much better recently. she could trust them now.

she drums her fingertips against her skin. her breakthrough hadn't been on a weapon, but it was going to become one eventually. it was going to become the BIG one— the one that would make Silco love her forever. could "other things" do that?]


Well, what exactly did you build?

[ Jinx returns to the bunk opposing his and slumps onto the edge. her finger acoustic rhythm continues now with both hands against the blanket. ]

And what was the point of building it?
techmaturgy: (pic#15348799)

[personal profile] techmaturgy 2022-02-04 04:27 pm (UTC)(link)
[He's not going to presume he knows anything about where she comes from (somewhat ironically, because he does know everything about where she comes from--he just hasn't realized it, yet). Still, he understands, despite his own convictions, that some don't have the luxury of choice. Maybe she builds weapons because she has to, or simply never learned that there could be another way.]

Tools. Equipment.

[When he says it out loud, however, he doesn't seem particularly convinced. He's not planning to talk about his current work, especially not to a stranger, but everything else sounds like an empty promise. Viktor had hoped (still hopes, maybe), that the stabilized gemstones could be put to better use--powering air scrubbers or water purification units, but the fact of the matter is that all of his work is still beholden to special interests. What good is better mining equipment for, besides holding the attention of the people who control the purse strings?

That's why the Hexcore was so important. Something so revolutionary that it would be impossible for the Council to keep in a stranglehold.
]

Things to make people's lives easier.
funpowder: (pic#)

[personal profile] funpowder 2022-02-05 04:52 pm (UTC)(link)
[ a loud snort and a scoff in response to that. ]

Weapons make people's lives easier. They mean it doesn't matter if you have a gimp leg or if [ and this sounds a little more personal ] you're weak and small.

[ she picks up one of her braids and twists the thick rope around her hand over and over. ]

You don't sound like these "tools and equipment" really matter to you...

[ her eyes flick up to meet his and search deep. her fingers clench and her legs tense.]

Are you lying to me?
Edited 2022-02-05 16:53 (UTC)
techmaturgy: (pic#15348838)

[personal profile] techmaturgy 2022-02-06 11:30 pm (UTC)(link)
Well, if you're the person on the receiving end, not so much.

[Not if the conflict escalates, or if there's collateral damage. It doesn't make your life easier if you're dead. Viktor hadn't needed a gun or weapons to get to where he is now, just his own smarts and determination, and it takes a little bit of self-control not to bite back outright. He reminds himself that he has nothing to prove to her--a stranger, and a child at that (a particularly rude one, actually). It's not his job to have this argument, though of course it's hard not to think about the circumstances that might have given her this conviction in the first place.

Is he lying? By omission, maybe.
]

We don't even know each other. What does it matter?

[Besides the fact that she seems to greatly dislike the idea.]