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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxasooc2021-05-20 09:20 pm
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TEST DRIVE MEME #1

TEST DRIVE MEME
Welcome to the very first test drive meme for Abraxas! This meme is run a little bit differently than most in that you'll be asked to choose one of the two different arrival scenarios below for your character to take. If you have any questions about this mechanic or anything else related to the TDM, please take a look at the questions below or ask one of your own here. For general game questions please still use the FAQ.

Arrival

You awaken suspended in the abyss, silent darkness stretching out in all directions. If you try to yell, you'll find that the sound doesn't carry. If you try to move, you'll find it's impossible to tell whether or not you're actually getting anywhere. If you reach for an item you were carrying last time you remember being awake, your hand will only touch bare skin.

You're naked and floating helplessly through the void, and what little air you have in your lungs is running out.

There's a pinprick of light that almost looks like a faraway star but as it grows it becomes clear that it's actually quite close. Through the opening you can see a bright room, but it's hard to make out any individual objects, as if you're looking from beneath rippling water.

A hand plunges through and you realize water is just what it is. Whether you take hold of the hand or not it will grab you and yank you up through the surface, lifting you out until you're sprawled on solid ground. Once you catch your breath, you can get a better look at the surroundings: tall trees and even taller stone pillars surround the platform you're laying on. Behind you is an ornate fountain, the base of which is so deep and so dark you might be compelled to scramble away from it lest it suck you back in to that endless abyss. Ahead of you are the walls of a large castle with several tall towers reaching up towards the sky.

If you had any powers, they feel unusually weak. Attempts to use magic or enhanced strength or powers of any sort fizzle out without any effect, but they don't feel completely gone, either.

Set into an indent on a marble slab behind the fountain is a card baring the image of one of the arcana.

An apprentice mage - the one whose hand lifted you out of the fountain - brushes the water off on their robes and runs back to join a group of three others, who all stare intently at a mage with highly decorated robes and a large, heavy book. He peers up at you for a moment and starts flipping through the book.

"I beg your pardon," he says, so absorbed in the pages of the book that he doesn't bother to look up, "I am Ambrose Rhett, the High Mage of the Kingdom of Thorne. One of my apprentices will explain everything in a moment, but please refrain from yelling and thrashing about until then. You're quite alright, and screaming gives me a hell of a headache."

Regardless of your response, he keeps flipping through the heavy tome, until he stops on one specific page, stares at it for a moment, and then exclaims:

"Aha!"

Scenario One: Welcome to Thorne

Ambrose's expression brightens, eyes twinkling with delight. He waves one of the apprentices over with a fine silk tunic, pants, and some basic sandals and with a wave of his hand they reshape to fit you perfectly.

"Success! It's a success!" he exclaims, slamming the book shut and scurrying towards you.

Now that he's not hunching over the book, he doesn't seem quite so stuffy and inapproachable. The apprentices all seem quite relieved at his jovial outburst, and the one that handed you the tunic stops to take the tarot card down from the marble slab. If you show any curiosity about the card, they'll let you take a longer look, but won't let you touch it.

"Please, come with me, you're an honored guest here," he says, motioning for you to follow him towards the castle, "As promised, my pupils will explain your current situation. And, ah - if you had any magic of your own, or other special abilities you can't access right now, fear not, they'll return within the week. The summoning takes a lot out of you."

One of the apprentices steps forward and rattles on and on about the castle, Thorne itself, the names of a bunch of royals and nobles, and of course, your reason for being here. The Kingdom and the world itself is in great peril, and tales of your exploits have reached far and wide across universes. If asked about these exploits, the apprentice will simply smile and shrug. The High Mage was happy to see you and that's good enough.

Once inside the castle you're taken to the North Wing, which has been set up as living quarters for you and your fellow newcomers. There are four people to a room, but each generously-sized bed has opaque curtains that can be drawn around it. You can meet your roommates here and discuss your shared situation (everyone appears to have arrived within the last few days), or you can wander around and meet the others.

There's also a dining hall stocked with all sorts of fancy food to meet every possible dietary need, and a library filled with epic tales and legends and the history of Thorne. Given that this is the Thorne library, it may be a biased account that makes the Kingdom look a fair bit better than the rest of the world sees them. Last but not least, there's a study hall where a few junior mages (younger and less experienced than the apprentices from earlier) might be willing to teach you some simple elemental magic. Think holding a small flame in the palm of your hand, or blowing a door shut with a gust of wind.

You may also notice that your sign is embroidered on your tunic: the same image you saw on the card from before with the name of the sign itself beneath it. If you ask the castle residents, they'll tell you a little bit about your sign (and will mostly stick to the positives, although some might point out the negatives).

Last (and, if you ask anyone else in the castle, least) there is a worn stone staircase leading underground to the dungeon. You can go there, if you wish, but all powers are restricted in the dungeons and spending too much time with the prisoners will lead to some suspicion being cast upon you. If you ask anyone why the prisoners are being held there, you'll be told that they pose a great threat to the Kingdom (and, by extension, the entire world).

Scenario Two: Imprisoned

The High Mage scowls, grinding his teeth as he slams the book shut. "Another failure!" he barks at the apprentices, "You lot wouldn't know your ass from a hole in the ground, would you?"

All four of them lower their heads, and two of them mumble an apology that Ambrose either doesn't hear or refuses to acknowledge. "Well, don't just stand there," he says, waving a hand in the air, "We've put all this effort into getting this wretched creature, we may as well put it to good use."

One of the apprentices drops a baggy, rough-feeling tunic, a pair of pants, and some worn sandals in your lap and glares down at you until you put them on (if you refuse, they'll tell you they can kick you back down that well if you don't want to cooperate). They're glaring at the High Mage as much as they're glaring at you (when they're sure he isn't looking, anyway). You might catch one of them long enough to ask them why they're so upset with you, but all they'll say is that the High Mage knows something they don't, and he's awfully upset about it.

Once you're fully clothed, another apprentice clamps some heavy iron shackles around your wrists and leads you on. The High Mage is far ahead of you already, muttering some long string of Thornean curses before he stands up straight and pauses, spinning to face you.

"One more thing," he says, holding one hand in the air and chanting something under his breath, "Can't have you getting too troublesome."

If you had powers, the slight connection you still had to them slips away completely and you're left with nothing as the four apprentices drag you towards the castle. They may answer a few of your questions (with some insults and curses peppered in), but they won't tell you anything important.

Once you arrive at the castle you're brought to the dungeons and thrown into a locked cell. There are four people to a cell, and two sets of bunk beds with a thin and lumpy straw mattress. If you're over six feet tall, these beds are going to be awfully uncomfortable. You might as well meet your roommates. Once per day you're dragged out to an enclosed courtyard for one hour of recreation (with some crude weights, benches, and balls lying around but not much else), where you can meet the rest of the prisoners, but you can also talk to your immediate neighbors in the cells on either side and across the hallway. Just don't yell too much or the guards will snap at you to be quiet.

Everyone in the dungeon is fed one meal a day, and for a prison meal it's decent: a bit of meat, a bun, and a salad. It would seem that the Thornean chefs take too much pride in their craft to send bad food to the dungeons. The meals are all served in equal portions, though, so the smaller prisoners may be overfed and the larger ones may be getting hungry. Feel free to fight for food or share with your cellmates.

Crudely embroidered on the back of every prison tunic is the same image that was on your card and the name of the sign beneath it. A guard may explain a bit about the sign, and tell you some negative stereotypes they hold about yours.

You may be blessed with a visit from one of the more welcomed newcomers, and they may sneak you some extra food or a small book to read or they may share some of the information they've gathered. However, rumors travel fast and some people believe the honored guests in the castle above are somehow responsible for the lot of the prisoners below. And although you may hope for kindness, there's nothing stopping them from being cruel to you if they wish. The guards will certainly turn a blind eye if one of them wishes to take out their frustrations on you.




Questions


How do I choose a scenario for my character?
Pick whichever situation appeals to you most. Whether your character is honored or imprisoned has nothing to do with their personal morality, or how highly they regard themselves and their own accomplishments. Anyone can be put into either situation.

Can I try out both scenarios?
You can! But please keep in mind that only the one you eventually choose can be game canon, if you decide to keep any of your TDM threads.

What happens if my character refuses to comply with Ambrose?
Prisoners will be dragged against their will. Honored guests will be forgiven for their moment of panic or anger if they have one, and Ambrose and the apprentice mages will try to calm them and persuade them further. If they put up too much of a fight and/or start actively attacking anyone, Ambrose will warn them once that he's willing to put them back in the well where they came from (see below), and if they continue to fight he will make good on that promise.

My character intends on causing a lot of trouble (destroying parts of the castle, murdering the castle staff, etc.), what would happen to them?
Characters who make too much trouble for the mages and other staff would be thrown back in the well (which will mean drowning in the void, not returning home). Brawling with other PCs and causing minor damage is fine and will be greeted with a cranky attitude (if they are an honored guest) or a punishment like denial of food or temporary solitary confinement (if they are a prisoner), and there will be plenty of opportunity for destruction and murder later, but for now the Thorneans have no desire to keep huge liabilities around.

Ambrose will take it especially personally, as this experiment was his idea and too much trouble would risk the summoning spell being scrapped and potentially result in him being demoted. Rest assured it does not take much for him to throw someone back in the well at this point in time.

Is the power loss for the prisoners permanent?
No, although honored guests will regain their powers first due to the lack of interference from Ambrose, the prisoners will be able to regain theirs soon enough as well.

Can the prisoners talk about anything private, or will they be overheard at all times?
There are guards patrolling the dungeon, but they aren't always within earshot. Most of the attention is being focused on the new guests, so the prisoners will have some opportunities for privacy.

Can my character leave the castle?
For now they will be prevented from leaving the castle, even if they are an honored guest. A bit of a gilded cage, isn't it? They'll also find that any powers they regain cease to work outside of the castle walls (this is also a temporary effect) so flying outside is not an option.

Can my character eventually side against Thorne if I choose to make them an honored guest/can they side with Thorne if I choose to imprison them?
Yes, characters in Scenario 1 will be able to betray Thorne, and characters in Scenario 2 can work themselves into Thorne's good graces.

How much will my choice of scenario affect my character's plot later on?
This choice will have a major impact on gameplay throughout the first few months of the game, and potentially a bit beyond that depending on where our players guide the plot. This decision - and every other major decision you make in game! - will also be used to flavor some mod surprises that will be coming down the line.

Don't get too anxious about this choice, though; this is just one choice you'll get to make in a game that has a lot of them, and every character in both scenarios can work their way towards many, many individual goals and outcomes. You're not locking yourself out of anything in the future via the choice you made on the TDM. It will primarily impact the immediate future with the far-reaching effects being up to each player.

Are TDM threads mandatory for my application?
No, you may use other samples, but we encourage you to post to the TDM and get a feel for this game and its mechanics before you join. If you do not have a TDM thread you will still need to choose one of the two scenarios on your application.

What if I haven't settled on a sign yet?
You can ignore sign-related prompts if you're undecided (or try out different signs in different threads).

Can a put a character on the TDM if their canon is less than 30 days old?
Yes. For this app round, anything that's at least 30 days old when the game opens on June 12th can be applied from.

Do the apprentice mages have names?
Their names are Jeffrey, Grigory, Noelle, and Jolene.


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therichremember: (profile)

[personal profile] therichremember 2021-05-23 01:47 am (UTC)(link)
I've been a bouncer. And stage crew for an acting troupe. And occasionally the distraction--though most often, the bruiser. Sneaking, I tend to leave to my business partner, Locke.

[Jean offers a hand to shake.] Jovano de Barra, nice to meet you.
gunbunny: (3pw6rR9)

[personal profile] gunbunny 2021-05-23 07:06 pm (UTC)(link)
Jesper Fahey, from Ketterdam.

[It's a slim hope, but he is obviously searching the man's face for a sign of recognition as he shakes his hand. He's half tempted to start rattling off other cities, just in case he hadn't gotten around much, but any criminal worth their salt from his world knew Ketterdam.]

Tragically my better two thirds have gotten all the luck this time and avoided taking the naked plunge to this charming cage.
therichremember: (pleasant)

[personal profile] therichremember 2021-05-23 07:26 pm (UTC)(link)
[No, Jean doesn't show any sign of knowing Ketterdam; the equivalent in his world is Camorr. Locke once convinced a pirate captain to allow himself and Jean to accompany her into a rough situation merely by mentioning they came from Camorr.]

Likewise mine. But perhaps we can help one another in the absence of our collective better three-fifths.
gunbunny: (g23qWl3)

[personal profile] gunbunny 2021-05-23 07:38 pm (UTC)(link)
Yes, I love it.

[That comes out a bit enthusiastically, and he leans in a little closer, lowering his voice in case of wandering guards, before continuing.]

Yes, let's get back to our pond- or whatever's the way back to our real worlds. Enough new prisoners coming and going they're a fine enough distraction for a quick key grab.
therichremember: (rumble)

[personal profile] therichremember 2021-05-23 07:53 pm (UTC)(link)
I could even pick a fight with one of the new ones coming in, pretend I know them--give you a good diversion.

[It's the beginning of a reckless little plan, but what's life without a little risk?]
gunbunny: (g23qWl3)

[personal profile] gunbunny 2021-05-23 07:57 pm (UTC)(link)
Oh, good call. The distraction just isn't my skill set. But fast hands?

[He waggles his fingers.]

I've never had any complaints there.
therichremember: (Default)

[personal profile] therichremember 2021-05-23 08:25 pm (UTC)(link)
[Jean's attention turns toward the bars of the cell.]

Next time someone in one of the fancy tunics shows up, I'll put on enough of a show to get the guards' attention. You can use pulling me off as a reason to get close enough to get the key.
gunbunny: (gl1Y9FJ)

[personal profile] gunbunny 2021-05-23 09:28 pm (UTC)(link)
[Jesper gives a wink and nod, then goes back to lounging on a bed, back against the bars. No need to draw undue attention until the time is right.

The stone rolls even faster along his knuckles now, and a faint smile stays in place. It's always lovely to be working with someone with a plan.

Here was hoping it didn't get them killed.]
therichremember: (dangerous)

CW: abusive language including disparagement of sex workers.

[personal profile] therichremember 2021-05-23 11:07 pm (UTC)(link)
[It isn't long before some doe-eyed soft-hearted woman walks down from the gilded cage up in the castle and asks the same question all of them do: "What have you done to be locked up like this?"

With a single fluid motion, Jean pushes to his feet and grabs the front of the woman's tunic (though he's careful not to actually manhandle her chest). He looks like a raging madman, his eyes fixed on the woman's as he snarls out his words loud enough for any nearby guard to hear.]

What, do you think you're better than me, just because you got the nice clothes and the good food, up above? Do you think you're any better than a dockside whore? Your purse is looser than a Guilded Lily's, and you smell like a cow. Your ma crawled out of the sewers to meet your da in the midden heap where he lived. When I'm out of here, I'm going to gut every single one of you upstairs folk!
Edited 2021-05-23 23:11 (UTC)
gunbunny: (xZ9IsOF)

[personal profile] gunbunny 2021-05-24 08:15 pm (UTC)(link)
[He's a bit jealous, on a professional level. Not of the beating the man's going to get, certainly. He can do without that. But Jesper has never been much for acting like anything but himself, so to see the calm man explode is a performance he has to restrain himself from applauding.

Instead, he clears his throat slightly, then starts yelling down the hall-]


Guards, grisha, lawmen! Quick, quick, he's gone mad!
therichremember: (dangerous)

[personal profile] therichremember 2021-05-24 08:24 pm (UTC)(link)
[The secret is that beneath the surface Jean has a temper that he's been working to tame since he was very little; his first meeting with his best friend and business partner when they were children (and he was nearly orphaned), he had beaten Locke wildly due to a careless comment about his parents. Though he learned not to display his rage publicly, it still simmered below--and being summoned to another world and locked in a cell only fueled the rage.]

Do you think you've done anything to deserve your cunt being gilded, you piece of--

[And that's when the guards arrive. Two of them. One wrenches the poor victim of this charade back from the cell door and takes her back upstairs, likely tutting about this being an example of why these people were harmful to Thorne. The second actually unlocks the door and enters to punish Jean for his outburst.]
gunbunny: (f3kFxtr)

[personal profile] gunbunny 2021-05-24 08:50 pm (UTC)(link)
[Alas, poor Jean. Jesper would write sonnets in his honor if things went too terribly bad. Or at least pour a drink out for him sometime. But for now he plunges in with the plan.

He'd been against the bars, yelling for the guard, and as one shoves his way in Jesper carelessly trips over his own feet in the scramble to get out of the way, bouncing briefly off the guard himself. He gets a shove for his carelessness- along with some slur about how the guard figured a sign like his would just be trouble- and stumbles a bit dramatically from the force of it over to sprawl into one of the lower beds. The key, of course, is slipped into the small hole in the mattress he'd previously picked open in his boredom, shoving it deep into the straw. Even if the guard searches him, the key should be safe.

Then he turns back, apprehension written all over his face, to see what happened to his partner in crime. Despite his profession, he really didn't like blood.]
therichremember: (threatening)

[personal profile] therichremember 2021-05-24 09:00 pm (UTC)(link)
[Jean puts up a token effort of defending himself. Having established himself as loud and violent, it wouldn't make sense to just give up now. But eventually he's overpowered, the guard forcing him to the ground and punching him in the face a couple times. Jean moans, lying still, giving up the fight.]

Right, don't touch the favored children, lesson learned.

[The guard spits on him, as he leaves.]
gunbunny: (Bz5PzVq)

[personal profile] gunbunny 2021-05-25 06:11 pm (UTC)(link)
[Jesper should wait a second for good form, make sure the guard knows they're not aligned and all, but after half a second of trying to listen to the little Kaz voice of reason inside him, he springs off the bed and over to his fallen comrade. He at least has the good sense to keep his voice low as he uses the edge of Jean's own shirt (again, the blood thing, he doesn't want it on his) to dab at the busted lip with a grimace.]

Well, that was educational. My ears are still burning.
therichremember: (query)

[personal profile] therichremember 2021-05-25 10:26 pm (UTC)(link)
Ah, and now I'll never be able to convince you that I'm a proper gentleman.

[He's well enough for humor, even though it's clear he'll also be sporting a nice black eye when all is said and done, as well as the bloody lip. Still, if the key was acquired, it's worth it.]
gunbunny: (t4woxWC)

[personal profile] gunbunny 2021-05-26 05:28 pm (UTC)(link)
Proper gentlemen are rarely worth the time. Unproper ones have all the fun.

[He leaned back a bit, doing a double, triple check that the guards had walked off to gossip about their latest show of force before he stands back up again and offers a hand to his compatriot.]

You're suffering isn't for nothing. Gather your things- ah, never mind. Neither of us have those.
therichremember: (Default)

[personal profile] therichremember 2021-05-26 07:05 pm (UTC)(link)
I'll gather my dignity. I think I still have that, somewhere.

[He accepts the offered hand with a firm grip, levering to his feet.]

Are we leaving now, or waiting for a change of the guard, now that we've drawn attention to this cell?
gunbunny: (zUaYWcd)

[personal profile] gunbunny 2021-05-26 08:19 pm (UTC)(link)
We-

[A pained look passes over his face. He would rather go now, right now, get out and worry about the rest. But that is a fair point. Jesper shifts his weight back and forth between his feet for a moment, clearly a man divided.]

They may notice the key's missing before that. What do you think?
therichremember: (false-facing)

[personal profile] therichremember 2021-05-26 08:26 pm (UTC)(link)
[Jean weighs the options; either way, the chance of them actually making it anywhere is slim. But would waiting give them any actual advantage?]

You're right. Wait for the patrol to pass us and round the corner, then we go. Once upstairs, we need to find a good spot to hide or get new tunics, quick as possible.
gunbunny: (Uqyndny)

[personal profile] gunbunny 2021-05-27 05:50 pm (UTC)(link)
[He is just going to savor those magical words You're right for a moment. People agree with him, sure. But it's rare his friends would feed his ego that cleanly.]

Pray to the Saints there's a kind soul waiting to hide us up there, not just ask what we've done to deserve this.

[He takes another look out the bars, then nods and slides over to the bed to retrieve the key. Just waiting for the all clear signal now.]
therichremember: (Default)

[personal profile] therichremember 2021-05-27 07:40 pm (UTC)(link)
[The mention of the Saints is an immediate indicator to Jean that Jesper's not from Therin. No, he's going to send a prayer to the Twelve Thirteen Gods, and in particular the Crooked Warden, Father of Necessary Pretense. While Jean's not a full priest of the Thirteenth, he has been a devotee since he was a teenager.

Jean waits by the bars of the cell, leaning against them as if in pain. It allows him a little better view of the patrols. It's not long until he gives Jesper a subtle gesture.]

Now or never, I think.
gunbunny: (AuMINIV)

[personal profile] gunbunny 2021-05-28 06:53 pm (UTC)(link)
Then now it is.

[He's no wraith, but he can move fast when called on. He slinks off the bed, hand moving to retrieve the key from the mattress almost fast than the eye can follow. Then it's just darting over, putting the key in, turning and-

He let out a pre-emptive 'ha,' ready to impress their non-existent audience with their cleverness...and nothing. The key turned, but he may as well have been spinning a stick in there for all that happened. No lock mechanism moving, no click, none of the telltale signs of a door opening that the guard had inspired only moments before.

He turned to Jean with wide eyes, even as he tried turning the key again.]


Uh-oh.
therichremember: (concern)

[personal profile] therichremember 2021-05-29 12:22 am (UTC)(link)
Oh, don't tell me you got the wrong key somehow.

[He pushes his glasses up, pinching the bridge of his nose. All that for nothing (well, for a lesson on how doors work here, perhaps), that's enough to dishearten him. He moves over to sit on the lower bunk nearest the door.]

I can't decide if I want to laugh or scream.